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Download "ZACK SNYDER on Pizza Film School Season II PT. 1"

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Table of contents
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Table of contents

0:00
Intro
1:30
Zack's Origin Story
6:08
Art Center
7:52
Communicating Vision
9:47
Creating Consistency
13:23
The Russo's Film Process
16:25
Zack's Process
17:50
Sequencing the Film
19:13
Relationship with Camera Operators
24:17
Film School
29:17
Dawn of the Dead
30:53
Directing Commercials & TV
34:02
Writing Scripts
36:50
Writing Justice League
44:32
Reacting vs Innovating
45:43
The Golden Age of TV
47:34
Breaking Traditional Norms in Film
50:28
Working with Actors
56:32
How Theater Effects Filmmaking
1:00:15
Harrison Ford Story
1:01:54
Actors Helping Directors
Video tags
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Video tags

Russo
Russo Brothers
Joe Russo
Anthony Russo
AGBO
Pizza Film School
Russo Bros Pizza Film School
Film
Movie
Class
Film School
Zack Snyder
Justice League
Director’s Cut
Superhero
Marvel
DC
Comic Book
Podcast
Video Podcast
Interview
Celebrity Interview
Filmmaking
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:05
[Music]
00:00:09
hey everyone I am Joe Russo and welcome
00:00:12
to a very special episode of pizza Film
00:00:16
School joining us today is visionary
00:00:20
director Zack Snyder Zach welcome to
00:00:22
Pizza Film School awesome thank you for
00:00:25
doing it thank you for guys for having
00:00:26
me yeah I'm so psyched you're here
00:00:27
amazing so as everyone knows the premise
00:00:29
of pizza film school is we get some
00:00:32
pizza we hang out we talk pizza today is
00:00:35
from D-Town this is Detroit style this
00:00:38
is in honor of our uh our our special
00:00:40
interview today uh it's very heavy
00:00:43
though so we may get sluggish about
00:00:45
halfway through the interview so we
00:00:46
apologize ahead of time but let's jump
00:00:49
into it so you know the premise of pizza
00:00:50
Film School is
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we talked to a director about uh their
00:00:56
process from start to finish right
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there's no handbook if you're a young
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filmmaker out there you know it's really
00:01:01
difficult to gain access and insight
00:01:03
into how other directors work so we
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created this as a way to share
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information share process maybe inspire
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people who don't have an opportunity to
00:01:12
go to film school or can't afford film
00:01:13
school hopefully they can listen to this
00:01:15
podcast and get some good information if
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they have the dream of being a film
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director yeah and to give it a focus we
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pick a single film from a director and
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try to structure the conversation around
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the experience of that film right and we
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we're hoping to do your Justice League
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oh sure yeah awesome cool so just to
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talk a little bit from Soup To Nuts as
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filmmakers is something we sit in off
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with the complexity of visual effects
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that you bring to a movie it's beyond
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what I think just about anyone can do on
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the planet and so I'd love to get behind
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that a little bit and talk a little bit
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about your background you started as a
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painter correct yes so I wasn't awesome
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at high school at normal
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the normal math
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uh but you know the normal stuff you
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know I was pretty good PE I'll be honest
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right brain left brain you you were a
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left brain yeah a little bit a little
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bit on the left I'd gotten kicked out of
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my boarding school and ended up in
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public school I had pretty much all my
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requirements to graduate I think I had
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to take a history class and at Ramapo
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High School in Franklin Lakes New Jersey
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is where I ended up I had been at this
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small boarding school in Connecticut and
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and ended up in public school I remember
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I went in there and I like I had a tie
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on the first day in a Blazer Stark
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difference yeah I was like you know what
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we're die every day
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it's cool not to okay that's fine did
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you wear it the day two no day two I
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think I just wore the Blazer yeah I
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didn't feel like it was cool not to
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replace and what is it that what got you
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kicked out of your uh I like to think
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that I I had been making a film in in my
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um in my in my boarding school and it
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was kind of like it was like a remake of
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Apocalypse Now but sort of in our
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boarding school and like one of the kids
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like is sort of Kurtz well the principal
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was Kurtz and the kid goes to like he
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doesn't murder him or anything like that
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you know that's not that's Roundup but
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um it was but how he goes sort of insane
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through his like
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suit of the the Headmaster anyway so it
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turned out to be like you know slightly
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controversial and I like to think that's
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what it was I think there was some other
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thing but the Headmaster wasn't on board
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with his interpretation yeah yeah you
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know so I like to think it was the film
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that got me fully expelled and they
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trumped up some other charges but
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that's amazing
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they didn't really have a strong art
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Department art sort of focus at my
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boarding school but when I got to public
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school yeah exactly when I got to public
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school today I I because I had most of
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my requirements to graduate I just
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decided to
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to take like three art classes I could
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take three art classes back to back in
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the morning and then I think I had my
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history class and then pretty much PE
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for the rest of the day it was pretty it
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was pretty great and so I instead of
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taking AP classes that's what I did
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because I could have you know done that
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but I didn't decided not to do it
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so I was able to really generate a
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pretty great art portfolio so then I
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went to the school in London called
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hetalese and was studying to be a
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painter even though I had done films and
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shot movies you know all through high
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school and that was kind of my hobby I
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just was you know and when I you know I
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was a senior in high school and I just
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felt like
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being a painter was weirdly romantic and
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so
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I thought I would do that but then
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during my course of studies in at uh in
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London at heatherly's my art advisor and
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maybe because my paintings were horrible
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she said she said um you know you really
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loved making these movies and your
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paintings are really cinematic you know
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they're always like
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you know is that a thing and I said oh
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maybe that I I love I do love making
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movies and that was fun and you know I
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always thought that would be cool but
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you know I just thought
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can I be a movie director that feels
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like a big ask you know so I I sent out
