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00:00:08
After years of anxious waiting for
00:00:11
impressive demos and an
00:00:13
anticlimactic delay, Starfield
00:00:15
has finally arrived, one of the
00:00:18
most ambitious and promising projects
00:00:20
in the recent history of
00:00:22
video games. The first single
00:00:24
playersda title in 8 years also carries
00:00:27
the pressure of representing the
00:00:28
first. The company's new franchise
00:00:30
in more than two decades and if that were not
00:00:33
enough, it comes with the obligation to
00:00:35
become the best
00:00:37
Xbox exclusive in multiple generations.
00:00:40
Starfield fulfills such titanic missions.
00:00:42
We are facing the game that will change the
00:00:44
course of Xbox or is it about of a failure
00:00:46
of astronomical proportions, sit back
00:00:49
in your seat because this is going to be a
00:00:52
trip to the stars.
00:01:02
Starfield is for those who have been
00:01:04
in a coma for a couple of years, an immense
00:01:07
galactic action RPG that, despite its
00:01:09
colossal dimensions, is meticulous in
00:01:11
its care. of several details that
00:01:13
fans of
00:01:15
open worlds and science fiction alike will fall in love with.
00:01:17
It is a simply
00:01:20
spectacular experience. It is one of those games that
00:01:22
keeps you thinking all day about returning
00:01:24
home to immerse yourself again in its
00:01:26
universe, an expression that By the way,
00:01:28
this review fits perfectly,
00:01:30
however, there is a price to pay for these
00:01:33
ambitions that varies depending on the
00:01:35
platform on which you play, but we
00:01:37
will get to that in due time.
00:01:39
Starfield tells a syfy story in the
00:01:41
style of the expance, that is to say, it is
00:01:43
relatively realistic, the plot revolves
00:01:45
around the search for some mysterious
00:01:47
artifacts scattered throughout the galaxy whose
00:01:49
origin seems to hide the answer to
00:01:51
some of the essential questions
00:01:53
about the universe. You find one of
00:01:55
them and that sets off the adventure.
00:01:57
Well, the discovery turns you as a member
00:01:59
of a Rios expedition group called
00:02:01
Constellation, it is a
00:02:03
relatively simple plot but it pays tribute
00:02:05
to the legacy of exploration that has always
00:02:07
distinguished humanity and is the
00:02:09
perfect pretext for a game like
00:02:10
this.
00:02:15
The story does not intend to get into a tit-for-
00:02:17
tat with The Last of Us in terms of
00:02:19
rawness and maturity, but like a good RPG,
00:02:22
dozens or perhaps
00:02:24
hundreds of alternate plots and
00:02:26
possibilities emerge, true to the genre to which it
00:02:28
belongs. Starfield abounds in decisions
00:02:30
and ramifications driven by a
00:02:32
dialogue system that greatly enriches
00:02:34
the illusion of have free will And that
00:02:37
is the trait that distinguishes the narrative
00:02:38
in a solid role-playing game. We got the
00:02:40
impression that in Starfield there was a
00:02:42
renewed emphasis on
00:02:44
character exposition and persuasion as a
00:02:46
resource to resolve situations, but
00:02:48
that was our Your experience
00:02:50
could be different. Although that in
00:02:52
itself is a success,
00:03:06
overall structure and narrative
00:03:09
contribute to a feeling of autonomy only
00:03:11
comparable to that offered by
00:03:13
Rockstar games and other Bethesda titles,
00:03:15
but enhanced by a scale like
00:03:17
few other Starfield has. The watercooter
00:03:19
effect, that is, it motivates you to exchange
00:03:21
experiences with other players to
00:03:23
discover how their adventure
00:03:25
contrasted with yours and, believe us, it will be
00:03:27
different. We verified it when
00:03:29
talking with our companions from
00:03:30
chataca México who had other
00:03:32
adventures but more importantly, they
00:03:34
made different decisions with
00:03:35
different consequences. The
00:03:39
main characters often call you to
00:03:40
share their personal stories but
00:03:42
taking a page from Red Dead
00:03:44
Redemption 2 they also dialogue with each
00:03:46
other either inside the ship or in the
00:03:48
