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Download "Inkscape - Урок 2: Объёмные фигуры"

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education
город образования
сетевое образование
детский сад
дистанционное обучение
ФГОС
векторная графика
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00:00:00
[music]
00:00:03
hello guys welcome to the second
00:00:06
video on vector editor inkscape
00:00:08
we continue to master vector
00:00:10
graphics be sure to watch the first
00:00:12
video if you haven’t already done so link in the
00:00:14
description
00:00:17
Quite a lot of time has passed since the release of the first part and
00:00:20
since then
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inkscape has experienced a full release
00:00:23
version 10 the current version at the
00:00:26
moment is 11 so feel free to update
00:00:30
let's quickly remember what
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is on the screen in the middle we see the
00:00:35
default canvas this page is in A4 format
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in the process of drawing we can go beyond the
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boundaries of this sheet
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it exists so that we can
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roughly navigate what size
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the image will be when printed
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on the left there is a toolbar
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the most important parts of the interface at the bottom
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there is a palette that can be
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scrolled
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and under it we see the status bar on the
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right we see two more panels of the
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property panel for example here we can
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adjust the
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fill and stroke properties or for example the
00:01:04
font properties
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using it we can choose how the
00:01:09
graphic elements will interact with each other now, I’ll close this,
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we’ll come back to this later last time we
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drew an arrow and a heart, the
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arrow was absolutely
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flat, but the heart had a highlight and a
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color gradient,
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which hints that it there was
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a little volume today we will pay all our
00:01:28
attention to three-dimensional figures, let's start by
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trying to draw such a
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billiard ball on it, we see a glare from
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some light source, it
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will be drawn a little from below and of course casts a
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shadow on the surface on which it is located,
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as always, you and I We will not
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consider how each
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individual tool works,
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but we will learn to use them directly in
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the process of work, the first thing you need to do is
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draw a circle, for this we will use
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the tool for drawing circles of
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ellipses and arcs and by holding down the control key
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we begin to stretch the control keys
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allows
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you to be sure that we will draw a
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real one circle they are elongated ellipse
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release the left mouse button and
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control key we get this shape as
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in the case of the heart in the previous lesson
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the easiest way to add volume to a
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shape is to create a black color
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using some gradient, in our
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case it is, of course, a circular gradient
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to adjust the color of the shape we will
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need a toolbar
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called fill and stroke
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hotkey kontrol shift f or using the
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menu
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object fill and stroke there
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is also a tooltip for hotkeys
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in control shift
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in the properties panel first of all we
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see the default fill method is a
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solid color just below you you can
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choose a palette that is convenient for you, I
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like the color wheel the most;
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it allows you to quickly select light.
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Just below the palette you have chosen,
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there is an adjustment for the alpha channel or
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opacity, that is, if we wish, we
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can make the shapes transparent,
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overlay them on top of each other, and this is how
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we need it paint the ball in the main color
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and add a highlight from the light source,
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for this we turn on the
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radial gradient and see how
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the image of our district has changed;
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we discussed the principle of operation of the radial gradient in the
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previous lesson, but let me quickly
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remind you that we use the tool for
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changing nodes, the hotkey f2 or n
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in order set the main color of
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our ball, select one of the points located
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on the edges of the segment, for example
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this one, select the color I want my
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ball to be black, select the black
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color on the color wheel and check the alpha
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channel, now the opacity is 0, this
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means that at the edges the gradient is transparent,
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set the opacity to one hundred percent
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we see how the gradient was painted, that is,
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we have a black ball with a green highlight,
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if you want, you can
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move these two anchor points one way or another in
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order to adjust how
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your gradient will look; the central point
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is responsible for the place where the
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brightest part will be located your
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gradient and of course for its color in my
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case, let it be some kind of
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rich blue color, traditional
