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Download "Игра, обманывающая ожидания. История Fatal Frame, часть 3 [Страшно, вырубай!]"

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Table of contents
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Table of contents

0:00
Вступление
4:22
Грустная завязка
6:48
История одной бабки в доме
10:04
Домашний бытовой хоррор
15:18
Это та, о ком я думаю?
18:27
«Унесённые призраками»
23:21
Грустная связь с прошлыми играми
27:27
Немного про геймплей
28:39
Трио героев
32:25
История очередной катастрофы
39:30
Ещё немного про особняк
40:31
Призрачные обитатели дома
42:57
Новый игровой элемент
45:00
Главное изменение
49:49
Худшее развитие событий
51:48
«Хороший» финал истории
54:39
Заключение
56:34
PS
Video tags
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Video tags

stopgame
стопгейм
страшно вырубай
fatal frame
fatal frame 2
Fatal Frame 2: Crimson Butterfly
fatal frame 3
fatal frame iii
Fatal Frame III: The Tormented
история серии
обзор
сюжет
прохождение
ужасы
хорроры
survival horror
призраки
ghostbusters
Project Zero
silent hill
silent hill 4 room
resident evil
fatal frame 3 обзор
заброшки
история серии fatal frame
Mask of the Lunar Eclipse
siren
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:02
idea the second time Bring its implementation to
00:00:05
mind then you need to start changing something
00:00:09
to continue surprising Today we
00:00:12
will find out why
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Fatal Frame 3 is so different from its predecessors
00:00:16
Why it can be compared to Silent Hill 4
00:00:18
or Resident Evil 6 and how
00:00:22
to explain inside the game itself why the plots of the first
00:00:24
two parts are so similar to each other Oh,
00:00:27
and there are also very iconic scenes in the
00:00:29
shower so make yourself comfortable
00:00:31
through a theoretical radio
00:00:34
Vasily Galperov comes into contact with you and we
00:00:36
begin
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to feel as if the rules by which the
00:00:55
series is built fattal Frame
00:00:57
was analyzed in such detail by us that
00:00:59
the story about the next part is, in general,
00:01:01
not necessary for the last two issues,
00:01:03
which are located at the link in the description.
00:01:06
We generally understood everything in the first and
00:01:09
analyzed in detail how the
00:01:11
main ideologist of the series came up with the whole
00:01:13
concept. What are the guidelines from
00:01:15
he used real life Yes, and the fact that he himself
00:01:18
is a far from ordinary Personality
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in the second issue covered the general connections
00:01:23
between the original and the sequel, the intersection
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and flow of refinement and development of the general
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idea, and most likely the threequel was built according to the
00:01:32
same template again, a Japanese
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abandoned mansion again some kind of
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feral a hole from which something
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is looking at us angrily and definitely a
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religious ritual of sacrifices
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that didn’t go according to plan and that’s where it
00:01:44
all actually started, you know everything exactly like that, but
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at the same time the third part
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is radically different from the first two in
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general similarity it cannot be called
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another rethinking already
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the idea we have seen because it goes further And
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if we make sudden
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discouraging comparisons, then Fattal
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Frame 3 is the Avengers only from the
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other world I wonder how this
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happens Well then, get ready to
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plunge again into the world of ghostly
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fantasies of Makotoshibata
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But before you start, a little technical
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information as you You probably
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noticed in previous issues dedicated to
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Fatal Frame that the game footage was recorded
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using an emulator. Well, to make the resolution
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clearer and more pleasing to the eye, this time I
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will also use an emulator, but I will
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slightly modify the look of the game, again
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to make the picture look better, for this
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I not only rendered the image in 4K
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this is understandable, I also added a
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widescreen mod, saving you from
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annoying stripes on the sides, but in addition to
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this, I loaded the game with HD
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quality textures, not just the same ones,
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just with an increased resolution,
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all to make it more pleasant for you to
00:02:56
watch this video Of course, to
00:02:59
emulate old games with increased
00:03:00
characteristics, powerful hardware is required,
00:03:02
and it is doubly pleasant if it
00:03:04
is in a compact and stylish
00:03:06
case, for example, like Arder
00:03:08
Gaming laptops, covered with a metal
00:03:10
lid. And in older models, there will also be metal on the bottom,
00:03:12
you will have the most powerful
00:03:15
hardware capable of pulling without any problems on
00:03:17
itself is a modern 12th generation Intel processor
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16 GB of ddr4 RAM
00:03:23
and for fans of new products and ddr5 and a
00:03:25
video card from rtx 3050 in younger models
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to 3070 in a more productive assembly
00:03:31
to produce an excellent picture on Full
00:03:34
HD or even on a quadhd screen with a
00:03:37
refresh rate of 144 to crazy 240 Hz, the
00:03:41
laptop comes with
00:03:42
special software so you can
00:03:44
control its
00:03:45
performance modes, keyboard backlighting,
00:03:47
cooling, etc. And what
00:03:49
operating system to install it on you decide for yourself,
00:03:51
because the laptop is provided without it, which
00:03:54
means you don’t have to overpay for the
00:03:56
additional
00:03:57
option of purchasing laptops that you may not need arder Gaming is
00:04:00
available in the DNS store network and receive
00:04:02
subsequent warranty service at
00:04:05
DNS service centers. A link to the page
00:04:07
with specifications for laptop models as
00:04:10
well as to the DNS online store where you can
00:04:12
purchase them is already waiting for you in the description,
00:04:13
go take a closer look and buy.
00:04:16
Well, we return to the topic of today's
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issue
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the main character of this game is Rei
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Kurasawa, a freelance photographer with an extremely
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sad story about which the game
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immediately tells us some time ago,
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she and her boyfriend got into
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a car accident, she managed to survive it,
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but her beloved Yuasou, unfortunately, did not
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make it out, at that moment
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Rei was driving And of course, this fact left a
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serious burden on the girl’s soul, saying that she was to
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blame for the death of her boyfriend. Rei
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closed herself off to herself. And only occasionally
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did she go somewhere for work; one of
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these trips was a visit to the
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abandoned and dilapidated temple of
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Kuze; at one moment, Ray notices a
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gloomy house in the doorways a silhouette
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reminiscent of her deceased boyfriend and she
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decides to follow him into the club at home, the
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environment changes dramatically, it becomes darker, and
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aggressive and
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not so spirits begin to chase the heroine in an attempt to keep up with
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her lover. Ray finds himself in a
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long corridor where a
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certain Phantom woman covered with
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tattoos from her comes out to meet her. touching the
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heroine, hallucinations occur. She sees
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herself as a victim in some strange
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ritual where little girls hammer
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wooden stakes into her arms and legs. She
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comes to her senses in the same mansion and
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thought that all this was just an
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obsession and decides to go back
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home. Yes. I know that you have already noticed the
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second person in this video, we will
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come to this later, having returned back,
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the heroine begins to develop the
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footage and suddenly sees in the photograph that she did
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not dream of the silhouette of Yu and he remained
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captured on film; strange
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things do not end at night; Ray falls asleep
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and suddenly finds herself in front of a
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large mansion under the dancing light from
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burning candles and fluffy flakes of
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snow falling from the sky, the heroine enters
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this house on How the prologue ends and
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Fatal Frame 3 begins
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[music]
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It would seem that from this moment the
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classic story begins, and some
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mystical force throws the heroine had an
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old camera obscura from Rey and had her own
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camera, but it did
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n’t have any special properties, and here in front of us is
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another abandoned mansion
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made in the Japanese style, as it was in the
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first part and in the second. It is inhabited by
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all sorts of otherworldly inhabitants. Both
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aggressive and not so much, but for now I
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I want to focus on this
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grandmother with a stroller, we
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jump forward a little along the timeline But it does
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n’t matter Why it doesn’t matter You probably
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remember that almost all frame perfumes
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have some kind of clear
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backstory, even ordinary ones. What can we say about some
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special ones, these girls with hammers
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perform a certain function, a girl with
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needles, too, and so on, but the grandmother is
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different both in terms of gameplay in that she
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cannot be stunned, for example, and in terms of
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her participation in the story about her, you can
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only find a couple of lines of description about the
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deceased grandson and about what she
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dug up his body after the funeral Well,
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why is she here? It’s not clear where she came from, where she’s
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dragging her stroller. Although I admit that it’s
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quite impressive to do this, so the
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fact is that she’s not exactly
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from this game, or rather not from it at all, here
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we again need to turn to the entertainer
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makotoshibata when We were creating a setting
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for Fatal Frame 3. I wanted to model
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it based on an abandoned house that