lodge the residence that serves as
00:03:50
constellation headquarters the
00:03:51
result of all that is that after
00:03:53
dozens of hours you know each
00:03:55
member of your crew very well and you care
00:03:57
more about what happens to them as part of the
00:03:59
plot, that is something that every good RPG
00:04:01
must have and it complies with them, that
00:04:09
said, there are imperfections,
00:04:12
decades pass and old age continues. being
00:04:14
unable to remove from his shoe the stone
00:04:16
of the poor scene direction, that one and that
00:04:19
of the boxes, which we will talk about a
00:04:21
little later. Although the
00:04:22
graphics section improved with respect to
00:04:24
Fall out 4, the gestures did not
00:04:26
do so in the same proportion and talking
00:04:28
to any Starfield character
00:04:30
feels like engaging in dialogue with a
00:04:31
puppet who, if everything goes well, has his
00:04:33
gaze lost on the horizon. And if everything
00:04:36
goes wrong, well,
00:04:42
despite the rumors about its supposed
00:04:45
perfection, Starfield is a game as well-
00:04:47
known as any. other times it does
00:04:49
or at least it was until the Monday
00:04:51
before the last patch but this
00:04:53
project aims so high and fulfills so
00:04:55
many of its promises that
00:04:57
common sense demands that, like Skyrim,
00:05:00
Starfield be given the indulgence
00:05:01
that it would not receive any another game
00:05:03
because there is enough evidence to
00:05:05
say that Starfield is not just any other
00:05:07
game. We are facing a title that
00:05:09
allows you to explore a
00:05:11
carefully crafted capital alive and
00:05:14
eager for characters and details. Let you
00:05:16
leave it to lose yourself in the
00:05:19
Wild side of it. world full of
00:05:21
mystery creatures beautiful postcards
00:05:24
procedural places or all of the above
00:05:26
to top it off by boarding your ship and
00:05:28
discovering that you explored only a small
00:05:30
point of the stellar mosaic, nothing more than that there
00:05:32
is something of that but not with this
00:05:34
depth for the most
00:05:36
veteran Bethesda fans it will not be no
00:05:38
surprise to clarify that when we talk about
00:05:39
depth we mean examining
00:05:42
any locker or table in the galaxy
00:05:44
and finding a magazine that gives a boost
00:05:46
to your statistics Listening to a
00:05:47
conversation between two strangers from
00:05:49
which a lie emerges, in this case
00:05:51
coming across a ship from whose bowels you hear
00:05:53
the voice of a sweet grandmother
00:05:55
who invites you to board to eat with
00:05:57
her without that being formally part
00:05:59
of a mission, these are simple
00:06:01
details, details that very few
00:06:03
open worlds bother to include
00:06:05
but that make a monumental difference.
00:06:07
In terms of immersion and the sensation
00:06:09
of Adventure, Starfield is full of
00:06:11
these types of moments and therein lies the
00:06:13
irresistible secret of its appeal
00:06:15
since it has not lost the magical touch.
00:06:17
And that is extraordinary news
00:06:19
when we remember that due to its structure,
00:06:21
Starfield is a title. which relies
00:06:23
heavily on procedural content, as
00:06:24
we said a moment ago, this complexity
00:06:26
comes with a price and one of the many
00:06:28
forms that this price takes is the
00:06:30
frequent loading screens, something that
00:06:32
has always accompanied the studio, this
00:06:34
peculiarity is due to the highly
00:06:36
concentrated volume of elements. interactive
00:06:38
that houses the entire space of the game but
00:06:40
does not surprise in a generation
00:06:42
marked by the almost
00:06:43
complete disappearance of this type of transitions. The
00:06:46
mitigating factor is in any case that these
00:06:48
pauses are very brief, even more so in Xbox
00:06:50
series, so much so that they represent a
00:06:52
comfortable alternative when It is about
00:06:53
making quick trips between your ship and
00:06:55
distant points on a planet or between
00:06:57
your ship and completely
00:06:59
different worlds. Now there are
00:07:01
two types of places in Starfield, those
00:07:03
made by hand and those artificial.