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for souvenir toys,
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fortune balls, if you want, you can
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stretch the grid a little on the sides so that it
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is
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larger, depending on how you
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think your source is located
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illumination, how bright it is and since I started
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talking about the balls with a prediction,
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let's try to draw
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another circle here in which we write
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an eight to make the ball look
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even more authentic, turn on the
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circle drawing tool, press hot keys and
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draw another circle by holding down the
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control button with
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transformation tool hotkey f1 or c
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move to the desired place and adjust
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the size
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please do not forget to hold down the
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control button so as not to disturb the proportions,
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pay special attention to the fact that the
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small circle should extend
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beyond the boundaries of our large ball, usually
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our circles are white,
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but ours same volumetric scarf, so we
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need a linear gradient like this,
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let's edit it so that it is
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at the right angle, switch to the
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tool for changing nodes,
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hotkey f2 or n,
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adjust the gradient so
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that the angle of incidence of the light corresponds to the
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incidence of light on our main ball,
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something like this the gradient can
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run beyond the boundaries of your object in
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order to correctly play up the difference
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between light and shadow,
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something like this I don’t like the color,
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I think I’ll change the color of the gradient to white like
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this and here it’s also white but more
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transparent, that is, the opacity of the lower
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parts of the gradient was 0 of the upper parts are
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one hundred percent, if you want, you can
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tint them with some color,
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so we get something
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like this, actually, I don’t like
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the size, let’s make it a little larger,
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hold down control, don’t forget, and let’s
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make an inscription, put the number eight,
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turn on the tool for working with text,
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hot keys from tempo click in any
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empty space and write the number eight, after
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that open the panel with your font and
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select the font that suits us, but let's for
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example area forget to press the
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apply button apply
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if you want you can change the
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font size right here but I suggest
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using the transformation tool for this purpose
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burn the
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f1 key be sure to hold down control so as not to
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disturb the proportions, make more and
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move the desired place here we can
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move it to the desired size if you
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need to rotate the element, select it,
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see these arrows on the edges,
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click again and get arrows for
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rotation and perspective, now we
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can tilt the image a little,
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rotated with Using the arrows
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that regulate the perspective, we can add
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some distortions,
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now just like we did with
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the heart, we’ll add black, only now it
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will be a little more transparent and not as
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cartoonish as last time, we’ll use
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the tool for drawing circles on
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the palette, we’ll immediately select white color to make it
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more convenient, we’ll start drawing straight
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on top of our ball, if when stretching
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you don’t see anything, the apostrophe, when you press the
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left mouse button, you see that there
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is a frame for the object but there is no object itself,
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switch to the
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fill and stroke menu and check the
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alpha channel, currently
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our alpha channel is equal to zero, which means it is
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completely transparent image we set
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the opacity to one hundred percent and we see
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how our element will appear. Now we need to
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turn it into a contour so that
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we can edit its nodes. To do
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this, in the contour menu we use the function
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cultivate object of the
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kontrol shift hotkey, turn on the tool for
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working with nodes and we see four nodes from of
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which our perry oval consists,
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we can move each of them because we needed a
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better view, I’ll zoom in a little,
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hold down control and turn the mouse wheel
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using the node change tool,
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grab the top node and drag it to the edge of
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our ball, in theory it should have
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stuck now but this did not happen, this
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means that we do not have
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sticking turned on. Now we need this
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element.
