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Table of contents
|

Table of contents

0:00
Скетч
0:37
(Не)российская игровая индустрия
2:11
Смерть русского геймдева
5:15
Почему Польша смогла
8:15
Стыдно быть русским
10:37
Надо все строить заново
11:51
Войти в топ-20
14:07
Три сценария
16:00
Русская Electronic Arts и две игровые консоли
17:41
Мнение экспертов
18:41
Фантазия о распиле
20:08
Предложения по восстановлению индустрии
21:15
Основание российских игровых компаний
23:09
Лига безопасного интернета
25:27
Не надо идти китайским путем
25:45
Поддержка небольших студий
27:57
"Наш ответ" всем!
29:10
Надо три издательства
31:46
Надо возвращать специалистов
32:33
Надо выходить на западный рынок
34:28
Отказ от российского движка
35:34
Старые бренды
38:29
Не надо делать игры по фильмам и сериалам
40:14
Донатные помойки России
42:42
Мы не встретились с Путиным
Video tags
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Video tags

ixbt
ixbt games
ixbt разоблачение
шчие
ихбт
подкаст
подкаст про игры
новости
новости игр
игровые новости
геймдев
игровая индустрия
разработка игр
русские игры
российские игры
saber interactive
sperasoft
atomic heart
owlcat games
rogue trader
warhammer
warhammer 40000
space marine 2
российская игровая консоль
игровая консоль
издатель игр
как делать игры
создание игр
разработчик игр
как создать игру
vk play
cd projekt red
the witcher 3
игроваяиндустрия
разработкаигр
русскиеигры
российскиеигры
atomicheart
thewitcher3
cdprojektred
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:02
Hello comrades Hello
00:00:04
comrade the task is completed the Russian
00:00:07
game dev rose from his knees And you made
00:00:10
all the necessary games for this Why
00:00:13
make many games if you can make one
00:00:16
which is Gulag and a lot of people play it in half the country Why does
00:00:19
n’t the other half
00:00:23
play because half the country is protecting
00:00:26
the player A Why aren’t you playing And I’m already
00:00:30
going to guard Keep it up comrade
00:00:34
[music]
00:00:37
Greetings, dear friends, thank you very much for
00:00:40
joining and today we
00:00:42
will discuss a very important topic, this
00:00:45
time this is not some kind of game, not
00:00:47
some rumor, not some- some
00:00:49
scandal in Activision Blizzard or
00:00:52
God forbid in sitting projekt Red who is now
00:00:54
actively trying to finish The Witcher 3 no
00:00:57
This time we will talk about the
00:00:59
initiative of the Russian government to
00:01:02
support the Russian gaming
00:01:05
industry and Yes, for now I will not
00:01:07
look into the notebook for one simple thing
00:01:09
reason The fact is that the Russian
00:01:12
government suddenly suddenly realized
00:01:13
that the Russian gaming industry, as it were, did
00:01:16
not exist, it suddenly
00:01:19
disappeared somewhere after the start and after the
00:01:22
announcement of mobilization, a huge
00:01:24
number of companies that were located
00:01:26
in Russia all this time fled along
00:01:28
with their employees, there
00:01:30
will probably be a relocation the most popular word
00:01:33
in the twenty-second year, these guys are now
00:01:36
settling down. Who is where in Turkey in Cyprus
00:01:39
in Armenia in Georgia in Kazakhstan
00:01:41
some in Belarus I don’t know how they
00:01:45
got here but nevertheless here they are
00:01:47
setting up their small bases and
00:01:49
continuing something there develop, but at the same time
00:01:52
legally they were never
00:01:55
registered in Russia, that is, the
00:01:57
Russian gaming industry, it seemed to
00:01:58
have fled from Russia, but it never
00:02:01
existed there because the companies are legally
00:02:03
located anywhere but in Russia, which
00:02:05
means they leave taxes on their profits
00:02:08
anywhere but not in Russia
00:02:11
Why did this happen? The whole point is,
00:02:12
dear friends, that all
00:02:15
these years the Russian authorities stubbornly did everything to prevent the
00:02:17
gaming business from developing in Russia;
00:02:20
literally everything was done to achieve
00:02:23
this after the large-scale financial
00:02:25
crisis of 2008. A huge
00:02:28
number of companies closed and including
00:02:29
Russian publishers, remember there used to be
00:02:32
such Rusabit new Kell disk 1C all
00:02:37
They somehow tried to exist but in the
00:02:40
end they closed all their studios and
00:02:42
even 1C dissolved really Now it’s
00:02:45
not doing anything They tried to release
00:02:46
one game recently called it Kings
00:02:49
Bounty 2 but unfortunately it failed
00:02:51
Why do we have a corresponding video Where do
00:02:54
we take this game apart Well, in
00:02:56
particular, why did it fail
00:02:58
because Misha didn’t master the complex, it’s unclear
00:03:01
Misha told people about it, people went
00:03:03
and didn’t buy, they left money for
00:03:05
some other products, it’s true
00:03:08
was no longer exactly the same one from which we
00:03:10
knew in the 2000s, this is already one of
00:03:13
the publications, not quite a Russian company,
00:03:15
which was eventually bought by the guys
00:03:18
from China, and now this company
00:03:20
is called
00:03:23
in Poland, it is located there, in general, everything was
00:03:26
fine for them, they were there and are where
00:03:29
they were There and remained And why did
00:03:32
n’t the gaming industry develop in Russia all
00:03:34
these years, why did everything disappear, but because
00:03:37
conditions were created under which the gaming
00:03:39
industry could not develop here more
00:03:41
accurately No wrong Wrong
00:03:43
because conditions were created there
00:03:46
much better than here Because there
00:03:49
you paid a small tax because there
00:03:52
you didn’t have to overpay 20% VAT
00:03:54
on each advertising campaign, it was
00:03:57
crazy when you, a Russian company, want to
00:03:59
launch an advertising campaign to
00:04:01
promote your game and you also
00:04:04
[ __ ] overpay 20% for it, because the
00:04:06
Russian government decided that’s why it
00:04:08
was easier to go to Cyprus
00:04:11
to organize a small company there and, as
00:04:14
a result, do business calmly, plus
00:04:17
political tension naturally grew
00:04:18
and foreign companies,
00:04:20
foreign partners, so to speak,
00:04:22
foreign investors, they
00:04:25
very reluctantly contacted companies
00:04:27
that were legally located in Russia. But
00:04:30
what if you moved to Cyprus to
00:04:32
Amsterdam to Budapest to London, and
00:04:35
again, but all the forces remained in Russia, they
00:04:37
dealt with you, they shook hands,
00:04:40
you were told by some handsome guy And let’s
00:04:43
sign a contract with you and To my
00:04:45
great regret, this is what
00:04:47
contributed to this that when it started
00:04:49
with him at the beginning of 22, the Russian
00:04:52
blood industry More precisely, well, how can I say it,
00:04:54
those hands that were in Russia,
00:04:58
who essentially worked for Western
00:05:01
gaming companies, dissolved and
00:05:03
dispersed Who were
00:05:05
stationed where and now they are starting a new
00:05:08
life there, and in Russia the gaming industry
00:05:09
is more accurate than those people who know how to