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was located in the area where I grew up. Even during the day
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it was very dark there and it seemed like there was
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someone inside. My friends and I were playing a
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game in which we took turns going in
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there and what - they took it from there, there were
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scraps of Notes, magazines, dolls and the
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like then One day inside this house
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I saw a strange old woman pushing a
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stroller, for me it still remains
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a mystery what she was doing there, she suddenly
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appeared there
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and now I wanted to add her to the
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game
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as you can understand from this speech, again,
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childhood Memories of Shibat found their
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embodiment in the next game and Actually, the
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new mansion itself, in its dilapidated
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form, was also inspired by that same
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abandoned house from Makoto’s native district,
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but not only in general, the developers
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made many trips to real
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abandoned mansions and examined
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ancient albums with photographs where
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you could see the
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interiors of the dwellings, as Shibata said,
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once a room caught my eye, the walls in
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which were completely covered with
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dolls nailed to them, he was so impressed that
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he decided to bring it into the game and, moreover, to
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tie it into the plot, the layout of the new
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estate was not completely logical and
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consisted of different strangely connected
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rooms. The whole point is that it
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was necessary to create in the player the feeling of
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being in a labyrinth house, which over
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many years was constantly being completed
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by adding new rooms and passages, thereby
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confusing the internal structure. Why
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this was done, I will explain when we Let's
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move further along the plot. So we
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'll return to the topic of organizing the house. In
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the meantime, we, in the role of Rei Kurosawa,
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examine part of the premises of the house, we
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meet there the ghosts of a mother and daughter
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whose story will unfold a little further,
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but from their clothes we can understand that their
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life was cut short a long time ago, but here's another the
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inhabitant of this house was clearly our
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contemporary. She sits on the floor and
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laments that she didn’t want to stay
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alive, and immediately after meeting her, the
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same tattooed
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girl from the prologue grabs us and takes us to one
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of the most important changes that occurred
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in the third part
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after the close meeting with a ghost, Ray
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wakes up at home in bed, a tattoo
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begins to appear painfully on her back
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And after that, control
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is transferred into our hands, what’s
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unusual here, but the fact is that before this, neither
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in the first nor in the second part, we
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were not outside the Phantom
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estates or villages from the very start to the
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very finish, we have always been in an
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unfamiliar and aggressive environment, but now
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we are waking up in our own normal home
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in our warm bed and a
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pleasantly purring Cat is walking around, which you can even
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stroke and It would seem that the appearance of a
00:10:42
calm apartment should have a negative
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impact on the effect fear pulling
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us out of a gloomy mansion into a bright,
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calm room, but how We remember,
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any thing works perfectly in contrast, a
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person needs emotional
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release, otherwise new impressions will
00:11:00
not be so bright Yes, here you can exhale a little,
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worry, re-read the
00:11:05
notes you found and even develop
00:11:08
some photographs taken while
00:11:09
wandering around It is natural and logical that the
00:11:12
heroine, who is a professional
00:11:13
photographer, has a dark
00:11:15
room in her house. And the need to develop
00:11:17
films is very closely connected with the basic
00:11:20
concept of the game, but after you have
00:11:23
exhaled, calmed down and enjoyed the
00:11:24
serenity of home, a sobering moment comes
00:11:27
and you understand that you are now out of
00:11:30
this Abode of Peace. you need to
00:11:33
immerse yourself again in the hostile environment of the
00:11:34
Phantom Mansion.
00:11:36
Maybe not. Maybe just stay
00:11:40
here in your bright, calm home
00:11:42
where nothing threatens you.
00:11:45
This is a slightly more interesting feeling
00:11:48
usually in Horror games. We find ourselves in
00:11:50
some frightening and dangerous place and the
00:11:53
main task is to in order to,
00:11:55
well, quickly achieve a goal or complete a
00:11:58
given mission to save someone
00:11:59
valuable, but underneath this lies a banal
00:12:02
and obvious desire to get out of these
00:12:04
circumstances somewhere where everything will be
00:12:07
calm in Dead Space we fly
00:12:09
away from the shimurai planet in Resident
00:12:11
Evil we get out for racon City or
00:12:13
Spencer's mansion, and in previous fetal
00:12:15
frames you had to pick up your
00:12:17
relatives from the village or home and
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go somewhere else. But here, for
00:12:21
God's sake, do you want to go back to your warm
00:12:23
bed, please? Not only because of
00:12:26
the plot, you were dismissed from doing this, but at least right away in the
00:12:28
main hall turn around and run away
00:12:30
from here, but then you will have to
00:12:33
make the decision again to go back to this
00:12:35
Damned old house and I think many have already
00:12:38
drawn parallels Yes, I already say them in the intro to
00:12:40
this video Yes, this very
00:12:43
much hurts the Silent Hill 4
00:12:47
The Room torrent frame Which means besides the usual fear
00:12:50
of the paranormal is added to us
00:12:52
and I think regular viewers will now
00:12:56
say these two words with me
00:12:58
three four everyday Horror Yes The apartment
00:13:03
is a place of calm but is it so
00:13:06
at first you seem to exhale after
00:13:09
intense clashes with ghosts but then they
00:13:11
begin to creep into your head thoughts,
00:13:14
maybe they are these otherworldly creatures
00:13:16
haunting me and here, as in the
00:13:19
fourth Silent Hill, you begin to somehow be wary of
00:13:21
ordinary
00:13:23
everyday sounds. Yes, so the suddenness of the phone ringing
00:13:25
can make you
00:13:27
flinch,
00:13:30
of course, at some point you understand that they are
00:13:33
actually afraid there’s nothing here And as
00:13:36
soon as this thought comes to your mind, the
00:13:38
game slowly begins to promote the idea
00:13:41
that something might be wrong and safe in your home,
00:13:44
some light poltergeists
00:13:47
might appear somewhere in the corners, a cat
00:13:49
will start growling aggressively at a locked
00:13:52
closet, the telephone interlocutor will scream heart-rendingly
00:13:54
and ask for help, the dirty spot
00:13:57
on the wallpaper will change its shape and begin to
00:14:00
resemble a human face And the
00:14:02
further you go, the more viciously
00:14:05
uninvited guests will naturally begin to wander around the house, stain the
00:14:07
mirrors in the bathroom with blood, a restless spirit
00:14:10
will settle in the attic One day, waking up
00:14:13
from sleep, Rey will feel someone’s
00:14:15
presence nearby and turning around,
00:14:21
I agree that the scene is really quite
00:14:23
creepy. But the most important thing is to pay
00:14:25
attention to how
00:14:27
calm it is. Last time we
00:14:30
talked about the remake of the first siren, if
00:14:33
you missed it, then the release should be waiting for
00:14:34
you somewhere nearby, so there we
00:14:36
looked at how the Japanese approach to horror
00:14:39
differs from Western and this is
00:14:42
just a vivid example: they don’t shove the
00:14:44
creepy face of a ghost into your screen, the frame doesn’t change
00:14:46
sharply enough, and the heroes or the spirit don’t
00:14:50
start yelling furiously, there’s
00:14:52
no sound screamer at all, Everything is calm
00:14:54
and quiet, just as it could be in
00:14:57
real life, no additional
00:14:59
effects creating artificial
00:15:01
tension is a very significant moment
00:15:03
that illustrates what we
00:15:05
talked about when discussing Sirens and by the way,
00:15:07
we will also return to this episode today
00:15:08
Oh, how in this world of horror everything is
00:15:11
interconnected then But from the plants from the
00:15:14
bathrooms Let's shift our attention
00:15:16
towards the more expected ones, namely this is the
00:15:19
heroine you guys will ask, although the
00:15:21
right question from those who watched
00:15:23
the previous episodes would be it is so he I
00:15:26
think everything is correct, the familiar clothes in the
00:15:29
hairpin Yes, this is Miku Hinosaka Yes,
00:15:33
who we played for in the first part of Fatal
00:15:36
Frame, as it turns out, the deceased boyfriend of
00:15:38
our heroine As you might
00:15:40
guess in the context of this series, he was
00:15:41
a folklorist and was friends with the mafui brother
00:15:44
Miku, whom she was looking for on the
00:15:46
Himura estate in the first part and who
00:15:49
remained there forever. This ending is
00:15:50
considered canonical. After this
00:15:52
incident, Ray decided to shelter
00:15:55
Miku since the girl had close people. not
00:15:58
left now she lives in their house and
00:16:00
helps our heroine in her work. You
00:16:03
can talk with her a little, discuss the
00:16:05
strange things that are happening with Ray, and
00:16:07
also Miklu can help get
00:16:09
more information regarding
00:16:11
some special photographs. These are not all
00:16:13
the mechanics associated with her, but about the rest a
00:16:15
little later, here the main thing is again the feeling
00:16:17
and atmosphere. It would seem that the presence of a
00:16:21
friendly character should
00:16:22
again relieve the tension a little, but to be
00:16:24
honest, Miku’s presence
00:16:26
here does not add comfort, but
00:16:29
on the contrary, most likely this is due to
00:16:32
gaming or technical limitations
00:16:33
But it doesn’t matter because- why is this happening here, the
00:16:36
main thing is the emotion that will be
00:16:38
created in the player at the sight of this
00:16:40
girl, she either stands in one position all the time
00:16:43
or sits without moving much,
00:16:46
spellbound, almost robotically
00:16:48
follows the movement of our heroine around the
00:16:50
room, answers in a very monotonous
00:16:52
voice, and even when she is at night dressed
00:16:55
in pajamas, stands in front of the window in the living room
00:16:57
and hums a lullaby out loud. Well, here it
00:17:00
becomes unclear whether the person in front of us is real
00:17:02
or maybe just a more
00:17:04
material ghost in general, the uncanny
00:17:07
valley in its bright manifestation
00:17:12
[music]
00:17:23
precisely because it is trying so hard to
00:17:25
mimic our
00:17:27
opponents I have a
00:17:28
suspicion that this is not a technical
00:17:31
limitation, but that all this was done
00:17:33
for a reason. On the one hand, it again
00:17:35
adds excitement to the scenes taking place
00:17:37
in the house, on the other hand, it emphasizes the nature of
00:17:40
Miku described by the developers even when
00:17:42
creating her image for the first game. Let me
00:17:44
remind you that her vulnerable external the appearance
00:17:47
was supposed to create a feeling of
00:17:48
helplessness and big eyes a strong
00:17:51
connection with the other world, especially
00:17:53
online, the suffering that befell her in the
00:17:55
first game and the loss of her
00:17:56
brother, her only close person,
00:17:58
clearly left a serious imprint on her soul and psyche,
00:18:01
perhaps a part of her is
00:18:04
still still there in Tomasavnik, and
00:18:08
she herself stands at the intersection of the real world
00:18:10
and the otherworldly, and now this is not just
00:18:13
my stream of thoughts and an attempt to analyze
00:18:16
the past does not let Mika go and soon we will find out
00:18:19
exactly how. In the meantime, let’s briefly
00:18:22
return to the plot part of the game.