00:07:05
It is clear that without it the project
00:07:07
would have been incapable of have the
00:07:09
desired scale. And although the difference between
00:07:10
both categories is easy to distinguish,
00:07:12
the implementation is
00:07:14
organic enough so that the latter are not
00:07:16
perceived as monotonous or
00:07:18
grossly out of harmony with the quality in the rest
00:07:20
of the package. Fundamental pieces of that
00:07:22
elegant execution are diversity. of
00:07:25
worlds the environmental narrative that
00:07:27
has always been a trademark of the
00:07:28
Bethesda house A level design that
00:07:30
benefits from changes in gravity the
00:07:32
enormous skill tree and the fact
00:07:34
that these are places of passage for
00:07:36
an Odyssey with a formal story and with
00:07:38
many other non-artificial attractions,
00:07:40
a good part of the campaign takes place
00:07:42
between a handful of colonized planets
00:07:44
with a small city as its
00:07:46
nerve center and two or three
00:07:49
additional settlements on that same world, those are
00:07:51
denser and sometimes spectacular hand-made places
00:07:53
in terms of
00:07:55
design but which constitute only the
00:07:57
interactive axis of planetary systems that
00:07:59
encompass other fully explorable stars and moons.
00:08:01
Which
00:08:03
fortunately implies the freedom to descend
00:08:06
anywhere on its surface.
00:08:07
Beyond the artisanal spaces is
00:08:09
precisely where the synthetic elements come into play,
00:08:11
although It is true
00:08:13
that drilling territories abound,
00:08:15
these are never more than a kilometer
00:08:17
from some ruined crashed ship or
00:08:19
supposedly abandoned facility and
00:08:22
on the way to them you use the scanner and
00:08:24
the mining gun to extract
00:08:25
useful resources in crafting. Of
00:08:27
course the alternative Having a
00:08:29
100% populated and interactive world would be
00:08:31
preferable, but this would not be consistent
00:08:33
with either the feel of the game or what
00:08:35
we really know about the nature
00:08:36
of the Cosmos in Starfield. Humanity has
00:08:39
colonized a fraction of the galaxy,
00:08:40
but not to the point of occupying every
00:08:42
centimeter of it long
00:08:44
and contemplative walks are common in
00:08:46
starfield but there is always a point
00:08:48
of interest on the Horizon And
00:08:49
otherwise you can return to your ship in
00:08:51
an instant take off and leave for a
00:08:53
world with another climate other resources or
00:08:55
with a formal settlement much more
00:08:57
interesting Of course,
00:08:59
generic buildings are repetitive in terms
00:09:02
of their concept. In most
00:09:04
cases, they are
00:09:05
industrial or scientific facilities occupied by
00:09:08
space pirates, but the intriguing nature of
00:09:10
their design and the stories they contain
00:09:12
varies,
00:09:19
they can be places as high as a
00:09:21
tower or as deep as a mine and
00:09:24
hold you for as little as five
00:09:25
minutes or as long as three-quarters of an
00:09:28
hour and you want it, the diversity of
00:09:30
concepts decreases, but not the volume of
00:09:32
interactivity. And Starfield
00:09:34
rewards exploration. with Adventure
00:09:35
but also with loot of different
00:09:37
quality and resources for the making of
00:09:39
improvements or the construction of
00:09:41
Outposts that in turn serve as
00:09:43
factories for more resources may seem like a
00:09:46
small thing. But the simple fact of
00:09:48
finding a log with records that
00:09:50
reveal that In one place the machines
00:09:52
went crazy or in another there was a
00:09:54
chemical accident that injected substance into the
00:09:56
atmosphere and turned an installation
00:10:04
took our
00:10:06
breath away, we found an installation, for
00:10:08
example, whose interior lay empty and in
00:10:11
darkness, only with a shocking
00:10:12
metallic rumble in the background.
