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Download "MAD RABBID 2 / 6 — Бесплатный курс по Blender 3D"

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  • ruRussian
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00:00:00
[music]
00:00:03
Hello everyone My name is Ekaterina If you have
00:00:07
never heard of me
00:00:09
Welcome to the Internet
00:00:11
I am a teacher and participant in the Best
00:00:14
Blender project, a course whose name speaks for
00:00:17
itself in this lesson of our
00:00:19
free course matrabbit sde at the end
00:00:21
we will add the rabbit's front paws and ears
00:00:25
Well, at the end of this course, we will create our
00:00:28
first or not the first 3D character like
00:00:32
this,
00:00:34
switch to side view 3 on the numpad,
00:00:37
mode for working with faces 3 on the keyboard,
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select these four faces and delete
00:00:43
them faces mode for working with edges 2 on the
00:00:48
keyboard with ice, select this this
00:00:51
bow and in a way that is already familiar to us
00:00:53
Turn it into a circle, right-click the
00:00:56
mouse, select it,
00:00:59
rotate it so that there is no tension
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R and shift it along the Y axis according to the reference like this,
00:01:08
front view
00:01:13
R rotate G pull it into place with
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reduce it,
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press Alt Z for transparency mode
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operating mode with dots one on
00:01:27
the keyboard and Let's Work on those
00:01:30
vertices that deviate from the
00:01:32
reference, for example above these we select
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G Put them in place
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and these G we put here now only
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these vertices
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and finalize them here
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again we select this bow and turn off the
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transparent Sagittarius 3 we have enough
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gyc move the forehead back
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and expand it S Y
00:02:12
slightly straighten the
00:02:16
front view
00:02:17
extrud e
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turn it back
00:02:23
Put it in place a
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little more turn with decrease
00:02:33
G Put it in place the
00:02:36
previous bow highlight with ice
00:02:38
Gigi
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side view with the game enlarge this bow
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front view
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extrudime e R rotated c decreased
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G put in place
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3 numpad
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gyc move Forward c y expand
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gy a
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little more increase
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R rotate
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G pull
00:03:27
and close the hole f
00:03:30
get rid of the angon select these two
00:03:33
vertices Connect them J now these two J
00:03:38
and we see that now we have three
00:03:41
faces from which we can draw out
00:03:43
this part of the paw. But we won’t have anywhere to
00:03:46
pull out the thumb, so we’ll add
00:03:49
another loopcat, press Controller and
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cut it here.
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Okay, press three on the keyboard, select
00:03:58
three of these faces, look at the side, everything
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is fine here
00:04:04
and extrude; to extrude freely,
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press Z now we can build them on
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any side.
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S just a little R let
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's expand a little bit
00:04:58
Well, then we'll manually refine
00:05:05
the mode of working with dots one on the
00:05:08
keyboard,
00:05:10
pull this top here, here, here,
00:05:17
here, so
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these two, this one, and this one,
00:05:28
side view, pull it up G
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now these two extreme ones are again a
00:05:37
side view pull on the reference,
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lower
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this one and this front view, lift
00:05:51
up
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this top, put this here
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and let's deal with thumb 3
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on the keyboard, select this face,
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press
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extrud, I pulled Z, expand
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it,
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enlarge it a little and so that the
00:06:23
tip of the finger is rounded
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right-click, select loop Tools
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Circle,
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rotate along the Z axis
00:06:34
so carefully
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Oops, so as not to twist it, I’ll open
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this window
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and slowly twist it
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well,
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close this window side view,
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transparency mode, alcetto,
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this face is selected, turn it
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R and pull it forward here so that your finger
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looked forward from the
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front alcetto transparency mode
00:07:09
turn off G pull here and just a
00:07:14
little less a little bit mode of working with
00:07:17
vertices
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pull this point into place according to the
00:07:21
reference this is also now we need to
00:07:25
pull out this vertex from the
00:07:27
front G lower it here
00:07:33
So now this is it grab the point,
00:07:36
front view, pull it up according to the reference,
00:07:39
side view, look at what happens, so I
00:07:43
want to tighten these two points,
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side view, here
00:07:52
Control 1 back view, we need to get rid
00:07:56
of this unpleasant place, select
00:07:58
these four vertices, right-click,
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select,
00:08:04
that is, smooth the vertex and we do
00:08:08
it again
00:08:11
perfectly, but with such an operation the object
00:08:16
usually loses in volume, look from the side and
00:08:19
exactly this place is lost,
00:08:21
select this vertex in the side view and
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move it according to the reference like this
00:08:29
now this DJ slide here
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this point here
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Control 1
00:08:43
Let's select these GX tips,
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let's move them to the left so that the foot is not
00:08:50
too thin,
00:08:52
but otherwise everything is very good.