00:18:29
Ray begins to conduct his
00:18:30
investigation regarding of what is
00:18:32
happening to her. She finds out the name of the
00:18:35
girl she met in the mansion; it turns out that her
00:18:38
bus is Tokigawa. And she was the only
00:18:40
survivor of a recent plane crash
00:18:42
that killed her entire family and
00:18:45
lover; from further study
00:18:47
of this story, it will become clear that the crashed
00:18:49
plane was found only four days
00:18:51
after the crash and all this time, she
00:18:54
was forced to be surrounded by the
00:18:56
bodies of people dear to her; this, of course,
00:18:59
affected her condition with
00:19:01
post-traumatic mental disorder. In addition, the
00:19:03
survivor's syndrome overcame her;
00:19:06
she blamed herself for the death of all her
00:19:08
relatives and believed that she should not have
00:19:10
survived this catastrophe in such a
00:19:12
condition She was admitted to the hospital where
00:19:14
another attack began to happen to her,
00:19:16
she began to suffer from frequent and overly
00:19:19
long periods of sleep, so
00:19:21
long that at some point she simply
00:19:24
did not wake up And no one could wake her up
00:19:26
Reyan decides to visit her in the hospital
00:19:29
However, during the visit her body is poor
00:19:31
the patient is covered in tattoos with a
00:19:33
snake and a holly and then simply
00:19:36
dissolves, leaving behind only a
00:19:38
black silhouette on the bed, considering that while
00:19:41
falling asleep our heroine ends up in a mansion
00:19:43
and that there she just met
00:19:45
her bus, it becomes clear that this place
00:19:47
somehow unites them and something the
00:19:50
house in which the rave at the very beginning of the game
00:19:52
did its work is somehow
00:19:54
connected with the one in which She finds herself
00:19:57
Every time she falls asleep Yes, the main
00:20:00
action of the game takes place not in a real
00:20:03
mansion but in some projection of it
00:20:05
located inside a dream, what
00:20:08
urban legend researchers call this place is,
00:20:10
accordingly, the estate of a dream And gradually the
00:20:13
game, through various entries, throws up
00:20:16
additional information about how
00:20:18
this mansion works and how exactly people
00:20:21
fall into its trap in the recent past,
00:20:24
these unfortunate people experienced some kind of
00:20:25
serious loss and now they begin to dream the
00:20:29
same dream in which they they see
00:20:31
their dead relatives or loved ones, then an
00:20:34
old mansion appears before their eyes,
00:20:37
inside which they can meet
00:20:39
the ghosts of their dead relatives, this place
00:20:41
begins to attract them more and more and with
00:20:43
each new night the victim moves
00:20:45
deeper and deeper into the interior of
00:20:47
this place in an attempt to
00:20:50
meet those again who has already died, she
00:20:52
begins to see More and more ghosts,
00:20:54
watches funeral marches, hears a
00:20:56
lullaby And at some point
00:20:58
she encounters a girl covered from head
00:21:00
to toe with tattoos, from that moment
00:21:02
people’s condition begins to
00:21:04
deteriorate greatly, more and more often they see nightmares in
00:21:07
this place, waking up in the morning they experience
00:21:09
wild pain and they notice how a tattoo
00:21:11
begins to grow from the source of this pain.
00:21:13
The longer this goes on,
00:21:16
the more and more time the victim spends
00:21:18
in sleep and in moments of wakefulness he feels
00:21:20
severe weakness and hallucinations, finally
00:21:23
at some point it comes to the point that the
00:21:25
person no longer wakes up before sleep, usually
00:21:28
they differ 1-2 months after the
00:21:30
first visions and as a result, his body
00:21:33
simply disappears, leaving behind only a
00:21:36
black silhouette in the local newspaper, you can
00:21:38
read that similar cases of missing
00:21:40
people have already happened, ordinary people have already given the
00:21:42
disappeared the name Spirited Away
00:21:44
Yes, just like the anime of
00:21:48
Hayao Miyazaki, however, I would remember
00:21:51
another a Japanese magician about whom
00:21:54
imagine We just have a
00:21:56
release of Junji Ita and his story of a long
00:21:59
dream in which a patient in one of the hospitals
00:22:02
complained that every time he fell asleep
00:22:04
he saw dreams that were longer and longer,
00:22:06
at first he lived for
00:22:09
several days inside the dream in one night, but Gradually,
00:22:11
the time periods increased and began to be
00:22:13
calculated in weeks, months and even
00:22:16
years, and finally, on one day, the dream
00:22:18
turned out to be so long that the
00:22:20
hero’s physical body could not stand it and
00:22:23
simply crumbled into dust. Agree
00:22:25
that these stories have a certain
00:22:28
parallel, but again, it’s more of an interesting
00:22:31
remark than a clearly documented
00:22:33
inspiration
00:22:37
as you can understand the urban legends I wrote down,
00:22:39
our heroine is also
00:22:41
susceptible to this ailment. Namely, the
00:22:44
curse that was passed on to her from the
00:22:46
tattooed girl in the prologue. So we
00:22:48
need to look for a way to understand where
00:22:51
this mansion came from, what its inhabitants did there
00:22:53
and how to subdue everything
00:22:55
so that you no longer have to go to
00:22:57
bed with the thought that you may never
00:22:59
wake up, however, I left a
00:23:02
small clue for you a few minutes ago,
00:23:04
even specially highlighting it a little;
00:23:07
it’s interesting that some of you already understood the
00:23:09
further development of the story. Write in the
00:23:12
comments about this and don’t forget
00:23:13
to like and subscribe to our
00:23:15
channel so as not to skip the next
00:23:16
episodes so we were talking about a lullaby, those
00:23:21
suffering from a tattooed curse
00:23:24
hear it in the manor of dreams and Rei as
00:23:28
well, but I also mentioned that in one of the
00:23:31
nights Miku stands at the window and sings a
00:23:34
lullaby and the same lullaby Which
00:23:40
means what does she mean too is subject to
00:23:43
a curse She also dreams of this mansion and
00:23:46
now she needs to save not only herself but also
00:23:49
her, and here everything is logical in the first part, she
00:23:53
lost the brother of the closest and
00:23:55
dearest person to her, which means she fits
00:23:58
all the requirements for becoming a
00:24:00
victim of the mansion; it turns out the third game
00:24:02
has a dense plot connection with the first, in
00:24:06
contrast to what was a sequel.