00:10:20
Suddenly, in a room, we found a
00:10:22
file in which the sound was read. The sound
00:10:24
scares them away. This illustrates well the type of
00:10:26
details that They imprint life The environments
00:10:28
in any case you marvel at the
00:10:30
possibilities every time you land in
00:10:32
a new place whether it is hour 5 or
00:10:34
hour 55 and that is undoubtedly
00:10:36
testimony that the structure works
00:10:38
just as a fraction of the planets
00:10:40
are home to wildlife there are everything from
00:10:42
glorified insects to superb
00:10:45
flying creatures worthy of a photo
00:10:47
but what is truly important is that
00:10:49
fauna has a playable role either
00:10:51
as a scanning object and source of
00:10:53
resources or as a fierce opponent for you and
00:10:55
other creatures because fauna has
00:10:57
level and food chain, as if that were not
00:10:59
enough, the various factions that inhabit
00:11:01
the galaxy offer alternative tasks,
00:11:03
contracts, some depend on encountering
00:11:05
certain characters and situations,
00:11:07
but others are housed in
00:11:09
computers that send you on missions
00:11:11
to transport goods from people from
00:11:13
home, rewards or even from
00:11:15
scientific research every time
00:11:16
you discover these activity outlets
00:11:18
you are perplexed by the volume of
00:11:20
activities you have access to in this
00:11:22
game up to this point everything seems like a piece of
00:11:24
cake but the scale of
00:11:26
Bethesda games has always been
00:11:28
inversely proportional to their ability
00:11:30
to make them friendly and orderly and
00:11:33
Starfield is no exception, in fact the
00:11:35
problem worsens with the size
00:11:37
of the game, it won't surprise you. So if
00:11:39
we say that Starfield's learning curve is
00:11:41
steep. And although part
00:11:43
of that parable is inevitable due to the
00:11:45
project's high aspirations.
00:11:47
another is due to omissions,
00:11:49
closed decisions or categorical
00:11:51
design defects rather than doing what you want.
00:11:52
During the first 20 hours of
00:11:54
Starfield, you do what you understand and the
00:11:57
progression is so ridiculously broad
00:11:58
that you continue learning and discovering
00:12:00
mechanics long after, which
00:12:02
excites but also stuns. Although
00:12:04
Starfield includes
00:12:05
cartographic and planet analysis tools,
00:12:07
the truth is that it offers very few instruments
00:12:09
to compile your findings and
00:12:11
make it easy to find places or things
00:12:13
that were previously used to fulfill
00:12:15
a mission. For example, an
00:12:17
element called neodymium was needed, which we
00:12:19
had seen before. what a planet
00:12:20
excellent question we hide contraband
00:12:23
waiting to find who
00:12:24
will buy it from us And when we finally found a
00:12:26
trafficker we forgot the name of the place
00:12:28
where we had left the
00:12:30
illegal merchandise and later the whereabouts of the
00:12:32
trafficker and when you lose something in
00:12:34
starfield it's okay Losing a simple
00:12:37
browser would have done wonders for an
00:12:38
experience that without it can become
00:12:40
confusing and even irritating, especially if
00:12:43
you lose something of value due to
00:12:44
design errors, it is the cryptic nature
00:12:46
of certain processes or certain
00:12:48
interfaces to build an
00:12:50
Outpost. It is necessary to first install a
00:12:52
crew station with the appearance of
00:12:54
a generic table but that is never explained
00:12:56
during the Gameplay nor is it highlighted. That
00:12:58
table had to pause and enter the
00:13:01
help menu to decipher it and it is not even
00:13:02
underlined or something like that and
00:13:04
good luck with the ship editor that
00:13:06
also has enigmatic elements in
00:13:09
the same order of ideas is the
00:13:10
inventory as in mode 4 you can mark
00:13:12
an endless number of modification or
00:13:14
construction projects so that when
00:13:16
you find them the game will point out
00:13:18
those materials with a magnifying glass symbol
00:13:19
relevant for your Galactic companies
00:13:22
but the number of work tables and
00:13:24
objects to build is such that you
00:13:26
quickly find yourself carrying everything without
00:13:28
knowing what the hell each thing is for and
00:13:30
we finish off with the mission manager which,
00:13:31
although it is less overwhelming than in other
00:13:33
games of beauty and success by including
00:13:35
a holographic line that leads you
00:13:37
by the hand to your next objective, take a
00:13:39
step back when that line
00:13:41
disappears for no reason or arbitrarily
00:13:43
activates missions that do not interest you,
00:13:44
none of these defects is
00:13:46
catastrophic and like many others In
00:13:48
Starfield they disappear before the
00:13:50
grandeur of the experience but
00:13:51
they do become a little uncomfortable.
