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  • ruRussian
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00:00:01
today we will not just sit down at the computer
00:00:03
and poke strange buttons in order to
00:00:06
somehow understand after effects,
00:00:07
not today you and I will understand the
00:00:10
basics of the author of the effect and immediately
00:00:13
do something like this so that
00:00:16
you can immediately by flexi
00:00:18
or friends and we will do all this with
00:00:20
you in literally 30 minutes,
00:00:22
so you’ve run out of time a little,
00:00:23
look, I know from myself that the
00:00:39
biggest pain in learning is that a
00:00:42
certain period of time will pass before
00:00:44
you succeed, change something and During this
00:00:47
time, there is a high chance that you will simply
00:00:50
lose your passion and due to the fact that you
00:00:52
will not succeed in anything right away, you will
00:00:54
very quickly give up, I bet
00:00:56
you have already experienced something like this when you tried
00:00:58
to learn any other difficult thing
00:01:01
that you couldn’t give, but there is
00:01:03
one life hack which allows you
00:01:05
to overcome this, namely when you
00:01:07
manage to achieve a result in the moment,
00:01:10
that is, sit down and do something tasty and
00:01:13
interesting right here and now when
00:01:15
you get to something new and it’s very easy to
00:01:17
feel when you, for example, write
00:01:19
your first code because you only
00:01:21
you sit down to this complex
00:01:23
programming language before you open the first
00:01:25
tutorial, you start writing a program that
00:01:26
allows you to display Hello World on the screen,
00:01:28
for example, and then you click
00:01:30
compile and it appears and you’re like,
00:01:33
I made it to the staff, it works, it
00:01:36
encourages you to be dumbfounded further and I
00:01:38
think that this is very important thing, that’s why
00:01:40
I built today’s episode so that
00:01:42
you can get the result right here
00:01:44
now
00:01:45
if you devote at least half an hour of
00:01:47
your time to it and the result will be
00:01:49
beautiful and cool, you’ve already seen it, the most
00:01:51
important thing is that you don’t get high in this
00:01:53
process and this will allow you to study
00:01:56
after effects and further because the beginning
00:01:58
will have already been made and you will be able to do
00:02:00
your first work which is flexi on
00:02:02
Instagram with
00:02:03
so today in the process of creating this
00:02:05
thing we will analyze all the
00:02:06
basic tools author effect you and I
00:02:08
will import the material and
00:02:10
analyze it for further work
00:02:12
because yes, even at the very start
00:02:13
you make a mistake, for example, you took
00:02:16
footage that was not suitable for you or shot
00:02:17
it incorrectly, then you will have big
00:02:19
problems in post, so this is important, we
00:02:21
will master 3D tracking with you and
00:02:23
especially its reverse variation,
00:02:25
we will deal with you the simplest shelf
00:02:27
animations, that is let's move the keys and
00:02:29
make 2D animations;
00:02:30
we'll also do rata en masse because
00:02:32
we'll need it to cut out the
00:02:34
camera screen and create our own special 3D
00:02:36
space there; let's talk about
00:02:38
the author's built-in effects that will allow you
00:02:40
to get a direct
00:02:41
holographic menu from soutache in my case of
00:02:44
my fuji-k xt4 camera We’ll also talk to
00:02:46
you about how to use pre-
00:02:48
prepared animated elements
00:02:49
to saturate your footage with
00:02:53
all these flash drives, but at this end we
00:02:55
’ll add our signature watermark,
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yes, geese, so you can
00:02:59
repeat step by step after me all the things
00:03:01
I’ll talk about and in parallel with
00:03:04
this master basic and professional
00:03:06
after effects tools, but is
00:03:08
n’t that awesome and along the way, I’ll also
00:03:10
tell you about a bunch of life hacks that I’ve
00:03:13
learned over the years of working with production and
00:03:15
the most important thing is that you’ll like
00:03:17
the result that you get and you
00:03:19
’ll want to study this craft further and
00:03:21
get cool only
00:03:23
large, full-fledged complex works with 3d
00:03:26
graphics with work in different packages
00:03:28
because it is important that you know not
00:03:30
only the author of the impressive sim 4d
00:03:32
photoshop or any other
00:03:34
3d animation program and thanks to this you created
00:03:37
not just cs camera footage,
00:03:39
full-fledged large complex powerful
00:03:42
work, then I highly advise you to
00:03:43
sign up for our course on motion and
00:03:45
design where in four months you will master
00:03:48
men’s design from scratch, you will learn how to
00:03:49
create animated videos, 3D models
00:03:52
and perform full-fledged cool
00:03:55
post-production and from scratch you will learn not only the
00:03:58
correct approach to
00:03:59
machine design to you could
00:04:02
close large projects with salt, but also a
00:04:04
package of basic programs Adobe Photoshop
00:04:06
cinema 4d
00:04:08
and authority and most importantly the expert
00:04:10
of this course together with whom we
00:04:12
created it is Azamat flight he is an
00:04:14
art director and a
00:04:16
designer with 15 years of experience,
00:04:18
sign up with us right now and don’t
00:04:20
miss this unique opportunity
00:04:21
to start your career in motion design,
00:04:24
training starts on August 6th, the link
00:04:26
will be waiting for you in the description, there you
00:04:28
can sign up and don’t miss it, so be
00:04:30
sure to go, well,
00:04:36
my friend, it’s time to start,
00:04:38
by the way, I have all the footage you need especially for you
00:04:41
for work, I
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put it in a special folder, which you
00:04:44
can also find via the link in the description,
00:04:45
go to it, download it, open it and you
00:04:48
will have a project that you can not
00:04:50
only run through because the result will be
00:04:51
ready, but also start doing it
00:04:53
yourself, so open after
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effects and add everything you need there It’s
00:04:57
not time to start recording footage,
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and before you and I run to do anything at all,
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throw on what effects we
00:05:06
need to understand what we’re dealing with, to
00:05:08
understand what kind of footage we have, that
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means a person lifts the camera, turns it on,
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something appears, twists it, turns it this way and that,
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the hand rotates the camera itself is
00:05:19
movable, that is, it’s not a static
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camera, but we want to get something like this, okay,
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okay, you and I need a third 3D
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third, and I’ll even say more, 3D printing in a special way
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because our task will be
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to get this thing to do
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reverse 3D tracking because that this
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will allow you to just throw in all sorts of different, a
00:05:42
large number of graphic pieces and
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make the camera look like it’s not a camera,
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this is the one I’m filming, here’s the one to finish
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watching, there are two situations now,
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more precisely, here’s what we have: one camera of mine
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in my hands and 2 which I’m filming, I’m spinning
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this one and I’m twisting this one, if we just throw in
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3D tracking, then we’ll understand how
00:06:01
this camera moved, but we’re not
00:06:04
particularly interested in that, we’re interested in how
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this camera moved, which was
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filmed so that you and I can
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throw in all sorts of infographics here,