00:24:08
Only here one more detail is revealed. The
00:24:10
fact is that the deceased boyfriend of our
00:24:13
heroine was not one friend, but two; the second,
00:24:17
also keen on studying old
00:24:19
legends, was Kei A Makura, we haven’t told him yet
00:24:23
about the death of Yu, but but we receive
00:24:25
letters and audio cassettes from him with
00:24:28
additional information about the estate of
00:24:30
dreams and his surname. You may also have already
00:24:33
heard in the story about Fetal Frame 2 and
00:24:36
its main characters Miya and Maya Amakura
00:24:40
Kei is the uncle of two twins, or
00:24:43
rather now already one, because according to the
00:24:46
canon in the finale in the sequel, Miya is the one
00:24:49
we play as, she has to strangle
00:24:51
her lame sister and only in this
00:24:53
way she manages to get out of
00:24:55
the village, now Kay is looking after her
00:24:58
and during one of the trips to an
00:25:00
abandoned mansion, he shows Miya a
00:25:02
camera obscura, which again awakens her
00:25:04
memory of those events of the girl begins to
00:25:07
feel guilty for the death of her sister, the
00:25:09
loss of her dearest person, and as it is not
00:25:12
difficult to guess, this also leads her to the
00:25:15
estate of sleep and after her, in order to save her
00:25:18
only surviving
00:25:19
niece, she rushes there and Kay is
00:25:23
not entirely clear exactly how
00:25:24
this is most likely connected with his diligent
00:25:27
study of Paranormal phenomena of legends
00:25:29
and the estate of dreams in particular. So we have
00:25:32
three families, members of each of which
00:25:34
have lost loved ones, all are subject to
00:25:37
a curse, and if nothing is done,
00:25:39
then all of them will face death and oblivion,
00:25:42
such a cycle of human tragedies when
00:25:45
each of even the passing characters of
00:25:46
someone then before lost becomes the leading
00:25:49
force of the story and directly intersects with the
00:25:51
ritual that underlies the
00:25:53
disaster that happened in the mansion many
00:25:55
years ago, thus in this frame 3
00:25:58
becomes the saddest part in the series
00:26:00
For the simple reason that in both the first
00:26:02
and second games we only at the end
00:26:04
they lost a character dear to us.
00:26:07
Please note, by the way, that a happy ending was
00:26:08
never taken as a basis in this game, there
00:26:10
were always some losses, but here the
00:26:13
game directly starts with the scene of farewell to a
00:26:17
loved one in the life of our heroine,
00:26:19
the most terrible turning
00:26:21
point has already happened and now it continues to
00:26:23
exist almost automatically;
00:26:25
the game is saturated with this sadness and melancholy;
00:26:28
every time you go into a dark room to
00:26:31
develop new photographs, you will
00:26:33
notice out of the corner of your eye a memorial altar standing in the corner with a
00:26:36
photograph of
00:26:38
Ray’s lost love, reminding you of that
00:26:41
tragedy, and the rain that is always falling outside the window
00:26:43
but here I think you can
00:26:46
throw in some vanilla quotes without me about how you
00:26:49
can hide your tears in it,
00:26:51
thereby making it seem like two
00:26:54
entities are fighting Eros the desire for life to remove the
00:26:58
curse to save friends to continue to
00:27:00
exist not to be carried away by
00:27:02
ghosts and thanatos the power of self-destruction
00:27:05
that calls to her deeper right into the center of
00:27:09
the mansion because there perhaps she
00:27:11
can unite with her lost
00:27:13
love and she goes there even knowing that
00:27:17
if she follows the dead there
00:27:19
will be no turning back, she will fall asleep forever and will
00:27:23
never wake up again.
00:27:29
Let's now digress from matters of
00:27:31
atmospheric and narrative and
00:27:33
Let's talk a little about the game mechanics a little
00:27:35
because they haven't undergone much changes in their base,
00:27:37
but the
00:27:39
conceptual points were
00:27:41
touched upon, the third part is a kind of
00:27:43
compromise between the original and what
00:27:46
was in the second game, let me just remind you that
00:27:48
we are not talking about a remake, but a regular one
00:27:50
crimzon Butterfly we still When
00:27:52
ghosts appear, we try to catch his
00:27:55
viewfinder and navigate by sound
00:27:57
Which side is he on? If visual contact
00:27:59
cannot be established, the
00:28:01
camera accumulates charge by analogy with the first game,
00:28:03
that is, from a long look at the enemy
00:28:05
and not from the distance But all sorts of
00:28:07
special techniques like slowing down or
00:28:10
strengthening are used for the accumulated
00:28:12
energy, as was already the case in the sequel Yes, and
00:28:14
they also look like other lenses and
00:28:17
at some point it will be possible to switch them on the go
00:28:19
without going into the inventory with
00:28:22
films, now the same situation, they are
00:28:24
also allowed to be changed directly to fly without
00:28:26
unnecessary movements, and after each
00:28:29
repeated immersion of the heroine into sleep,
00:28:31
part of the supplies is replenished for her. And some of
00:28:34
those that were lying on the level can again be
00:28:36
picked up. Although why am I talking
00:28:39
about the heroines, this is not entirely correct, because
00:28:42
she is not the only one here, we also have characters
00:28:45
susceptible cursed who every night
00:28:48
also go to explore the estate of
00:28:50
dreams And this time we will have to take
00:28:53
responsibility for their lives Miku and
00:28:56
Kei are full-fledged plot playable
00:28:59
characters and each of them also has his own
00:29:02
feature and with his own camera that needs to be
00:29:05
pumped up separately, so for example Miku is
00:29:07
not uses neither new lenses nor
00:29:10
spiritual orbs to use
00:29:12
special abilities. In general, since she
00:29:15
had it in the first part, here she uses
00:29:17
her otherworldly energy, which
00:29:20
is shown as a separate strip, and by spending
00:29:23
it she performs special actions,
00:29:25
perhaps this is due to the fact that she
00:29:27
was already in a similar one and that she has some
00:29:30
connection with that world. What I talked about earlier
00:29:33
or that in the original
00:29:36
new lenses simply did not fit on her camera. Although there is
00:29:38
still another unit, a more
00:29:39
advanced keiji is in many ways similar to
00:29:42
Rei. Only for some time he
00:29:44
will not have a camera at all Obscura is just an
00:29:45
ordinary soapbox that is not able to
00:29:48
inflict damage on the enemy, so he can
00:29:50
freeze and hide behind walls or in
00:29:52
some secluded places. To wait
00:29:54
until the next restless spirit passes
00:29:56
by for the first time in the series, we are fully allowed to
00:29:59
play for several characters at once.
00:30:01
Moreover, because the male hero, the small
00:30:04
prophet at the beginning of the first part does not count.
00:30:06
However, this is not just a change in the model and a
00:30:09
slight rebalancing in the combat
00:30:11
mechanics. Everyone brings
00:30:13
their own grief to the dream estate, their own loss, which means
00:30:16
they see different inhabitants in it, so Kay
00:30:19
is trying to catch up with Mia What is running after
00:30:21
Malinova a butterfly and Miku is obviously following
00:30:24
in the footsteps of his lost brother. Although,
00:30:26
in fact, he himself decided then. So it’s clear that she
00:30:29
became attached to him incomprehensibly;
00:30:30
in addition to this, the mansion itself
00:30:33
changes depending on who
00:30:35
falls into his tenacious clutches, so in the first
00:30:38
episode we follow Miku We naturally wake up
00:30:40
surrounded by the Himura estate,
00:30:43
right in the form in which you could
00:30:45
remember it, and even the scene of finding the
00:30:48
camera obscura is staged very similar
00:30:50
to what was in the first part, some
00:30:53
rooms were transferred here and from
00:30:55
Miyu’s memories, namely the room where
00:30:58
we had to part for a while sister,
00:31:00
almost the entire first house in
00:31:02
the village and the main hall in which the
00:31:05
most dangerous Ghost of Kusaba previously lived, and
00:31:08
by the way, there is also a rope priestess
00:31:11
from the first part, but most likely these are just
00:31:13
their projections recreated From memories,
00:31:16
of course, these are not completely levels from
00:31:19
past games, this only certain places
00:31:21
that may be connected to each other in a different way
00:31:23
than it was in the original source.