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for a bunch of films called catalogs in
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the Art Center
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College design catalog here in past up
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in Pasadena came and I totally judged it
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by the cover completely said like this
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is where I want to go to school because
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it was like a black catalog with an
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orange dot on it right no words I was
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like this if that's cool this is
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sophisticated yeah I was like this is
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intense and I think the inside I
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remember there was a picture in the film
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department it was like some there was
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like students on a crane with a
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panovision camera and the guy was
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pointing
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[Laughter]
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someone had gotten that but it was cool
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but yeah so yeah so that's how I ended
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up in Pasadena and I had submitted my
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paintings as part of my
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you know I had a your portfolio to get
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filmed yeah and my paintings and they
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were like I think that really was what
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got me over while you're studying film
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at Arts Center did you also take did you
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continue painting or take classes they
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have a really rigorous illustration and
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sort of art spine stays pretty stayed
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pretty intense a lot of my friends who I
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went to school with couldn't really draw
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and aren't awesome
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painting or drawing great filmmakers but
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just don't have that skill set which is
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100 not necessary to make a movie but
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um we're really complaining about the
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you know about the rigorous kind of like
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having to paint swatches and make gray
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scales out of like you know gouache and
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all that that you have to that they
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forced you to do they hated it and
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didn't do well at that stuff but I loved
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that part of it and and you know to this
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day I draw like 90 of the storyboards
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for all the movies I draw them all
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myself and so it's super exhausting and
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I don't recommend that
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um no but it's it is a it but it's just
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the way I I I've always done it and even
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then you know I really meticulously Drew
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everything before we shot you know and I
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think that that and I think frankly
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that's what's helped me I think in the
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visual effects
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with the visual effects sort of
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components of the movies I make you know
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kind of understanding that
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like what elements would be the effects
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well they're they're very rich and
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textured and the use of light is very
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painterly like you know it wasn't until
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I found out until a little research for
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years ago I was like how does he do this
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and I found out you had a background as
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a painter I went okay that all makes
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sense now because one of the hardest
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things to do on movies of scale is
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communicate Vision right because that
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Vision has to be translated to thousands
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of people and anywhere along the way
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that Vision can get corrupted right
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because there's an artist
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somewhere in London right who makes a
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decision uh you know on a sequence
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that suddenly sets off a whole different
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lighting pattern for that sequence and
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it's you know when you're working on
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movies of that are this ginormous you
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have to keep your arms around it in a
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way
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and you have to communicate it's really
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hard but communication is critical and
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it was something that we introduced
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Anthony and I started saying we should
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we should be doing key frames critical
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key frames where we're bringing in every
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member of you know our key Department
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our a operator our DP production
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designer and everyone is contributing to
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these keyframes per sequence right so
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the process we would use is we would
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have a keyframe that was distributed to
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everyone it was on set we'd blow it up
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it'd be in the corner everyone knew
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exactly what we're trying so sort of
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like this is the look Dev this is the
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this is it everybody understands
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this is where we want to be every
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department is driving at that image we
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give it to every VFX company that was
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contributing to that sequence this is
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what it is and we would use that
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for consistency throughout certainly the
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only way we got through infinite warning
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game was doing that was bringing you
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know this um this level of specificity
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as a way to communicate because you
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don't you know we're we're not talking
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to every artist we're not talking to
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every you know you're not talking to
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every VFX company you know we had a
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strong relationship with ilm we'd go up
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there once a year and hang out and meet
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as many people as we could but you know
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you can't do that for the nine other
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companies that are also working on your
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films and even then down the down the
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ladder you know there's still a thousand
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guys that are you know contributing so
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yeah for sure exactly how are you doing
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how are you creating that consistency I
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think it's
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in a similar way a really good friend of
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mine this guy Jared perrington who I
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work with on a lot of
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basically I'll do a sketch and send it
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to him and he'll knock up a giant
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painting of it you know that's really
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and we'll go back and forth on it and
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it's basically the same thing like I
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really try and generate as much art as I
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can on a sequence or even the set design
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and everything you know
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the when I the problem is like you know
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when you draw the storyboard and I'm
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like oh the door really needs to be
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hinged on the on this side yeah because
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you know I'm going to be like you