00:13:53
Although Starfield is not 100% realistic, its
00:13:56
reading of science fiction has more
00:13:57
in common with The Experts than with Star
00:13:59
Wars and for the same reason it seeks to recreate
00:14:01
aspects unusual scientists for
00:14:02
it being a game we talk about
00:14:04
variables such as the changing duration of
00:14:06
last night's cycle the dynamic and
00:14:08
wild climate of the worlds the appearance of the
00:14:11
horizon the chemical elements
00:14:13
housed on the surface of a planet the
00:14:15
density of its atmosphere the intensity
00:14:16
of the radiation And yes gravity
00:14:24
[Music]
00:14:26
curious but useless Some will think
00:14:28
until they set foot outside their ship
00:14:30
and begin to suffer burns or
00:14:32
frostbite or hit a jump 30
00:14:34
meters in the air It is something that amazes and
00:14:36
amuses at the same time and We haven't even
00:14:38
talked about the Jetpack that he carries on his
00:14:40
back. There was a secondary mission, for
00:14:42
example, of a platform type in which we were
00:14:43
asked to reach the top of a
00:14:45
launch base taking advantage of
00:14:47
precisely these elements. Needless to say,
00:14:49
the mechanics that benefit the most from
00:14:51
this verticality It is the Gameplay that on
00:14:53
one planet may be similar to
00:14:55
Call of Duty and on another with Halo but on
00:14:57
steroids doing aerial Street
00:14:58
while you shoot or throw grenades
00:15:00
much further away the
00:15:02
response times are satisfactory despite
00:15:04
the frame rate if we have a
00:15:05
reproach For the combat itself, which
00:15:07
can also be melee, by the way,
00:15:08
the geometry of the objects is
00:15:10
capricious and sometimes prevents your
00:15:12
aim from being consistent. We were
00:15:14
positively surprised by how aggressive
00:15:16
the enemy nps were, even on
00:15:18
normal difficulty and their ability to also put
00:15:20
to gravity on their side reaching you in
00:15:22
the highest or most hidden places or
00:15:24
escaping by jumping to
00:15:26
safety your allies on the other hand tell
00:15:28
a more conventional story they shoot
00:15:31
they serve as cannon fodder and as a
00:15:33
mobile trunk But they will spoil any
00:15:35
glimpse of me of stealth you want and even worse they will
00:15:37
require you to revive them Although
00:15:38
Fortunately they do not die reach Mars
00:15:41
in the middle of a violent
00:15:42
sandstorm look at a moon on the Horizon and
00:15:45
then confirm that that Moon is in
00:15:47
the right place when you check the
00:15:48
star map or jump and surprising an
00:15:50
enemy from the flank are
00:15:52
unique Starfield experiences that make you
00:15:54
smile from ear to ear and often
00:15:56
make you exclaim Wow But what happens when you
00:15:59
go out into space good That's where
00:16:01
Starfield stops being what some
00:16:02
would classify as a mod from fallout to
00:16:04
become a beast of another
00:16:05
category to your ship named Frontier,
00:16:08
the rules of any other
00:16:10
physical place within the game apply and as such
00:16:12
you can explore it on foot while
00:16:13
engaging in conversations with the
00:16:15
crew members OR interacting with
00:16:17
some of its systems such as the
00:16:19
hold OR the navigation table which is nothing
00:16:21
more than a map of the
00:16:22
Starfield galaxy getting up from the
00:16:25
captain's seat to walk inside the
00:16:27
shaded cabin until you buy a new
00:16:29
cabin at El Astillero and discover that
00:16:31
you can modify that module
00:16:32
completely and that astonishes you even
00:16:34
more the cost of new ships is
00:16:37
exorbitant so you will spend a good time
00:16:39
improving the individual components
00:16:40
of the one you already have which is not as
00:16:42
intuitive as it could be your crew
00:16:44
is made up of a mixture of
00:16:45
characters of cast for the
00:16:47
common thread of the story and npc is with his
00:16:49
own personality or his own
00:16:51
background that you find in the
00:16:52
Galactic cantinas but what both
00:16:54
groups share are various skills
00:16:56
that fit better or worse with your
00:16:59
needs, consider this when
00:17:00
forming It is strategic and entertaining for your team
00:17:02
with the freedom to take or
00:17:04
leave whoever you want or assign them to
00:17:06
one of your Outposts.