00:31:25
However, the effect still turns out to be
00:31:27
unusual at the same time, something familiar
00:31:30
and not similar to what we remember. It’s
00:31:33
especially unusual to observe, for example, the
00:31:36
heroine of the third part surrounded by the
00:31:38
first, a similar formation of a mansion and the
00:31:41
rooms in it are easy to explain
00:31:43
just because of its intangible form, they say it is
00:31:46
located in a dream, it consists of the fears and
00:31:48
experiences of several people, which means you do
00:31:51
n’t have to look for logic in it. But in
00:31:53
fact, even if that house really
00:31:55
existed in reality, it
00:31:57
would also look in a similar way, the same
00:32:00
ruined estate in which Ray
00:32:02
took working photographs also had a
00:32:04
very strange internal structure
00:32:07
until it fell into disrepair and
00:32:08
even here it’s not that it was necessary to somehow
00:32:10
confuse the player and create an
00:32:12
illogical house for him here as usual mechanics and
00:32:16
history are closely intertwined with each other,
00:32:18
but to understand this you need to plunge into the
00:32:21
distant gaming past, the
00:32:24
story begins Quite a long time ago in the
00:32:27
Kuze temple, it was known for its special
00:32:29
ritual, for which a
00:32:31
woman was needed that fit
00:32:33
certain parameters, she had to
00:32:35
endure strong grief or grief in her life the
00:32:38
loss of loved ones and all of them, that is,
00:32:41
to be one piece of money in this world, such
00:32:44
girls even went to this place themselves
00:32:46
to find refuge here. But what awaited them
00:32:49
there was far from peace; for a long time the
00:32:52
girls were prepared for the future ritual; the
00:32:54
new priestess had to look in a
00:32:57
special mirror and conclude
00:32:59
Thus, in reflection of their experiences and
00:33:02
pain at this time, the temple received
00:33:04
visitors exclusively from women, those
00:33:07
who had a heavy burden of the loss of a
00:33:09
loved one on their souls, they brought
00:33:11
their bodies with them and could thus
00:33:13
communicate with these people for the last time.
00:33:15
However, if longing for the deceased interfered with
00:33:18
life, then it was possible to break this connection,
00:33:20
then they collected her blood from the parishioner and
00:33:23
mixed it with the blood of the body in the sanctuary,
00:33:25
thus, from the combination of living and
00:33:28
dead matter, a special mixture was formed,
00:33:30
called the ink of the soul,
00:33:33
after which specially trained engravers
00:33:35
transferred this ink to the body of the finished priestess.
00:33:38
already from her own
00:33:40
experiences, a
00:33:41
tattoo in the form of a snake and holly
00:33:43
grew all over the girl’s skin,
00:33:46
thereby transferring someone else’s sadness onto her, where the
00:33:49
australist symbolized the pain of love and the
00:33:52
snake was grieving for the dead, when the priestess
00:33:54
completely got rid of her
00:33:56
own emotions, she had to
00:33:57
break the mirror in which she was looking And
00:34:00
after that fell into sleep and
00:34:02
prepared to move to the so-called
00:34:04
other side, the main task here was
00:34:07
not to exceed the capabilities of the priestess, so that due
00:34:09
to an excess of pain she would not wake up
00:34:12
and begin to wander around the temple, then it
00:34:14
was necessary to calm her down again for
00:34:16
this. Four girls serving the temple
00:34:19
had to put her to sleep a lullaby and
00:34:21
then, with clear movements, nail her arms
00:34:24
and legs to the walls or to the floor in
00:34:26
the chamber of thorns, located Deep under the
00:34:28
Kuze temple, where the so-
00:34:31
called Rift was also located, not an additional
00:34:34
space between the world of the living and the world
00:34:36
of the dead, this continued for many years, the
00:34:39
head of the temple became the servant of Iyashu
00:34:42
Kuze No who was the daughter of Kyoka, one
00:34:45
day a man, a folklorist Akita Kashewaki, came to their sanctuary.
00:34:49
Naturally, he was interested in finding out what kind of
00:34:51
Sacrament and rituals this place holds, and
00:34:53
even though men were not allowed to visit
00:34:55
the sanctuary. But for him, the head of the family
00:34:57
made an exception, but of course not out of
00:34:59
compassion. She decided to use
00:35:01
it. for continuation of the family and tried in every possible way to
00:35:04
bring him together with her daughter
00:35:06
Akita and Kyoka fell in love with each other He
00:35:10
photographed her She played
00:35:12
local songs for him but the Kashevagi did not allow them to stay together for a long time I
00:35:15
had to leave the temple
00:35:18
leaving my pregnant lover in it, he
00:35:21
promised that he would return and take she was from there
00:35:23
But this was not destined to come true. In secret
00:35:25
from her daughter, the head of the Kuze family killed an
00:35:28
Akita. A few months later, a
00:35:31
son of the ditch was born to the kioka, which was very
00:35:34
good, because the boys were kept in the temple
00:35:36
only until they were 4 years old and then
00:35:39
they were disposed of; it’s not very clear how exactly is that why
00:35:41
Kyoka decided to save
00:35:43
her son and secretly took him to a
00:35:45
neighboring village to a foster family and gave
00:35:48
him as a souvenir the earrings of the stone workshop that the
00:35:50
baby’s father gave her through these earrings
00:35:52
it was possible to communicate with each other at a distance
00:35:54
However, due to the fact that the Akita was
00:35:56
dead, it was no longer possible to contact him, alas, the
00:35:58
boy grew up and found a
00:36:01
love interest, the girl Reika and Keshiru,
00:36:04
and their relationship went smoothly in
00:36:06
family life, but we had to
00:36:09
leave the village to study. During his
00:36:12
absence, a disaster occurred there
00:36:13
which killed most of the inhabitants,
00:36:16
including the family. Reiki, who, having lost
00:36:19
her life, decided to go to the Kuze temple
00:36:21
and become a tattooed priestess, during this
00:36:24
time another child was born to Kiok,
00:36:27
this time female Amana, she became an
00:36:30
attendant at the temple, one of the
00:36:31
four girls who should help the
00:36:33
priestess and then put her to sleep and nail her to the
00:36:36
floor just for this they had
00:36:39
special rooms where they
00:36:40
trained by nailing
00:36:42
wooden dolls to the walls, remember Yes, how Shibata
00:36:44
mentioned where he got his
00:36:46
Inspiration from. Here it is, so Amana
00:36:49
became friends with the future priestess Reika and she
00:36:52
told her about her lover. And
00:36:53
when the girl found out to her mother that it
00:36:56
turns out she has a brother and that
00:36:58
apparently this brother is the same
00:36:59
guy Reiki then mana decided to help
00:37:02
them meet at that moment konami
00:37:04
returned to the village the prerequisites for this
00:37:07
action I will tell you a little later there he,
00:37:09
under the guise of a parishioner, made his way inside the
00:37:11
temple where the Amans recognized him from the same
00:37:14
Sergei that their common mother had, she
00:37:16
led her brother into the depths of the sanctuary
00:37:18
where he met the reika. She was already
00:37:21
completely covered with a tattoo, the girl
00:37:23
saw her lover but
00:37:26
did not even have time to rejoice, at that moment
00:37:28
the head of the Kuzey family abruptly ended the
00:37:30
guy’s life with a blow of an ax, thereby allowing a
00:37:34
catastrophic event, you see,
00:37:36
sometimes the priestesses got rid of,
00:37:38
this happened if it became clear that the girls were
00:37:40
not able to completely renounce their
00:37:43
feelings, then they tore off her skin and
00:37:45
hung her on the altar so that the
00:37:47
experiences continued to be stored in her
00:37:49
tattoos. The fact is that if due to a
00:37:52
strong emotional experience,
00:37:53
the tattoo crawled into the priestess's eye,
00:37:56
then, I quote, her eyes will turn into
00:38:00
mirrors and everyone who sees themselves in them
00:38:02
will be infected with madness, all the weight
00:38:05
that has accumulated will fall on him and
00:38:08
he will be sucked into the Rift between the worlds;
00:38:09
in fact, this is exactly what happened, the reika
00:38:13
saw the death of her lover And at
00:38:16
that moment the tattoo got into her eyes
00:38:18
and now she is a walking
00:38:20
distributor of the power of the rift; this
00:38:23
catastrophe was called
00:38:24
liberation. However,
00:38:27
it did not spread as quickly as in previous
00:38:28
games; those who woke up began to walk around the
00:38:32
premises of the temple. Those who
00:38:34
encountered her were absorbed by the rift so that
00:38:36
how -to contain the spread around the
00:38:38
sanctuary, a sarcophagus was built, so to speak,
00:38:40
and this can be seen even in the
00:38:43
game as a
00:38:45
huge wooden dome rises above the seemingly courtyard and house,
00:38:48
thereby sealing
00:38:50
the spirit of Reiki inside so that she could
00:38:52
walk there even longer; the layout of the rooms was
00:38:54
made in the form of a labyrinth which fully
00:38:56
explains such an unusual structure of the
00:38:58
dream estate. The carpenters who erected this
00:39:01
sarcophagus, after completing the work,
00:39:03
walled it up in the walls of the house so that they would be an
00:39:06
additional barrier between the world
00:39:07
of the living and the world of the dead. Traces of their bodies
00:39:10