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because you drew the whole sequence but
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a lot of times you know
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at first I found that those kinds of
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details weren't necessarily you know
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everyone would be like oh you know like
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how seriously does he take this right
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right the door
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yeah that's a nice image yeah it's cool
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though you know
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and I think that that over the over time
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that one part of it as far as the the
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specificity of the drawings and like
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look really does need to in order
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because if actually if you flip the door
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it kind of everything's like when he
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opens it now he's covered you see like
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he you can't so like all of that Ripples
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and so but but for me like the sort of
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creation of those in a very similar way
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to what you do these these kind of
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keyframes and they'll be
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depending if I how much I like the scene
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you know or I'm into it or it's really
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fussy there might be you know a number
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of those kinds of paintings that I do
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for a particular sequences then I just
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try and really get at the drawings
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really carefully and I do find it a
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really great tool
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just to get everybody on the same page
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what happens is I start to split off
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from the script a little bit right
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because what happens is when I draw the
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storyboards I do because I'm kind of
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blocking the first blocking pass is what
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I do with the drawings because when I'm
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drawing I'll be like if I'd written the
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script and then drew it you know the
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rewrite in the drawings happens a little
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bit maybe a little dialogue tweet
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because like I'll
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if I'm drawing like oh it's an over and
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then some close-ups or whatever and I'll
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I'll write the dialogue under the
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drawing you know and you'll sometimes
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I'd find like oh I wrote that you know
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they come in the room and then there's
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like a walk and talk over to the guy but
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it doesn't really work because you know
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the room's really not as big as I
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thought it was and you know whatever so
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I can kind of do that first sort of
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level of it's not editing so much as it
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is kind of doing the puzzling and
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puzzling it out so unless the Topography
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of the movie yeah and you know how like
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that always evolves you know and then
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when the actors get in there they have
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their own ideas and they're like oh you
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know I think of me but you know like I I
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want to do the scene up on top of it you
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know right it'd be better I think it's
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better for just like here like you know
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near each other and then a lot of times
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I'll use the drawings I'll be like you
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know I kind of Drew you guys at a table
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and they're like oh like okay fine yeah
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I just have to say like listening um to
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your process it's so um first of all you
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can just see how it translates to your
00:13:01
filmmaking how your filmmaking is so
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elevated because of that process and I'm
00:13:05
so jealous because Joe and I are like we
00:13:07
can't draw to save our lives so it's
00:13:08
it's stick figures and napkins you know
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and then uh Thanos
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yeah
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we we have great collaborate
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collaborators so yeah I draw a ton and I
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still have a ton of sport artists that I
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work with you know so do you guys how's
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that relationship for you guys with the
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board artist is it it's great it's a
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little more
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Cavalier and that like we'll we'll throw
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a couple of board artists at something
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right we like to ideate I mean our whole
00:13:37
process is communication and ideation is
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a big part of that like verbal ideation
00:13:42
because there's two of us so we have to
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talk through everything we just pitch
00:13:45
each other ideas all day long so we'll
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have an idea for a sequence you know you
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get to that point where you do enough of
00:13:50
these movies and you go okay I'm gonna
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need you know it's gonna you know it's a
00:13:53
third act I gotta get everybody together
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we're gonna have to you know take this
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character down because that's going to
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be a big moment for the audience who
00:14:01
should take them down while we've set
00:14:02
that up earlier in the movie maybe big
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payoff and then this person shows and so
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you just start orchestrating all the
00:14:07
Dynamics of it and then we break it up
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into chunks so say like a third act and
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then we'll give it to different artists
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right oh sure and then we work with a
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lot of artists so we just what's their
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skill set right oh this one's character
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oriented oh this one's big on high
00:14:19
concept and set pieces and you know so
00:14:21
we'll try to assign based on skill set
00:14:24
and then you know they'll start giving
00:14:26
us ideas and then sometimes we'll make
00:14:28
them trade okay yeah you know and then
00:14:30
they'll give us different ideas and then
00:14:32
you know we'll piece it all together and
00:14:34
then say okay here you're going to
00:14:36
finish off this sequence and here are
00:14:37
the great ideas that we like and then
00:14:39
you get some more over here and it's
00:14:40
it's constantly shifting and moving I
00:14:42
mean literally until like six weeks
00:14:44
before we release the film yeah and then
00:14:45
eventually if we start to circle around
00:14:47
ideas that really resonate with us we'll
00:14:49
we'll move that image from the concept
00:14:52
artists to the art department and then
00:14:54
we'll start to build it out into these
00:14:57
key image key frames that we use so the
00:14:59
art department will then give it or the
00:15:02
production designer will give it its
00:15:03
sort of framing within the movie then
00:15:05
we'll make sure that the cinematographer
00:15:07
weighs in on it will make sure every
00:15:09
Department weighs in on that image as we
00:15:11
tweak and refine it so that eventually
00:15:13
it becomes this document that everybody
00:15:15
has contributed to and it's it's what
00:15:19
we're going for and everybody visual
00:15:21
effects is also certainly feeds into
00:15:23
that process so do you guys think that
00:15:25
the or is the process for the keyframe
00:15:28
like did it does it start kind of as a
00:15:30
one of the frames of the of the you're
00:15:32
like okay here's the shot where the guys
00:15:34
all come into the room and everyone
00:15:36
looks badass and you can see the whole
00:15:37
thing and we're going to take that frame
00:15:39
now like let's knock this up and get it
00:15:41
painted get it turn it into kind of it's
00:15:44
the key moment it's yeah whatever that
00:15:45
critical moment is that's the thing
00:15:47
we'll spend all the energy on and the
00:15:48
resources on and two this is we didn't
00:15:51
mention that you know sometimes you'll
00:15:53
take board work and you'll give it to
00:15:55
the viz team because what's going on and
00:15:57
it is so big that they're flying
00:15:59
characters if they're characters with
00:16:01
really extreme Powers that's when we'll
00:16:03
send it over to the viz team well
00:16:06
characters who don't have uh flying
00:16:08
powers we tend to assign that to our
00:16:10
stunt viz team oh sure so then stunt viz
00:16:12
is punching and you know it's more
00:16:14
acrobatic choreography and then so you
00:16:17
know once you've gone through the boards
00:16:19
and you've come up the ideas it then