00:17:07
Navigating the vacuum of space in
00:17:09
Starfield is a
00:17:10
simplified but
00:17:12
satisfying reinterpretation of what it is like to navigate
00:17:14
the surface on foot. with the possibility of
00:17:17
having random encounters of various
00:17:18
kinds, trading with strangers, finding
00:17:21
and accessing a multitude of places, which in
00:17:23
this case are space stations or
00:17:25
planets, and of course, combating
00:17:26
the smoking remains of
00:17:29
enemy frigates, the Starfield star map
00:17:30
operates in In the widest layers
00:17:32
are the systems, then come
00:17:34
the planets and at the end the ground to
00:17:36
reach any Celestial object
00:17:38
you need your ship to have the
00:17:39
correct characteristics, you also have to have
00:17:41
previously explored the systems that
00:17:43
are on the journey and as a
00:17:45
secondary recommendation to have the level
00:17:46
of corresponding character the
00:17:48
central systems have low levels
00:17:49
but the most remote ones go up
00:17:51
to approximately level 75 not
00:17:54
only is it difficult to reach them with the
00:17:55
Frontier if you could do it the
00:17:57
local threats would make your life
00:17:58
miserable once you select your
00:18:00
destination and set a route allowed, you press
00:18:16
time an
00:18:18
expression that we will probably never
00:18:19
use again in any context other
00:18:21
than this review the same attention to
00:18:23
detail that prevails on the ground
00:18:24
also does so in the cosmic realm So
00:18:26
near the most important planets
00:18:28
you will see transit of ships the Flash of
00:18:31
those who jump into the distance you will be able to
00:18:33
greet other crew members through
00:18:35
the radio have been surprised by
00:18:36
ambushes or arrested for carrying
00:18:38
contraband again the fantasy
00:18:40
that the entire universe works without
00:18:42
you is masterfully achieved in
00:18:44
starfield And that makes you feel butterflies
00:18:46
in the stomach, of course, much of
00:18:48
what we have told you so far is
00:18:49
delimited by the enormous
00:18:51
Starfield skill tree, which hides
00:18:53
passive benefits but also new
00:18:55
mechanics that we unlock.
00:18:56
But maybe you don't and vice versa, altering
00:18:59
your gaming experience as we said
00:19:00
before. This is one of those titles where
00:19:02
what happens to you probably won't
00:19:04
happen to the next person and if that weren't enough
00:19:05
there is a secret whose discovery
00:19:07
will make you even more amazed by the
00:19:09
resources that Starfield offers how far
00:19:11
you can travel how much you can carry what
00:19:13
How eloquent you are in dialogue or
00:19:15
how competent you are in combat
00:19:17
depend on the characteristics of your
00:19:19
character, your ship and the
00:19:21
skill sheets themselves, which, like everything in
00:19:23
Starfield, lend themselves to an obsessive
00:19:25
degree of customization. This section
00:19:27
dictates your performance in all areas and
00:19:29
in turn is subject to an elegant
00:19:31
character creation interface that
00:19:33
serves as a first approach to the
00:19:35
game's production standard, as we
00:19:36
always invested more time than we
00:19:38
had to here only to end up with a
00:19:39
half-ocher recreation of jumpson the
00:19:42
progression system Starfield does not
00:19:43
reinvent the wheel but gives it an
00:19:45
interesting twist. Although imperfect, each
00:19:46
skill of the more than 80 available
00:19:48
has degrees of development to receive
00:19:50
its benefits. Not only do you need to
00:19:51
accumulate XP, level up and pay with
00:19:54
the typical skill point, you must
00:19:56
comply. with an objective that
00:19:58
usually consists of repeating certain
00:20:00
actions, the positive thing about this format is that it
00:20:03
obviously rewards you with new skills while, due to its requirements, it
00:20:05
directs you to a progression consistent
00:20:07
with your playing style. The problem is
00:20:09
that it only works properly as long as you
00:20:10
experience and challenges progress at the same
00:20:13
rate Once they are out of phase you reach
00:20:15
bottlenecks in which you have
00:20:16
one or more skills ready to
00:20:18
level up but without the
00:20:19
necessary skill points to advance with
00:20:22
what we have said and shown so
00:20:23
far it is implicit that starfield It is
00:20:25
a game that works well enough, Juan,
00:20:27
well it depends on the platform. In fact,
00:20:28
not even five minutes had passed before
00:20:30
the game had already captivated us with its
00:20:32
art direction. Even on Xbox series,
00:20:34
for how colossal Traffield is, it is also
00:20:37
distinguished by the rigorous care taken.