can be seen in some rooms and
00:39:13
they look like dark silhouettes exactly the
00:39:15
same as what remains from people of
00:39:17
Spirited Away, all this at least
00:39:19
weakened the effect of
00:39:21
the catastrophe that occurred, but rather it only slowed down the
00:39:23
inevitable and therefore now the dream estate
00:39:26
lures people exhausted by their
00:39:28
grief, as I said, the strangeness and
00:39:31
unnaturalness in the structure of the house and the
00:39:33
borrowing of individual elements from
00:39:35
past games This is not just a convention there
00:39:38
is a plot and ideological justification for this;
00:39:40
you can see silhouettes and faces appearing on the walls,
00:39:43
and sometimes you will have to either
00:39:45
climb out onto the roof where the heroine
00:39:47
will take every step with caution, and
00:39:49
vice versa, climb somewhere into cramped and
00:39:51
narrow underground rooms where the
00:39:53
walls themselves seem to be squeezing the characters; the
00:39:57
unnatural layout of the house and
00:40:00
connecting the rooms was our task, we
00:40:02
tried to make people think and so
00:40:04
these areas are connected And gradually
00:40:06
begin to understand how such a house was built,
00:40:09
we set ourselves the task of making
00:40:11
the mansion confusing, I think that this will immerse the
00:40:14
player even more in the world of playing and
00:40:17
talking about various things related to
00:40:19
history that I think it’s interesting and
00:40:22
we tried to achieve the same concept
00:40:23
in the layout of the house, but
00:40:25
it turns out that doing deliberately confusing
00:40:27
things is surprisingly difficult,
00:40:30
as it’s not hard to guess, all those who
00:40:32
lived in this temple built it and
00:40:34
accidentally looked inside stayed
00:40:36
there forever and we will meet them in the
00:40:39
form of ghosts of girls the assistants who
00:40:42
were supposed to hammer the stakes will now
00:40:43
try to pierce you with them the
00:40:46
sacrificed Builders with their sharp
00:40:48
tools, the blind tattooists whose
00:40:50
hands are covered with sharp needles, the
00:40:52
long-haired kioka, who never got
00:40:55
her lover, the head of the Kuze family herself is
00:40:57
to blame for all this mess and
00:41:00
besides them, they live in the mansion
00:41:01
characters already familiar to us from the previous part: the
00:41:03
Kusawa Ghost of the second game and the rope
00:41:06
priestess from the first. I have already talked about this. And
00:41:09
besides them, there are also victims of the tattoo
00:41:11
curse, such as mother and daughter, who
00:41:13
hid from each other the death of the head of their
00:41:16
family, Kiriko Asanuma, whose family was
00:41:18
killed by robbers at home. she herself
00:41:21
escaped by hiding in the closet. Now you
00:41:23
can see her crawling on all fours
00:41:24
under the floor of the house and
00:41:27
yoshina such a gawa that girl who survived the
00:41:29
plane crash she is crying sitting
00:41:32
on the floor surrounded by the ghosts of her dead
00:41:35
relatives which undoubtedly makes
00:41:37
an impression. And of course the
00:41:39
rail She rises with all of them the tattooed
00:41:42
priestess
00:41:46
generally says that the house in this game is
00:41:49
completely ruled by Ghosts, so we
00:41:51
wanted to create the feeling that it is
00:41:54
dangerous to be in it, the number of polygons was
00:41:56
increased and each Ghost was presented
00:41:58
more vividly so that they all represented
00:42:01
something like bosses, because of this, all the
00:42:04
Ghosts were created with good bones
00:42:06
that you will gradually begin to see it
00:42:09
was difficult to increase the level of fear
00:42:11
compared to past games we
00:42:14
would have to gradually increase the grotesque and
00:42:17
physiologically disgusting things we did not
00:42:19
want to do this so we decided to
00:42:21
rely on the variability of fear
00:42:24
as can be understood from the words of the authors as
00:42:27
just for contrast, the
00:42:29
main character’s house and various activities in
00:42:32
it were introduced, and some ghosts were even allowed to
00:42:34
get to it and catch Ray there at the
00:42:37
moment of her maximum helplessness
00:42:49
[music]
00:42:57
after a certain time, the heroes
00:42:59
together managed to open the
00:43:00
sealed door to the inner
00:43:02
sanctuary where there is a descent into the
00:43:05
Rift. However, in this way they also
00:43:08
release the otherworldly force
00:43:10
that has accumulated in this place and this
00:43:12
had an effect and in the gameplay
00:43:14
plane this is expressed in the fact that the screen
00:43:17
becomes black and white with an additional
00:43:19
distorting filter and Ghosts will
00:43:21
come across the path more often and will become stronger,
00:43:23
you can get rid of this effect by finding a
00:43:26
blue candle at the level, but this
00:43:28
only provides temporary salvation because after
00:43:30
some time the light will burn the entire wick
00:43:33
and you will have to look for a new candle again
00:43:35
to dispel the darkness, which adds
00:43:38
new problems to the player, you are already forced to
00:43:40
take care of your health the number of
00:43:42
films for the Battle to think where to go now
00:43:44
try to collect all the facts and clues bit by bit
00:43:47
to understand what is
00:43:48
happening here and now also the conditional
00:43:50
time limits fall on
00:43:52
your head it’s interesting that this additional
00:43:54
complicating element appears Really
00:43:56
somewhere only in the last third when you
00:43:58
you don’t expect any
00:43:59
fundamental changes at all. However, this does not
00:44:02
mean that there were no concessions in the game
00:44:04
compared to the previous part, for example,
00:44:06
the heroine made notes, briefly
00:44:08
described certain encounter situations of
00:44:10
the location or characters, and as
00:44:13
new data was added, these notes
00:44:15
were updated, allowing
00:44:16
to get into them at any moment and refresh information in your head
00:44:19
on a specific topic
00:44:24
is what we were striving for so that the player
00:44:27
had to find scattered pieces of
00:44:28
information about the house and put all the
00:44:31
fragments together. The story was
00:44:33
deliberately structured so that it
00:44:35
could be expanded without any
00:44:36
problems, however, in order to make it
00:44:38
convenient to follow it, we have introduced a
00:44:40
recording system; new things that you learn
00:44:43
will be entered in a notebook. In addition,
00:44:46
the story is broken down into parts so that it
00:44:48
is easy to understand. Having a notebook, you can
00:44:51
keep track of people you forgot; it
00:44:53
was inserted here for beginners
00:44:55
because our storyline is quite
00:44:57
confusing.
00:44:59
But in fact, for me, the most important
00:45:01
change is not that the
00:45:03
already mentioned three times household horror has appeared, not
00:45:06
that we now have several
00:45:08
heroes and slightly different Gameplay for
00:45:10
each, and not pleasant praise offlife
00:45:12
improvements like a notepad or
00:45:14
the ability to change films without going to
00:45:16
inventory, but the fact that the third part
00:45:18
finally creates a full-fledged plot
00:45:21
space within the series does not dig
00:45:24
another hole, but expands the existing one and
00:45:27
tries to tie everything together. Now I
00:45:30
’ll explain what I mean by this and how
00:45:32
it is here the first and second games are made
00:45:34
as if they took place, well, let’s say roughly,
00:45:37
in parallel universes; they were similar
00:45:40
to the rational surroundings of the gameplay, but
00:45:43
they didn’t have a direct connection in the form of a single world, and there was
00:45:47
one character in the sequel who was a
00:45:49
distant ancestor of the heroes from the puzzle frame 1 But this is
00:45:52
where the connections between these projects
00:45:53
ended; the third game begins to
00:45:56
unite them together. Here we have new heroes
00:46:00
and already familiar ones or their relatively
00:46:03
close relatives. Past events are
00:46:05
actively mentioned and are not suspended in a
00:46:09
vacuum, but influence the fates of the current
00:46:11
participants and even those very
00:46:12
borrowed rooms in the mansion in the same way, it
00:46:14
symbolizes the creation of a
00:46:16
single game world and the
00:46:18
mystery of probably the most
00:46:20
mysterious thing in the game is the creation of a
00:46:22
camera obscura and other spiritual
00:46:25
objects; in the second part, a
00:46:27
certain doctor kinehiko asou was briefly mentioned
00:46:30
who was involved in these things. But it was in
00:46:34
this game that his work was given due
00:46:36
attention. It turns out he was
00:46:38
studying the other world and those who are
00:46:41
somehow connected with it; it turned out that the
00:46:44
ditch was the same one that left the village for the
00:46:46
city. He described to the doctor a dream about the
00:46:48
estate that he saw every night when he left, he
00:46:51
forgot one of the earrings that his father
00:46:54
gave to his mother for a spiritual connection inside
00:46:56
This earring contained an Echo Stone, which was
00:46:59
used to create a radio, the
00:47:02
very thing that helps to hear spirits, this
00:47:04
pushed him to produce a camera
00:47:06
for capturing ghosts, and in
00:47:08
future parts we will hear about the
00:47:10
story of this man. The
00:47:13
theme with folklorists, which is ubiquitous in the series, has also been developed.