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Its inclusion will be initially so that the nodes will
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begin to stick to curved lines, for example,
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to the contour of our friend, we turn on and also,
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as you can see, sticking is just with
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the hint, the smoothed node to point
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of the quadrant we continue to work and with our
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highlights they grow a little like this
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and move the bottom node here
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to display
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the volume, please note that each
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node has these guides that
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allow us to adjust the degree of
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curvature of the line, we subsidize these three as
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we see fit, but here’s something something
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like this, don’t forget that if
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something goes wrong for you, there is always a
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hotkey control z which undoes
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the last action
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or the edit menu undo let
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me get this black now of
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course it’s worth adjusting the gradient, that
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is, we now have this object selected
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turn on the fill and stroke menu,
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select a linear gradient and edit
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it as we think you need to first of all
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move the points of the gradient the
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easiest way is of course to just make it
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white with an opacity of one hundred
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percent on top and zero percent at the bottom
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you also have a white color, just
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adjust the position of the gradient in
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approximately this way now when
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I’m looking at this highlight, I think that it
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makes sense to do something else like this,
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let’s edit a little the top node and its
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guides like this,
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yes, it looks
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like this, let’s make this
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round circle with the number 8 larger so
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that the black will climb right onto it, let’s do it
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next In this way, select the white circle,
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hold down shift and click on the figure eight, this
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will allow us to select two objects at once,
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right-click to group, now this
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group consists of two objects and we
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can change them at the same time, hold down
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control in, make the size larger like
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this, move it down a little, after that
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we return to editing nodes of
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our black
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and make them like this
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so that the black gets a little tied even
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to the white round with the number and the
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hole gets a little larger, like this, in my opinion,
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it’s not bad that the control with the wheel will allow us to
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reduce the scale and evaluate in general what
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we’ve done very decently and
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pleasantly, we ourselves we see the bleak
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from above, which means the light is falling from above, which
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means a shadow should fall on the surface under the ball, and the
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shadow should
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be almost under the seal with heat
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because the light falls almost
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vertically; we will create a shadow sphere and
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draw the most ordinary rep in black color, black or without, directly under With our
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ball we again see that it has
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an opacity of 0, set it to 100 percent just in
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case, turn off snapping to
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curved lines, switch to the
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transformation mode of the hot keys f1 and now there are
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exactly two things left to do, first of all,
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turn on the blur, the
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blur parameters are at the very bottom of the panel
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fill and stroke degree
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please choose the blur yourself as you see
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fit, accordingly, if you want, you
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can always increase the size,
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move the image a little, please note
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that now the ellipse of which we have a shadow
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is located above our ball, so it
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will shade the ball,
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this is also not very cool, so we need to
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send it to the back background
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so that it does not climb on all the other
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shapes for this menu
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object select the item lower to
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background hotkey end look
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now we have the day behind the object
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now we place it in the right place
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if you want to work with dimensions
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symmetrically you can hold shift when
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changing the size and in this way you
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will pull not from one side to the
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center, but from both. I’m ready, I think it turned out
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great, be sure to save
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our work using the file menu,
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save as well as the hotkey kontrol
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shift from the horse and to the desktop,
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be sure to save and we can
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proceed to the second parts of our work,
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namely lollipop caramels, let's take a look at
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our sheet, let's do one more thing
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that will allow us to comfortably work
00:11:53
on the second image without spoiling 1
00:11:56
select everything that we drew for this,
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right-click to
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group and now this group will be
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unchanged, we can move it to the side
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so that it didn’t interfere with us, we can
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return it back to the sheet if we want to
00:12:08
print out the images of
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caramel Chupa Chups is no different
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from everything that we have already done, it just
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collects all the actions in one
00:12:16
image and complicates them a little, let’s
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start with a circle, of course, hold down
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control and make a circle like this, let’s
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immediately paint it in some
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cheerful orange color, as we all
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know, caramel lollipop is an
00:12:28
imperfect ball on a stick and a ball with
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some thickening in the middle, let’s
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draw this very embodiment now and draw
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for this, use a tool for
00:12:36
drawing rectangles and draw
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a rectangle somewhere here,
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let's paint it a different color to
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visually separate it from the main part of
00:12:45
the caramel, after that we switch to the
00:12:47
mode for changing
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nodes. Please note that when we
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select the rectangle, it has three
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anchor points, the top left
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and bottom right are responsible for the dimensions of the
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round one.
