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00:00:16
it's a throw when we get to say this
00:00:18
about a new piece of gaming Hardware the
00:00:20
PlayStation VR2 is a true generational
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leap that makes the old one look like a
00:00:26
piece of junk it's not exactly cheap but
00:00:29
for
00:00:30
549.99 you get a high-end headset with a
00:00:34
4K HDR enabled OLED screen a 110 degree
00:00:37
field of view built-in tracking cameras
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and eye tracking plus two of its slick
00:00:42
sense controllers with the excellent
00:00:45
adaptive triggers and haptic feedback
00:00:46
Sony introduced with a PlayStation 5's
00:00:49
dual sense controller the catch is that
00:00:52
it requires you to be connected to a PS5
00:00:54
by a single USB cable but that means
00:00:57
it's much much more powerful when it
00:01:01
comes to delivering fantastic Graphics
00:01:02
in a self-contained headset like the
00:01:04
metaquest 2. with all of that including
00:01:07
a few features you don't see on even
00:01:09
more expensive PC VR sets like valves
00:01:12
index and hp's Reverb G2 the PlayStation
00:01:15
VR2 has vaulted console VR into the lead
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in just about every category
00:01:22
except available games
00:01:25
[Music]
00:01:31
it's headed towards us
00:01:36
the PlayStation VR2 is an immediate
00:01:39
improvement over its predecessor in
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every way but the physical design is
00:01:44
actually pretty similar like it's
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forebearer it's got a clean black and
00:01:47
white look that matches your PS5 and
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it's built around an adjustable head
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strap that's separated from the VR
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display itself which does a great job of
00:01:55
comfortably accommodating a wide range
00:01:57
of head shapes and lets the weight of
00:01:59
the screen rest on the top of your head
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rather than on your face the One-Stop
00:02:04
adjustment mechanism on the back of the
00:02:05
head strap remains an excellent way to
00:02:07
dial in a perfect fit it's nice to see
00:02:10
the psvr 2 has a slider on the top left
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side of the lens casing to quickly
00:02:14
adjust the headsets into pupillary
00:02:16
distance or ipd and it's especially neat
00:02:20
that the internal camera quickly
00:02:21
measures the distance between your eyes
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during setup other than that Sony has
00:02:25
kept the headset itself simple with just
00:02:27
two buttons at the bottom of the display
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the center button turns the headset on
00:02:31
and off and the other instantly
00:02:33
activates pass-through mode letting you
00:02:35
see the real world around you in Black
00:02:36
black and white without taking off the
00:02:38
headset it's slightly disappointing
00:02:40
there are no physical buttons to adjust
00:02:42
the volume
00:02:43
compared to the original psvr setup is a
00:02:45
breeze the psvr2 has a single USBC cable
00:02:49
you plug into your PS5 and
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you're done
00:02:53
after that you'll need to install a
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firmware update and then quickly
00:02:56
calibrate your controllers eye tracking
00:02:58
and lens spacing and the four tracking
00:03:00
cameras will capture a scan of your room
00:03:01
it is extremely cool to see it
00:03:04
accurately map out the geometry of a
00:03:05
room and everything in it including
00:03:08
Furniture pets even Leftovers on your
00:03:12
coffee table clean up your coffee table
00:03:14
once you carve out a play area the psvr
00:03:16
2's Guardian walls rise out of the
00:03:18
ground clearly marking which parts of
00:03:21
your room are safe to walk around in
00:03:23
[Music]
00:03:24
foreign
00:03:25
[Music]
00:03:31
if you've only ever used the psvr's move
00:03:34
controllers the moment you grab onto the
00:03:36
included pair of sense controllers is a
00:03:37
revelation the layout of their clicky
00:03:40
face buttons and analog sticks will feel
00:03:41
familiar to anyone who has played room
00:03:44
scale VR in the last several years but
00:03:46
they step things up with the addition of
00:03:47
haptic feedback and adaptive triggers
00:03:50
the analog sticks are half the size of
00:03:52
the Dual Senses but remain tactile
00:03:54
allowing almost the same degree of
00:03:57
precision as a d-pad when playing a game
00:03:59
of Tetris effect connected which
00:04:01
notoriously difficult to play on Quest
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2's default touch controllers as we see
00:04:06
in games like Horizon call of the
00:04:08
mountain and Star Wars Tales from the
00:04:10
Galaxy's Edge you can feel the power of
00:04:12
a virtual weapon through the resistance
00:04:14
of the Adaptive triggers like when
00:04:15
you're shooting a blaster drawing a bow
00:04:17
string
00:04:19
they are
00:04:25
haptic feedback improves this effect by
00:04:27
simulating certain forces textures and
00:04:29
noises through subtle vibrations but it
00:04:31
also makes its way into enhancing calmer
00:04:34
and more subtle interactions such as the
00:04:36
flow of water on your kayak paddle and
00:04:38
kayak VR
00:04:41
each button features capacitive touch
00:04:43
that can tell if your fingers are on it
00:04:44
or not which allows you to make
00:04:46
reasonably accurate gestures with your
00:04:48
hands it's not quite as sophisticated as
00:04:51
the finger tracking of the valve index
00:04:52
controllers though so you're limited to
00:04:54
specific gestures like giving a thumbs
00:04:56
up or pointing with your finger