00:47:15
These
00:47:18
people are studying some ancient
00:47:20
Traditions of history and trying to
00:47:23
analyze them and draw some
00:47:24
conclusion; finally, for the first time in the series, we
00:47:27
see these people making money; we not only
00:47:30
read the contents of old lullabies, but
00:47:32
also analyze each line, what it
00:47:35
symbolizes, why it is present here
00:47:37
Why is the text like this in one village and
00:47:40
slightly changed in another? Where does the
00:47:42
tradition of walling people up in walls come from?
00:47:44
What other documented
00:47:46
stories are there about girls living under the floor in
00:47:49
someone’s apartment, but the most interesting thing is the
00:47:51
discussion on why rituals are present in
00:47:53
most urban legends
00:47:57
sacrifices abandoned or about
00:47:59
villages and the deaths of all residents from
00:48:02
madness. The fact is that this is the view of
00:48:05
city residents on the rural population
00:48:07
for them, the village is some other world.
00:48:11
Others live there, these others are clearly
00:48:15
technically backward, uneducated and
00:48:19
believers within the limits that the village with the advent of
00:48:22
urbanization due to the aging of the population, they
00:48:24
die out one way or another, but it’s always more interesting to
00:48:26
embellish this event by adding here
00:48:29
a bit of mysticism that. It’s funny, as
00:48:32
examples, the author gives in the recording the Legend
00:48:34
of a disappeared village that was stuck in
00:48:38
one continuous night and a mansion
00:48:40
located in a remote area where a
00:48:43
mass murder took place on the same day
00:48:45
directly citing the events of the first and second
00:48:49
fatal frame and telling us directly that all
00:48:52
these legends are similar because they have
00:48:55
one basis connected by the gaze of
00:48:58
urban people, this is what happens
00:49:00
far from civilization, which within the framework of the
00:49:02
game itself explains the similarity of the plot in the
00:49:05
first and second parts of the battle Frame By
00:49:07
the way, I’ll remember another story about an
00:49:10
abandoned village and the fear of the
00:49:12
inhabitants there forbiden siron
00:49:15
If you watched the first episode
00:49:17
dedicated to that series, then in it we
00:49:19
discussed that the village is a rather
00:49:21
frightening place for ordinary Japanese
00:49:24
precisely because of its natural
00:49:26
extinction And here you go, another
00:49:28
confirmation of this story. That's what I
00:49:32
consider the real achievement of the third
00:49:34
part to bring together all the scattered
00:49:37
pieces of Lore from the first games, somehow
00:49:39
classify and unite them, and
00:49:41
now the last thing that remains for us to find out is
00:49:43
how this story ended
00:49:50
and here we are We are already approaching the finale and the clouds
00:49:53
over the hero are gathering more and more And the rain
00:49:55
desperately continues to beat on the roof Miku,
00:49:58
during her next dive into the
00:50:00
estate of dreams, rushes after her brother and in
00:50:03
the end does not wake up at all,
00:50:06
Ghosts are already swarming around her bed and the tattoo
00:50:08
covers her entire body A little more and she
00:50:11
will disappear when the unfortunate girl is in
00:50:13
the hospital, but then Kay comes to Ray’s aid,
00:50:15
coming to her house. Studying the work
00:50:18
on analyzing the text of that lullaby that
00:50:20
everyone hears in the mansion, the heroes learn about the
00:50:23
ritual of piercing and Kay goes to
00:50:26
perform it. He collects special stakes,
00:50:28
goes down to the chamber of thorns and
00:50:31
discovers a huge number of
00:50:33
nailed priestesses there, he also finds
00:50:36
a lath and realizes that it turns out that it is already
00:50:39
nailed to the floor and that it did not have
00:50:41
any effect.
00:50:42
Hello. At this moment, the Ghosts take
00:50:45
his soul And in the morning we can
00:50:47
only observe his dark silhouette on the sofa. I think
00:50:50
that this is the horror among the three
00:50:53
heroes, you don’t know which of them is in the end
00:50:56
the main one and it could be mistakenly
00:50:58
assumed that it will turn out to be Kay at this
00:51:00
moment the player is experiencing the
00:51:02
lowest point emotionally one of the heroes has died the
00:51:05
other is already with one foot on the other
00:51:07
side Yes and Rey clearly doomed because
00:51:10
the only way to stop the Curse
00:51:12
was useless. In addition, we
00:51:15
had the concept of fear that arises when
00:51:18
faced with things that you do not
00:51:20
understand during the game you will find many
00:51:22
documents, but among them there are
00:51:24
incorrect books, they could be written with
00:51:27
errors, we inserted this on purpose because
00:51:29
at least they and were written on the basis of
00:51:31
historical facts but could be
00:51:33
misinterpreted and then left in
00:51:36
this form they were added in order to
00:51:38
cause confusion among the player So Kay
00:51:41
simply followed the wrong trail, he could not have
00:51:44
known this because it turns out that the
00:51:46
lullaby had another lost
00:51:48
verse which described how it was
00:51:50
necessary to send the priestesses to the other
00:51:53
side; they had to be loaded onto a boat
00:51:55
in the rift and sent to sail forward, then
00:51:58
they would peacefully cross the other world and
00:52:01
take with them all the pains and sorrows. However,
00:52:03
in the temple this ritual was lost and all the
00:52:06
priests were left in the thorny room
00:52:08
nailed to the floor so that they would forever
00:52:10
be in a dream and could not
00:52:12
free themselves from their life shackles, as
00:52:14
a result, Ray defeats the rail and
00:52:17
sends her body to the other side and
00:52:19
with her go the souls of all other
00:52:21
people who were captive of this curse,
00:52:23
among them our heroine sees from her
00:52:26
dead lover, she begs him to
00:52:30
take her away because she doesn’t want to
00:52:31
be in a world where he doesn’t exist. However, Yu in
00:52:35
response asks her to continue to live to
00:52:37
remember him, but for now he needs to go
00:52:41
there alone, but in the end he erases the
00:52:44
cheeses of her tattoo, thereby taking away
00:52:46
the pain and sadness that they were starving her all this
00:52:49
time [music]
00:53:10
fish wakes up in her bed,
00:53:12
finally no pain torments her And the
00:53:15
most important thing is that Miku also turns out to be
00:53:18
alive The ghosts did not have time to take her to the other
00:53:21
side, unlike Kay and Apparently,
00:53:24
Miyu that went after my sister However, there
00:53:28
was a way to save them this time there was no need to
00:53:31
buy the version for Xbox. Especially
00:53:33
considering that the third part did
00:53:35
not go beyond the second curling iron, it was necessary to
00:53:37
go through the game Once and in the second run
00:53:40
find additional items and perform
00:53:41
several extra movements and then in
00:53:44
the final they will show us that it turns out that kay
00:53:46
and miyu were also able to get out of captivity
00:53:49
in the dream mansion. None of the main
00:53:52
characters die at the end of
00:53:55
previous games, the endings were bad in
00:53:58
which you cannot save the people that you
00:54:00
love, this part already begins with
00:54:03
a tragedy So ​​the endings are 1 2 and the beginning of the
00:54:06
third represents the same
00:54:08
situation, we made sure that the beginning
00:54:10
was only as bad as
00:54:12
possible And the end Everything simply led to
00:54:15
some state close to
00:54:16
normality
00:54:21
Fatal Frame 3 did not achieve a resounding
00:54:23
success; sales did not differ much
00:54:25
compared to the previous parts and some
00:54:27
iconic and
00:54:29
it did not receive cult status, unlike the deuce. But it
00:54:31
seems to me that it is worthy of more veneration
00:54:33
than Crimea zan-butterfly. Yes, in the sequel they
00:54:36
managed to refine the game formula and
00:54:38
bring the concept almost to ideal. However, the
00:54:41
third part was not only able to not
00:54:43
break what was built before it, but
00:54:45
also introduce a significant amount of new
00:54:47
elements, play on the contrast of different
00:54:49
types of horror, tell a complex
00:54:51
story, taking into account past events in the series,
00:54:53
combine the abrupt lore,
00:54:56
but at the same time remain the same in spirit
00:55:01
when I sat down to playthrough and thought
00:55:04
that the troika would not surprise me with anything And that it
00:55:06
will be just another story about
00:55:08
ghosts in an old mansion and although it was like that, it was able to
00:55:10
attract more attention due to
00:55:13
all the elements I described
00:55:15
than in previous games and
00:55:18
now I, without exaggeration, wonder
00:55:20
what will happen in the fourth part,
00:55:22
which is a long time time was not just
00:55:25
exclusive to the platform but did not
00:55:28
even have an official English localization. It was
00:55:30
released only in Japan, but
00:55:33
quite recently it reached
00:55:35
other parts of the world for the first time in the form of re-releases.
