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Download "Сводчатый потолок в 3D Max. Илья Изотов."

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  • ruRussian
Download
00:00:02
my chat for lifelong technical support for
00:00:05
graduates, I received a difficult question: I need to
00:00:09
make a vault like this
00:00:13
very, very quickly, and I need how to do it, how
00:00:17
can I do it quickly, let’s
00:00:21
see how we can do it
00:00:27
as follows in the front, we can create a cylinder in those a
00:00:35
cylinder with the number of segments can be
00:00:39
more, in principle, it doesn’t necessarily have to be
00:00:41
very many, somewhere around 40 so
00:00:44
that it is enough with eyes,
00:00:47
although 50 60 for us, what if you leave the
00:00:51
default 18, here it is like a square
00:00:54
and as if it’s bad
00:00:55
60 then well here the segment is size 11 and
00:01:00
accordingly set it as you have it, well,
00:01:02
here you already need to calculate
00:01:03
how to calculate it, that is, look at the
00:01:07
radius, draw it in general,
00:01:09
it will be clear, that is,
00:01:11
we fill in the radius of this circle, and so on,
00:01:13
here your engineering skills should
00:01:16
be at height
00:01:18
so you totem convert it will come out in the
00:01:22
field these polygon checks are highlighted so well,
00:01:27
judging because here you can see yes
00:01:31
we don’t have a middle, as if the circle goes up
00:01:33
to but such an arc is obtained
00:01:36
from above here it is and we reproduce it
00:01:42
so further we can flatten it
00:01:46
we can stretch it all out
00:01:48
as needed, let’s say a little while
00:01:50
mixing, I don’t know how to set the
00:01:52
exact dimensions in this, and as you can see, I can’t
00:01:54
just
00:01:55
tell you a way to
00:01:57
do this, so there is, now by throwing on
00:02:01
the modifier 7 3 7 3 I open it with a
00:02:08
plus sign, it’s turned on angular binding
00:02:10
herod this I rotate by 90 degrees
00:02:14
I set this plane so
00:02:16
here we have such an
00:02:18
interesting intersection so there is then I copy this
00:02:23
symmetry modifier with the
00:02:24
right button and paste it here to eat then
00:02:28
again on the plus sign
00:02:30
they open it from the world I move it I’m
00:02:31
glad of it I turn it
00:02:35
if you don’t know what what kind of
00:02:37
modifiers are these, what kind of food do I use, how do I
00:02:40
spin, spin, go to my albums
00:02:45
here you will find a lot of answers,
00:02:47
for example on my page there are
00:02:50
almost everywhere, I have a whole wall here
00:02:52
covered with links to the group in the group,
00:02:55
go to the video lessons section and here
00:02:59
there are albums in these albums
00:03:01
3d max modifiers here and pro 7 3
00:03:04
eprom a bunch of other interesting
00:03:08
actions that will be useful to you, so it is, but
00:03:18
that’s half the battle, that is, we’ve got
00:03:20
the vaults here, now they need to be
00:03:22
corrected a little, they will be converted into the
00:03:25
Anakin field, the smooth modifier,
00:03:30
here we have everything like this became
00:03:34
square because of smooth and again
00:03:36
convert this field
00:03:37
if you now throw on the shell modifier
00:03:40
then they are either 6 or polygons from below,
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perhaps I’ll do this as a control, I’ll select
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all the polygons and flip it over so that the
00:03:49
outer side of the polygon is
00:03:52
here inward here, it doesn’t really matter, then
00:03:54
let it be black is important here, yes, you can see
00:03:55
they are segmented, if we
00:03:58
again add the smooth modifier,
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then everything seems to have been smoothed out, but
00:04:04
these edges have also been smoothed, yes, according to the
00:04:06
instructions, we have them, you need to see what to do
00:04:12
in this difficult situation, select
00:04:15
the polygon, so I will release Now I’ll select the
00:04:18
edges of the new ones and with the right button
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I’ll convert the selected edges into a polygon.
00:04:28
I only need these polygons and these
00:04:30
polygons in the properties from the was field.
00:04:34
We have such a section polygon musin groups
00:04:38
smoothing groups, this
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smoothing group will be one, now
00:04:42
look, remove the division,
00:04:45
here it is smoothed oring again the ring of
00:04:52
envelopes with and this is the smoothing group there
00:04:55
will be two again I pay attention to the edges and so on the
00:05:02
ring ring about the button to the envelope face this
00:05:08
group is smoothed
00:05:09
and but and accordingly this is the button to the
00:05:18
envelope face will be 4 everyone got
00:05:25
what I hope is exactly what was needed but
00:05:32
a little more I’ll add that maybe, according to the
00:05:35
data of the case, seconds rule,
00:05:37
so we can edit it further,
00:05:40
for example, by throwing it a little there, increase it,
00:05:43
decrease it, then throwing in the modifiers
00:05:45
gives them 2233,
00:05:47
probably 30, we’ll have fun with the bag with
00:05:50
it, that is, for example, the middle we
00:05:52
can release the tube from a little bit,
00:05:55
I don’t know Whether this will all be
00:05:57
adequate
00:05:59
in our project or not, but as an option
00:06:04
we can raise or lower the extreme point
00:06:14
further at your discretion.

Description:

Для опытных: Онлайн-курс профессиональной визуализации интерьера "3DКачалка" 👉 https://3ddmax.ru/kach/ Для новичков: 1) Бесплатный курс по моделированию с "0" - https://vk.com/app5898182_-150709842#s=21273 2) Бесплатный курс по визуализации: https://3ddmax.ru/ - Курс о том как с «0» создать красивую картинку всего за 1.5 часа. P.S. даже если вы впервые открыли 3d max. _______________ Моя группа вконтакте с кучей всяких полезностей: https://vk.com/3dschool.izotov ------------------------ Работы выпускников 👉 http://vk.com/album185963424_222165720 Отзывы выпускников 👉 https://vk.com/topic-111277203_34824744

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