00:16:21
gets disseminated out to those two teams
00:16:22
then from that we then turn into
00:16:24
keyframes for me it's like and I do
00:16:27
almost exactly that
00:16:29
as well you know because I the stunt
00:16:31
teams I've worked with forever I'm sure
00:16:32
you guys have the same you know and they
00:16:34
make their stunt Biz and they're in the
00:16:36
in the warehouse you know with their
00:16:38
cardboard sets and stuff
00:16:40
um I'm going over there after this as a
00:16:42
matter of fact to talk to the guys but
00:16:44
you know for me it's also where you
00:16:47
where you split off from previous or
00:16:50
stunt viz and then like you get
00:16:53
sometimes you know that'll overlap into
00:16:55
kind of a semi-normal
00:16:57
sequence between two actors you know
00:16:59
that like it kind of comes down and then
00:17:01
there and then it goes to like real
00:17:04
previews you know and everything becomes
00:17:06
like on the planet or any of these giant
00:17:10
superheroes saying the dialogue or
00:17:12
they're flying or they're in space or
00:17:15
Steppenwolf you know whatever it is you
00:17:17
know you you know that's where you
00:17:18
really kind of go like wow like that you
00:17:21
know the drawing became the stunt viz
00:17:25
became the actual like previz and now
00:17:28
now it's conceptualized in a way that it
00:17:31
could be translated to the film do you
00:17:33
guys cut the stunt business kind of cut
00:17:35
like a movie right so 100 feels like a
00:17:37
movie and then the previous course is
00:17:39
kind of like a movie and sometimes
00:17:41
I'll do an animatic even of like
00:17:44
sequences don't really that aren't
00:17:46
really
00:17:48
you know action 8 per se you can get the
00:17:50
flow you're sort of like animation
00:17:52
you're making the movie prior to making
00:17:53
the movie we would joke that you know
00:17:55
when you do these big films that you
00:17:57
make the movie like five times before
00:17:58
you before you finally shoot it you know
00:18:01
we'll do edits that'll include all of
00:18:04
those elements you know and just sort of
00:18:06
have this kind of crazy Frankenstein
00:18:07
Montage of stunt this previous
00:18:10
storyboards early on I think before uh I
00:18:14
think the Winter Soldier we're asking
00:18:15
some of the actors just give us their
00:18:16
lines on a iPhone and then we're cutting
00:18:18
them over the animatic and you know
00:18:20
again just trying to process it and then
00:18:22
once you get more comfortable and
00:18:23
confident with the process you know
00:18:25
where you want that flexibility we work
00:18:27
with the same a camera operator on
00:18:29
everything you're a really tight
00:18:31
relationship with them I said we don't
00:18:33
want to exclude him from the process in
00:18:34
any way so we start working with him
00:18:36
much earlier in the process but also we
00:18:38
know where there are moments that you
00:18:41
know listen this is going to be people
00:18:42
talking in a room and that's going to be
00:18:44
based on you know Downey's going to have
00:18:46
an opinion about where he stands and you
00:18:48
know so we're just not going to waste a
00:18:50
lot of energy on that now but we're
00:18:52
going to waste energy on is uh you know
00:18:54
the things over here the minute that
00:18:56
helmet goes on it's no longer Robert now
00:18:59
it's his character we have to control
00:19:00
but make it feel like him and you know
00:19:03
it takes a lot of energy and effort so
00:19:05
that's where we've learned over time is
00:19:08
like where where we'll ascribe energy
00:19:09
versus where we won't in the prep phase
00:19:12
of the project it's funny that you
00:19:14
mentioned that the camera operator I
00:19:15
think that's the thing that
00:19:16
you know I have a hugely close
00:19:19
relationship with my a camera operator
00:19:20
as well
00:19:22
um and I I find it it's a thing probably
00:19:24
in film school you don't no one's going
00:19:26
to teach you that the your camera
00:19:30
operator
00:19:32
is like a really it's the relationship
00:19:35
is super important there's so much
00:19:36
subtlety that goes on yeah in in how
00:19:39
shots are set up and how the camera
00:19:41
moves work and how the
00:19:43
where even just the weight of the frame
00:19:46
and how it's transitioning really like
00:19:48
guys I Really Wanna and um on this guy
00:19:52
sometimes like you know that that
00:19:53
translation if it doesn't happen
00:19:54
correctly yeah even just the way the
00:19:56
shot's set up it can't happen that's
00:19:58
right they're the direct conduit of
00:20:00
what's in here
00:20:02
to the rest of the world right because
00:20:04
whatever they film is what you can edit
00:20:06
together and that's the movie yeah and I
00:20:08
think that that's that's a relationship
00:20:09
that I don't know that is really talked
00:20:12
about at all we find that our
00:20:16
our processes directors has has gotten
00:20:19
much stronger and more dynamic as our
00:20:22
relationship with our a camera operator
00:20:24
has developed I mean it's just it
00:20:26
changes everything yeah I worked this
00:20:27
guy John Clothier who I've worked with
00:20:29
on all my movies well the first movie he
00:20:30
did was Watchmen and he um for me and he
00:20:34
I always noticed
00:20:36
more than anyone on set he had my
00:20:38
drawings like in his pocket right right
00:20:41
and I really see him like take out the
00:20:43
dirt like everyone else would be working
00:20:44
and he'd be like looking at the drawings
00:20:46
and like looking and kind of going like
00:20:49
yeah this doesn't this doesn't look like
00:20:51
what we're supposed to be like what's
00:20:52
that true you know and so and everyone
00:20:54
would be like oh whatever you know like
00:20:56
they're like we've looked at the
00:20:57
drawings a week ago we don't need to
00:20:58
look at them again you know they're and
00:21:00
so it's just that and I was like that
00:21:01
guy right there like I got up I gotta
00:21:04
and they could command the set in a way
00:21:06
right because then they can start
00:21:07
orchestrating talking to the set
00:21:09
Department talking to lighting talking
00:21:11
to the DP about you know Vision really
00:21:13
wants the camera here they could be that
00:21:15
individual on set who is the the most
00:21:17
important in terms of the mise and Son
00:21:20
and the execution of the movie and
00:21:23
you're right like we we said the exact
00:21:25
same thing they don't have a class in
00:21:27
film school that's called you know a
00:21:28
relationship between director and a
00:21:30
camera operator it might be the most
00:21:31
significant relationship on product on a
00:21:34
production and it really isn't a special
00:21:36
also the DP and the a camera operator
00:21:38
are really close and trust each other
00:21:40
yeah oh yeah you know then that
00:21:43
relationship is really like a ballet
00:21:45
because they can
00:21:46
if for instance you're saying like I
00:21:48
really want to just you know the DP
00:21:50
might have envisioned the scene and sort
00:21:52
of lit the scene
00:21:53
where maybe it's not a hundred percent
00:21:56
working for I mean everything looks good
00:22:00
until like you know you're like I really
00:22:01
want to get closer like and like
00:22:04
the this light's gonna shatter whatever
00:22:07
it is you know there's a million things
00:22:08
but but if the a camera operator
00:22:11
kind of is intuitive will know like guys
00:22:14
that light is not gonna work there
00:22:16
because they're really going to want to
00:22:17
be here I know it you know like that
00:22:19
that's a and that's a huge deal it
00:22:21
shapes the entire Dynamic of the scene
00:22:23
and without
00:22:24
that guy who's kind of Technical and
00:22:27
understands what you're going to really
00:22:28
want yeah
00:22:30
we know it's interesting because a lot
00:22:32
of people think that a lot of times and
00:22:33
and traditionally you know that people
00:22:35
would think that would fall to the DP
00:22:36
yep you know and but a lot of times the
00:22:39
minutia of the actual
00:22:41
camera move and how it's framed and
00:22:43
stuff it there's a big distinction right
00:22:45
there are a lot of DPS who function like
00:22:47
what we call European DPS where they
00:22:49
want to focus almost exclusively on
00:22:51
lighting you know and then they're out
00:22:53
of the DPS who are former operators who
00:22:56
love the operation of the camera and in
00:22:58
fact a lot of times Drive the a camera
00:23:00
operator insane because they really want
00:23:02
to be operating the camera right but
00:23:05
they're different so you know the way we
00:23:07
work is we have strong lighting DP with
00:23:10
a really strong a operator right and you
00:23:13
know the two of them work well together
00:23:14
but the a operator is responsible for
00:23:17
the camera how the camera moves lens
00:23:19
choices they do it in discussion with
00:23:21
the DP but the DP lights and the DP
00:23:24
lights beautifully part of it too is
00:23:26
like we like to move at a quick Pace
00:23:28
because you're there for a prescribed
00:23:30
amount of time and the actors are there
00:23:32
for a prescribed amount of time the crew
00:23:33
runs out of gas after a certain amount
00:23:35
of hours you accumulate those hours you
00:23:37
start having a slow set and suddenly 30
00:23:40
days in everybody's operating at 50 and
00:23:42
that's disastrous for the quality of the
00:23:44
film so we like to move at pace so it's
00:23:46
important that a DP Focus exclusively on
00:23:48
the lighting operator on this because it
00:23:50
keeps the set moving we don't cut in
00:23:52
between takes once we get the actors in
00:23:54
there we just like to focus on it for
00:23:56
six or seven takes nobody has to go to
00:23:58
the bathroom or get a smoke and you know
00:24:00
really it really just keeps them yeah
00:24:02
focused on the work allows us to because
00:24:04
we like to build performance through
00:24:05
layers so every take is like a different
00:24:07
opportunity for us
00:24:09
to try to get another shade that we're
00:24:11
looking for rather than trying to get
00:24:13
them to do it all at once and then we
00:24:14
can compound those or build those how we
00:24:16
want to in the edit room yeah you know
00:24:18
for a second I want to go back to film
00:24:19
school for a moment because you know
00:24:21
part of the goal of this conversation is
00:24:22
to make you know the process accessible
00:24:25
to um first-timers or people just trying
00:24:27
to find their way into filmmaking or
00:24:30
think about it especially when they're
00:24:31
coming from places where they don't have
00:24:33
a lot of resources for that there's a
00:24:35
lot of controversy right now around Film
00:24:37
School recently in terms of like is it
00:24:39
is it it's expensive it takes a lot of
00:24:42
time and effort Etc is it worth it
00:24:44
what's your sort of view of your
00:24:47
experience in film school and number two
00:24:49
when you look at other I know you went
00:24:52
went to Art Center with a lot of very
00:24:54
successful filmmakers who would go on to
00:24:56
be a lot of successful filmmakers when
00:24:59
you look at other people who went
00:25:00
through the film school program with you
00:25:01
do you are men most of them working in
00:25:04
film or do they end up in other areas
00:25:05
well I I was in a really small when I
00:25:08
was at Art Center the film department
00:25:09
was really small
00:25:10
um I was in class with my graduating
00:25:14
class was I think there was four of us
00:25:17
that's how small it was wow it's amazing
00:25:19
and it was me and Larry Fong and this
00:25:21
guy clay Staub who's
00:25:23
shot who's very successful commercial
00:25:25
director shot a lot of second unit for
00:25:27
me so for us we were just like
00:25:30
we were uh just like friend like it was
00:25:34
just like a weird little group of
00:25:35
friends and you know and
00:25:38
in you know there was a lot of talented
00:25:40
filmmakers in the classes right around