00:55:38
But that’s not even interesting. It’s the fact that for the
00:55:41
first time Shibata shared the
00:55:44
director’s chair with someone and not just snow
00:55:47
neiman And with the great crazy goite
00:55:51
suda aka suda 51 author of such cheap
00:55:54
things as the new Heroes Loli popcha insulin
00:55:57
killer from grandfather and Michigan report From Hell
00:56:00
about the last of us, by the way, there was a
00:56:02
debriefing and what will come of the tandem of these
00:56:05
two dreamers for me and it’s scary to imagine,
00:56:07
cut it off
00:56:16
Well, dear friends, Again, I
00:56:19
came to visit you from battleframe and
00:56:21
I hope I was able to tell
00:56:23
Another interesting story Yes, there were
00:56:26
a lot of worries that Well, this time,
00:56:29
maybe he won’t be able to say
00:56:31
anything new because, well, purely
00:56:33
visually, for example, you look at the photo of
00:56:35
the gameplay and you think, Well, the game is the same
00:56:37
as it was and before, no,
00:56:39
it turned out to be crap here. What to look for, I
00:56:41
also shortened some points, didn’t
00:56:43
go into some
00:56:45
really wild details, because well, they’re
00:56:47
a little extra I hope it wasn’t
00:56:51
boring for you to follow the moment when the
00:56:53
entire plot is being retold specifically about the events of
00:56:56
the past. That is, when there were rituals,
00:56:58
these are all these characters, because well,
00:57:00
you understand, it’s all revealed in
00:57:01
notes and all kinds of
00:57:03
audio cassettes and the like, and there’s simply
00:57:06
no
00:57:08
visual information that could
00:57:10
support this and here we are
00:57:26
because, well, it’s
00:57:30
worthy of praise. Well, it’s
00:57:31
probably worth it to fry a little
00:57:33
here already outside the frames of the video because
00:57:35
honestly, I’m tired of going through it. It’s just that it’s
00:57:38
duration is twice as long as the
00:57:40
second part and this is, let’s say, a problem
00:57:43
Yes You have different characters Yes Everyone
00:57:45
it has its own unique
00:57:48
abilities and enemies. They are Unique, but in the end
00:57:51
you have this one estate
00:57:53
where you just get lost for 12 hours. It’s like I was
00:57:56
still with a guide, so I walked through it halfway through it
00:57:58
and therefore knew
00:58:01
plus or minus where to go if if I were there
00:58:03
at all, without any additional
00:58:06
helpers, I would be trying to find ways How to
00:58:09
proceed I would probably be
00:58:11
doing it for a whole 20 hours, so for
00:58:15
this monotony it’s still
00:58:17
probably worth the protractedness of the group of judges, but within the
00:58:20
framework of the video itself I didn’t
00:58:21
want to do it because it seems to me that that’s
00:58:25
not what the story was about.
00:58:28
We of course
00:58:30
had to capture it there. In general, the video was
00:58:33
planned to be released earlier because it was
00:58:35
delayed for almost a month because of
00:58:37
this. Even in the finale we had to
00:58:39
re-record one phrase about Exit three
00:58:42
master fourth part But that’s how
00:58:44
it turned out next time, again
00:58:46
most likely we weren’t met by the frame, I have
00:58:48
one idea that I want to work on And I’ll
00:58:51
tell you, but we’ll talk about the fourth part
00:58:53
later, now it’s just
00:58:56
come out, you can go through it So here’s your
00:58:58
homework you can do go through the fourth
00:59:01
part and then listen to what I think about it,
00:59:03
but that’s all for today, thank you for
00:59:05
watching. Don’t forget to like,
00:59:06
subscribe to the channel and, well, leave
00:59:08
some positive comments. I hope you
00:59:10
comment on our work, I
00:59:12
love everyone bye

Description:

Ноутбуки ARDOR GAMING представлены в сети магазинов DNS. Подробнее по ссылке: http://bit.ly/3FL0apV Казалось бы, после прошлых двух выпусков мы уже всё поняли про серию Fatal Frame, и дальше нас будут ждать только слегка изменённые истории без каких-то серьёзных сдвигов в устоявшейся схеме. И третья игра поначалу полностью подтверждает это заявление. Однако чем дальше её проходишь, тем больше понимаешь, что большинство устоявшихся в прошлых частях особенностей начинают видоизменяться, или переворачиваются с ног на голову. И сегодня мы поговорим о том, как Fatal Frame III: The Tormented умудряется двигать вперёд серию незаметно для игрока. • Комментарии и обсуждения — https://stopgame.ru/show/133392/igra_obmanyvayuschaya_ozhidaniya_istoriya_fatal_frame_chast_3 • Страница игры — https://stopgame.ru/game/fatal_frame_3_the_tormented • История Fatal Frame. Часть 1 — https://stopgame.ru/show/127472/istoriya_fatal_frame_chast_1 • Жуткий сиквел или замаскированный ремейк? История Fatal Frame, часть 2 — https://stopgame.ru/show/130648/zhutkiy_sikvel_ili_zamaskirovannyy_remeyk_istoriya_fatal_frame_chast_2 • Бытовой хоррор: дом и работа — это ужасно — https://stopgame.ru/show/121326/bytovoy_horror_dom_i_rabota_eto_uzhasno • SIREN. Великий хоррор, прошедший незаметно [Страшно, вырубай!] — https://stopgame.ru/show/107274/siren_velikiy_horror_proshedshiy_nezametno_strashno_vyrubay • Siren: Blood Curse. Ремейк, разрушающий оригинал — https://stopgame.ru/show/131691/siren_blood_curse_remeyk_razrushayuschiy_original • Японский король ужаса: Дзюндзи Ито — https://stopgame.ru/show/125511/yaponskiy_korol_uzhasa_dzyundzi_ito • Ещё больше материалов — https://www.youtube.com/StopGameRu/StopGame-SUB 00:00 — Вступление 04:22 — Грустная завязка 06:48 — История одной бабки в доме 10:04 — Домашний бытовой хоррор 15:18 — Это та, о ком я думаю? 18:27 — «Унесённые призраками» 23:21 — Грустная связь с прошлыми играми 27:27 — Немного про геймплей 28:39 — Трио героев 32:25 — История очередной катастрофы 39:30 — Ещё немного про особняк 40:31 — Призрачные обитатели дома 42:57 — Новый игровой элемент 45:00 — Главное изменение 49:49 — Худшее развитие событий 51:48 — «Хороший» финал истории 54:39 — Заключение 56:34 — PS #stopgame #fatalframe #страшновырубай #историясерии #хорроры *** 📧 Вопросы по рекламе: [email protected] 💥 Поддержка StopGame: https://boosty.to/stopgame Расписание стримов — https://stopgame.ru/live_schedule Прямые трансляции на Twitch — https://www.twitch.tv/stopgameru/ Футболки от StopGame — https://shop.stopgame.ru/ Дзен - https://dzen.ru/stopgame BK — https://vk.com/stopgameru Discord — https://discord.gg/stopgameru Steam — https://steamcommunity.com/groups/stopgamecommunity Facebook — https://www.facebook.com/stopgameteam Twitter — https://twitter.com/stopgameru Telegram (дайджест) — https://t.me/stopgameru Telegram (новости) - https://t.me/stopgamenews Instagram — https://www.instagram.com/stopgameru/

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