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00:00:06
yes hello and a very warm
00:00:07
welcome to MEF Intuition, I am
00:00:09
Markus and in this video I would like to
00:00:11
tell you something about the dual space, which
00:00:14
I think is a very difficult
00:00:15
concept to imagine. You will
00:00:17
see why later, but
00:00:19
above all it should it's about how
00:00:21
can you imagine it? I want to
00:00:22
give you a good idea of
00:00:25
what you have to imagine by it, what will
00:00:26
help you imagine it, we
00:00:28
'll look at the definition
00:00:30
and two examples and
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I'd like to start with the motivation for what you
00:00:35
need You can do the whole thing at all, yes, and
00:00:38
I'll go into it a little bit and
00:00:40
imagine the following: imagine you
00:00:42
have a pane of glass, yes, this is
00:00:45
your level and, alternatively, you have
00:00:49
something that looks like a
00:00:51
tablecloth that hangs down over the edge of the table
00:00:54
yes, it's also like
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something two-dimensional that
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somehow hangs down here and I want to
00:01:00
examine these two objects. Yes, that
00:01:02
's X1 and that's I would
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really just like
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to give you an idea and I would like to do the following:
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I would like to draw piles for each of these two
00:01:17
objects that are
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somehow exactly perpendicular to their surface
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and then I get
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a picture up here and I can
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do it again down here and
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here on the side something like this is created.
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Yes, this is what I got from it.
00:01:36
Now imagine that you have a
00:01:39
highly abstract object x1 and x2 that you
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can't draw so easily,
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but you are also able to do so, I'll tell you
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quite formally To draw such piles
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and examine them quite easily,
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yes and then you could, for example,
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notice that the arrows at X1 are
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all parallel to each other, while at
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First of all, they are all parallel,
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but if I take one from above and below,
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then of course it goes wrong
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and if I were blind, so to speak,
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to x1 and x2 as I
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imagine them, then this
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knowledge of how the piles are related to each other helps
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me It's better to imagine X1 or the
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I know that
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I don't have a pane of glass like that, there
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's a curvature in it somewhere
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because the arrows aren't all
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parallel, so I do
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n't need to go too much into physics, but
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as I said, it's just a
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small idea and something We have
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now created it, we have
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managed it, we wanted to examine our x,
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i.e. either X1 or
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Quantity works,
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yes, math always consists of quantities and
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quantities are then the objects that you
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try to understand, yes and
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I just say it's a very cool trick that
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someone found at some point that
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he said I'll take a look at when I'm talking
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about mine Object that I don't yet
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understand very well when I
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look at an illustration in some other
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set and then see if I can understand these
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illustrations
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better,
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yes that's the idea
00:03:38
behind it and here we come namely
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to define the
00:03:42
dual space and I always want to define the
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dual space for a vector space
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and that is this vector space
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which now plays the role of the
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a K
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vector space yes this K is
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always part of it we make the whole thing
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clear here we have the R
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square as an example and the R that
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I have then what is already in here
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is my body yes that is
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like mine Axis yes, you can
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also draw it in your head yes
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in this case it is actually something like
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this pane of glass that is my V my R
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square and this axis of this R that
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is already in here twice in one place
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yes okay and I
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define this dual space I now as
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a certain set yes and
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this set has one of two symbols in
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your lecture you will either
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find a V line or you will find
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a V star and that is then defined
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as a set that consists of
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maps F from V to K With the
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property like this you always read this
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line that my figure F
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is linear, that's
00:05:01
not so important for the view at this point
00:05:02
to understand why it has to be that way,
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um that actually just ensures
00:05:07
that what's here now The result is that it
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also has a certain structure because
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being linear as a mapping is
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simply another term for
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saying that it is a homomorphism that is
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present here and this homomorphism
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is a structure-preserving
00:05:22
mapping. I have already
00:05:24
made a video about it It's
00:05:25
not supposed to work here now, but what you're
00:05:27
imagining is that you want to understand this V
00:05:31
better and define
00:05:34
a set of partners, so to speak, that's why
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there's this V in it again,
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just look at it, yes, and now that's
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a set whose elements
00:05:44