00:25:43
me
00:25:44
and Michael Bay and tarsem you know a
00:25:47
bunch of guys right
00:25:48
you know like you know a year and ahead
00:25:51
a year behind all but all of us kind of
00:25:53
together I do think their voice is very
00:25:55
similar
00:25:56
to what I don't know that they changed
00:26:00
tremendously in film school I I would
00:26:03
say the only thing the one of the big
00:26:05
benefits of film School
00:26:08
is that you can fail kind of a little
00:26:10
bit you know you can fail and it doesn't
00:26:13
it's not that big of it gives you a
00:26:15
laboratory it gives you a chance to like
00:26:17
take some Cuts you know take some swings
00:26:19
and not like have a studio go like well
00:26:22
that was no good so you're never working
00:26:24
again yeah yeah exactly forever and I think
00:26:27
that that to me is like the cool the
00:26:31
cool part of film school like do like
00:26:33
that's your chance to do something weird
00:26:35
like go for it like don't what's
00:26:38
interesting about
00:26:39
but the voices
00:26:41
those people didn't change that's the
00:26:43
thing that right they were intrinsically
00:26:45
who they were when they got there it
00:26:48
just gave them an opportunity to play
00:26:50
around with equipment think about ideas
00:26:52
you know be inspired by ideas find some
00:26:55
like-minded right Souls you and Larry
00:26:57
work together for years yeah Larry one
00:27:00
of my best friends yeah
00:27:02
she shot a bunch of my movies yeah it's
00:27:04
a very funny story I worked with Larry
00:27:06
on a pilot like 15 years ago and uh and
00:27:10
there's this thing our crew refers to is
00:27:12
agree to the russos because we're like
00:27:14
we try to run like four units all the
00:27:16
time you know we're you know we're like
00:27:18
okay the Studio's giving us 30 days
00:27:19
we're gonna we're gonna get 60 days of
00:27:21
work in 30 days you know and I remember
00:27:23
Larry was like he was like halfway
00:27:25
through the shoot on this thing and I
00:27:26
was producing I wasn't even directing it
00:27:28
and I remember he turned to me at one
00:27:29
point he goes you are insane and I was
00:27:32
like Larry get a camera up top at the
00:27:34
top of this Tower we need another one
00:27:36
down here and we'll run a unit over
00:27:38
there I just need you to light all three
00:27:40
and we got to do it by like 6 30 Sun's
00:27:42
going down
00:27:54
so when you were coming out of film
00:27:57
School
00:27:58
did you know where you were going next
00:28:02
did you have a movie in mind did you
00:28:04
have a road well when I was at Art
00:28:06
Center you know it's big strength was
00:28:10
you know commercials TV commercials that
00:28:12
was like kind of what
00:28:14
music videos that was kind of it's
00:28:16
specialty just the idea that everyone
00:28:19
would go to work was a big thing you
00:28:22
know everyone in the school and art
00:28:24
center as a as a school you know they
00:28:27
Pride themselves on really creating
00:28:29
skilled artists that know how to work in
00:28:33
the world
00:28:34
and that was a big thing
00:28:36
you know you when I left school I had
00:28:39
like you know you know five or six TV
00:28:41
commercials that I had done in school
00:28:43
and they were like pro pro quality I
00:28:46
went straight to work you know I was 25
00:28:48
and I was shooting you know like like I
00:28:51
was on like working yeah and and then
00:28:54
then over the next 10 years from me
00:28:57
being from 25 to 35 and I just shot you
00:29:01
know ton of music videos and a ton of
00:29:03
commercials and really for me that was
00:29:04
that was the real school for me in a lot
00:29:08
of ways because like you know we made I
00:29:10
made every kind of shot I could think of
00:29:12
you know when I and I was a director
00:29:14
cameraman I was a DP director and so
00:29:18
when I got Dawn of the Dead they they
00:29:21
said you can't you can't shoot the movie
00:29:24
like there you can the directors don't
00:29:27
shoot too and I was like all right we
00:29:30
watched you about we we watch you uh you
00:29:32
gotta focus on right stuff and I was
00:29:34
like I ended up operating half the movie
00:29:35
anyway Matt Lee and Eddie who at the DP
00:29:37
would always
00:29:38
you should operate this shot that's good
00:29:40
yeah he's like you know he's amazing
00:29:42
exactly you because like the operator
00:29:45
would do something and I'd be like you
00:29:46
know the guy should he should I remember
00:29:48
we had this one shot where the camera
00:29:52
the guy had to run and then jump down a
00:29:55
manhole right and the operator couldn't
00:29:59
run fast back fast enough and it was
00:30:01
supposed to be a handheld shot so we did
00:30:03
this mountain where we rigged the camera
00:30:06
I had a monitor like this and the
00:30:07
cameras I'm like pointing back so I ran
00:30:10
forward and then I had to run over the
00:30:12
manhole and then they pulled this
00:30:14
plywood away from it so I wouldn't fall
00:30:16
in it and then the guy and then I and
00:30:18
the hardest part of the shot was I had
00:30:20
to tilt up because the camera was
00:30:22
tilting down right so your brain it
00:30:24
doesn't work because you're watching the
00:30:26
guy and then like he jumps down and you
00:30:29
have to go like this right so and I
00:30:31
remember and that was like that can do
00:30:33
it let Zach do it because like the
00:30:35
operator tried to do it but he kept
00:30:37
tilting down you know instead of like
00:30:40
it's like you're just you're in a circus
00:30:42
yeah but by the way we have to cut this
00:30:44
shot into the uh Pizza Film School
00:30:46
somehow yeah it's right it's right when
00:30:48
they come out of Andy's gun store and
00:30:50
they're after the explosion
00:30:52
and then so when you're doing
00:30:54
commercials was that also a film school
00:30:57
for you 100 right commercials was a huge
00:30:59
yeah you're trying everything in
00:31:00
commercials right yeah because it's
00:31:02
something interesting about working into
00:31:03
effects yeah that's when I really my
00:31:05
relationship with visual effects
00:31:06
released it's limited storytelling time
00:31:08
right so a lot of it's hyper visual
00:31:10
super you can play with different crew
00:31:12
members different kinds of equipment you
00:31:14
know every toy in the world you know
00:31:16
because sometimes the budgets are
00:31:18
exorbitant on them
00:31:20
eventually yeah that was part of
00:31:22
commercials for us too was just it's a
00:31:24
uh when I say this you know you want to
00:31:26
be a good Carpenter you got to build a
00:31:27
lot of tables you know so you want to be
00:31:29
a good filmmaker shoot shoot you know
00:31:31
and it just get better and better over
00:31:33
time television was also very useful for
00:31:35
us on that level because it's just the
00:31:36
pace was relentless you started we did
00:31:38
some Network TV early on and it's just
00:31:40
you're just shooting no it's not even
00:31:41
doing 22 Episodes in a season then we
00:31:43
had two other shows that also had huge
00:31:46
orders so you're get to this point where
00:31:48
you're like delivering like 40 episodes
00:31:49
of a year and the scene work is insane
00:31:52
so like time yeah you start to get the
00:31:54
Alchemy of the scene work you know the
00:31:57
literal
00:31:59
you'll know immediately after you know
00:32:02
20 episodes like you know like even the
00:32:05
even from moment to moment like nope
00:32:07
that's not working that's not gonna
00:32:08
that's not a thing yep oh you're doing
00:32:10
it's not gonna work yeah come on we got
00:32:12
it yeah we gotta I need this you know
00:32:14
this because you know it's kind of an
00:32:17
interesting thing also is like you know
00:32:18
how when it's moment to moment you know
00:32:20
and the moments have to build and
00:32:21
everything has to like this has to
00:32:23
inform this has performed this and no
00:32:25
one's really paying attention to it
00:32:26
except for
00:32:27
you know the director is really the one
00:32:30
who should be understanding all of it
00:32:33
like that yeah and I think that that I
00:32:35
mean I can't imagine I mean it's amazing
00:32:37
to think like okay so it's 21 episodes
00:32:39
of the half hour was an hour or a half
00:32:41
hour we were doing half hours yeah like
00:32:45
you know yeah
00:32:46
I don't know 10 hours right 10 hours of
00:32:49
content you know it's insane yeah it's
00:32:51
an insane amount of you know and that's
00:32:54
what we learned at that time too that
00:32:56
like the real function of a director was
00:32:58
to hold all of the choices in your head
00:33:01
right that was sort of the more that you
00:33:03
could hold in your head the better you
00:33:04
got at understanding how to because
00:33:06
you're shooting out of order you're
00:33:07
shooting very quickly half hour episode
00:33:09
we got five days to do it in maybe six
00:33:12
you know you're shooting eight pages a
00:33:14
day we had this episode we did with Jack
00:33:16
blackware you know he's in the whole
00:33:17
episode but he had one day available
00:33:20
so for the essay we conjugate conjugate
00:33:24
conjugal visit
00:33:28
lame okay stick and move stick and move
00:33:31
right so we had a shoot with a double
00:33:33
and you know everything had to be
00:33:35
conceived and constructed in a way that
00:33:37
you know worked when we didn't have Jack
00:33:39
we had to know we jump from set to set
00:33:41
to set with him we'd shoot just his
00:33:43
close-ups maybe get one wide shot move
00:33:45
on go to the next set and then we gotta
00:33:47
go back through and cover the whole
00:33:48
thing over a double you know and I
00:33:52
realized like oh that's the and you have
00:33:54
to hold all this in your head and the
00:33:56
more I held it in my head the better I
00:33:57
got at doing it you know uh and so you
00:34:00
know we're this this will lead I think
00:34:02
to script you know let me talk a little
00:34:04
bit about script like script for us is
00:34:06
the Bible right we spend a lot of time
00:34:09
on the script almost all of our prep and
00:34:11
in fact to the point where you know the
00:34:13
ad starts knocking on the door with us
00:34:14
and the writer's going you guys got to
00:34:16
come out and start to start talking to
00:34:17
people about what you know we're like
00:34:18
it's in the script almost you know but
00:34:21
it's that's really that's critical it's
00:34:23
right under the door
00:34:25
that you communicate it's exactly to the
00:34:28
thousands of people who have to read
00:34:30
that script and know what to do every
00:34:31
day exactly what's in there and we will
00:34:33
put notes in that tell you know hair and
00:34:36
makeup what we're looking for and you
00:34:37
know so we we try to make sure that the
00:34:39
plan is really really solid so we can
00:34:42
Chuck it does that
00:34:44
evolve say you give it to me and I'm the
00:34:47
studio yeah does the does that version
00:34:50
of the script not have as much specific
00:34:53
notes no we tailor it for every stage of
00:34:56
the process exactly it's a great
00:34:57
question no at that point it's written
00:34:59
to be a compelling read to convince you
00:35:02
know whoever needs to be convinced the
00:35:03
green light it yeah
00:35:05
amount of money
00:35:09
it says like makeup artists make sure
00:35:11
there's stuffy dirt on them
00:35:14
should be sweaty should be sweaty it's a
00:35:17
weird sentence but it's it's true like
00:35:20
you focus all of your energy when you
00:35:22
start pure land storytelling we have a
00:35:23
codified process that we created sure
00:35:25
working with the same two writers
00:35:28
through all of our Marvel work so
00:35:30
Christopher Mark Steve mcfeely and that
00:35:33
codified process was made up of a lot of
00:35:35
stuff we'd learned in television using a
00:35:37
writer's room and using a bunch of
00:35:39
creative minds sitting together we
00:35:40
believe in this thing called The
00:35:42
Mastermind Principle which says the two
00:35:43