00:05:11
develop games, they are essentially
00:05:14
left with a big hello to the Russian
00:05:16
government, which watched as a
00:05:18
huge sphere of the entertainment business,
00:05:20
bringing in tens of billions of dollars a
00:05:22
year, chooses as its base
00:05:25
anything but Russia. But
00:05:27
all they had to do was pass
00:05:28
a few laws, as the guys did
00:05:31
in Poland just when this
00:05:34
financial crisis hit, when many companies
00:05:36
were on the verge of extinction, I remember
00:05:39
those times. I remember 2007, when
00:05:42
The Witcher had just come out. I remember how the
00:05:45
guys who developed The Witcher
00:05:47
came to the Kree in Moscow And how
00:05:50
these people looked at them condescendingly Russian
00:05:52
developers because who are you? You are
00:05:55
from some Poland And we are great
00:05:57
Developers who have budgets like this and
00:06:00
produce games like this We
00:06:03
have an IL-2 attack aircraft And you don’t have a damn thing
00:06:05
if you draw parallels and compare
00:06:08
Polish gamedays of the 2000s and Russian
00:06:11
gamedays zero Well, at least in terms of the
00:06:13
level of pathos, opportunities and some
00:06:16
prospects, the Russian anthemdev
00:06:19
looked much more preferable there
00:06:22
already Russian companies began to
00:06:24
actively knock on the door of the Western market and for
00:06:27
some it even began to work out
00:06:29
Hirus Maikin Magic 5 as such a peak
00:06:32
example this studios are not a shaft that is, it
00:06:35
was clear that there are Russian game developers. And
00:06:37
there is, well, they made something like that,
00:06:40
this Combat studio gave them some kind of role-playing game to
00:06:43
vilify the engine, they created something there,
00:06:45
something bugged, then they came to
00:06:47
Krill and talked about how they
00:06:49
tried to butter up to foreign
00:06:50
journalists so that they can start
00:06:52
writing something about you. A very interesting experience.
00:06:54
Well done Poles. Let's move on to
00:06:58
your Warsaw, don't stop us from making money here,
00:07:00
and today when we look at the
00:07:02
Polish gaming industry, we see not
00:07:05
only among the project rates, we see not
00:07:07
only the hand we We see a whole scattering of
00:07:10
studios with different degrees of talent
00:07:13
that are releasing notable and not so
00:07:15
games this year, for example Flying
00:07:18
wildhock released several games at once,
00:07:20
starting from Shadow World 3 and
00:07:22
ending there, there are projects like
00:07:25
Chernobyl, and so on and so on.
00:07:27
Today we are seeing a whole plaid of
00:07:30
projects from Poland, at the same time, the Chinese
00:07:33
company is actively investing money in the
00:07:34
Polish industry because the Polish
00:07:37
industry
00:07:39
has been developing over these years and what is important is that this industry is
00:07:45
exactly Polish. If you see some kind of Polish studio, then it is precisely
00:07:48
that the Polish studio has its headquarters
00:07:51
in Poland her main working hands are in
00:07:55
Poland, that’s exactly Poland, period And that’s it. There’s
00:07:58
no such thing, but you understand. We have
00:08:01
production facilities in Russia, but
00:08:04
somehow we’re a Cypriot studio. Look,
00:08:06
don’t confuse it with either an American studio or
00:08:09
some other studio. Which Yes we
00:08:12
understood a lot and in the end decided to
00:08:13
move somewhere. The fact is that
00:08:15
now, wherever you spit, more precisely at Which
00:08:18
company don’t point your finger and say yeah,
00:08:20
this is a Russian company, for example, the
00:08:23
Kefir studio, which makes a very popular
00:08:25
mobile phone Last you think Well,
00:08:28
Russian guys Well, yes kefir Damn everything,
00:08:30
kefir loaf and Vine nose are a great
00:08:34
survivor, this is an excellent company that
00:08:36
makes good money Chana
00:08:38
Cyprus, you look great at alcad Games,
00:08:42
which made one of the best role-playing
00:08:43
games Well,
00:08:45
old-fashioned, specific
00:08:48
role-playing games like Pathfinder, you go to
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their page and not Russian, even with
00:08:54
your Internet the pages have been removed, you go
00:08:56
to the page of the company marthershka, which
00:08:57
made not so long ago Black She is also the Black
00:09:01
Book It would seem, well, here is our dear
00:09:04
Perm fantasy, there is a girl there,
00:09:07
some kind of devils there Well, everything is our
00:09:09
dear And on the page there is not a word in
00:09:12
Russian why is this happening and
00:09:14
because the developers are now
00:09:15
under enormous pressure? They
00:09:18
are in a very incomprehensible
00:09:19
environment because they are being persecuted stupidly. But it’s
00:09:22
right because they are Russian and they are
00:09:25
afraid to show that they are Russian and
00:09:27
some of the guys with whom I talked,
00:09:29
even if it’s some kind of... then a small
00:09:31
company that consists of
00:09:33
three
00:09:34
four people One of them is located in
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Belarus 3 somewhere in Moscow and
00:09:41
they already write on their website the international
00:09:43
company International Company
00:09:45
of course all mentions that this is a
00:09:47
Russian company have been deleted of course there is
00:09:49
no page in Russian
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this year a huge number of games have been released with them
00:09:54
from Russian developers
00:09:56
who are embarrassed to admit that
00:09:59
they are Russian mentions of this You
00:10:01
can only find if you know where
00:10:04
to look for example in VK where you
00:10:07
can find a profile of some developers you're
00:10:09
like Yeah So that's where you're from Yes that's it This is the
00:10:13
only way we have to look for in such an
00:10:15
awkward situation the
00:10:16
Russian gaming industry is now in. On the one
00:10:18
hand, a huge number of companies
00:10:20
have been related. On the other hand, those people
00:10:23
who stayed in Russia are afraid
00:10:25
to admit that they are in Russia. We do
00:10:30
n’t take grant-eaters like the developers of the troubles into account. Because they are given a
00:10:33
grant based on the fact that they are legally
00:10:35
attached to Russia, and when the roasted
00:10:38
rooster didn’t just peck you, the law was
00:10:42
already signed by Vladimir Vladimirovich
00:10:43
correctly. And so, when the roasted rooster had
00:10:46
already pecked this place to pieces for you, the
00:10:49
Russian authorities began to think about the
00:10:52
gaming industry. to save no,
00:10:55
not even something to save, it’s the whole point here Yes, it’s
00:10:58
all an open field, once upon a time there were
00:11:00
skyscrapers, but there are no trees and
00:11:03
no trees either, they haven’t even been uprooted, but that doesn’t
00:11:06
mean that you just need to give up,
00:11:07
of course you need to develop the Russian
00:11:10
gaming industry Not because oh
00:11:12
Look, we won’t have anything to play.