are illustrations and you've just learned why it
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makes sense to look at the illustration
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because you want to better understand this object
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here in front where the illustration starts
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and that's what we're going to do
00:05:54
now so we're going to draw here
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what comes out here
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first of all I have here so my k k is
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in In the case, the set of real
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numbers and now I have
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illustrations or I have an
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illustration which
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I will now start with. So I will take
00:06:10
an illustration which
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always gets a general element from the
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left side namely some vector
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yes and a vector here is
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just like a point in
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my plane which is given by two
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coordinates X and Y and my illustration
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sends it somewhere and what
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comes out of it should be an element in
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my K and in In our case
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these are the real numbers and it
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also has to be a linear mapping and
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that's why I'll give you a few
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examples of linear mapping e.g. X +
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y or what you could also do would be to
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write factors here in front of x or
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in front of y a times
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That would
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all be a linear mapping, but it
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wouldn't be a linear mapping if it said
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x times y, okay,
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but it's not that important at this point, and
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what's important for you to understand this concept of
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dual space is the
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following: the elements in here are
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like said illustrations yes, that means
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this whole picture that you see here
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yes you have a left side you then have
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a specific illustration of how an element
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from the left side is assigned to
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a real number and you do that
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for each element here on the On
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the left side you can now
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imagine here like an arrow from left
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to right, yes for every point in the
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plane you get a PIL that goes somewhere
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here
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and the whole picture here, this
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whole figure is only a
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single element in your dual space, okay
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so and now comes the crazy thing: you have
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your vector space V and your vector is a
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vector space if you have one like that consists
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of vectors yes you simply call the
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elements vectors if they
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are part of a vector space and the
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crazy thing is now this dual space
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that can do it again become a vector space,
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yes you
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only have to do two things for that because a
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vector space consists of the elements
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and you can simply add them somehow,
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just like you could add the vectors here
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in the plane and you
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have to stretch or compress vectors with a
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scalar multiplication
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These are the two
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conditions for a vector space and this
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is still formally
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defined somewhere and a few properties have to
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apply, but that's
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not important at all. What's important for you is
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this vector space, um, which is now
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created here, this dual space which is
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Now, of course, it's very difficult to imagine,
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yes, because you already started with a
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vector space like this. You
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might have been able to imagine it
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as a plane, but now it's driving me
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crazy because what
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is an illustration here is an element in
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this vector space and is therefore
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something like a vector and
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I think that's the big
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difficulty in imagining this term
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because what does it mean when
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an illustration is a vector, yes and
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that's why the memory is
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a vector space m and that's where it goes now
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The formality only consists of this
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set and you should be able to add the elements in it
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somehow.
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Then there has to be a rule as to how
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you combine these elements with each other and
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there has to be a scalar multiplication.
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Yes, those are the two
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conditions for the
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vector space, roughly speaking Yes, and now the question is
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how can I add figures
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or with a scalar multiplication like
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stretching and compressing, you ca
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n't imagine that anymore, but
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I'll tell you the formality behind it, it
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's actually quite simple, you
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actually already know how to
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add figures and multiply and
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I'll do an example of F from x= x