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which means we need to get how as if there was a
00:06:15
third virtual camera that would
00:06:17
move together from this camera,
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nevertheless understanding how it moved around, I
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hope I didn’t confuse you, now they will
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show it, it will be much easier to
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do this reverse 3D treatment,
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let’s choose with you a place where it doesn’t
00:06:31
spin very much because all
00:06:32
these body movements with ointment, that is,
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all the blur on the camera, is there a plus here, it
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will be a little dark for 3D tracking, let’s
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take somewhere from here, from
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this rotation just up to the moment it
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turns on, and do a
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control shift gluing here d we’ll extend the bottom footage to the
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end and with this we’ll make a
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contour of the tongs during the composition and say, well, fallout 3 boot
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new composition let’s call it 3d camera
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tracker, this will be our auxiliary
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composition, let’s go inside and here we’ll do a
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simple excavation, select a tool, which
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means a feather, select our footage
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and draw here such a rough mask around
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ours
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around the body of our camera is ready to make it
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more comfortable let's even turn it off for now let's
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move on click we already have
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mask ps put the key and start ratas save up
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animate moved a little
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here we looked that here
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the turn ended, that is, the movement was
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massive just put the key,
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moved the keys, we are looking for further
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changes in its position, here the accounting
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hung up, let’s select, for example,
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all the keys, so it will be even more convenient to go up,
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let’s even make the colors and more clearly
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highlighted there, pink pink, I want
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everything now, at least I see it,
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merged, moved a little -
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we've selected everything a little forward again, moved everything, and so
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you'll need to go through the entire
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timeline,
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ready to add the id parameter here, and
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now we'll see if we're all
00:08:06
correct
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from the ratas copies, if you see that
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something has gone wrong somewhere, and
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get started It’s not a sin for our mask to
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apply the mask expansion parameter to the
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plus sign, thereby taking it and expanding it,
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everything is ok for me, so I’ll just
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blend it somewhere by 30 pixels,
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that is, it’s important that it’s not hard,
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it should be soft otherwise trade, it
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will perceive the edges as points, but we do
00:08:31
n’t need that at all, and thus we
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got this
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bang bang auxiliary footage, which we
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will now put in 3 crochets here 3d camera
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tracker Now you will understand what result
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this thing will bring us all so
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that tracking happens more
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correctly click the detail to
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analyze checkbox and wait a little bit longer,
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usually for my computer the heavens were about to fly away,
00:08:59
but it managed to see that the
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error on average per pixel is somewhere in the
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region of two pixels, this is not bad and
00:09:05
terrible, like it’s tolerable, you can work
00:09:08
if you have three or four
00:09:09
try to either make a more correct
00:09:12
ratas cop, this means that he captured
00:09:14
the extra one and he catches some wrong
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points, that is, the fund starts to catch, or
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you didn’t check the detail to analyze box
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and we got from cracks and our
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image all the points seem to be
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spinning - it’s spinning as it should, it’s nice
00:09:29
to watch now let’s check how
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well everything is, choose
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some approximate 3 here that would display the
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plane of the location of our screen
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and in general the cameras in general, let’s say right here
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on the right mouse button we’ll create
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salts you camera now I’ll explain why I’m doing
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this done, turn off our auxiliary
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footage, turn on our main
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solid footage, this one makes a long one of our
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training and shifts it somewhere
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right or left and reduces
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its saturation just for fun and look, wow,
00:10:01
we just did 3D
00:10:03
tracking of an object in the scene
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just out of nothing hanging in place,
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spinning and spinning, everything is just as it should be,
00:10:09
the beauty is what he and you have just
00:10:11
prepared the ground for our deliciousness,
00:10:13
which they will continue to create for the world,
00:10:15
solid, remove to 3d camera trading,
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return, select again which three
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points with a similar plane as we need,
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that is, the plane screen area from the
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camera on this side, create makeup, well,
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cut it off and this one is just 0, this
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will be our support.