minds are not doubly better than one
00:35:45
they're exponentially better so we'd be
00:35:47
you know we're big Believers in best
00:35:48
idea wins and you know we have to be
00:35:51
available because we have to be
00:35:52
available to each other so we have to be
00:35:54
available to ideas coming from other
00:35:56
people so that process of working on a
00:35:59
story so say Kevin feige books his head
00:36:02
in room says we need Civil War we go
00:36:03
okay great
00:36:05
when do we have till you got a year all
00:36:07
right we better work fast you know and
00:36:10
now we get our codified process out okay
00:36:12
let's iterate for two or three weeks
00:36:15
we're going to talk about what the
00:36:16
potential stories are then we're going
00:36:18
to start to put something down on a
00:36:20
piece of paper it's three pages long
00:36:21
right but it's it's the story right yeah
00:36:25
page one is act one page two is act two
00:36:27
page three exactly this is what where it
00:36:30
starts is what happens in the middle
00:36:31
this is what happens at the end this
00:36:32
character dies at the end we understand
00:36:34
and agree on that we can get Kevin in
00:36:36
and he goes okay great I like that then
00:36:39
we move to the next phase you know uh so
00:36:42
for us it's very disciplined when you
00:36:45
start on a script with something the
00:36:46
scale of Justice League are you starting
00:36:48
from artwork Justice League was Chris
00:36:52
and I cristerio and I
00:36:54
um after Batman versus Superman we had
00:36:56
we had talked about what Justice League
00:36:59
would be we kind of you know it's called
00:37:01
dawn of Justice right so and the studio
00:37:04
was very they wanted
00:37:07
Justice League what was where we were
00:37:09
going and so so you knew you had the
00:37:11
connective tissue we always had our eye
00:37:13
on the Justice League kind of concept
00:37:15
you know as we were as we were working
00:37:16
and so I I believe we had an outline for
00:37:22
Justice League
00:37:23
that we just kind of generated while we
00:37:26
were writing Batman versus Superman just
00:37:27
kind of like over to the side because we
00:37:29
wanted to be sure we were supporting
00:37:31
this long look with with what we were
00:37:33
writing
00:37:34
um for Batman versus Superman and you
00:37:36
know there's all this weirdness in
00:37:37
Batman versus Superman anyway that
00:37:39
eventually would make its way into
00:37:41
Justice League that I was really adamant
00:37:44
about you know post-apocalyptic or any
00:37:46
of that stuff you know or I was really
00:37:48
like I really want to do this
00:37:50
when Dark Side destroys Earth
00:37:52
we're gonna have 10 years of no Earth so
00:37:55
we should figure out what Batman's doing
00:37:58
yeah you know in the road warrior earth
00:38:01
like what is like what is Batman and
00:38:02
road warrior so that was kind of like a
00:38:05
big thing to me that was the thing I
00:38:06
really wanted to get to and so Chris and
00:38:09
I
00:38:10
worked really diligently and then the to
00:38:15
have a document that we and it was not
00:38:17
it wasn't a secret document but it was
00:38:19
kind of Our Own
00:38:20
you know there was a lot of it that we
00:38:22
constantly were developing and then
00:38:24
right near the end of finishing Batman
00:38:26
versus Superman when I was kind of like
00:38:28
the editing responsibilities it kind of
00:38:30
you know just diminished a little bit we
00:38:32
really started working you know on
00:38:35
Justice League and it was a and Chris is
00:38:37
a really
00:38:38
incredible writer and he's very
00:38:42
beautifully manic in his style
00:38:45
I remember he had like um
00:38:47
on a diet coke a lot of Post-it notes
00:38:50
like the Post-it notes but they were in
00:38:52
this massive baggie it looked like
00:38:54
looked like
00:38:55
you look like a drug dealer like
00:38:58
you know like a kilo of cocaine or
00:39:01
something like in his bag he pulled it
00:39:02
out and I was like what is that he's
00:39:04
like oh it's the Post-it notes and then
00:39:05
he started to try to put him back up
00:39:07
yeah so yeah so it was very and it's all
00:39:09
like you know Yates quotes and like it's
00:39:12
all oh wow cooly pizzara like none of it
00:39:14
like you can't look at the Post-it notes
00:39:16
and go like oh cool this is a note for
00:39:19
the first act like a line of dialogue
00:39:21
this goes first it's completely like I
00:39:25
was I I I don't even know what this is
00:39:27
amazing like this someone take a make a
00:39:30
book out of this because forget the
00:39:32
movie and it's thematics and it's things
00:39:34
that are relevant to yeah it's all about
00:39:36
insane yeah each Post-It note is
00:39:38
incredibly interesting like there's no
00:39:41
like there's no throwaway no there's no
00:39:42
posting note that just says like don't
00:39:44
forget to this that's every single one
00:39:47
of them I'd be like whenever you get
00:39:48
stuck you can just turn the wall kind of
00:39:51
what it is it kind of like it becomes
00:39:52
this really
00:39:53
is source of like insane inspiration but
00:39:56
all of it's thematic to the thing we're
00:39:58
working on so we're the it's a bizarre
00:40:00
process I love it but you know it's not
00:40:02
and when I write
00:40:04
I don't use that process at all like I I
00:40:07
have much I have a similar process to
00:40:10
you guys I have three other writers I
00:40:11
write with very specific very like note
00:40:14
cardi Berry in a room honestly
00:40:18
interesting idea oh that could be the
00:40:20
end of act one kind of put that on a
00:40:22
card and stick it here two days later
00:40:24
nope that's the midpoint actually let's
00:40:26
move it to the midpoint because we need
00:40:28
more setup like suddenly like that idea
00:40:29
that everybody loved just keeps getting
00:40:31
pushed over and then it just falls falls
00:40:34
off the thing and I'm like okay but look
00:40:36
what else it gave us it gave us all this
00:40:38
other cool stuff so yeah I know I and
00:40:40
then
00:40:41
you know and and so the script for
00:40:42
Justice League
00:40:44
did evolve out of out of that now I'll
00:40:48
be honest that when the script what
00:40:50
happened with Justice League is we had a
00:40:52
very
00:40:53
the original script was much darker and
00:40:56
weirder
00:40:57
and then when Batman vs the Superman
00:40:59
came out and the studio was like it's
00:41:01
not funny enough people funnier movies
00:41:03
they want funny stuff in it we did we
00:41:06
did go back and do a big kind of
00:41:10
lightened the movie overall
00:41:12
[Laughter]
00:41:20
deadly stock
00:41:22
speak to us like children and I would
00:41:25
say that
00:41:26
Justice League my kind of Justice League
00:41:29
is a sort of is in between
00:41:32
that that we I always preserved some of
00:41:35
the more intense stuff that I shot
00:41:38
anyway yeah I thought they would in
00:41:41
retrospect they would maybe want making
00:41:44
sure I of course had what was on the
00:41:45
page but we had this other script I
00:41:48
think in the original script Lois and
00:41:50
Batman got together you know briefly and
00:41:53
there's like this whole yeah there was
00:41:55
this whole other thing that everyone was
00:41:57
like oh my God you can't do that you
00:41:59
know so we were we were by the way I
00:42:01
love that I wish you did do that yeah
00:42:03
because Superman was dead I was like you
00:42:05
know and Louis is a pretty amazing
00:42:06
person yeah so like but it also brings
00:42:08
her into the story in a way it's complex
00:42:10
she's surprising her part in Justice
00:42:13
League is really we had written it yeah
00:42:15
you know especially since I had Amy and
00:42:16
Amy's like a genius I really felt like
00:42:20
we should lean on Amy you know because
00:42:22
she's just a great actress and yeah I
00:42:24
think like a force of Nature and so you
00:42:28
know and I just thought it really felt
00:42:30
like um and then I loved the idea of
00:42:31
like setting up this sort of concept you
00:42:34
know it's sort of like when you're you
00:42:36
know in the in a movie like where the
00:42:38
husband goes off to war and he's dead
00:42:40
and
00:42:41
the wife moves on and then the husband
00:42:43
appears yeah you know like I'm not dead
00:42:45
yeah I'm fine how do you deal with that
00:42:47
yeah how do you deal with that and that
00:42:49
was kind of what's emotional you're
00:42:50
super into that concept you know that oh
00:42:52
no Superman can be brought back to life
00:42:58
nice
00:43:08
so now what happens with with this and
00:43:11
it and it was that Lois was like I I'm
00:43:14
still in love with Superman you were
00:43:15
kind of a
00:43:17
thing but then at that point Batman had
00:43:19
already fallen in love with Lois and was
00:43:20
like okay now I'm like it's brilliant I
00:43:22
want to see them
00:43:23
one day that's super cool but no but but
00:43:26
so
00:43:27
we had so we so we had done the changes
00:43:29
for
00:43:30
the studio and we'd you know and I mean
00:43:33
like I'll be frank Chris and I are not
00:43:35
the funniest guys in the world we're not
00:43:37
like you know we're not like awesome
00:43:38
joke writers I don't know I'm laughing
00:43:41
I'm laughing about listening to you I'll
00:43:43
say that but yeah that's 100 I'm just
00:43:46
100 honest about that and we had Ezra
00:43:48
and Ezra's pretty right he's pretty
00:43:50
funny he's kind of like that was kind of
00:43:52
his his role you know to be the you know
00:43:56
the Flash and kind of be young and kind
00:43:57
of be be the comic relief
00:44:00
not quite understanding you know and
00:44:02
kind of like in awe of Batman and
00:44:04
Superman
00:44:07
Barry Allen
00:44:09
Bruce Wayne
00:44:10
you said that like it explains why
00:44:12
there's a total stranger in my place
00:44:15
sitting in the dark and my second
00:44:16
favorite chair any and he's and he did a
00:44:19
great job and was and that part was
00:44:21
great but like but I do think that the
00:44:23
process
00:44:24
and it's just a classic Studio Hollywood
00:44:27
process you know in their defense they
00:44:30
only can react to what they react to you
00:44:32
know which is a great point about
00:44:34
reacting it's an interesting thing to
00:44:36
say because we talk about this all the
00:44:37
time artists lead Innovation and
00:44:40
corporations follow it right and so a
00:44:42
corporation coming in and saying it's
00:44:44
not funny enough
00:44:45
it's going to be behind the curve of
00:44:47
wherever this is heading audiences want
00:44:50
to be surprised right audiences don't
00:44:52
want the same thing they had last week
00:44:53
you give them chocolate ice cream every
00:44:56
day for a week if I like day six they're
00:44:58
gonna throw it back in your face and say
00:44:59
we've had enough of this and you
00:45:01
know it's exactly as you say
00:45:03
they wanted a funny movie two years ago
00:45:06
yeah you know right hey just to to be
00:45:10
that
00:45:11
glacial in your movement you're not
00:45:14
gonna they were on board with the
00:45:16
concept and the vision and the direction
00:45:17
you were going and now they want to see
00:45:19
the completion of that right yeah rather
00:45:21
than oh let's retrofit it or let's try
00:45:23
to restructure it and you know but it's
00:45:25
it also that point of view is like we
00:45:27
talk about too is like that's being
00:45:29
reactive to what's currently happening
00:45:31
out there and like the big wins to be
00:45:34
had in storytelling and movie making is
00:45:37
when you're bringing something to the
00:45:38
table that surprises people right that's
00:45:41
that's where the big one I mean that's
00:45:42
where that's why I I think where We've
00:45:45
Ended up with I think right now we're in
00:45:48
a really golden age of TV in the sense
00:45:51
that
00:45:52
like TV shows are much better at 100 at
00:45:57
being like showing you something not
00:45:59
only that you've never seen before or
00:46:02
catching you off balance or like making
00:46:05
a turn that you didn't see coming you
