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Download "PC - Quake 4 "Remastered" - Walkthrough [4K:60FPS: Ray Tracing/Ultra Graphics] 🔴"

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Table of contents
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Table of contents

0:00
intro
0:38
Air Defense Bunker
9:57
Air Defense Trenches
13:50
Hangar Perimeter
23:23
Interior Hangar
31:37
MCC Landing Site
42:25
Operation: Advantage
50:19
Canyon
1:01:23
Perimeter Defense Station
1:14:03
Aqueducts
1:21:26
Aqueducts Annex
1:26:56
Nexus Hub Tunnels
1:45:05
Nexus Hub
1:55:26
Strogg Medicial Facilities
2:13:42
Construction Zone
2:26:19
Dispersal Facility
2:35:25
Recomposition Center
3:00:30
Waste Processing Facility
3:17:10
Operation: Last Hope
3:24:47
Data Storage Terminal
3:30:50
Data Storage Security
3:37:06
Data Storage Terminal
3:49:33
Tram Hub Station
4:11:15
Tram Rail
4:13:29
Data Processing Terminal
4:20:02
Data Processing Security
4:34:01
Data Processing Terminal
4:49:45
Data Networking Terminal
4:53:56
Nexus Core
5:12:44
The Nexus
5:17:05
Ending
5:18:50
Credits
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PC - Quake 4 "Remastered" - Walkthrough [4K:60FPS: Ray Tracing/Ultra Graphics] 🔴 Quake 4 is a military science fiction first-person shooter video game, the fourth title in the Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. Wikipedia This game is very underacted and overlooked, it had amazing graphics with sharp gameplay, it wasn't quake 3 gameplay wise but it was different and a really good game non the less. "It's a curious direction that Quake 4 has taken this time around, with the heavy emphasis on single-player, apparently at the development cost of multiplayer, previously its very selling point. And while the SP production values are certainly expensive-looking and sounding, the actual combat mechanics feel a step behind the evolution of the genre, and not in an intentionally retro way. And it's difficult to pin down why it turned out that way, because Raven Software is known for having its finger on the shooter pulse. One can only speculate. Despite its shortcomings, Quake 4 is a genuinely fun game. It just won't keep you entertained for as long as you expect. It's also in the midst of some stiff competition, notably FEAR and Call of Duty 2 (and even Day of Defeat: Source, for that matter). There's a lot of shiny wrapping, but the gift inside is disappointingly small. If there had been a vehicle-based mode with only one map, I think things could have been much different, because I had a lot of fun with those. It would also be cool to see the weapon mods available in MP in some fashion. On the PC side, at least, there's always the possibility of that being added in, either by Raven or amateur designers. Too bad for the 360 guys that no downloadable content is planned." - IGN Metacritic - 81% Mods - "Remastered" Getting nice results with ray tracing Using HD texture pack and graphics tweaker for the best results Quake 4 4X AI Textures https://www.pcgamingwiki.com/wiki/Quake_4#Quake_4_4X_AI_Textures Quake 4 Tweaker - Poor image quality on modern systems (fix) The game does not properly recognize the available VRAM on modern graphics cards, and as such forces the game to use lower image quality settings. https://www.pcgamingwiki.com/wiki/Quake_4#Quake_4_Tweaker Very useful information on how to run Quake 4 on modern PC https://www.pcgamingwiki.com/wiki/Quake_4 Timestamps 00:00 - intro Air Defense Bunker - 0:38 Air Defense Trenches - 9:57 Hangar Perimeter - 13:50 Interior Hangar - 23:23 MCC Landing Site - 31:37 Operation: Advantage - 42:25 Canyon - 50:19 Perimeter Defense Station - 1:01:23 Aqueducts - 1:14:03 Aqueducts Annex - 1:21:26 Nexus Hub Tunnels - 1:26:56 Nexus Hub - 1:45:05 Strogg Medicial Facilities - 1:55:26 Construction Zone - 2:13:42 Dispersal Facility - 2:26:19 Recomposition Center - 2:35:25 Putrification Center - 2:27:40 Waste Processing Facility - 3:00:30 Operation: Last Hope - 3:17:10 Data Storage Terminal - 3:24:47 Data Storage Security - 3:30:50 Data Storage Terminal - 3:37:06 Tram Hub Station - 3:49:33 Tram Rail - 4:11:15 Data Processing Terminal - 4:13:29 Data Processing Security - 4:20:02 Data Processing Terminal - 4:34:01 Data Networking Terminal - 4:49:45 Data Networking Security - 4:43:44 Nexus Core - 4:53:56 The Nexus - 5:12:44 Ending - 5:17:05 Credits - 5:18:50 I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community. https://www.patreon.com/mcflypg reshade https://reshade.me/ Why i use RayTracing Global Illumination in the title? This is the information i base my title on: "Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing." https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade If you don't agree with that statement you can discuss it over that page. 🤗Follow my work💕 Catch up with me on Twitter https://twitter.com/#!/Studio76HD My PSN Levan27 Take a look at this page http://www.zvirti.com/ http://www.zvirti.com/ My Android app on google play store https://play.google.com/store/apps/details?id=com.digiclack.Colorized

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