00:10:30
you see this one appeared. which
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hangs in 3d space, this will be our
00:10:35
reference point for obtaining
00:10:37
coordinates and position, that is, by x y z and
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by orientation in space across the Rhine
00:10:42
.
00:10:43
Now I’ll explain why we figured it out for
00:10:46
you with reverse 3D tracking and I immediately
00:10:48
want to tell you that you’re a great
00:10:49
fellow and I also want to say that on August 7
00:10:53
at 1500 baht Saturday on our
00:10:55
YouTube channel there is simply a powerful
00:10:58
video from our new authors
00:11:00
Dasha and Yura about interactive cinema,
00:11:03
when I inspected this release in the editing room,
00:11:05
I was beside myself with delight at how
00:11:08
cool and juicy this release turned out,
00:11:09
especially within such a short
00:11:11
runtime of
00:11:12
13 minutes dido neck, tell me not only
00:11:15
about how to edit an interactive
00:11:16
movie, how it originated, how it got
00:11:18
to netflix, how in general, it is generally
00:11:20
created in short, simply uploaded to us on
00:11:23
August 7, 1500 on our YouTube channel and don’t
00:11:25
miss this video. It’s
00:11:31
time to create a simple shape
00:11:33
animation of it, which will now
00:11:35
play into your hands. For this, we will create a new
00:11:37
composition and make it with you very
00:11:41
small there 800 at 600, for example, or
00:11:45
here I want 800 g, click here through
00:11:50
the spikes, that is, select the tool here, this
00:11:52
rounded rectangle tool,
00:11:54
hold down the mouse button here, select
00:11:56
what we want, create this mems shape, we are
00:12:00
only interested in the granine, we are
00:12:04
not interested in the fill, turn it off and make the edges
00:12:06
white strictly do there bend 4
00:12:10
hello get and now we say
00:12:14
that we will have it three d object once
00:12:16
I’ll do it now let’s make its appearance
00:12:19
through animation, take the position parameter and
00:12:24
so we’ll drag it somewhere
00:12:25
here and make it move
00:12:29
forward to minus 100 there, for example, the fact that
00:12:31
she crawled out of the edges of the screen, don’t
00:12:33
worry, don’t worry, we’ll do
00:12:35
an interpolation of beauty here so that it
00:12:37
goes out quickly and then
00:12:40
cools down very slowly, I want great, good, now
00:12:44
we’ll make a double for her, we’ll move it by two
00:12:47
pixels, we’ll make
00:12:48
another one, we’ll move it by two pixels,
00:12:49
we’ll do it one more of them together for 2 pixies
00:12:51
now they will appear one
00:12:53
after another but they come to the same
00:12:55
point that they are very interesting so
00:12:56
we go to the inter point we came with you and we
00:13:00
want 2
00:13:02
to be even closer to us, that is,
00:13:05
here left by position so we add
00:13:08
it to inter point 100 the
00:13:10
next one to inter point 200 why am I
00:13:13
now doing this through n carp
00:13:14
Anthony through position because there
00:13:16
are already name keys for my position I
00:13:17
want to get into every key I am
00:13:20
this is the offset because I am
00:13:22
now I’ll add a camera here, you’ll see
00:13:25
that I have them scattered throughout the 3d
00:13:26
space cc pressed twice to turn on the
00:13:28
orbit pool, you see I’ll look at everything
00:13:31
else, I’ll turn on the broads, that is, I have them
00:13:33
scattered as if in space and
00:13:36
animation on them on all 1 floor bank bank
00:13:38
bank bank and it showed up it’s just more
00:13:41
convenient to do it through the n Carpathians, of course I
00:13:43
could also do this honor position but I don’t
00:13:46
want to touch the key and the last thing
00:13:48
left to do is adjust the
00:13:49
translucency for them, let the very
00:13:51
first one be the brightest there somewhere
00:13:52
around 80 then 60 then 50 and then 40
00:13:57
buzz ears for women and now the most
00:14:01
interesting thing is I take and add this
00:14:04
composition just created let’s
00:14:06
rename the player in the neck it’s very important to
00:14:08
rename everything they do through these, in
00:14:12
short,
00:14:14
through the return it carried as usual through the
00:14:18
classic just these names
00:14:19
because very soon I’ll get confused to say
00:14:21
that the project will be big and someone
00:14:23
else will get confused who will open it someday in
00:14:25
life and try to do something,
00:14:27
so I immediately accustom myself to the correct
00:14:29
organization of the project, to the correct
00:14:30
name of everything and everyone and you will be
00:14:32
happy, everyone will love you
00:14:34
there will be a lot of money for chicks to call for projects and so
00:14:36
on, I cut it off, which was wrong,
00:14:38
I put it in our composition, I just
00:14:40
move it to the beginning of ours in our 3
00:14:44
and here we have it, and we isolate the gray one,
00:14:48
here we have it as it is, it reflects, for example,
00:14:51
what we are with you saw it here too because,
00:14:53
well, turn the camera and the trick is that
00:14:55
now I want to do this, I’ll make a 3D
00:14:58
layer, copy its position and orientation
00:15:02
from scratch, orientation copy, visited,
00:15:05
copy, now it’s become so small for me,