00:46:07
know they're riskier they're way riskier
00:46:09
and way kind of like like Euphoria for
00:46:13
instance I was watching and the show is
00:46:15
just it's unbelievable unbelievable like
00:46:17
that show shouldn't exist it's so good
00:46:19
yeah you know and and I just think
00:46:21
that's the kind of thing like I watch
00:46:22
that show and I go this
00:46:23
this movie would never get made yeah
00:46:27
by the way it would have because of the
00:46:31
sort of corrupt environment that exists
00:46:34
around the release of films by that I
00:46:37
mean or toxic environment of like box
00:46:40
office pundits and all the horseshit
00:46:42
that goes into a release of a movie that
00:46:44
if something doesn't hit a predetermined
00:46:46
Target by I don't know who uh you know
00:46:48
then it didn't work it didn't open and
00:46:51
now it's going to struggle and it has a
00:46:53
different path it has to follow people
00:46:55
if it were a movie
00:46:58
one twentieth of the people you would
00:47:01
have seen it as a film versus a show
00:47:03
maybe maybe even yeah
00:47:05
you can imagine squid game coming here
00:47:09
as a movie would be it's Art House yeah
00:47:12
maybe 100 no one and now it's like
00:47:16
hundreds of millions of people and like
00:47:19
because it's exactly Euphoria and and
00:47:21
Squid game taking you to a place you
00:47:24
just not there's no way you have any
00:47:27
idea like where you're going or what's
00:47:28
happening and that's what I think that
00:47:30
people that's really that's what they
00:47:32
want and what's compelling about that
00:47:33
too is that like it's interesting the
00:47:35
format
00:47:36
your cut is four hours long right The
00:47:39
Ant and I say this all the time we grew
00:47:41
up on movies we love movies we love the
00:47:44
movie experience doesn't mean that my
00:47:46
kids have to love the movie experience
00:47:48
the movie going experience they don't
00:47:49
have to love watching things in a
00:47:51
theater they have very different uh um
00:47:53
relationship to technology than I did as
00:47:55
a kid they see things in a lot of
00:47:57
different ways what's compelling about
00:47:59
and I think why are you saying TVs in
00:48:00
the golden age is that it is disrupting
00:48:02
from a format standpoint it's 10 hours
00:48:05
of content it's eight hours of content
00:48:07
you get different emotional impact
00:48:10
killing a character five hours into a 10
00:48:12
hour story because you've spent
00:48:15
temporarily you've just spent five hours
00:48:17
with that character versus an hour it's
00:48:19
just different right like so you've
00:48:21
assigned more of your time you have more
00:48:24
investment and when that character goes
00:48:26
you feel it because of that investment
00:48:28
there's a lot of things happening and
00:48:30
bubbling that's like saying artists lead
00:48:32
Innovation some people talk about the
00:48:34
length of the film you go yeah but you
00:48:36
know what that it demanded it it
00:48:38
demanded it because you're working in a
00:48:40
different format you're trying to expand
00:48:43
a very traditional structure into
00:48:46
something more Innovative and compelling
00:48:48
because you have all these characters
00:48:49
it's funny because we have the
00:48:51
even with Justice League you know we
00:48:53
have we did like an IMAX there's an IMAX
00:48:56
version not many people have seen but it
00:48:59
there's an IMX version and that has like
00:49:01
a classic intermission you know I just
00:49:03
built it with the classic intermission
00:49:05
because I was like this movie is four
00:49:06
hours long
00:49:07
you know let's just do a real
00:49:08
intermission you know and you did it
00:49:11
stretch your legs go buy your popcorn
00:49:12
it's like 15 minutes and it's just like
00:49:14
you know there's this cool Suite in the
00:49:15
center it just plays for 15 minutes and
00:49:18
you know it's it's just like a really
00:49:21
there is something really
00:49:24
um I don't know like when you see it in
00:49:26
that format you're like okay I get that
00:49:28
like that like it's eventized I'm here
00:49:31
for like but at home you know putting an
00:49:35
intermission in a movie this far as long
00:49:37
as like you could pause the movie or
00:49:38
anywhere you want right that's not right
00:49:39
that's not like you know that's just me
00:49:41
being so when we did it
00:49:43
you know
00:49:45
in the in the chaptered version at home
00:49:47
I was like you know what don't don't do
00:49:51
it let's not have the intermission right
00:49:52
this version yeah because it just
00:49:55
plus it has because it's a chaptered
00:49:57
movie you can always just stop it at any
00:49:58
of the chapters if you wanted to so that
00:50:00
was the way I thought about it
00:50:02
originally we had talked about doing it
00:50:04
as a it was going to be six parts
00:50:07
released separately
00:50:09
but then there was like some you know
00:50:12
legal rules about like what you could do
00:50:14
I thought it was a TV cast contracts and
00:50:17
all that stuff yeah pay everyone like
00:50:19
six times and they're like ah don't do
00:50:21
that yeah yeah right okay but it could
00:50:24
have fit that format for sure yeah for
00:50:26
sure the visual components of your
00:50:28
movies are so exhilarating that you know
00:50:30
they get it gets a lot of attention
00:50:32
right will you talk a little bit about
00:50:34
how you approach your process with
00:50:36
actors introducing them to the story
00:50:38
what you're trying to do yeah one of
00:50:40
like the actors that I I had just a
00:50:43
great experience working with was when I
00:50:45
first worked with Billy crudup on um
00:50:47
Watchmen and I learned a lot from him
00:50:50
just about
00:50:52
you know his process I always drilled
00:50:54
down you know I was always like
00:50:56
asking them about every little detail
00:50:58
and about like the way he approaches
00:51:01
scene work and all that because I really
00:51:03
respected like I just when I would watch
00:51:06
the way that he was really letting the
00:51:09
material like shape his performance in a
00:51:11
really beautiful way it really made me
00:51:14
like I was really impressed by it and so
00:51:16
I really you know I had done it a couple
00:51:18
times up to that point but everything I
00:51:21
had done was pretty stylized I mean
00:51:23
Sarah Paulie is also an amazing actress
00:51:26
and yeah I got a lot from her and that
00:51:27
was like my first movie but I felt like
00:51:31
um so with Billy you know it was this
00:51:33
process of like I had a pretty strict
00:51:37
um sort of view it goes back to sort of
00:51:39
like the way I draw and the way like you
00:51:41
know this is the blocking and like
00:51:43
don't stand over there stand there like
00:51:45
sit in this chair to this I drew you
00:51:47
kind of going like this right you know
00:51:50
when you get to this yeah can you do
00:51:52
that you know like
00:51:54
sort of this is a look of inquisitation
00:51:56
you're like you're wondering yeah see
00:51:58
what I'm doing
00:52:00
um so I and I think the process was
00:52:03
sort of allowing me to let go of and let
00:52:06
the actors live in it a little bit more
00:52:09
and I and that process for me has been
00:52:12
it's been liberating a lot of in a lot
00:52:14
of ways from
00:52:15
sort of the way I see it originally you
00:52:17
know I and I know that you know
00:52:20
there is a there's a very fine line
00:52:22
between you know letting the releasing
00:52:26
it completely and maybe creating chaos
00:52:28
and and letting within the material the
00:52:34
actors make it better you know and I
00:52:36
think that that that that that process
00:52:38
for me has been like one of trust and so
00:52:40
now at this point I do let and I do have
00:52:44
a lot of um
00:52:46
uh Joe I take a lot of joy in having the
00:52:49
actors kind of make the thing their own
00:52:51
and that process I find really really
00:52:54
fun and and kind of
00:52:56
I don't rehearse necessarily as much I I
00:53:00
used to rehearse a lot and then I kind
00:53:03
of have come to this
00:53:04
um idea about rehearsing where
00:53:07
I kind of feel like and this is the
00:53:08
thing I that Billy and I used to talk
00:53:10
about like he'd say like you know when
00:53:11
you do a play right you get four weeks
00:53:14
into rehearsals you think it's the worst
00:53:16
thing in the world right because you you
00:53:18
just are saying the words right and
00:53:20
you've got them but they're not yours
00:53:23
100 so you're just saying these words
00:53:24
they don't want to mean anymore you know
00:53:26
you basically rehearsed it to death
00:53:29
right and he goes but then the thing
00:53:31
happens where
00:53:32
you come in one day and you say the
00:53:34
words and you don't know that they're
00:53:38
not yours right like you just you said
00:53:40
something to me and I said something
00:53:41
back and it happened to be what was
00:53:43
written down like I didn't know you know
00:53:45
what I mean I don't it's just a natural
00:53:47
like it's it's living in your subject
00:53:49
it's almost that zip I'm just
00:53:51
saying what I thought I would say and I
00:53:53
I'm like that's beautiful that's amazing
00:53:55
and I've never directed theater so I
00:53:57
thought like wow and he goes and the
00:53:59
problem is like in a on a movie set or
00:54:02
in movie rehearsals we normally don't
00:54:04
have the time
00:54:06
to get that comfortable with the script
00:54:09
you know like to have it just be what I
00:54:12
think so he goes the other time where I
00:54:14
feel that is like maybe after the fifth
00:54:17
time I've read the when I once I've just
00:54:20
learned the words you know and they
00:54:22
still
00:54:23
mean something to me the emotionally
00:54:26
like I'm saying them and I'm connect I'm
00:54:29
listening to the other actor and then
00:54:30
I'm what I'm saying back I'm hearing
00:54:34
myself say
00:54:36
and watching it land on them and so like
00:54:38
all of it is like now it's tennis and
00:54:41
it's like fresh you know and and I and I
00:54:43
don't know what I'm going to do and it's
00:54:45
it's really amazing so I've kind of
00:54:47
adopted that style a little bit you know
00:54:49
because I felt it it's worked so well is
00:54:52
this kind of you know make sure everyone
00:54:54
has has it
00:54:56
but don't beat it to death you know
00:54:59
that's that's kind of the way I I work
00:55:02
the scenes now it's it's just that
00:55:04
moment where you pass where like it's
00:55:06
you're making a noise that sounds like a
00:55:09
word but you don't know what it is and
00:55:11
this is a confidence and experience that
00:55:13
sort of takes it the artwork from a
00:55:16
predetermined execution right to more of
00:55:19
an example of tone and you know space
00:55:23
and so you're allowing now the actors to
00:55:26
sort of live in that tone in that space
00:55:28
that was in your head yeah with the hope
00:55:30
that they know the character right you
00:55:33
have to hold the whole thing right in
00:55:35
your in your head at the same time all
00:55:37
of it all everything that everyone
00:55:38
thinks like where you're going where
00:55:41
you've been all that you have it
00:55:43
so you hope that in the best case that
00:55:47
the actor who's
00:55:49
coming in that moment they know their
00:55:51
guy the little thing they do that makes
00:55:53
it better that look that
00:55:56
pause that
00:55:58
understanding of what the other guy's
00:56:00
saying
00:56:01
is better than
00:56:03
I would have thought you know that's
00:56:06
that's when for me it's like well you
00:56:08
get the three-dimensional living
00:56:09
breathing
00:56:11
actor in their lines can go away because
00:56:13
they're doing it with a look now or
00:56:15
entire moments are conveyed or you know
00:56:18
you had a whole scene and all you needed
00:56:20
was somebody who has that moment right
00:56:22
now the whole scene's worthless because
00:56:24
you just really need it yeah yeah uh and
00:56:29
that's that's sort of the magic of that