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adjusts the rounding of corners,
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switch to transformation mode,
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select these two objects and now we
00:13:08
need to arrange them so that
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they are exactly centered from each
00:13:12
other, for this we have the object menu
00:13:14
align and arrange either on the panel on the
00:13:17
right or the hot key kontrol
00:13:20
shift and we will need that part that
00:13:22
is responsible for the thief, attention, we align the
00:13:24
selection area using a landmark,
00:13:27
we align the selection area vertically and
00:13:28
horizontally there has been no
00:13:30
significant change at all, but now
00:13:32
we have everything perfectly centered, now we
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combine these two objects Vadim,
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selected using the
00:13:38
transformation tool, merge the outline or
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hotkey kontrol with using
00:13:44
the palette, return the cheerful orange
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color, switch to the fill and
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stroke menu, turn on the radial gradient
00:13:50
as we just did with our ball and
00:13:53
edit it as we see fit,
00:13:55
set the color of the brightest part and the
00:13:58
surrounding colors, which in theory should
00:14:00
be a little darker, don’t forget
00:14:02
to set the alpha -channel,
00:14:04
again, if you want, you can
00:14:06
stretch the gradient a little and move it
00:14:08
as you see fit, like this,
00:14:10
let’s zoom in a little with the
00:14:12
control wheel. Now we need to
00:14:15
build two curved lines that
00:14:17
will indicate to us the convexity of this
00:14:18
middle part. To do this, we’ll use the
00:14:22
hotkey curve tool.
00:14:23
b so that everything is beautiful and
00:14:25
symmetrical, we will need 2 types of
00:14:27
sticking, namely sticking to the
00:14:30
contours of the curves that we have already
00:14:32
used and sticking to the
00:14:34
intersection of paths, please note that
00:14:36
here we have the intersection of this curve
00:14:39
and this rectangle with
00:14:40
rounded edges, which means
00:14:42
this intersection we need,
00:14:45
click on it and click on the same
00:14:47
intersection on the other side to
00:14:49
fix the result, press the
00:14:51
enter key and get this stripe.
00:14:53
Now we need to bend this line up
00:14:55
so that it looks
00:14:56
semicircular and at the same time is symmetrical.
00:14:59
Achieving symmetry
00:15:00
manually is quite problematic Fortunately,
00:15:02
the developers have provided such a
00:15:04
wonderful thing as guides
00:15:05
around the work area, there are rulers;
00:15:08
if you move the cursor over one of these
00:15:10
rulers, hold down the left button and drag on
00:15:12
the image, we will pull out a guide
00:15:14
with something like this.
00:15:15
with which you can drag it,
00:15:18
fortunately, now we have snapping
00:15:20
to curved lines turned on, which
00:15:21
means we can pull this
00:15:23
guide here to the center of our
00:15:26
circle,
00:15:27
now we know exactly where our center is,
00:15:29
we make sure that we have the node editing mode turned on,
00:15:31
we see the intersection of
00:15:33
these two straight lines, that is, the
00:15:35
guide line that we just
00:15:37
drew,
00:15:38
let's zoom in a little more
00:15:39
to get a look at all this and
00:15:41
double-click the intersection points, thereby
00:15:44
adding a node there. Please note that the
00:15:46
node does not always immediately fall on the
00:15:49
intersection point, so it makes sense to grab
00:15:51