00:20:38
tiny details such as the design of
00:20:40
weapons and space suits, the
00:20:43
intricate reloading animations, the
00:20:45
systems inside your ship, the
00:20:47
variety of designs for
00:20:48
consumable items and a very long
00:20:51
etcetera and from there we go to
00:20:53
larger scale aspects such as the Ingenuity behind of
00:20:55
the fauna that inhabits each planet, the
00:20:56
captivating work of lighting the
00:20:58
cities, the landing cinematics that
00:21:00
never get old, the variety of stars
00:21:02
that lie at the center of the systems and
00:21:04
landscapes, a lot can be said about
00:21:07
the sterile nature of many worlds,
00:21:08
but the postcards that gives vcclas are
00:21:11
simply spectacular and the
00:21:13
studio goes further by turning your
00:21:14
photographs into part of the
00:21:16
loading screens, some elements are reused
00:21:18
but not to the extent that it becomes
00:21:20
a distraction and as we said before,
00:21:22
on top of that is the
00:21:24
environmental narrative in in other words the story
00:21:26
that places and their objects tell
00:21:27
the corpses in an animal's lair
00:21:29
the neon on the sign of a
00:21:31
space casino the money and cards on
00:21:33
an abandoned table the sand accumulated
00:21:35
on an ancient launch pad
00:21:36
the wear and tear on the Metal from a
00:21:39
robot the furniture inside
00:21:41
grandma's ship details details and
00:21:43
more details starfield's milky way
00:21:45
not only exists but gives the impression
00:21:47
of having existed long before you
00:21:48
arrived and that it will exist long after you
00:21:50
you go away it's true starfield
00:21:52
runs a rate of 30 frames per second
00:21:54
but again considering the
00:21:56
magnitudes we are dealing with in this
00:21:57
game it is something that not only must be
00:21:59
understood but also goes unnoticed
00:22:01
almost all the time Almost
00:22:03
unfortunately in places with
00:22:04
abundant elements or foliage the
00:22:06
performance if it suffers not to the
00:22:08
point of destroying everything else but with
00:22:10
enough intensity for us to
00:22:12
mention it and things get a little
00:22:13
worse on Xbox series this forces us to
00:22:16
return to the topic of technical defects
00:22:17
that can respect the general enjoyment
00:22:20
of the experience but they are not few and they are
00:22:22
distracting the popping is frequent
00:22:24
insufferable but it is not the biggest
00:22:26
problem until before the August 28 patch
00:22:28
starfield struggled a lot
00:22:31
with the textures Especially the
00:22:33
hair but without limiting that
00:22:36
the members of your crew are not
00:22:38
exempt from reproducing strange behaviors
00:22:40
such as going out into space in
00:22:42
Regular clothing or fighting with geometry the
00:22:45
game grew on us a couple of times
00:22:46
we were left with the suspicion that at least
00:22:48
one Mission Trigger was canceled and the
00:22:50
invisibility Per also It gave us some little
00:22:52
problems. Everything mentioned above
00:22:54
applies to the version for Xbox series.