00:08:57
We have some unpleasant places,
00:09:01
these are where the distance between the points is
00:09:05
too small, so let's
00:09:07
correct this matter, select these
00:09:09
points,
00:09:14
now these
00:09:19
slides are a neat
00:09:20
view on the side,
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these are the vertices GG,
00:09:30
now these are the
00:09:32
Gs,
00:09:34
look here, too, the
00:09:39
front view,
00:09:43
these are
00:09:46
not Control Z Perhaps everything was
00:09:49
fine as it was,
00:09:51
so here’s a small problem
00:09:55
GG, let’s put it here, that’s actually great, side view of the
00:10:01
gyc, move these points to the right
00:10:05
Now let’s pull out these gycs and
00:10:09
this gy
00:10:13
these tops can be pushed in gy
00:10:18
and these gy
00:10:22
probably these two are better
00:10:25
[music]
00:10:27
absolutely and this gyc a little bit
00:10:32
like this side view
00:10:35
we look where else we don’t get into
00:10:38
the reference
00:10:40
here on the head too U we have some
00:10:42
problems, front view,
00:10:46
select these tops, pull them here,
00:10:49
these here,
00:10:53
these ones, about the slide, higher, move
00:10:58
this one down,
00:11:02
pull this top up higher,
00:11:09
here, top view, we fall hard, so these
00:11:14
two points, select Gigi
00:11:17
slide,
00:11:23
side view,
00:11:26
these points G, let's
00:11:34
straighten it out a little. Here
00:11:39
and here
00:11:45
and a little more here,
00:11:50
let's lower these vertices
00:11:55
and the final touch regarding the fingers, front view,
00:12:00
grab in the mode of working with faces 3 on the
00:12:04
keyboard,
00:12:06
this face is the
00:12:09
front view and drag it here,
00:12:15
mode of working with vertices 1 on on the keyboard,
00:12:18
select these tops again from the
00:12:22
front and drag them according to the reference
00:12:26
contral one view from the back, we look
00:12:34
so
00:12:35
everything is fine, the handles are ready, we move on to
00:12:40
creating the ears, press three on the keyboard
00:12:42
foam pad and see where we will
00:12:45
extrude them from these faces,
00:12:48
front view Let's get closer and drive it
00:12:53
pull here
00:12:55
again I
00:12:57
pull up and add a support edge
00:13:00
here so that the lower part of the ear does not
00:13:03
stretch behind the upper
00:13:06
lower it
00:13:11
now select only the upper face
00:13:14
increase the selection Control + + and
00:13:17
rotate the ear p
00:13:21
G set it according to the reference Approximately
00:13:25
here
00:13:28
now select only the upper Face and
00:13:31
increase for
00:13:34
now let's slightly
00:13:37
turn
00:13:39
the mode of working with edges 2 on the keyboard
00:13:41
with ice, select this bow GG let's
00:13:44
glorify it a little lower S
00:13:48
increase
00:13:51
G Put it in place now
00:13:55
select the next one with ice expanded
00:14:01
G
00:14:02
let's put it more evenly
00:14:07
again work with faces pull up the upper
00:14:11
face higher
00:14:13
now let's work with vertices 1 on the
00:14:16
keyboard, select this vertex,
00:14:19
drag it here
00:14:22
and this one here to the right side
00:14:28
view,
00:14:29
take a closer look at the reference the back of the
00:14:33
ear is rounded and the front is
00:14:36
flatter and here the rounding is very
00:14:38
small How can we achieve this we
00:14:41
could add one more cut
00:14:43
the Controller here and make it a
00:14:47
support edge by moving it forward like this But
00:14:52
then this ugly interior is formed throughout the rabbit,
00:14:54
so we
00:14:57
will go the other way from
00:14:59
the front, mode for working with faces 3 on the
00:15:02
keyboard, select these faces and
00:15:05
delete them faces
00:15:09
mode for working with edges two on the keyboard
00:15:12
with ice, select this entire bow and
00:15:16
work with scaling to do this,
00:15:18
press ES, pull, pull and look. We have
00:15:23
formed a support edge and a small
00:15:26
rounding just what we needed
00:15:28