it with the left button a little drag it in
00:15:52
this way, it will stick exactly to the
00:15:54
right place, after that
00:15:56
we pull the knot a little and up, so it’s
00:15:58
okay if the line turns out to be a
00:16:01
broken line, it’s not a problem, to
00:16:03
remove the guide you just need to take
00:16:05
it back to the ruler,
00:16:07
we know how to turn a broken line into a curve because it’s
00:16:09
already like that did when we drew
00:16:11
a heart using the
00:16:13
node editing tool, select
00:16:14
our node and press the button to make the
00:16:17
selected corners smooth, after that we switch to the
00:16:20
transformation mode and press the
00:16:22
control hot key, thereby creating a
00:16:25
copy, our copy stripes are automatically
00:16:27
selected and we can move it down
00:16:29
because we exactly the same boat
00:16:31
is needed to depict the lower part of our
00:16:34
convexity, please note that the
00:16:36
intersection point has already been glued to the place we need, we
00:16:38
will make the scale smaller, I will remove
00:16:41
the guide, it’s definitely no longer necessary,
00:16:43
of course, in real life, these
00:16:45
stripes cannot be just
00:16:47
black, so we need to highlight their coverings at
00:16:49
the top using the
00:16:50
transformation tool, open the fill and stroke menu
00:16:53
and now please note
00:16:55
that if we turn on a simple
00:16:57
linear gradient,
00:16:58
we will now work with the fill of
00:17:01
the shape that is formed by the upper
00:17:03
bounding lines and the bottom part of
00:17:05
this block
00:17:06
if we paint some light it
00:17:07
will look like this it will be like this, this is not
00:17:09
what we need, we need to turn off
00:17:11
the fill because this is not a figure, this is a
00:17:14
contour,
00:17:15
and since it is a contour, it only has
00:17:16
about
00:17:21
what we
00:17:23
need is
00:17:24
to edit the gradient as usual using the
00:17:27
node tool with the difference that we
00:17:30
now have a horizontal gradient of
00:17:32
two standing points since our figure
00:17:34
is a convexity for
00:17:37
the gradient to look correct we will
00:17:38
need to add another anchor
00:17:40
point which will be located somewhere- then
00:17:42
approximately in the middle and in this place the
00:17:44
gradient will be brighter than at the edges to
00:17:46
add a gradient anchor point we will
00:17:48
need this barely noticeable
00:17:50
button for changing the gradient, it is here,
00:17:52
it is not duplicated anywhere else
00:17:54
and it does not have a hotkey, so we
00:17:56
will have to find it right here, click and
00:17:58
we see that our cursor takes on this
00:18:01
form as soon as we hover the cursor over the
00:18:03
line of our gradient, a plus sign will appear there,
00:18:05
this means that we can
00:18:07
add an anchor point in this place, we
00:18:09
double-click in the right place, we do not see that the
00:18:11
anchor point appears, after that
00:18:13
we can work with it as with any other
00:18:15
reference point of the gradient, that is,
00:18:17
turn on the tools for working with nodes, adjust
00:18:19
the position of the point in space, set the
00:18:21
desired color here, I think that in this
00:18:23
place we will have a little brighter edges,
00:18:26
respectively,
00:18:27
transparent or completely transparent, someone
00:18:29
like this for work from the bottom
00:18:31
stripe there are two options: either decide
00:18:33
that we were in a hurry to delete the bottom stripe
00:18:35
and copy the top one again, thereby
00:18:38
getting exactly the same image, or
00:18:41
spend a little more time
00:18:42
to correctly set up the gradient
00:18:45
because in fact it will lower it, of course it will be
00:18:47
different simply because on
00:18:48
top we have black and below there
00:18:50
is no such black the second option is more