00:22:56
We spent much less time on Xbox
00:22:58
series, but when we switched we were not
00:23:00
surprised to find an even
00:23:02
rougher panorama. The popping is more noticeable. The
00:23:04
drawing distances decrease. The
00:23:07
loading screens take a while. a couple of
00:23:08
extra moments less npc is perceived if
00:23:11
performance drops more frequently
00:23:13
the experience is still enjoyed Yes
00:23:14
because the essence of the adventure
00:23:16
remains but tolerance is approaching
00:23:18
the limit considering it tangled in the
00:23:20
skill tree the numerous
00:23:22
game mechanics and the dimensions of
00:23:24
starfield the net we would not be surprised
00:23:26
if you ran into other problems
00:23:27
but from our experience Those were
00:23:30
the most common the audio on the other hand
00:23:31
complies although we are not facing a ford And
00:23:34
of course and it only stands out with the
00:23:35
sound of the ships or the combat
00:23:47
where Bethesda opted for
00:23:49
fantastic acoustics instead of
00:23:51
realistic audio design, but Seco from Gravity
00:23:57
those that do stand out are the works of
00:23:59
Boys Over and the musicalization, the first
00:24:01
for the good performances in English and
00:24:03
the variety, something that sometimes failed
00:24:05
due to Due to its large
00:24:07
cast and the second for its resounding
00:24:08
quality, the soundtrack is not as
00:24:10
memorable as Skyrim's but the
00:24:12
main theme is majestic and catchy and there are
00:24:15
other isolated moments where
00:24:16
ean sur's work stands out and not only accompanies
00:24:25
Starfield Comes in Spanish and English
00:24:27
with subtitles in European Spanish
00:24:30
Beyond the typical idioms of Spain,
00:24:32
if you decide on the language of Cervantes,
00:24:34
you are going to come across
00:24:36
lower quality dubbing work and an annoying mismatch
00:24:37
between voices and gestures. So our
00:24:40
recommendation for Much of it is the second
00:24:41
English combo with subtitles, its
00:24:44
educational videos and first
00:24:46
class lessons and from time to time I give
00:24:49
home classes in the traditional style. They say
00:24:53
that history tends to repeat itself and
00:24:55
the expression applies perfectly
00:24:57
sometimes to the one with Starfield. has repeated and
00:25:00
far surpassed the legend of Skyrim,
00:25:03
producing a game capable of crushing
00:25:05
its many defects with the enormous
00:25:07
magnitude of its successes in an
00:25:09
industry increasingly intolerant of
00:25:11
Starfield imperfection as an anomaly
00:25:13
Not very different from the artifacts that
00:25:15
it sends you to find it majestic in
00:25:17
many moments and average in some
00:25:19
others but wonderful in the end the
00:25:21
experience that this game gives us is
00:25:23
unique the bad news is that it widens the
00:25:25
gap that separates the XBOX series from the
00:25:27
Xbox series where all the defects
00:25:29
become more noticeable in any
00:25:30
Starfield case is completely worth it, absolutely and
00:25:33
totally worth it, they know
00:25:35
imperfections, it is a very
00:25:37
unique adventure that frequently amazes and
00:25:39
leaves you with an appetite for more in case that wasn't
00:25:41
enough. It is available on Xbox
00:25:43
game pass and should meet the goal
00:25:45
of persuading you to turn off the service if It's just
00:25:47
that you don't do it yet just to try
00:25:48
this game Starfield consolidates 2023
00:25:51
as one of the best years in the
00:25:53
history of Gaming and closes
00:25:55
the race for the gote even further
00:25:58
[Music]
00:26:13
[Music]
00:26:20
[Music]

Description:

Tras años de ansiosa espera, de impresionantes demostraciones y un anticlimático retraso, Starfield, finalmente, ha llegado; uno de los proyectos más ambiciosos y prometedores en la historia reciente de los videojuegos. ¿Cumple Starfield con tan titánicas misiones? ¿Estamos ante el juego que cambiará el rumbo de Xbox o se trata de un fracaso de proporciones astronómicas? Acomódate en el asiento porque este va a ser un viaje hacia las estrellas. __________________________________ Si te gustó el video, ¡suscríbete! No dejes de visitarnos en: ► https://www.3djuegos.lat/ Síguenos en todas nuestras redes sociales: ►TWCH: https://www.twitch.tv/3djuegoslatam ►FB: https://www.facebook.com/unsupportedbrowser ►X: https://twitter.com/3DJuegosLATAM ►IG: https://www.facebook.com/unsupportedbrowser ►TikTok: https://www.tiktok.com/@3djuegoslatam __________________________________ Encuentra nuestro podcast, Playground, en tu plataforma favorita: ► Spotify - https://open.spotify.com/show/4G4joJZlnUyTXHyQs2K5cF?dl_branch=1 ► Apple Podcast - https://podcasts.apple.com/mx/podcast/playground/id1503610101 ► Deezer - https://bit.ly/PlaygroundDeezer ► iVoox - https://www.ivoox.com/podcast-playground_sq_f1869465_1.html

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