00:11:14
Where will we die on our Call of Duty Tetris?
00:11:17
No, the thing is that the gaming
00:11:21
industry is a huge business, as I
00:11:23
already said, it’s a business that brings in
00:11:25
billions of dollars, including in the
00:11:28
CIS, including in territory of
00:11:30
Russia, these are incredible money. And
00:11:34
everyone loves to earn money, and in these
00:11:36
conditions, the Russian authorities finally thought that we do
00:11:38
n’t need to do something,
00:11:42
let’s do something, and the fact is that we
00:11:45
all lost everything we loved, okay,
00:11:48
let’s start again, and so The
00:11:52
Kommersant publication writes to us that the government is
00:11:54
discussing systemic measures to support the
00:11:57
Russian video game industry until
00:12:01
2030, this is a normal plan for
00:12:05
almost ten years in 10 years, not
00:12:08
just under it we will kill
00:12:10
everyone with cancer, but how we will do this, and everything is
00:12:13
simple, three scenarios are proposed, the first
00:12:15
scenario is stabilization, as they write,
00:12:18
restoration is expected industry and
00:12:21
the entry of the Russian Federation into the top 20 countries of
00:12:24
game developers into the top 20 countries Isn’t this a humiliation,
00:12:28
considering that Russian gaming companies have
00:12:32
lost everything? There were a huge
00:12:35
number of cool companies that
00:12:37
were simply legally registered in
00:12:40
other places precisely because of the
00:12:42
miscalculations of the Russian government, these are
00:12:43
large companies are small companies these are
00:12:45
medium-sized companies these are guys who
00:12:47
earned a lot of money, it was already possible to
00:12:49
enter not even the top 20 countries,
00:12:52
probably in the top 5 countries, it would be easy if you
00:12:55
could sign every game that came out
00:12:57
made in Russia, but now
00:12:59
this is unfortunately impossible, you will have to
00:13:01
start all over again they are thinking
00:13:03
mail.ru is no longer quite a Russian
00:13:05
society we will do let's go to the top 20
00:13:09
countries of which countries Okay USA
00:13:11
UK Germany China Japan
00:13:15
Korea
00:13:17
I'm just lost that's what's more like
00:13:21
Well naturally I'm just more lost
00:13:22
because there are several such
00:13:24
serious markets But if you
00:13:26
only aim for 20th place, then
00:13:29
technically you already have it, you have I don’t know the
00:13:32
Russian version of Lost arc Hurray you
00:13:36
earn some money you have
00:13:38
World of Tanks
00:13:43
some money is earned some
00:13:45
audience is how will you consider that
00:13:47
we are included in the list of the top 20, damn it
00:13:49
knows Maybe there in terms of earnings But this
00:13:51
still needs to be looked at My Games seems to be
00:13:53
earning good money Oh yes, I forgot My
00:13:56
Games is also not a Russian company has already
00:13:59
split up now by analogy I
00:14:02
understand that with wargaming there will be a Western part
00:14:04
and there will be a Russian division, of course,
00:14:07
and so we will enter, so the
00:14:11
stabilization scenario will require 7
00:14:13
billion, well,
00:14:15
7 billion dollars, not rubles. And for
00:14:17
this you will only need to wait
00:14:18
8 years. In addition, there is an
00:14:22
ambitious scenario and this
00:14:24
already provides for an industry breakthrough,
00:14:26
some kind of investment in creating tripartite
00:14:29
products and all this for a measly 20 billion
00:14:32
dollars, again in 8 years we’ll see
00:14:35
the result if we survive Well, the
00:14:38
largest leadership scenario will require
00:14:41
50 billion dollars for obviously they want to
00:14:45
outbid activated
00:14:48
I’m ready to give 70 here we need a little more
00:14:51
Yes And so he assumes that Russian
00:14:54
game studios in 1930 will
00:14:56
compete with world leaders, while
00:15:00
the state will be able to use
00:15:02
domestic video games abroad
00:15:04
as a tool of soft power and all
00:15:07
this is for the squeeze of 50 billion dollars, well, taking into account
00:15:11
where some Western
00:15:14
big creators are heading. Perhaps by
00:15:17
1930 they will slide down to the level that
00:15:21
Russian companies, within the framework of
00:15:24
this leadership program, will be able to impose
00:15:26
competition on Western publishers, which is
00:15:30
interesting: they promise that by the year thirtieth,
00:15:33
if this ambitious scenario is realized, they
00:15:35
will release 25 strips of games, this with a
00:15:40
budget of
00:15:41
6.5 billion rubles for each and 40 w-games - this is
00:15:47
with a budget of up to 1.5 million rubles, it’s not a lot, but for
00:15:53
electronics to spit out games like that,
00:15:55
estimate 25 for 8 years,
00:15:59
Christmas trees are about 3.5 products, 3
00:16:02
floors and products per year, and plus a bunch of other
00:16:04
products, not bad at all
00:16:07
such games will be created, do you think
00:16:09
some kind of games fund will be organized,
00:16:11
analogous to the cinema fund, no,
00:16:14
the plan is to establish
00:16:17
Russian electronic arts that will help
00:16:20
streamline the production of high-quality
00:16:23
Russian games, just like that, dear
00:16:25
friends, and It would seem that the idea sounds strange.