00:18:52
artistic the first option is
00:18:54
faster and that’s what I’ll choose so I’ll
00:18:56
just delete the bottom strip,
00:18:57
select the top one, press control-d to
00:19:00
make a copy of it and send this
00:19:02
strip down making sure that it sticks
00:19:04
to to the desired intersection and
00:19:06
look symmetrical by analogy with a
00:19:08
ball, add black using the
00:19:11
ellipse tool of white color, draw it
00:19:13
somewhere here
00:19:14
transformation tool contour and the
00:19:16
contour for you from the hot key kontrol
00:19:18
shift c tool for working with nodes and
00:19:21
make our contour similar to real
00:19:24
black if necessary, select then what
00:19:26
should it stick to,
00:19:28
please note that now the node does not
00:19:29
stick to the top part about the fact that we are
00:19:31
now selected and sticking is not to everything
00:19:33
in a row, we will also need this option
00:19:35
of sticking sticking to paths,
00:19:38
so the nodes will stick to any
00:19:40
point of any line that you have on
00:19:43
images, for example, sticking to
00:19:45
our rectangle with rounded
00:19:47
edges, here's sticking to the top contour,
00:19:49
here's sticking to our line, here's
00:19:52
sticking to everything else, so
00:19:54
turn on the sticking that you think is
00:19:57
necessary, after that you can
00:19:58
turn off sticking if it decreases, make sure
00:20:00
that our highlight is moving in the right direction
00:20:01
after To do this, we set up a
00:20:04
gradient, including the fill and stroke menu,
00:20:06
select fill because we do
00:20:09
n’t need a stroke now, we’re not working with laziness,
00:20:11
turn on the gradient with lines and set it up,
00:20:14
but in such a way that our light
00:20:16
falls slightly from above and to the right, if
00:20:19
you think about it, it might even make sense to do it
00:20:21
here This is the gradient and
00:20:23
just make it wider. This is where the
00:20:24
work with the caramel itself
00:20:26
ends, and before we move on to
00:20:29
working with the stick, we need to
00:20:31
group all these elements,
00:20:33
use the transformation tool,
00:20:35
select everything drawn with the
00:20:36
right button, group, but
00:20:38
zoom in a little and start
00:20:40
drawing the stick our stick will
00:20:42
consist of a straight line, draw it
00:20:45
here, if we need to draw a
00:20:46
really vertical line,
00:20:48
hold down control, click at the bottom point
00:20:50
and to save the changes, press the
00:20:52
enter key. You could draw a
00:20:54
rectangle, but this doesn’t make much
00:20:56
sense and that’s why we look at the
00:20:59
fill menu and stroke
00:21:00
we switch to the vodka style mode and
00:21:02
here we can easily set up everything we
00:21:04
need, for example, the thickness of us will be
00:21:06
three millimeters, we press enter, we check,
00:21:08
you can change it manually, you can change a
00:21:11
predetermined number, you can select a
00:21:12
dotted line, but this is not what we
00:21:14
need, of course our line will be
00:21:16
solid markers We do
00:21:18
n’t have any connection right now,
00:21:20
so we don’t have it, so it’s not important to us, so in the end we
00:21:22
’ll select rounded ones, switch to
00:21:24
transformation mode, move the stick to the right
00:21:27
place, we’ll see the intersection with the bottom corner,
00:21:29
here we won’t need an alignment tool
00:21:32
because we know for sure
00:21:33
that this is definitely the bottom one the point of
00:21:35
our circle, so we leave it here,
00:21:37
switch to the stroke properties and
00:21:40
set a linear gradient,
00:21:42
let's look at it a little, let's take a
00:21:44
closer look at it, turn on the
00:21:46
node editing mode and we will need
00:21:47
several anchor points to create
00:21:50
volume round sticks at least one.