00:15:08
moving it here to the screen,
00:15:10
even someone who probably knows power
00:15:11
orientation from the menu
00:15:13
I want it to be right here, right here
00:15:16
in this plane, lying like this from
00:15:21
kontron like this and a little more like this, like it’s
00:15:25
wound, as if, and the trick is that the
00:15:28
whole point is that if you remember that
00:15:31
the composition you’re putting in another
00:15:32
composition, it is perceived simply as a
00:15:35
2D layer that I made 3D with it, that
00:15:39
is, all this volume that you and I
00:15:41
were spinning, it’s not here, but it doesn’t know
00:15:45
that this composition is actually a bunch of
00:15:47
nested shapes scattered in 3D
00:15:50
space, so let’s say about
00:15:52
it and we can do this through
00:15:54
this parameter, as soon as
00:15:55
we click on it, magic happens because
00:15:58
suddenly it ceased to be a 2d layer, this
00:16:01
composition became just a container for the
00:16:04
internal ones and as a
00:16:06
result we got a thing that is
00:16:11
spread out in 3d space
00:16:13
and this is exactly what you and I needed
00:16:15
was beauty, and
00:16:18
I’ll just put it here like this, let’s
00:16:22
align it,
00:16:23
let’s see what it looks like here for some reason,
00:16:25
it moved somewhere, let’s
00:16:29
return it here like this, it’s like it’s very important to
00:16:32
sometimes run around to see that you have
00:16:34
nothing floated thus, this
00:16:37
composition is just a container, it
00:16:39
is not a layer, it is a
00:16:41
container for all these things
00:16:43
that are internally lying perfectly, this is the
00:16:45
correct organization of the project and this will
00:16:47
lead you to great success,
00:16:53
now we will do the next thing,
00:16:56
we will work on the otoscope a little more, it will not
00:16:57
create the illusion that we have
00:17:00
a space inside,
00:17:02
as in our example, you see, I seem to be
00:17:04
moving cameras and as if through a screen I’m
00:17:06
looking somewhere there, as if in depth,
00:17:09
there also is its own volume, its own
00:17:10
space, some kind of wild cosmic thing,
00:17:12
I want to repeat it, how to do it,
00:17:15
you need to do it a little bit portos is saving up, so
00:17:17
again we make a double of our footage,
00:17:19
we cut it here, we do it with
00:17:21
the composition, we say all the attributes inside,
00:17:23
we write screen Matt, we go inside and here
00:17:30
we will select some better frame
00:17:32
here, for example, again round and Jess
00:17:35
would now draw a mask like this
00:17:37
hub and then rotate it under the screen,
00:17:43
well, a little somewhere here,
00:17:45
let’s move it here, let’s turn it off for now, this one here, this one
00:17:50
here, and this one here
00:17:54
a little bit didn’t seem to be plausible,
00:17:59
and now I have a gelding that I can’t animate all
00:18:01
this with my hands, we saw the mask and let’s go
00:18:03
to the tracker tab daddy
00:18:05
something new has appeared here, it turns out that you
00:18:07
can use a nasal mask for a third, so
00:18:08
let’s do it here, choose a method based on
00:18:11
perspective and press the tract forward and
00:18:14
watch it very carefully
00:18:16
because it can start to come off, you see
00:18:19
this key has already floated when it started to
00:18:22
float, let’s go back a little let's roll back
00:18:24
somewhere here and it floated to give it a little,
00:18:27
they put it
00:18:28
that these keys are here while they are not visible,
00:18:30
press the you key,
00:18:32
delete or we can even not delete, we can
00:18:34
say like a track from forward and then it
00:18:36
will be
00:18:37
recorded on top of these and we monitor we
00:18:40
monitor closely so that here, I did
00:18:41
n’t mess anything up, you can stand straight up and
00:18:43
think, take a
00:18:45
deep breath, understand that it’s
00:18:48
moved a little, let’s put it back in place, the method
00:18:52
that I’m showing you now is,
00:18:53
of course, not completely correct,
00:18:55
because these shifts that I’m
00:18:57
making right now can be noticeable that is,
00:18:59
wow, KS and we see a sharply right corner,
00:19:01
at this moment the bams has changed, well, of
00:19:05
course, not eating until the end is good, but
00:19:07
now we’re doing it using light, of course you can
00:19:10
try to do it all with your hands, but the
00:19:12
main thing is that she herself does
00:19:14
n’t go there here because here we need a
00:19:16
hard mask, there shouldn’t be such a
00:19:18
light mask as we had before this,
00:19:20
1 which we drew as guarantees seems to
00:19:24
have gotten what we need, put the first key
00:19:25
and 3 than in the opposite direction and tan tan tan
00:19:29
here we go, let’s go with with you
00:19:32
all these keys
00:19:33
we will delete the mask again, pum-pam-pam is selected and
00:19:36
we animate
00:19:40
everything here with our hands now we turn it on, this is
00:19:44
important, we shade it just a little bit
00:19:46
by a couple of pixels, there are four pixels
00:19:48
for example and we return to our main
00:19:50
composition and we we got this footage
00:19:52
in which there is just a screen hanging out back
00:19:56
and forth doing something for
00:19:58
which we need it just so that we
00:19:59
create this window into a fictional