00:16:29
I have already read there are hundreds of comments
00:16:31
in the format guys now they are going to cry this is
00:16:34
stupidity yes Where are we Where Electronics times
00:16:37
Moreover, in the list of offers it
00:16:39
is published on the Kommersant website I
00:16:41
’m not making anything up
00:16:43
domestic enterprises will release
00:16:45
two game consoles by the year thirtieth Well
00:16:49
now on the market these suckers like
00:16:52
PlayStation or some kind of Xbox two more two not a
00:16:57
single door game consoles rubox players
00:17:00
Russia normal normal
00:17:02
two competitors There’s no need for a monopoly, let’s
00:17:05
immediately create a Monopoly within ourselves on
00:17:08
what operating system it will all
00:17:10
work what games will be released there
00:17:12
What do you know, the main thing is
00:17:14
for those people who write checks about
00:17:17
that guys Well, look at them, it’s a
00:17:19
PlayStation, look how much money they
00:17:20
earn Xbox Yes, we’ll do no worse than
00:17:23
that, we’ll take it from the Chinese, they do something there on
00:17:24
Android, we’ll re-glue it, we’ll re
00:17:27
-glue it And that’s all it will be. This is your
00:17:30
robox and Player Kremlin Dec too By the way,
00:17:34
we’ll do great, there’s an update on steamdeck,
00:17:38
we’ll have the Kremlin Dec, everything will be as it
00:17:40
should be. Naturally, this initiative is now being
00:17:43
criticized on all sides. Yes, many
00:17:45
people there and we know how it will all end.
00:17:48
Yes, we’ve already seen everything; nothing will happen
00:17:50
naturally;
00:17:52
gaming industry experts who managed to join in
00:17:54
interview journalists Kommersant
00:17:57
general director founder of the Siberia
00:17:59
Nova studio Alexey Koptsev said that they are
00:18:02
now making a game of turmoil if anything e He
00:18:05
said that now in Russia there are no
00:18:07
more than 10 game studios capable of
00:18:09
releasing tripartite projects direct speech
00:18:12
the market can be said to have been reset most
00:18:16
of the studios that continue to work
00:18:17
have moved abroad milestone and new ones
00:18:20
have yet to be founded, he is echoed by the founder of the
00:18:23
portal
00:18:24
rouga.io Gadzhi Mekhtiev, taking into account the fact
00:18:27
that a number of large studios and with them
00:18:30
specialists have left rap, it is necessary to
00:18:32
concentrate not on releasing a
00:18:33
certain number of products for a certain
00:18:36
period of time, it Preservation and motivation of those who
00:18:39
stayed
00:18:41
and now you and I will go
00:18:44
on a fairy-tale journey for a while yes Of course
00:18:48
there is a script there beautiful words were cut up
00:18:51
further the statement nothing will go the money
00:18:54
somewhere there will dissolve and dissolve
00:18:57
no one will see it Okay this script is there
00:18:59
it is very Explicit well recorded Well
00:19:03
let's not do it limit ourselves to this
00:19:05
scenario and accordingly we will go on a
00:19:09
fabulous Adventure
00:19:11
fabulous Adventures Where the money
00:19:13
allocated by the Russian authorities reaches the
00:19:16
right people, reaches the goals and
00:19:20
begins to work somehow and even give
00:19:24
results Misha, well, you’re such a skeptic, just
00:19:27
like the rest of the whiners, nothing
00:19:29
will ever happen, nothing will work out the film business
00:19:32
has been raised Yes, how many
00:19:41
game subscribers will they gain? Misha here
00:19:43
you understand there will be no losers. The worse
00:19:46
the better for us because the bombing is not
00:19:49
bad. And if it turns out well, then it’s
00:19:51
generally great,
00:19:53
we’ll be happy to play it again if Well, here’s another
00:19:57
fabulous Adventure if we live to see it
00:20:00
it will work and, in principle, we are
00:20:03
moving on to the idea here, criticizing I propose that
00:20:06
I just wanted to say about this
00:20:08
because the main thing Our task here is not to
00:20:10
say it again Well, stupid
00:20:13
[ __ ], why can’t they steal all the money there?
00:20:15
No, let’s have friends in front of us
00:20:18
Let's imagine this situation: we are
00:20:19
faced with the task of
00:20:22
re-creating from the ashes the Russian
00:20:25
gaming industry, which does not exist. We have
00:20:28
money. Yes, we have money. We have a
00:20:30
huge amount of money. Finally,
00:20:32
Russia has plugged up this hole from which
00:20:34
all the money was flowing out of money abroad the
00:20:36
money remains in Russia, this money needs to be put somewhere,
00:20:39
this money needs to be invested where to invest
00:20:41
naturally in promising areas, the
00:20:43
gaming industry is one of the
00:20:45
most promising areas
00:20:47
because it is an entertainment industry, it
00:20:49
brings in a lot of money if the game
00:20:51
turns out good. Let’s leave
00:20:54
the conversations aside for a second, but you understand this
00:20:57
capitalism and talk, but you understand
00:21:00
these Russian authorities Let
00:21:02
bloggers of a different orientation do this, and
00:21:05
we’ll talk about what steps, in our
00:21:08
opinion, need to be taken for the Russian
00:21:11
gaming industry to start cosplaying the
00:21:13
Phoenix and rise from the ashes if
00:21:16
we are faced with the hypothetical task of raising the
00:21:18
gaming industry from its knees first point of
00:21:19
the company must be legally
00:21:22
established in Russia no more Cyprus
00:21:26
flondons and other things No you are in
00:21:29
Russia place of deployment Moscow
00:21:31
St. Petersburg Perm Vladivostok
00:21:33
anything but at the same time the Russian authorities
00:21:36
must understand their responsibility
00:21:37
accordingly, these companies that
00:21:39
will be involved in processing games
00:21:42
must will receive tax benefits
00:21:44
in order to be able to
00:21:45
attract highly paid
00:21:47
specialists, we are talking about the gaming
00:21:49
industry and it contains some of the
00:21:51
highest paid specialists
00:21:53
whose salaries start from 100 thousand
00:21:56
rubles and then fly off into
00:21:59
space somewhere. It’s easy to meet guys who
00:22:01
come like this, well you know, I’m
00:22:03
counting on a salary of about 500 thousand
00:22:05