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and G from x = x²- 2, these are both
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maps, yes you can now
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imagine that they are maps from the
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real numbers into the real numbers
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or something else, yes that's it now
00:10:12
Not so important here, but you know from
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school how you could add something like that
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by writing
00:10:20
x² + x- 2 yes and what
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happened? You simply trace the
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definition of addition back
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to an addition that you already know,
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namely in a body there you
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already know how you can add or
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multiply in our
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example these are the real numbers you
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have known since school how you can
00:10:43
add and multiply in the real numbers
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yes and that will help
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you here too because you
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just define I take it
00:10:53
Now here's two illustrations, one I call
00:10:54
f and the other I call g and I
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want to add them together now what comes
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out of that and I define the
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illustration by what it of course
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does with an element which it gets from V
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yes so I now define what
00:11:09
pass what is the sum of f + g of V
00:11:14
yes because what comes out here should
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be a figure again and it
00:11:17
gets an element V yes and I
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simply define it as F of V + g of
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V so and that what Here it is
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of course an element from K yes because we
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know this F that should be an
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element here from my dual space,
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that means if I have applied the F to an element
00:11:38
then I am in an
00:11:40
element from my body yes that is exactly how
00:11:42
I am here over there in a body and the
00:11:44
crazy thing is that it's a body,
00:11:45
I already know how to
00:11:47
add in it, yes, that's the
00:11:49
body addition that I
00:11:51
use here, yes and that's why it creates
00:11:54
something exactly like the polynomial
00:11:56
down here and exactly the same Can I also add an
00:11:58
element an image like stretch
00:12:00
I take a body element K and
00:12:03
I take my image yes I
00:12:05
take an image from here that
00:12:07
I want to stretch yes my F
00:12:08
I want to stretch and now of course I have to
00:12:10
know this stretched
00:12:12
image yes it then gets the symbol
00:12:14
K times F what does it do with my V
00:12:18
yes and that is then only
00:12:19
defined as a multiplication that
00:12:22
I already have in K yes because I can
00:12:24
of course multiply an element K from my body
00:12:27
by another element
00:12:28
what is already in my body and
00:12:30
this F of V is of course
00:12:32
an element from K, which means
00:12:34
here I have the multiplication of
00:12:36
my body K which I repeat here, yes, but
00:12:39
I'll get rid of that again and
00:12:41
that's why I can elements in here
00:12:46
Add and multiply in, I would say, an obvious way even though they
00:12:49
are illustrations, yes, and that is exactly
00:12:52
the difficult part that
00:12:54
I think is explained far too rarely at this point
00:12:56
and yes, the idea behind it
00:12:59
is, as I said, a dual space is better for this because
00:13:01
the original vector space is better
00:13:04
examine, by the
00:13:06
way, there is also a very,
00:13:09
very nice geometric interpretation
00:13:12
of it, which I would also like to
00:13:13
explain to you, it's really great, you can
00:13:15
impress your friends with it, and with
00:13:17
Platonic solids
00:13:21
there are five of them, yes the one is m but I
00:13:26
call it now just a few and
00:13:27
show you what m so one
00:13:29
is the
00:13:31
tetrahedron, the other is the
00:13:34
cube and then we have the
00:13:36
octahedron and then I'll write them down now but I
00:13:38
won't add them, we have an
00:13:40
ikosaeda and a dodecaeda yes these
00:13:43
You can draw it quite nicely
00:13:44
here, it
00:13:46
's something like that
00:13:48
here, that means wait exactly, yes, it has
00:13:51
four faces, it's all triangles. Of
00:13:53
course, you also know the cube
00:13:56
here and the octahedron, which looks
00:14:01
similar to the tet with
00:14:03
triangles, however You don't just have
00:14:04
four pieces of it, but you have something
00:14:06
like a pyramid, two pieces that
00:14:08
are on top of each other and then the whole thing looks like this,
00:14:14
okay, and now let's do the
00:14:18
following: we take the cube and
00:14:20
do the following operation in
00:14:22
front of you this cube here this
00:14:24
object would now be called V yes and now
00:14:26
there is something like this you can
00:14:28
transfer this cube object into another
00:14:30
object and I will call that before
00:14:32
yes and I would like to do the following
00:14:35
I always take the center of
00:14:37
one side
00:14:38
here and then I connect them all
00:14:41
together, something like this comes out of it. There's
00:14:43
also one missing at the back,
00:14:47
an octahedron comes out. Yes,
00:14:51
the picture we have here, I can do the same thing,
00:14:54
but when I
00:14:55
do the okaeda, the same game
00:14:57
again, I take the center points here Here
00:14:59
that always means I have four at the bottom and
00:15:02
I have four at the top and I connect them
00:15:04
together and what comes out of it, you guessed
00:15:07
it, the cube is found here again
00:15:10
when I do the whole thing for the tetrahedron,
00:15:12
I take the center points here,
00:15:15
what comes out of that and maybe
00:15:17
You'll soon recognize it, so now it's
00:15:19
obviously very small, it's
00:15:20
a tetrahedron again, yes, that means what
00:15:23
we discovered here happened at this
00:15:24
point. V is the same as V
00:15:27
asterisk and here we saw
00:15:31
V becomes V asterisk of the cube becomes
00:15:34
an octahedron through this operation and
00:15:37
the octahedron becomes a cube and
00:15:41
of course pay attention now that we are back
00:15:43
to vector spaces there is a very,
00:15:45
very interesting theorem and this theorem
00:15:47
which says that
00:15:49
under certain conditions it is true that V
00:15:52
is the same as if I take the dual space
00:15:54
and, viewed on its own,
00:15:57
form the space again because,
00:15:59
as I said, this dual space is a
00:16:01
vector space and
00:16:03
no one forbids me from trying to imagine the dual space for this vector space,
00:16:07
yes, and that's what it's called, by
00:16:09
the way the bidual space because I
00:16:11
just do it twice, yes, and this sentence
00:16:13
that says if my V
00:16:15
is finitely dimensional as
00:16:18
a vector space then these two
00:16:20
objects are almost equal, they say
00:16:22
isomorphic, so you can imagine
00:16:24
something like an equal sign in
00:16:27
quotation marks, yes, so it
00:16:29
is isomorphic the formally correct term, which is
00:16:31
basically the geometric idea
00:16:34
of ​​it, where you can also find duality in
00:16:37
geometry. Yes, these are
00:16:39
simply objects that
00:16:41
are related to each other in some way. Yes, you can
00:16:42
then understand the cube better
00:16:45
if you understand the octahedron better, yes
00:16:47
or not On the other hand, if you
00:16:50
want to understand the octahedron then you can
00:16:51
use the cube yes and
00:16:54
yes that's just a nice idea. I only
00:16:58
learned this point quite late in my studies. I found it
00:16:59
pretty cool, um exactly. I hope the
00:17:02
video helped you a little, yes
00:17:04
and if you have any more questions about the
00:17:06
topics from the algebra line then
00:17:08
I can highly recommend my course in
00:17:10
this direction,
00:17:11
you can find the link to it on my website here
00:17:13
or you can
00:17:16
also write to me in general terms there If you
00:17:19
have any questions or video requests, yes and otherwise, see you in
00:17:21
the next video

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  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

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