00:20:02
space, that is, we will work
00:20:04
3 km from through alpha mass while
00:20:07
we turn it off we don’t need it yet and we’re creating
00:20:10
another one, even you know, you can just take a
00:20:13
double, let’s make a double our player ears
00:20:17
shade appears player 2 we call and
00:20:19
your player background we go inside
00:20:22
here
00:20:23
the composition can be made a little larger
00:20:27
there in 1200 in the example
00:20:30
we did it so that it’s just easier to
00:20:32
navigate in the delivery now we have
00:20:34
these things moving forward, but you want because they did
00:20:37
n’t go back, for this we’ll take our
00:20:40
animation, take interpolation, swap them like
00:20:45
how to swap the keys ti frame
00:20:48
assistant time river frame and now when it
00:20:50
appears we will
00:20:52
move back noise then what do we need to
00:20:56
look at, only now it remains to change
00:21:02
the order of appearance this first this
00:21:05
second this then and then hand it over to the
00:21:10
women beauty and now we’ll do
00:21:13
the interpolation in 9 by the way you can
00:21:16
work with all the keys that you
00:21:18
currently have allocated take it so that’s where
00:21:20
the women all got it and the last one is
00:21:24
change the purpose of translucency,
00:21:26
again on the contrary 4568
00:21:30
all
00:21:32
this, even this one I would do too 6 find
00:21:37
[music]
00:21:38
and now we need to make the
00:21:42
background of space here, for this we drag our
00:21:44
footage of the car cabinet, make it 3D with it about
00:21:48
the opposition, move it there, recess it
00:21:51
by 500 in depth even,
00:21:53
oh well, it’s even possible at 600 and the most
00:21:56
important thing is that since we have a moving
00:21:57
fund so that there is no whale of additional
00:22:00
illusions, we press the timefreeze frame now
00:22:01
it’s just a picture everything is
00:22:03
fine and cc
00:22:06
we move the cameras here, most likely
00:22:08
we have very large-scale camera movements and
00:22:11
that’s when we will come here with
00:22:12
you in that account
00:22:15
this black field will appear, it doesn’t suit me,
00:22:17
so I’ll just be like hell or
00:22:19
until he takes up the entire space,
00:22:22
well, somewhere like this, although the style
00:22:24
will come strong ok and I’ll also him a little bit of a
00:22:27
fence through the gauge I like
00:22:29
such a cartridge for example so that it is a
00:22:31
little more smeared I move on to
00:22:33
our main composition now it’s
00:22:35
time to add what you and I did,
00:22:37
take this composition player bg and drag
00:22:39
it under the screen Matt or the most
00:22:41
interesting thing is make it 3d and make it its
00:22:45
nested ready
00:22:47
don’t be alarmed, copy the position from our 0,
00:22:50
paste the rotation, also copy the orientation in
00:22:54
space from ours, they are not from
00:22:56
our 0 to your player, copy here from
00:22:58
us more correctly, here we put only
00:23:00
the positive so as not to confuse, copy from the neck of the
00:23:04
player,
00:23:05
paste here and then into 3 km these
00:23:08
are the alphamed top layer, that is, the
00:23:10
screen of the man dad and now what you and I
00:23:14
cut out the screen became a mask for
00:23:16
this, this is the space in the depths of the
00:23:19
cameras and now we see how something
00:23:22
travels there aig that layer did not extend
00:23:24
let's do amc extended everything
00:23:26
it’s okay to live, let’s see if
00:23:29
black fields are appearing here, no, it’s not appearing
00:23:31
normally, you can live a little bit, you can see it
00:23:35
in volume, as if these lines here are
00:23:37
closer,
00:23:39
although in fact they should be further away,
00:23:41
so let’s pull it back a little bit
00:23:43
Well, despite the fact that we copied the position from scratch,
00:23:45
we’ll take it back
00:23:47
there and sink it into the depths, let’s see,
00:23:51
and now practically what we
00:23:53
need to move so much a little bit
00:23:58
further, well, we can live, in fact, let’s
00:24:03
see what we got and
00:24:05
you and I got the following: our
00:24:07
camera turns on an animation here,
00:24:09
an animation here, and we see through
00:24:12
the screen what’s happening inside and
00:24:15
these are the geometric lines
00:24:17
that we’re animating, which allows us
00:24:19
to create the illusion of volume, that is, the viewer
00:24:21
understands how all this is built so in
00:24:23
space you can move on calmly
00:24:26
[music]
00:24:29
now I would like to add a camera menu here
00:24:32
and we can do this as
00:24:35
follows I have this kind of footage
00:24:37
called fuji screen
00:24:39
we make a new composition out of it
00:24:41
we move this composition here and
00:24:44
here I have pre-recorded was
00:24:47
just a camera menu for you and we need to
00:24:50
somehow select only this area is
00:24:51
much easier to do the next thing,
00:24:53
we take it like this, you mean we cut out
00:24:55
only our taps and here in the contribution of
00:24:57
the composition we say to the boxes the position of the
00:24:59
wife in interest
00:25:00
and he will move this composition, reduce
00:25:03
its size, just under this
00:25:05
area that you and I don’t see,
00:25:06
now all we have to do is move it to the
00:25:09
right place and even do the