rubles, what can you do? Well, I can
00:22:08
draw beautiful models. No, 500,000
00:22:11
rubles is already a leadership position. Well,
00:22:13
it’s clear that a leadership position, a leadership
00:22:18
position is a bobika, this is a leadership position,
00:22:22
this is not for such people is being created Well, yes,
00:22:25
that is, we are here, to put it roughly in the
00:22:27
Polish scenario. A Russian studio
00:22:30
must be a Russian studio, but at the same time it
00:22:33
must have a reason to become a
00:22:36
Russian studio, not just here’s
00:22:39
the money, you’ll be in Russia, but Come on, let’s
00:22:41
see what’s next, here’s the money, here’s the money for
00:22:44
you benefits and here are guarantees for you that
00:22:47
you will be able to work in Russian,
00:22:50
please do it and don’t delete the Russian
00:22:53
language under any circumstances, otherwise, to be honest, I
00:22:55
would have already pushed into this stream and
00:22:57
Russian gaming companies who are
00:22:59
ashamed that they are Russian Well, they live in
00:23:02
such a reality under them it needs to be
00:23:05
adjusted somehow And by the way, about
00:23:07
comfortable work on the territory of Russia
00:23:09
The next point is to somehow organize a
00:23:12
process of cooperation with organizations
00:23:16
like the Safe Internet League and with
00:23:21
politicians who really like to blame
00:23:24
video games for all the mortal sins of the
00:23:27
current Russian society. Even
00:23:31
now I don’t take laws like a complete ban
00:23:33
on LGBT Propaganda everywhere, which does
00:23:36
not yet apply to video games, but there are still
00:23:38
results like popular rhetoric. Where are the
00:23:41
Russian authorities? This is that violence in
00:23:45
games leads to violence in real
00:23:47
life. Leave this straw
00:23:51
man alone, develop some kind of
00:23:54
rating system based on that same pegs of the
00:23:57
European rating system and everyone,
00:23:59
cool down your love for video games, let
00:24:04
them work in peace, don’t have to go through the
00:24:07
rake of Chinese censorship, don’t go
00:24:10
through the rake of Chinese regulators who have
00:24:13
already regulated their gaming industry
00:24:15
to such an extent that
00:24:18
Tencent Inettis is simply throwing
00:24:20
money at Western companies
00:24:23
because they don’t see the point in investing in Chinese studios, there’s
00:24:25
no need to make these
00:24:29
mistakes. Yes, therefore, when some
00:24:31
deputy, governor, senators or
00:24:34
representative of some
00:24:35
public organization starts
00:24:37
talking about how, Lord, these games
00:24:40
require too much violence for them, that’s why
00:24:43
each person, figuratively
00:24:45
speaking you need to immediately give
00:24:46
a slap on the head if this girl can be
00:24:49
spanked on the bottom figuratively speaking,
00:24:52
but still for some reason before your eyes
00:24:54
there is an image of Mizulina who loves to
00:24:57
surprise us with strange statements in
00:25:00
your head now there will be this
00:25:01
beautiful image Why not, that is, you
00:25:05
need to abandon the rhetoric of blaming
00:25:07
games in the problems of modern society
00:25:09
If you want to prove something, please
00:25:12
organize some kind of research.
00:25:14
Let researchers, that is, scientists,
00:25:17
prove it for you, no need to throw
00:25:19
unfounded accusations, if
00:25:21
something is discovered in people’s behavior patterns,
00:25:23
please make some adjustments of your own, the
00:25:25
next point is not it is necessary
00:25:28
to repeat the mistakes of Chinese censorship,
00:25:29
which leads to the fact that the gaming
00:25:31
industry in China is blown away; there is
00:25:33
no need to create a huge industry from
00:25:36
scratch and collapse it. What I’m talking about is
00:25:38
that in China, children and teenagers are prohibited from
00:25:40
playing for more than a few hours a week,
00:25:43
and all this is strictly controlled The
00:25:45
next point is genre diversity and,
00:25:48
in principle, gaming diversity. Yes, there are
00:25:52
game services. Yes, there are donated toys
00:25:56
with excellent monetization systems. Yes, I
00:26:00
really want to make another game, not
00:26:03
necessarily a direct one. A clone that will
00:26:05
bring in as much money as
00:26:08
World of Tanks brings in Russia and the CIS. Yes, I really
00:26:12
want to make a game. so that in six months you can
00:26:14
say a billion two three 10 20 I want to
00:26:18
But you can’t limit yourself to this In no
00:26:22
case should you look for and develop
00:26:25
small studios, small teams
00:26:28
who want to make games in different
00:26:30
genres, not necessarily with aggressive
00:26:32
monetization, it could be five people,
00:26:35
here we are, or one is five
00:26:38
there are five Swedes with Valheim there are five Poles Games
00:26:41
the Storm which we reviewed recently
00:26:43
there is one in the French belt there are two
00:26:46
Canadians from Yard Forte there are four
00:26:49
developers from Russia who made Lubhira
00:26:52
here you go, we
00:26:55
also need to move in this direction and also develop it
00:26:59
and not just think guys
00:27:02
I I would note that first of all you need to
00:27:05
pay attention to such small
00:27:06
teams because there are a huge
00:27:09
number of people who know how to want
00:27:11
to know, but the fact is that they have neither a
00:27:13
budget nor promotion, a lack of understanding of
00:27:15
how to enter the Western market that
00:27:18
creates something they are trying to release
00:27:20
on Steam but at the same time their games do not
00:27:22
attract any attention, the same thing
00:27:24
in empay vslyivers when it came out This is a
00:27:26
hit sim if anything this game clones of which
00:27:28
in the twenty-second year reproduced
00:27:30
by budding, it came out in the twenty-
00:27:32
first year and only in the twenty in the second
00:27:34
year, streamers paid attention to it.
00:27:36
First one. Then in this way
00:27:38
we managed to attract the attention of players from the
00:27:40
game. In the end, the result was a phenomenon: there are
00:27:42
competent, cool, handy guys
00:27:44
full of fresh ideas, we shouldn’t stop them from
00:27:47
doing this, we should let them implement these ideas.