00:21:52
we will need to click change
00:21:54
gradient and add an anchor point
00:21:56
somewhere here, switch to the
00:21:58
mode of changing nodes, this node
00:22:00
will be the brightest, it will be completely
00:22:02
opaque and completely white, the extreme
00:22:05
points will also be white, also completely
00:22:07
opaque, now you can
00:22:08
use the color wheel to
00:22:10
give them a little
00:22:11
gray shade is the same on the right
00:22:16
and we can
00:22:18
help our client move this
00:22:20
node, if suddenly it sharply
00:22:22
magnetizes right to the center,
00:22:24
then you can always turn off unnecessary sticking
00:22:27
and everything is fine so that the grid is
00:22:30
smoother, you can stretch the
00:22:31
reference point to the sides and get something
00:22:33
like this image, let's reduce the scale of the
00:22:35
hotkey 1, this will allow us to
00:22:37
fit our image into the screen, as
00:22:39
you can see now the wand is moving over our
00:22:42
images from above, this is not quite
00:22:44
correct, select using the
00:22:46
transformation tools and press the hotkey
00:22:48
n to remove it under the
00:22:51
image of the caramel now I'm looking
00:22:53
at this and I think that perhaps the stick you
00:22:56
could have been larger, let’s
00:22:58
increase the size a little,
00:23:00
let’s go back to the stroke style and set the
00:23:02
stroke thickness to 8, or better yet, 10 millimeters,
00:23:06
increase the length so that the stick doesn’t seem
00:23:08
very small,
00:23:10
please note that now there’s a
00:23:12
noticeable rounding here, it’s not very good,
00:23:14
so it has the point is to move it up a little,
00:23:17
use sticking, if you have
00:23:20
something like this, it doesn’t stick, then in order to be
00:23:22
guaranteed to move it up, down,
00:23:24
left or right, use the arrows
00:23:26
on the keyboard, after that, edit the gradient a little more so that
00:23:29
it now matches the
00:23:31
new size, and the last thing left to
00:23:33
do is to add a shadow which
00:23:35
throws a circle onto our stick, for
00:23:38
this we make a copy of the stick, switch
00:23:40
to the node editing mode to
00:23:42
edit the limit,
00:23:44
move it as follows on top,
00:23:46
we will have it darker at the bottom, almost
00:23:49
light, you can even leave it transparent and the
00:23:51
top point it will be completely
00:23:53
opaque, black color,
00:23:55
delete the central point using the backspace key
00:23:57
we need to send the second stick to
00:24:00
the background so that it overlaps the first
00:24:02
stick, it is still lower than
00:24:05
the circle, for this we use the lower object menu
00:24:08
or the page down hotkey
00:24:11
as many times as necessary by
00:24:13
combining the arrangement of these elements,
00:24:15
we can achieve such a
00:24:16
wonderful effect, that is, We
00:24:18
now have two sticks 1 with a vertical
00:24:21
gradient, that is, which gives us the
00:24:22
whole color, and 1 which is superimposed on
00:24:25
not with this shadow, and on top of them is
00:24:28
our round piece, here it is,
00:24:31
if you take the image apart, it
00:24:33
looks like this, these three images
00:24:35
are layered on top of each other let's
00:24:37
put it all together with the reverse hotkey
00:24:39
control z everything returns to its place
00:24:41
we see the finished completed work
00:24:43
the last thing we need to do out of habit is
00:24:45
to select everything with the
00:24:46
transformation tool right click
00:24:49
to group place it on the sheet
00:24:51
select the desired size don't forget
00:24:53
to hold down control so as not to disturb
00:24:55
the proportions we set the images from
00:24:58
the point and now it is ready for printing after
00:25:00
everything has been placed, be sure to
00:25:03
save the hot keys control with
00:25:05
or save the file, that’s what we didn’t
00:25:08
get it with you, let’s once again
00:25:10
quickly go over what we
00:25:12
did today, today we built
00:25:14
objects from the most primitive circles and
00:25:16
straight
00:25:17
fornicators learned to round the edges of
00:25:18
rectangles, work with complex
00:25:20
gradients,
00:25:21
layer images on top of each other,
00:25:23
use rotation distortion, draw
00:25:26
highlights, broken curved lines, and also
00:25:29
add text to the image, thank you for
00:25:31
looking, I hope you learned something useful for yourself
00:25:34
if something was not clear ask
00:25:36
in the comments I'm sorry that I disappeared
00:25:38
for several months now I will try
00:25:40
to answer all your comments on
00:25:42
previous videos if anything is
00:25:44
unclear ask questions if you
00:25:47
have wishes and suggestions
00:25:48
for future videos feel free to
00:25:51
write in the comments write by email
00:25:53
thank you all bye

Description:

Второй урок по редактору векторной графики Inkscape. Рисуем объемные фигуры -- бильярдный шар и карамельку на палочке -- с бликами и тенями. Первый урок: https://www.youtube.com/watch?v=pVwyBiSka64 -- https://педобраз.рф https://www.facebook.com/unsupportedbrowser

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