00:25:12
next thing, see what
00:25:14
duration we have, initial composition,
00:25:15
position settings, copy it, paste
00:25:19
fuji screen into duration ok now
00:25:24
we definitely won’t make a mistake and let’s
00:25:26
move our entire movement here, I
00:25:29
’m looking for a report on the screen, I’m looking, I’m looking, and here,
00:25:31
at the end, I’m already starting to select
00:25:32
color profiles, some kind of movement in
00:25:34
the frame is great, in fact, everything is here
00:25:37
and we take drag this layer here
00:25:41
took up the entire screen, terribly impossible,
00:25:43
smaller, very much according to the skill, we’ll make it a 3D bus
00:25:47
since, well, for now we’re only working
00:25:49
with it for now, let’s leave it only to yours and
00:25:51
nothing distracted us with it and the footage, once
00:25:54
we copy the positions 0 0,
00:25:55
we copy the orientation from the neck of the players and let's
00:26:00
move it here a little somewhere and
00:26:05
give it a screen blending mode
00:26:07
in which everything that is black will become
00:26:09
transparent, everything that is white will remain in
00:26:12
place and then all we have to do is
00:26:14
move it and pull it out as if from here
00:26:18
so it won't be there here and here and you can
00:26:22
also in size like this and here,
00:26:25
let's see how it is
00:26:27
positioned in space and dancing
00:26:33
now here, let's correct
00:26:36
the position, we need to remove the footage, it does
00:26:43
n't interest us yet, I see here that we don't
00:26:45
pull it out enough, we
00:26:46
pull it out, everything is here where -then we
00:26:50
should look here the time floated st she is still
00:26:56
in size a little less than bank yes yes
00:27:02
yes good everything we are dividing us in general for a
00:27:05
month it is right where we need beauty
00:27:07
and just by the way if you
00:27:08
turn on shako leaf and quality then this is
00:27:11
most likely from -due to the fact that the
00:27:12
resolution lens is ticked here,
00:27:14
if I move it like this, what
00:27:15
’s going on cherry blocky becomes just to
00:27:18
maintain the playback speed in the
00:27:19
preview no, I don’t really like it because I
00:27:21
still can’t keep track of the dates, it’s [ __ ], we
00:27:23
just turn it off and you and I are just what
00:27:25
did they do for the camera menu, which is also
00:27:27
located somewhere in space in 3D strains
00:27:29
hanging right above
00:27:30
very cool what we need let's
00:27:32
make two more of these and scatter them on the
00:27:34
sides make a duplicate of the fuji screen let's go
00:27:38
inside
00:27:39
move it a little further where I already climbed the
00:27:43
menu he for
00:27:44
example here I go to the
00:27:47
tab
00:27:48
select camera resolution somewhere here
00:27:50
let's stop at the key and perform all the
00:27:53
same operations add 3d
00:27:57
make a screen overlay mode copy
00:28:01
from here from worse than the screen the position and
00:28:05
orientation can be moved a little to the right
00:28:09
drown in depth so that it would be
00:28:11
somewhere here, reduced
00:28:13
in size,
00:28:14
I would even know what I would do, I would
00:28:16
cut off this part of the cheat menu with a mask, it does
00:28:18
n’t really bother me, so I would
00:28:20
just make rough bmc
00:28:21
and leave it here like this, it would be
00:28:24
more fun and turn it around a little bit and look
00:28:27
at us, look at how it looks
00:28:29
together with the hand,
00:28:34
also let’s move all these fujis, well, it
00:28:40
crosses the hand a little bit, no, I don’t
00:28:42
really like it, that is, make sure that
00:28:44
in terms of depth everything here hangs
00:28:46
believably It’s impossible for this
00:28:49
hologram to fit into your hand, now it does
00:28:54
n’t seem to fit, but it’s on the verge,
00:28:56
so I’ll pull it out and reduce
00:28:59
the size
00:29:00
at the top, now everything’s good, let’s see how it
00:29:04
all comes together, let’s go lower and add another
00:29:11
infusion, let’s move the diets, I’ve been playing around with curves here
00:29:20
you find this moment dia night
00:29:22
dabbling with tonal curves
00:29:24
but we’ll cut the wheelbarrow with a knife and
00:29:28
add it in the same way, make it 3d, make it screen, copy the
00:29:32
position from here, paste the orientation, I’ll
00:29:35
now connect it myself,
00:29:36
twist it more precisely, reducing it in size,
00:29:39
move it, move it a little bit down Thursday,
00:29:44
something something I’ll add about moving around
00:29:48
the timing
00:29:49
a little bit at myself, I look at what
00:29:52
happened
00:29:53
[music]
00:29:56
I really like that it’s
00:30:03
normal here now some of them are
00:30:05
lost, so I would throw a course on them on
00:30:08
the air to increase this
00:30:11
contrast bams and the same thing
00:30:14
duplicated the buna everything the rest, they
00:30:18
have become more obvious,
00:30:19
starve without him with him, that is, without him, I
00:30:23
see this backdrop in the form of a menu he
00:30:25
no, I don’t really like everything that is needed, it’s
00:30:29
a thrill and also you and I can add
00:30:36
additional graphic elements from
00:30:38
other projects if you import right
00:30:40
away, just a project that is in the
00:30:42
attached photos for this lesson, additional