00:05:01
just like the Dual Sense battery life is
00:05:03
a concern here with all that vibrating
00:05:05
and resisting a full charge only lasts
00:05:07
around four to five hours that's a long
00:05:10
time for a session of VR Gaming but the
00:05:12
fact that you can't swap out batteries
00:05:13
for a fresh pair means you might get cut
00:05:15
short if you forget to plug them in
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likewise the sense controller's ring
00:05:19
design may take some getting used to it
00:05:21
can be difficult to figure out where
00:05:22
your hands are supposed to go by touch
00:05:24
but they're comfortable to hold once you
00:05:25
get a grip
00:05:31
in contrast to the OLED panel included
00:05:33
in the original psvr the PS vr2s 4K HDR
00:05:38
OLED panel offers richer colors up to a
00:05:41
120 hertz refresh rate making even less
00:05:44
visually detailed games come to life
00:05:48
the screen door effect was never an
00:05:50
issue on the psvr and it isn't here
00:05:52
either but with proper ipd calibration
00:05:54
you can now tactically eliminate glare
00:05:57
as well the fact you're encompassed by
00:05:59
110 degrees of scenery at all times
00:06:01
makes VR all the more lifelike that's 10
00:06:03
degrees wider than the original psvr and
00:06:06
it's a significant difference in how
00:06:08
much of the world around you you can see
00:06:10
it's still a bit like wearing a scuba
00:06:12
mask but it's a bigger less
00:06:14
claustrophobic scuba mask
00:06:19
the psvr2's access to the ps5's
00:06:21
graphical horsepower allows its games to
00:06:24
have vast draw distances much like their
00:06:26
flat screen counterparts and there's no
00:06:28
better demonstration of this than in
00:06:30
Horizon call of the mountain
00:06:33
you can see fully simulated mechanical
00:06:35
creatures running around across the map
00:06:36
contrasted against cascading waterfalls
00:06:38
and picturesque mountaintops reflecting
00:06:40
light off into the distance
00:06:43
similarly City's VR enhanced Edition
00:06:44
allows you to build Urban sprawls that
00:06:46
truly come alive from a distance and now
00:06:49
you can see all of it all at once on top
00:06:52
of that psvr2 has a fancy new trick
00:06:55
called foveated rendering which means
00:06:57
it's built-in IR camera tracks the
00:07:00
movement of your eyes and uses that
00:07:02
information to improve efficiency
00:07:03
because it knows exactly what you're
00:07:05
focused on it can put all its processing
00:07:07
power into making that area super
00:07:08
detailed while everything else can be
00:07:10
dialed down to conserve resources it's
00:07:13
also neat that certain games can now
00:07:14
allow you to select many options with
00:07:16
your eyes or toggle interactions just by
00:07:18
glancing at a character the only other
00:07:20
headset available right now that can do
00:07:21
this is the metaquest pro and that'll
00:07:23
cost you fifteen hundred dollars
00:07:26
another nice touch you don't see on
00:07:28
other popular VR sets is built-in
00:07:30
headset vibration which adds a new layer
00:07:32
of immersion to gameplay when
00:07:34
implemented at the right moment
00:07:36
roving dinosaurs in Jurassic world
00:07:38
aftermath and explosions in Star Wars
00:07:41
Tales from the Galaxy's Edge both
00:07:43
generate haptic vibrations that pulse
00:07:45
through the headset coinciding with the
00:07:46
distance position and intensity of the
00:07:49
sounds they produce it could bring the
00:07:50
Cinematic details out of sound design in
00:07:52
games that implemented skillfully
00:07:56
but it needs proper 3D audio to really
00:07:59
work as intended which means the
00:08:01
disappointing packed in earbuds don't
00:08:03
cut it quite as well as something like
00:08:05
Sony's own pulse 3D wireless headphone
00:08:08
unfortunately you're out of luck if
00:08:10
you're hoping any of this will work with
00:08:11
your existing psvr game catalog because
00:08:14
of how big an improvement it is psvr2
00:08:16
represents a clean slate for
00:08:17
PlayStation's entire VR Library so even
00:08:20
if you've spent hundreds of dollars on
00:08:22
psvr games that made the list of psvr 2
00:08:25
games in the launch window
00:08:27
you have to buy them again
00:08:29
and considering that there just aren't a
00:08:32
ton of new games announced yet it might
00:08:35
be a little while before the psvr2
00:08:37
catches up to other Platforms in terms
00:08:39
of selection
00:08:43
the drink I need a drink I need a couple
00:08:45
drinks
00:08:47
the PlayStation VR2 may seem pricey
00:08:50
given that it costs 150 more than the
00:08:52
base PS5 digital Edition console you'll
00:08:55
need to use it even so it's such a
00:08:58
Quantum Leap over the original psvr in
00:09:00
terms of ease of use visual quality and
00:09:03
immersion that any PlayStation owner who
00:09:06
loves VR should upgrade as soon as
00:09:09
possible it's 4K HDR OLED screen and
00:09:13
excellently tactile sense controllers
00:09:15
are the most obvious improvements but
00:09:17
plentiful quality of life changes and
00:09:20
the raw horsepower of the PS5 set a new
00:09:23
standard for how VR Games should play
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and feel on Console like any new
00:09:29
platform its thin launch lineup makes
00:09:31
its lack of backward compatibility with
00:09:33
original psvr a significant problem but
00:09:37
one that will only improve as Sony and
00:09:39
other developers roll out new games that
00:09:41
take advantage of the psvr2's unique
00:09:43
features
00:09:46
for more check out our review of the big
00:09:49
launch game Horizon call of the mountain
00:09:50
and for everything else stick with IGA
00:09:57
hello everybody

Description:

Check out our PS VR2 review. With top-notch visual quality and immersively tactile Sense controllers, PlayStation VR2 represents a quantum leap over its predecessor, setting a new standard for console VR gaming.

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