again in front,
00:15:31
press Yes again,
00:15:34
pull
00:15:36
G, lower it a little lower
00:15:40
and close the hole F mode of working with
00:15:44
vertices, get rid of the ingon, select
00:15:48
these two vertices, connect J, now
00:15:52
select the next ones and press
00:15:55
perfectly
00:15:57
with ice, select this bow, reduce it,
00:16:03
pull it higher GG
00:16:09
So now the next one with
00:16:13
decrease G put it to the right, so I’ll
00:16:18
increase it a little and you can expand it a little,
00:16:26
exit the mode editing
00:16:30
So here we have a small
00:16:32
crease, now let’s get rid of it, because from
00:16:35
the front we press
00:16:37
Tab. We go into editing mode,
00:16:39
select all these points and
00:16:42
smooth out the vertices, right-click
00:16:46
and do this three times,
00:16:50
check
00:16:53
the crease is no longer there again,
00:16:55
front view, editing mode,
00:16:59
so put this one here put the top in place
00:17:02
here
00:17:05
and let's grab this too And
00:17:08
pull it up like
00:17:09
this well now pull this middle G
00:17:14
up higher
00:17:20
select these two tops
00:17:23
relax lower
00:17:28
mode of working with faces 3 on the keyboard
00:17:31
select these two faces with a font and make
00:17:35
them a little smaller S
00:17:38
G lower them lower
00:17:42
side view 3 umpad increase the
00:17:45
selection Control + +
00:17:48
and use Shift to grab these two faces
00:17:52
again side view
00:17:55
and flatten the ear along the Y axis with Y
00:18:00
Something like this,
00:18:03
now we’ll put it in place according to the
00:18:05
reference,
00:18:06
rotate
00:18:09
G a little, drag it here
00:18:13
and rotate G a little more
00:18:18
now select the top Face Control +
00:18:22
increase the selection,
00:18:24
rotate and G pull up
00:18:31
mode for working with dots oh one
00:18:35
keyboard Alt Z transparency mode
00:18:38
select these vertices
00:18:41
and drag them to the left And these are the opposite to the right G
00:18:49
look What else can be corrected here are these
00:18:53
two points lowered
00:18:57
and these vertices let's pull it up here,
00:19:02
exit the editing mode and the
00:19:05
al-zet transparency mode, let's
00:19:07
see what happened
00:19:10
here, there's still a small crease Well, the indentation is
00:19:15
just very small Well, nothing Let's
00:19:17
fix it all again, select it and
00:19:21
smooth the vertex, check it
00:19:27
now, select these two points GG, smooth it
00:19:30
down, it
00:19:33
looks good
00:19:35
In front, we check with the reference;
00:19:41
we select the editing mode with ice; we lower this bow GG
00:19:44
a little; we
00:19:46
expand
00:19:49
G; we move it; we
00:19:55
exit the editing mode and
00:19:58
look at what else can be corrected;
00:20:14
GG vertices let's glorify
00:20:19
them a little
00:20:20
and pull them forward gyc like this, the
00:20:25
neater the model is, the more
00:20:28
professional it looks,
00:20:31
so don't be lazy to correct all sorts of
00:20:33
braids;
00:20:38
edit mode, let's lower these points
00:20:44
and these a little,
00:20:48
now here
00:20:58
we'll pull these points back a little
00:21:01
gyc
00:21:09
and that's what we have it worked out but that's all and
00:21:12
so that you don't get tired during the process
00:21:14
we break the lessons into short
00:21:17
sections lasting no more than 35
00:21:19
minutes in the next lesson we will add the
00:21:22
missing facial features to our rabbit See
00:21:26
you later

Description:

MAD RABBID — это бесплатный курс, от команды Бест Блендер Курса. У Marvel хорошо получается создавать самых крутых героев, у DC — самых крутых злодеев, а у нас — самые крутые курсы 🦄 Ссылка на файл для практики: https://t.me/mr_mad_rabbit/4670 🍩 Сайт курса: https://bestblendercourse.com/ 💃 Инстаграм курса: https://www.facebook.com/unsupportedbrowser Подпишись на нас в социальных сетях: 🐕 Вконтакте — https://vk.com/zabeii ✈️ Телеграм — https://t.me/mr_mad_rabbit

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