00:30:44
info graph, then you will have a folder loaded
00:30:47
with something like this, for example, about
00:30:50
which you can also insert, why
00:30:52
not let’s do it directly, take this
00:30:54
composition, paste it here,
00:30:58
make it 3D,
00:31:01
let’s isolate it that we have a
00:31:03
lot of graphic elements of the table and everything
00:31:05
is lagging, so I can’t
00:31:07
handle the laptop, you just turn something off than
00:31:08
now while you’re not working, insert the
00:31:11
position here, the orientation, I’ll take the necks of
00:31:14
player
00:31:15
3 of these guys, I’ll hide them now, I’m no less
00:31:18
interested, but the necks of the player are interested in the
00:31:20
orientation I’ll copy and paste and move it
00:31:24
down to something here, for example, say
00:31:28
everywhere it starts here, we
00:31:30
already have our own first animation prepared in advance by
00:31:33
Yasha, so you see it’s
00:31:35
acting out here, it’s good that we also
00:31:38
have a text block here of some kind like this,
00:31:40
let’s take it,
00:31:45
drag it, and do the same the very
00:31:48
manipulations of the 3d layer, the position was copied,
00:31:52
the orientation was copied and moved
00:31:56
here because I remember that this
00:31:58
place is not particularly occupied with anything, and
00:31:59
let’s now place it relative to the
00:32:01
whole bounce okay, let’s say I’ll
00:32:06
move it here and the
00:32:07
anchor point of the player selected the tool and
00:32:10
moving it here in order to
00:32:12
rotate it normally, this layer doesn’t
00:32:16
want to turn it towards itself from here like this
00:32:18
and now I’ll move it here
00:32:20
according to timing
00:32:21
beauty, you can add something else here
00:32:24
at your discretion because there is
00:32:26
such a pre-prepared one
00:32:28
shape its animation is also like this, that
00:32:33
is, there is already room for creativity,
00:32:35
do what you think is necessary, adding
00:32:37
some graphic elements,
00:32:38
experimenting, maybe download something from the
00:32:40
Internet, the
00:32:41
main thing is that you and I have done, we have
00:32:43
prepared everything so that it is convenient to
00:32:44
insert here and it it looked like a
00:32:47
glove and this is the most important thing now, what else do you and I
00:32:51
have to do? While you and I have
00:32:53
everything appearing at the same time and this is
00:32:55
not good, we need to add
00:32:57
some kind of desynchronization and we need to add
00:32:59
an animation for the appearance of these guys,
00:33:01
we’ll do it through two parameters
00:33:03
in -first, through translucency, I will select
00:33:05
only it, I will put the key on
00:33:07
translucency in the first frame 0, then
00:33:10
two frames forward, I will put 52 frames forward,
00:33:15
I will put 0 2 frames forward,
00:33:18
42 frames at 0
00:33:20
02 frames forward 40, thereby I get
00:33:25
this animation, the manifestation of your lips,
00:33:27
that is, it as if winking I
00:33:29
take the straight ones I copy to another fuji
00:33:33
screen
00:33:34
at the beginning be sure the main thing is to put
00:33:36
the slider here and another fuji tv screen
00:33:40
here too and then I’ll scatter them
00:33:43
slightly relative to each other
00:33:44
I want the central one to appear first
00:33:45
this is the lower one
00:33:51
then it appears right and now I moved it
00:33:54
here, then it appeared with the left, okay, here
00:33:58
I turn off everything, I look, now it’s already starting to
00:34:03
appear just a little bit and in
00:34:06
fact, you and I have already done the
00:34:08
desynchronization that was needed and the last
00:34:11
nice touch is one that I would like to
00:34:13
make it stand out in different ways the colors are
00:34:15
different elements, but for now they merge
00:34:18
a little with each other, so
00:34:21
now I’ll take the neck player layer and throw a tint effect on it,
00:34:25
which will allow me
00:34:29
to replace all the light dots with a different color,
00:34:32
if here I indicate white in the map with
00:34:35
yellow, for example, and now they have become
00:34:37
yellow for me I want even more
00:34:39
orange, in short, here now
00:34:43
I’ll copy the same color here because
00:34:45
I’ll still need it, I threw the same
00:34:47
effect here, for example, but like the fallout of the
00:34:51
third it turned out cool, but I’ll go
00:34:54
inside this composition with this
00:34:56
shape and make these here guys,
00:34:59
while he gives her a yellow one, I’ll go to Leopard and I’ll
00:35:04
also make these guys yellow so that
00:35:08
everything matches in color, and now I’m
00:35:10
already getting a more or less tasty picture,
00:35:13
well, you and I have done
00:35:15
almost everything that’s needed, now there’s only
00:35:18
one moment left, as you can see
00:35:22
there is a lot on the camera during fast movement,
00:35:25
but there is no blurring of our elements,
00:35:28
so everything that you and I here have now
00:35:31
animated and created, we’ll take it and
00:35:33
make it a motion blur and then we’ll go
00:35:35
into the composition from us, the auto safe will allow us to
00:35:38
do this, thank you very much,
00:35:39
let’s go into the composition and in the settings and in
00:35:43
advance we’ll change the shutter angle to 90.