00:27:49
Look, if you are
00:27:51
defective in something - then it shoots out, it
00:27:53
becomes a hit, but fresh ideas shoot out,
00:27:55
don’t try, like the
00:27:58
developers of King’s Bounty, go towards
00:28:00
some strange path, try to
00:28:03
kill everyone in one project, so we’ll
00:28:06
kill the Witcher. We have some kind of gray morality here,
00:28:09
here we have a third-person view, but at the same
00:28:10
time, we are tactics with a top-down view, here we
00:28:13
also have graphonium that will really not be of very high
00:28:15
quality Yes Next point, since you
00:28:18
already remembered King's Bounty 2, do not
00:28:20
try to kill the Western gaming industry in a year or two
00:28:23
Yes, get rid of
00:28:27
this disease of the Russian game developer
00:28:29
of the 2000s, substitute what kind of killer a
00:28:32
popular Western project, there is no need to
00:28:35
approach the development of the gaming industry to the
00:28:38
resurrection of the Russian gaming industry
00:28:40
with logic, here’s 2 billion dollars so that
00:28:44
in a year I have a FIFA killer lying on my table
00:28:47
Well, lo and behold, there are two teams
00:28:50
chasing a ball and there are still cards
00:28:53
Electronics times these [ __ ] cards
00:28:55
make billions a year. You can’t
00:28:57
do an analogue, you need to get rid of
00:28:59
thinking Yes, I saw this Google there,
00:29:02
Google says white background and
00:29:05
you enter something there. Well, do exactly the same,
00:29:07
we’ll earn 5 billion the day after tomorrow, I would
00:29:10
n’t allocate at the same time one publishing house for
00:29:12
all games that are developed in
00:29:15
Russia, in my opinion, this is a very strange
00:29:16
approach, and three publishing houses, or at least
00:29:18
one publisher, but three completely different
00:29:21
divisions that do
00:29:22
completely different things, which
00:29:24
means specialists who run three
00:29:26
products. They have a completely different
00:29:29
set of qualities than the guys who run
00:29:32
indie products, well, who develop
00:29:34
small small teams, they have a
00:29:37
different understanding of the process, they don’t have different
00:29:38
budgets, it’s a different approach to
00:29:41
management. If the former have no room for
00:29:43
error because they are developing a product
00:29:45
that costs a lot, a lot of money,
00:29:47
then the latter can allow
00:29:49
experimentation and, moreover, their
00:29:51
tasks find experimental
00:29:54
products that can shoot a
00:29:55
good example Digital which seems to
00:29:58
specialize only in such
00:30:00
strange eccentrics
00:30:02
Some of which suddenly become
00:30:04
hits the same kaltu in zelamps or
00:30:07
inscription or lubhira please
00:30:10
who found four Russian guys
00:30:12
who came to him with an idea In short,
00:30:14
here we have a Black Field We post pictures on this field the
00:30:16
hero walks along
00:30:19
the path there fights and it all looks
00:30:21
How strange but as a result it’s very
00:30:24
interesting Try it, maybe you’ll
00:30:26
like it, they tried it
00:30:28
and they liked it, plus a third
00:30:30
unit is needed which will lead the
00:30:32
drivers of the Russian gaming industry
00:30:35
because, to my great regret, both
00:30:38
three-star games and double games and games and Indian games
00:30:41
are not the determining ones, the
00:30:43
determining ones are
00:30:44
shareware products that attract a
00:30:47
huge number of people. For example,
00:30:49
World of Tanks, we told you Merkankov
00:30:51
many of you probably played in World of
00:30:53
Tanks, some people still play World of
00:30:56
Tanks Why Because damn tanks We
00:30:59
like it We come back, they are constantly
00:31:01
developing That is, these are games services,
00:31:04
you don’t need to spend your money on them,
00:31:05
you just installed it And that’s it You’re already in the
00:31:08
game and such games bring
00:31:10
Oddly enough, the largest amount of money and,
00:31:12
again, completely different specialists are needed there.
00:31:14
Because your task is not
00:31:16
just to create a product and forget, no. You
00:31:19
create a product based on the fact that it
00:31:21
will develop. You will offer something to the
00:31:23
players in a week in a month in a
00:31:25
year in two. you must have a plan for the
00:31:28
years ahead Yes That is, if on the one
00:31:30
hand you must carry out a project
00:31:32
that will captivate you for a certain time, then
00:31:35
on the other hand you must lead a project
00:31:38
that will involve people and
00:31:41
offer them reasons to return to this
00:31:43
game again and again for many
00:31:46
years Naturally, this is why it is necessary
00:31:49
to return high-quality specialists to the
00:31:51
Russian gaming industry, a huge
00:31:53
number of people left Russia not of
00:31:56
their own free will, they don’t want to be there, they are
00:31:58
victims of circumstances, the work has left, and
00:32:01
the employer has set these
00:32:03
conditions: Either you are with us or you will stay
00:32:05
here, but there is no work for you here
00:32:08
There is no work And now we need to create such
00:32:10
work, we need to lure people who
00:32:12
can’t draw pictures or
00:32:15
program, such nuggets get
00:32:16
dirty on their own, we need specialists
00:32:18
who know how to manage processes, we need
00:32:21
high-class managers. Therefore, you need to
00:32:23
get on the phone and call
00:32:25
representatives of all non-Russian gaming
00:32:27
companies that are currently in
00:32:30
Georgia Armenia in Turkey Next on the list The
00:32:32
next point is that this cannot be
00:32:34
limited to the Russian market
00:32:37
Despite the fact that these studios must
00:32:39
be Russian, based in Russia, and
00:32:41
work, including for money from the
00:32:44
Russian authorities, they cannot be
00:32:46
limited only to the Russian market and
00:32:49
only let’s say VK Play needs to look for a
00:32:53
way out back, we need to release these games on
00:32:57
Steam, we need to make them
00:32:59
available to as wide
00:33:02
a territory as possible, which will naturally
00:33:04
have a positive impact on both their popularity and their
00:33:08
profitability, you can try to create
00:33:10
some
00:33:11
labels, like Tenend is doing now,
00:33:14
look for options But these options
00:33:17
need to be looked for, you can’t build such an
00:33:19
iron curtain around VK Play, shake
00:33:23
your fist at this Pindos talk,
00:33:25
Look at our industry, but it’s
00:33:28
only ours And no one else’s is also a
00:33:31
dead end branch, even the Russian gaming
00:33:35
industry at its peak in the 2000s,
00:33:37
as we noted, was actively knocking on the
00:33:40
doors of Western markets and tried
00:33:43
to enter there and there was no work and Ubisoft on
00:33:47
Hirus Mind Magic 5 was then, not
00:33:49
unreasonably, regarded as a
00:33:51
truly great achievement. Listen
00:33:55
now to Russian companies. Sorry, I
00:33:56
’ll say in quotes. Well, you understand,
00:33:57
Russians. Well, Cypriot and so on companies
00:34:00
do not take part in the creation of
00:34:02
practically of all major triplay
00:34:04
products, you go there in the description of
00:34:06
some Pyrosoft, you look at what it is