00:56:30
I mean we we came from theater oh when
00:56:34
we were younger more specifically
00:56:35
experimental theater we're a little more
00:56:38
um adventurous sort of in our form and
00:56:41
structure when we started making movies
00:56:43
but our process with actors has been
00:56:46
the same throughout we don't put marks
00:56:49
on the ground our rehearsals are fairly
00:56:51
quick because we don't want to burn them
00:56:52
out we're not doing it you know it's
00:56:54
generally like don't spend any energy
00:56:55
don't spend any emotion uh let's just
00:56:58
see where you want to move you know and
00:57:01
then we want to photograph you exactly
00:57:03
yeah exactly it's more about we want to
00:57:05
capture your behavior they go away we
00:57:07
say the DP they're going to be in this
00:57:09
general area we might suggest to them
00:57:11
that they sit at this point we don't
00:57:13
want to do that then because we don't
00:57:15
want to get sucked into like a 20 minute
00:57:17
conversation so I want you to light over
00:57:19
here too we just shape it generally
00:57:21
and then when we turn the cameras on
00:57:23
that's why we don't shut them off is we
00:57:25
just start trapping people in the moment
00:57:27
and we make them you know it's like
00:57:29
they're out on the high wire now we're
00:57:30
not going to let them down until we get
00:57:32
to the end and that's you know we don't
00:57:34
get out of our chairs either it's really
00:57:36
interesting like we don't like to engage
00:57:38
in dialogue while we're shooting
00:57:41
that's for before or after you know but
00:57:44
if you start spending 10 minutes for us
00:57:46
we start spending 10 minutes talking to
00:57:47
an actor now they have to process that
00:57:49
for like four or five ticks you know if
00:57:52
you give them 10 minutes of notes you're
00:57:54
not going to see that in the next thing
00:57:56
they do you'll see that maybe the next
00:57:58
five takes that they do you know or
00:58:00
you're going to overwhelm them and
00:58:01
they're going to be out of it for two or
00:58:02
three takes or you know so our process
00:58:04
gets really specific but it tends to be
00:58:06
one about like shouting things you know
00:58:09
uh very simple next time uh speed it up
00:58:11
in the middle and you know uh we want
00:58:14
you to turn and uh and look at them two
00:58:17
lines earlier uh go you know we just
00:58:19
kind of keep it simple and yeah and now
00:58:22
they just have two things they have to
00:58:23
think about okay great now try this one
00:58:26
angrier the whole time you're really
00:58:27
upset just let the anger show okay on
00:58:29
this one suppress the anger play it play
00:58:32
it like you're hiding it from them and
00:58:34
then we try to layer it I think it's
00:58:35
more of from our experimental roots of
00:58:37
like
00:58:38
try things you know let's see where it
00:58:41
goes maybe we'll surprise ourselves
00:58:42
maybe they'll surprise us and we'll wind
00:58:45
up with some Kismet or something Sublime
00:58:47
you know that's in between the lines
00:58:51
um and so the script for us no matter
00:58:52
how hard we work on it actually just
00:58:54
becomes like
00:58:56
you know a really good plan that can
00:58:58
then once you get all the pieces in we
00:59:00
can start throwing out yeah
00:59:02
like how
00:59:04
on the day with them
00:59:06
where are the pieces the comedy Roots
00:59:08
led us to improvs We tend to use that
00:59:10
depending on who the actress some people
00:59:12
are very good at it others are terrible
00:59:13
and even the best ones maybe five or ten
00:59:16
percent of it is usable you know and a
00:59:19
lot of times you improvise for two or
00:59:21
three takes
00:59:22
then we'll stop if there's too much
00:59:24
improv going on we'll go okay come on
00:59:26
over here we get the script you know
00:59:27
we'll write the words again right oh
00:59:29
write it no no we'll go that thing you
00:59:31
said was really funny I wish you had
00:59:33
said it in the take where he said this
00:59:34
so let's just create a script that's
00:59:37
taking the best things you guys are
00:59:39
doing oh and there's a very funny gag
00:59:41
here had you done this together and then
00:59:43
we'll write it rehearse it again and
00:59:45
then they'll go very few actors you do
00:59:48
that with though but Downy Pratt you
00:59:50
know there's a couple key actors yeah I
00:59:53
think it's important though to point out
00:59:54
it's not you know there are there are
00:59:56
amazing actors and favorite performers
00:59:59
from like every point on the Spectrum
01:00:01
some actors are very mechanical you know
01:00:03
they want to know exactly when
01:00:04
somebody's going to pick up a glass I
01:00:06
want you know it's it's very they don't
01:00:07
pick up the thickness of that moment but
01:00:09
there's some of your favorite actors
01:00:10
you've ever seen on camera you know so
01:00:12
you can get to it from different ways it
01:00:13
just depends I remember I was doing I
01:00:15
was doing a I did a commercial with
01:00:16
Harrison Ford right yeah and Harrison
01:00:19
was like it was a It was a commercial
01:00:21
for lunche Libra which is a Italian or
01:00:24
Italian car I think Italian I was
01:00:26
operating and I was the VPN the director
01:00:28
so
01:00:30
I was with him and he literally goes
01:00:33
what it's a 35 mil I go yeah he goes
01:00:36
okay so this should be so this will be
01:00:38
I'm just going to keep this in the
01:00:39
bottom of frame like this and then when
01:00:41
I put it down I'll put it over here
01:00:42
which is still in I think right there
01:00:44
it's the top and I'm like Jesus Christ
01:00:46
yeah like he's an animal you know like
01:00:49
it's like legitimately like an animal
01:00:51
and I was like that's awesome it was a
01:00:53
car commercial so we had to do all the
01:00:54
the air conditioner and you know we
01:00:56
wanted to show the bits of the car and
01:00:58
he was just like and I've done a million
01:01:01
car commercials I never had an actor do
01:01:02
this because I'm operating I'm behind
01:01:04
him
01:01:05
and he'd go like he goes back let's do
01:01:08
this quick and he goes how about this
01:01:10
like all right I'm going to the radio in
01:01:13
three two one I'm dialing I'm gonna go
01:01:16
for the volume and volume and now I'm
01:01:20
gonna go to the air conditioner in three
01:01:23
two air conditioner and I'm like you
01:01:25
know so it's like I was like we got it I
01:01:28
hope you have that that daily that has
01:01:30
all that in it it was just amazing holy
01:01:34
like I've been with a million yeah
01:01:35
hand actors who never do that who don't
01:01:38
help me and it's just like it was really
01:01:39
cool I was like Wow someone understands
01:01:41
like the camera like someone gets the
01:01:44
the this relationship you know too like
01:01:47
I'm clearly being photographed this is
01:01:49
how
01:01:50
the world is different now those actors
01:01:52
blow our minds too it's amazing like we
01:01:54
always say like especially
01:01:56
uh you know actor like what you're
01:01:58
describing with Harrison like some
01:01:59
actors who have directing experience
01:02:01
will also be very Savvy on that level or
01:02:03
spatial awareness yeah yeah oh you don't
01:02:06
want me to do that yeah like you know
01:02:07
like people who haven't like or you know
01:02:10
who have gotten
01:02:11
and then they're also amazing actors
01:02:15
that have gone through their career with
01:02:16
the camera chasing them right yeah yeah
01:02:18
there's a lot of guys you know who like
01:02:20
who get out of a chair like this you
01:02:23
know and I'm like yeah that's not how
01:02:26
you get out of a movie
01:02:31
yeah but there are really things
01:02:34
like just yeah there are some actors who
01:02:38
again um some some of them are among the
01:02:40
best actors though if you if you make
01:02:42
them too aware of what's happening on a
01:02:44
technical level you'll just see them
01:02:46
close down because yeah that's what I
01:02:49
mean it's like a lot of guys are just
01:02:50
like
01:02:51
you can't they're like you know it's
01:02:53
like I not for everybody but for a lot
01:02:56
of the actors I do the hands
01:02:58
the close-ups of the hand I just do it
01:03:00
myself because many times and I'll and
01:03:02
you know like in in a lot of times in my
01:03:05
movies they're very gigantic close-ups
01:03:08
crazy and like really difficult
01:03:12
shots you know right and like Alex
01:03:14
sometimes I'm operating and doing the
01:03:16
and doing it because I know like I can
01:03:18
turn the thing and get into the focal
01:03:20
plane that you needed that which is
01:03:22
impossible right yeah yeah or you can
01:03:24
spend 10 minutes trying to talk somebody
01:03:25
yeah and be like okay that's okay
01:03:35
I'll just be like okay great yeah see ya
01:03:38
like tomorrow I'll just give me your can
01:03:40
I have the glove
01:03:42
you know it's like I had like afflecks
01:03:45
they had to make like the soup you know
01:03:47
it's a giant but like so I make me a
01:03:49
little cuff in the suit arm you know and
01:03:52
then cut it off yeah I own so I can like
01:03:55
pick up things
01:04:02
thank you Wilfred I don't mention it
01:04:08
oh yeah
01:04:09
[Music]
01:04:10
oh yeah

Description:

In this episode of Pizza Film School, the Russo Brothers sit down with DC Extended Universe icon, Zack Snyder, to discuss the process of directing superhero films and Zack Snyder’s Justice League. #PizzaFilmSchool ►► Subscribe for more: https://www.youtube.com/c/agboyoutube?sub_confirmation=1 FOLLOW ON SOCIAL: Instagram: @AGBOfilms @TheRussoBrothers TikTok: @AGBOfilms #PizzaFilmSchool Chapters 00:00 - Intro 01:30 - Zack's Origin Story 06:08 - Art Center 07:52 - Communicating Vision 09:47 - Creating Consistency 13:23 - The Russo's Film Process 16:25 - Zack's Process 17:50 - Sequencing the Film 19:13 - Relationship with Camera Operators 24:17 - Film School 29:17 - Dawn of the Dead 30:53 - Directing Commercials & TV 34:02 - Writing Scripts 36:50 - Writing Justice League 44:32 - Reacting vs Innovating 45:43 - The Golden Age of TV 47:34 - Breaking Traditional Norms in Film 50:28 - Working with Actors 56:32 - How Theater Effects Filmmaking 1:00:15 - Harrison Ford Story 1:01:54 - Actors Helping Directors ABOUT THE SHOW: Created and hosted by Anthony and Joe Russo, Pizza Film School is a video podcast that demystifies the filmmaking process and spreads some love to the Russo Brothers’ favorite films, filmmakers, and local pizzerias. Class is in session with the Russos as they dive deep behind-the-scenes with some of the industry’s top filmmakers, all while enjoying a slice or two of pizza. An AGBO Production. Season I focused on the craft of screenwriting, Season II picks up right where we left off, but this time, it’s all about the art of directing. Also new this season, both the pizza tasting and the discussions are recorded in person at the AGBO headquarters in downtown Los Angeles. ABOUT THE EPISODE: Zack Snyder’s Justice League is available to watch on HBO Max, Apple TV, YouTube, Redbox, Prime Video, Vudu, and Google Play. Zack Snyder is an American film director, producer, screenwriter, and cinematographer. He made his feature film debut in 2004 with Dawn of the Dead, a remake of the 1978 horror film of the same name. Since, Snyder has directed a number of comic book and superhero films from 300 to Man of Steel. This episode focuses on Zack Snyder’s Justice League, Snyder’s director’s cut of the 2017 film. ABOUT AGBO: AGBO is an independent studio focused on developing and producing intellectual property universes spanning film, TV, audio, publishing, and gaming. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, along with producer Mike Larocca, AGBO’s mission is to innovate and advance the next generation of storytelling to entertain and inspire worldwide audiences. AGBO’s “Gozie Agbo” banner is geared toward championing exciting visionaries in independent film. AGBO is based in Los Angeles.

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