00:35:46
You most likely have 180 shutter angle here,
00:35:49
that’s what it is. 90 is equivalent to the fact
00:35:53
that the shutter speed is one hundredth on the camera, but
00:35:55
I had one like that, why do you need to
00:35:58
put the same
00:36:00
shutter speed value here? compositions like those on your
00:36:02
camera will provide you with the most
00:36:04
believable blur of all your elements
00:36:06
and then the viewer will most accurately
00:36:08
believe in what is
00:36:10
happening on your screen on the tee itself in all
00:36:17
this beauty there is only one
00:36:19
moment left - you need to go to the lice and player bg for
00:36:22
these footage
00:36:23
take the goose throw it here
00:36:26
make and but and yours drown it a little
00:36:29
reduce in size and make
00:36:32
it translucent well now this
00:36:34
life now this beauty but not
00:36:38
all if you sense the right one then I’ll
00:36:41
organize my whole project as it should be
00:36:44
folder with footage here are the footage
00:36:47
there is a folder with compositions you can
00:36:49
call it whatever you want and here we put
00:36:51
all the minor compositions 3d camera
00:36:53
tracking worse screens
00:36:55
screen madge and player player bg and
00:36:57
move it here thereby we are just
00:37:00
with you and by the way, yes, these are the spikes
00:37:03
which you can pull from here any more to
00:37:05
practice on top of your
00:37:07
example, we also throw it here why
00:37:09
all this is needed now we get that
00:37:11
being still like this with a tick Perry of
00:37:14
the past well me up and from my ears to the
00:37:16
top accumulate in everything
00:37:19
consulted up now with you and
00:37:21
I, the correct organization of the project
00:37:23
on the left, the correct organization of the project
00:37:25
inside and in general everything is wonderful, and in
00:37:28
fact, you and I just got a
00:37:29
complex scene with 3D tracking
00:37:33
using third-party footage and
00:37:36
shelf animations and animations just
00:37:38
inside in layers, in general, working very closely with
00:37:41
you so this is your
00:37:43
thumb flying towards you, you’re
00:37:46
handsome, and in fact, maybe you didn’t even
00:37:50
notice it, but you and I went through
00:37:52
not only the basic things, the author
00:37:53
was impressive, we also got hooked on professional
00:37:56
features, understood the principles of working with them,
00:37:58
and in the end we got even cooler great
00:38:00
work that you can now post
00:38:02
anywhere you have, of course, and did,
00:38:04
which I really hope
00:38:05
if you want to further develop in this
00:38:07
craft, master the profession of a motion
00:38:09
designer and continue to get a
00:38:11
result that you are proud of,
00:38:13
uploaded to our po-motion course and
00:38:15
design training starts very soon and
00:38:18
you can find the link in the description of
00:38:20
this video me and the whole Saratov Ukrainian team
00:38:22
will be waiting for you there, even
00:38:24
let’s see you buddy, like,
00:38:26
subscribe to the channel or ask your
00:38:28
question in the comments and we will definitely
00:38:29
answer them soon
00:38:35
[music]

Description:

👉 Курс по Моушн-дизайну https://sabatovsky.com/motion Привет, творец. На связи Слава Хохлов. Основатель Хохлов Сабатовский. Тут ты найдешь всю информацию, что бы научиться создавать киношные видео и построить профессию. ► Переходи в мой телеграмм канал https://t.me/+hhNn1iT40Hs5YmRi ► Хочешь получить творческую профессию? Записывайся по спец. условиям в мою школу https://sabatovsky.com/ ► Нужно заказать видео или найти исполнителя? Переходи на сайт моего продакшна https://sabatovsky.com/production ► Хочешь попасть к нам в команду? Заполняй анкету https://docs.google.com/forms/d/e/1FAIpQLSfpqDwNntb12TB55VmFdcY59N70bGH41m7IkM_iGAzq3wyUAQ/viewform?usp=send_form ► Хочешь стать партнером нашего проекта? Заполняй анкету https://docs.google.com/forms/d/e/1FAIpQLSfpqDwNntb12TB55VmFdcY59N70bGH41m7IkM_iGAzq3wyUAQ/viewform?usp=send_form Для студентов - ссылка на тех. поддержку https://t.me/khslearn_bot Production Music courtesy of Epidemic Sound

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