00:34:08
doing,
00:34:09
epsi lvopsel, you go in the description of
00:34:10
some Saber interactive, the track
00:34:12
record is also huge, there are cool
00:34:15
specialists, there are guys, there are those who
00:34:17
know how to eat, those who are doing it right
00:34:19
now and in Russia you just need create
00:34:21
conditions for them to
00:34:23
continue to work calmly without being ashamed of their
00:34:27
origin; if we are talking about the
00:34:30
combination of ready-made specialists,
00:34:32
masters of their craft, and the cultivation
00:34:35
of nuggets, then it seems to me that one important
00:34:38
point is the refusal to try to
00:34:42
create your own engine; this is also an element of
00:34:45
pupation; the gaming industry is
00:34:48
global; it is not military
00:34:51
industry where it is really
00:34:53
fundamentally important Closed cycle where
00:34:56
there are all sorts of top-secret developments
00:34:58
so that the enemy would never guess
00:35:01
and the industry lives by different laws
00:35:05
attempts to limit the industry with
00:35:08
some kind of engine do not lead to good you
00:35:11
need access to Unreal Engine cunity to the
00:35:14
developments of Western companies in order
00:35:16
you could easily make games and not
00:35:20
tinker with some of your own
00:35:22
unique technologies, this will lead to the
00:35:25
fact that not all specialists will be ready to
00:35:27
work, this will complicate the
00:35:29
development processes and this will negatively affect the
00:35:32
final result, I agree, and finally, the
00:35:34
last point is not necessarily in
00:35:37
this empty field which remained after
00:35:39
all the Russian gaming companies
00:35:41
left Russia to try to build something
00:35:44
completely new there are brands there are brands
00:35:47
that developed in the nineties and
00:35:49
zeros they are known here in the
00:35:52
CIS but many of these games are still people
00:35:55
Mila no need to create no need to but it is possible
00:35:59
to create a new part of the orderlies underground
00:36:02
were to invite Dmitry Puchkov He has
00:36:05
a lot of free time now there will be
00:36:07
questions about the release of the game in the West,
00:36:09
taking into account the sanctions against Dmitry
00:36:11
Yuryevich Let him pour his poison Let there
00:36:14
be normal cool characters What
00:36:17
is not a good screenwriter next to him will still
00:36:19
sit with scissors to cut special tin,
00:36:21
but nevertheless, you can get a good
00:36:24
result, you can recreate the Vangers. I
00:36:27
understand that the crane died. Yes, it’s all a pity
00:36:30
and it’s unlikely that we will find the same crazy
00:36:32
game designer who was the crane, but we can
00:36:35
try because the fan base of the Vangers is
00:36:37
huge. We can try to recreate the
00:36:40
perimeter of the three that are not completely
00:36:43
new, unique strategy, again, an
00:36:46
original look, you need to
00:36:48
carry this in front, look at what
00:36:51
others don’t do, what others do
00:36:53
n’t even dare to do. Why not resurrect the
00:36:56
LODs, but not the format, but the LODs online, everything
00:36:58
is clear with them, but the format, but I don’t know the LODs there
00:37:02
4- 5 as a role-playing game, again, you don’t need to
00:37:06
pour in crazy money. Let it
00:37:07
be an inexpensive role-playing game with a
00:37:09
top-down view. Elysium disk is an inexpensive game
00:37:12
created by skillful, talented hands,
00:37:14
cool enthusiasts, they didn’t need
00:37:17
billions of dollars to
00:37:18
create one of the best role-playing games, and this, by the way, is
00:37:21
excellent quality gaming
00:37:22
industry for you to get a
00:37:24
good game you don’t need big
00:37:27
money big budgets the main thing is the
00:37:29
idea you need to look for these very nuggets
00:37:32
Yes in Russia there were many famous
00:37:35
brands Katauri studio with its Kings Bounty
00:37:38
from the Space Rangers not the shaft with their
00:37:42
Silent Storm by the way now turn-based
00:37:44
tactics relevant Yes, the famous Corsairs
00:37:47
recently appeared there A working version of the
00:37:49
adventures of Captain Blood I would
00:37:52
play the second part today, by today's
00:37:55
standards it even looks cool
00:37:57
You say, Vitalik, there is no need for remakes
00:37:59
You say there is no need for remakes in the run-up to
00:38:02
22, when the remake of Dead Space will be released, the
00:38:04
remake of Resident Evil 4 or my Silent
00:38:07
Hill 2, I want to look at the remake of
00:38:09
only one game, a high-quality remake
00:38:11
made by skillful hands with the addition of
00:38:13
modern content, a remake of ladders of
00:38:17
Singleade 2, I want to look at the remake of
00:38:20
Creed, this time it’s definitely the killer of Doom 3. By
00:38:24
the way, I would watch the sequel to Zlatogorye
00:38:26
than I should modern Witcher
00:38:29
please The only thing I ask is I don’t
00:38:32
know if they are watching us People who will
00:38:33
manage the distribution of budgets
00:38:35
firstly don’t pour all the money into
00:38:38
creating games based on the Second World War, it’s
00:38:40
unlikely that these games will be very successful
00:38:43
this brand Space dragged Sorry
00:38:45
World War II is brand Yes, accordingly,
00:38:47
he is already yearning for it, it is unlikely that it
00:38:49
will be possible to attract a huge number of people,
00:38:50
and the second point is that under no
00:38:53
circumstances should we create games based on films and
00:38:56
TV series We were already at this level,
00:38:58
again in the era of the 2000s there was
00:39:00
Shadowboxing Bratva and but gap by the way, there is no need to
00:39:04
drive to Night Watch by the standards of brother 2
00:39:06
and shadowboxing Night Watch was in my opinion
00:39:08
Listen, it was inhabited there according to books
00:39:11
they tried to make games these are games the
00:39:14
movie industry gives a completely different
00:39:16
experience Look at Western companies
00:39:18
Look at Western game developers
00:39:20
movies and games based on TV series - yes,
00:39:24
they’ve already been forgotten about. Yes, this is the poison of the gaming
00:39:27
industry and
00:39:29
games based on books try not to touch it - this is still a
00:39:31
good option if I repeat, decent
00:39:33
implementation; in fact, we recalled in
00:39:35
this issue of King's Bounty 2 when
00:39:37
the implementation of the developers failed but
00:39:39
the Key in the Russian gaming industry there
00:39:41
are names there, starting from Mora and
00:39:45
ending with all sorts of close children and
00:39:47
the like, they can be revived and with
00:39:51
proper implementation it can
00:39:53
revive something, I don’t know stuffy Well, to find the
00:39:57
soulless Dubovsky is
00:40:00
like Dybovsky but not soulless like a faucet
00:40:03
only where the madness is good side by side with
00:40:07
direct hands and an understanding of the simple
00:40:10
rules of the interface, which is understandable. Well, something
00:40:13
like that, there are options, but if I
00:40:15
somehow summarize and answer
00:40:17
Misha’s question, but if you had over a
00:40:19
shitload of money, what would you do in the
00:40:21
modern Russian gaming industry?
00:40:24
would answer I would try to recreate the
00:40:27
Russian gaming industry of the 2000s but
00:40:30
with the elimination of those mistakes and
00:40:33
using the opportunities that the
00:40:36
modern gaming industry provides, that is,
00:40:39
genre diversity. Avoiding the
00:40:41
wrong ideas of the format, we will kill everyone,
00:40:44
the emphasis on small studios, several
00:40:47
game publishers, that there was
00:40:49
some kind of difference between them competition or for everyone
00:40:52
to work in their own direction As
00:40:54
Vitalik rightly said, not only
00:40:55
Electronics, although Electronics has
00:40:57
programs and Originals Well, Oh girl
00:41:01
verdigital, this is another division with
00:41:02
completely different managers Well, yes, that
00:41:05
is, who understand that Jose Fares
00:41:07
is a person with whom you can work in
00:41:10
principle And not some strange guy
00:41:13
who [ __ ] Oscar and sends, that is,
00:41:15
all this does not pupate within the
00:41:18
Russian market. The Russian game
00:41:20
industry of the 2000s, with all its
00:41:22
colossal problems, had
00:41:24
enormous potential; this potential
00:41:27
was destroyed in atomized atoms in
00:41:31
2008 when the Russian game industry
00:41:34
went In the direction of outsourcing and donation
00:41:37
slop, by the way, many
00:41:40
donation slops made by
00:41:41
developers from Russia have gone very successfully into the stone age,
00:41:44
driving the current attempts of Western
00:41:47
companies to enter the mobile market, but
00:41:49
now Russian gaming companies
00:41:51
that once set an example for
00:41:52
Western gaming companies have become
00:41:54
Western gaming companies.
00:41:56
- we need to do everything so
00:41:58
that, having built a new gaming
00:42:01
industry, it will not be destroyed by the
00:42:03
next gust of wind, and that’s
00:42:06
all for us, dear friends. Thank you very much
00:42:08
for your attention. Yes, it turned out to be such a
00:42:10
long video, but I hope it’s not without
00:42:12
interesting, maybe someone will support it with a like-
00:42:14
someone will see from the government,
00:42:16
maybe someone who
00:42:18
makes a decision will see, subscribe to this
00:42:20
channel And thank you very much for your attention
00:42:23
and with great gratitude We
00:42:26
express to the people who
00:42:27
support us financially during streams
00:42:29
And by becoming our sponsors through Booster
00:42:32
We have booster or through a sponsor or
00:42:35
through YouTube directly all the links in the
00:42:37
description dear friends Use what is
00:42:40
more convenient for you and bye bye Think
00:42:43
What a disappointment Well, you
00:42:45
saw Putin came to Belarus, heard
00:42:48
about it, but never met with us
00:42:50
because we didn’t have time, we were
00:42:53
just recording the video at this very
00:42:55
time, then installation and all that, the guys called us
00:42:58
grills Well, sorry, that’s why
00:43:01
they made all the decisions on the future of the
00:43:03
gaming industry without us, sorry. Therefore, after
00:43:05
the fact, we need to write down a list with
00:43:09
all the proposals and initiatives so
00:43:12
that important people cut the
00:43:14
budget and distribute funds between
00:43:16
funds Well, that’s it including they remembered us
00:43:19
We, too, are people who are not useless, naturally
00:43:22
Remember us And in general, this is an official
00:43:25
statement that Putin’s visit to Belarus has
00:43:28
nothing to do with the fact that in this
00:43:30
video we are trying, among other things, to positively
00:43:33
evaluate some Russian actions,
00:43:35
if you follow incorrectly what we are talking about
00:43:39
we have been talking for a long time now these are like them against the
00:43:42
enemy we are Why Because we are
00:43:45
trashing which companies are sitting correctly
00:43:48
projekt Red For as long as I can remember we
00:43:50
have been trashing sitting Project Red populated
00:43:52
somewhere since the release of cyberpunk Well
00:43:55
that’s good and before that they released
00:43:57
The Witcher 3 that is, we didn’t have time to
00:43:58
praise them because at that time there
00:44:00
wasn’t really a YouTube channel yet Electronics since
00:44:03
this American giant and
00:44:05
Activision and, yes, the French, and about whom we
00:44:09
speak positively are the Chinese and the
00:44:12
Koreans, that is, about our closest
00:44:14
comrades And also the Turks because they
00:44:16
made a wonderful game Mount and Blade,
00:44:19
look, the image of a
00:44:21
spy network immediately emerges Welcome to the
00:44:24
dark side of uh, how can I say
00:44:27
spy games here
00:44:30
Okay Mission: Impossible
00:44:33
two idiots from Belarus with a camera
00:44:36
destroyed the entire Western gaming industry
00:44:40
By the way, we need to start translating videos into
00:44:43
English so that people they were aware of
00:44:44
what was actually going on
00:44:46
inside them, but they also don’t understand. Well,
00:44:50
okay, let’s start one two three

Description:

Boosty: https://boosty.to/ixbtgames Стать спонсором: https://sponsr.ru/ixbtgames/ Стать спонсором на YouTube: https://www.youtube.com/channel/UC4e_XPBiiIO4fo4_CucxQeg/join Наши футболки: https://ixbtgames.printdirect.ru/ Мерч: https://www.ixbt.com/live/shop/list/ Наш сайт: https://www.ixbt.games Яндекс.Дзен: https://dzen.ru/ixbtgames VK: https://vk.com/ixbt.games Новостной канал в Telegram https://t.me/ixbtgames Discord: https://discord.com/invite/PJnmK5T $50 млрд на геймдев в России 00:00 Скетч 00:37 (Не)российская игровая индустрия 02:11 Смерть русского геймдева 05:15 Почему Польша смогла 08:15 Стыдно быть русским 10:37 Надо все строить заново 11:51 Войти в топ-20 14:07 Три сценария 16:00 Русская Electronic Arts и две игровые консоли 17:41 Мнение экспертов 18:41 Фантазия о распиле 20:08 Предложения по восстановлению индустрии 21:15 Основание российских игровых компаний 23:09 Лига безопасного интернета 25:27 Не надо идти китайским путем 25:45 Поддержка небольших студий 27:57 "Наш ответ" всем! 29:10 Надо три издательства 31:46 Надо возвращать специалистов 32:33 Надо выходить на западный рынок 34:28 Отказ от российского движка 35:34 Старые бренды 38:29 Не надо делать игры по фильмам и сериалам 40:14 Донатные помойки России 42:42 Мы не встретились с Путиным

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