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Download "Как создать СВОЙ Аддон для Minecraft Bedrock? Гайд #1 - Основы и создание первого аддона"

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  • ruRussian
Download
00:00:02
assume that you want to learn how
00:00:04
to create your own modules, we are Crosby Drak,
00:00:06
then I made guides on how to do this,
00:00:08
but most of the guides are outdated and so
00:00:11
I decided to rethink the course of guides on
00:00:13
creating from a dollar for Mycroft p.e.
00:00:15
these tips are suitable for both
00:00:18
phone users and for those who are going to
00:00:20
ask for now and today we
00:00:22
will analyze the basic concepts and create an
00:00:25
empty one by giving it on your screen again
00:00:27
I am a pink salmon and we start let's go
00:00:30
[music]
00:00:34
to create an addon on the phone I will
00:00:37
need an excellent guide an example
00:00:39
is like x explorer which can be
00:00:42
downloaded directly from the play market to
00:00:44
create addons you need a code editor here
00:00:47
I would use wiki edit but perhaps
00:00:50
there are better editors adler
00:00:52
dated texture I recommend pixel
00:00:54
station a very convenient
00:00:56
pixel texture editor and also with a good
00:00:59
interface to show the case the situation is much
00:01:01
better for the addon editor there is a
00:01:03
program called Braj which makes it easier to
00:01:05
create them if you are familiar with the mechanics of
00:01:08
creating dons figure it out or advice on
00:01:10
labor but for now you can use a laptop
00:01:12
from plus plus to edit text
00:01:14
to edit texture I use
00:01:16
photoshop how to create addons the
00:01:20
programming language in which they are written
00:01:21
jison, or rather, it’s not even a language, but a
00:01:24
data storage format that is based on
00:01:27
objects from java script
00:01:29
jison is used for modding in
00:01:31
many games an
00:01:33
object from java script can be created
00:01:35
simply by writing curly braces objects
00:01:38
are needed to store data pairs in the form of a
00:01:40
key: the value of modding keys is usually
00:01:44
are needed for properties and a value in
00:01:46
order to set values ​​for this property,
00:01:48
for example damage, that is, damage and value,
00:01:52
how much damage the item will cause damage, these
00:01:54
key-value pairs must be listed separated
00:01:56
by commas, while there should not be a comma in the last pair,
00:02:01
the key is always the line that
00:02:03
must be written in in quotes and the value can
00:02:06
be a string in quotes
00:02:08
or a number without quotes can also be a
00:02:11
boolean value these are two words true or
00:02:13
false and they mean yes and no for
00:02:16
example an item must cause damage
00:02:17
and the last property can be stored in
00:02:20
another object this is the key thing in addons for
00:02:23
example the object has a mycroft key in the
00:02:25
block and its value is an object it
00:02:28
has a key component the value of which is
00:02:30
also an object for the convenience of writing
00:02:34
code, I often write the properties of objects on a
00:02:36
new line and the objects themselves are transferred
00:02:38
it looks something like this if
00:02:40
the information is new to you and is unclear,
00:02:42
try to understand at least
00:02:44
then in the hall the creation of Ottone you will understand
00:02:46
everything to the end the addon consists of a set of
00:02:49
behaviors and a set of resources the set of
00:02:51
behaviors is responsible for the gameplay part
00:02:54
and the set of resources is responsible for the entire visor
00:02:57
in the addon, while the set of resources
00:02:59
cannot change the gameplay in any way let's
00:03:02
try to create our first addon
00:03:04
anywhere on your device, create a folder
00:03:06
for your addon and inside it you need to
00:03:09
create two more folders for a set of
00:03:11
behaviors in the resource, they can be called
00:03:14
anything of course, but it would be better if it were p from b
00:03:17
Hayward pax and a resource for each of these
00:03:21
folders, it’s like a separate set and
00:03:23
together they form an addon for each while
00:03:25
for micro sd fights there is a manifest file, same
00:03:27
dream this file is responsible for the name and description of the
00:03:30
set as well as all the data about it in the
00:03:32
description I will leave a link to the archive where there
00:03:34
will be a template of this file for each of the
00:03:37
packs let's move on to study this
00:03:40
file, to do this, go to the women folder in
00:03:42
Warface templates, take
00:03:44
the manifest from there and copy the folder in obep
00:03:47
which is where you want to create from it, by
00:03:49
entering this file we see a large
00:03:52
object with key-value pairs, let's
00:03:55
parse each key and value by
00:03:57
separately, first we see only the format of the
00:03:59
vertices, this is the version of the addon engine that
00:04:01
we will not touch, then the header key and
00:04:03
its value is another object, the
00:04:06
main provisions of the addon are listed here
00:04:09
name is the name of the addon this name will be
00:04:12
displayed in Minecraft in order
00:04:14
not to get confused it is advisable for the tribe
00:04:16
to add which one -pack resources or
00:04:18
parameters, then there is the description key and
00:04:21
this is again a description of the set in Minecraft,
00:04:23
then there are lanes on the edge of the peaks and this is the
00:04:26
minimum version of Minecraft that is
00:04:28
needed for this addon and here it costs
00:04:30
version 117 0 but if you are creating an addon of a
00:04:33
different version of Microsoft, change this
00:04:35
version further we have a field where we must
00:04:37
enter a unique ID of the addon, this ID
00:04:40
can be generated on one special
00:04:43
site to which there will be a link in the description the
00:04:45
generation process of this where you now
00:04:47
see on the screen when you generate
00:04:50
exactly 2 IDs here, copy and paste it and the
00:04:53
latest version is the version of our
00:04:55
addon header has ended, then there are
00:04:58
modules modules these are the components of the addon
00:05:01
they indicate that this is a set of
00:05:03
parameters a set of resources or what
00:05:05
it is in general I haven’t used it myself and
00:05:07
but as far as I know madonna where
00:05:09
scripts are used a separate module is needed for this
00:05:11
in the modules description
00:05:13
we enter the same description of the addon, and
00:05:16
here we must enter unique ideas,
00:05:18
so we generated 2 vertices, this is
00:05:21
again a version of our addon
00:05:24
dependencies, these are dependencies on the don, that
00:05:27
is, the don’s dependencies on the resource so far,
00:05:30
we must enter a unique one or so
00:05:32
far from which this the fact must be
00:05:35
dependent, I drive this ID because in the
00:05:37
future we will enter exactly this, here you need to
00:05:40
enter the version of the dependent while when I
00:05:42
recorded this video excerpt there was
00:05:44
also a metadata key, but in the end it
00:05:46
turned out that this key does not work
00:05:48
so I removed it and the template is fine
00:05:51
created a manifest in the set and behaviors,
00:05:54
now you must again go to the archive
00:05:56
with templates, but from the rp folder copy the
00:05:59
manifest file Jason and paste it into
00:06:01
your rb folder mod let's open
00:06:04
the manifest what are we in the manifest and our
00:06:07
set of resources here we must enter the
00:06:09
name of the addon usually this is also a name but with the
00:06:12
prefix r.p. here we enter a description, you
00:06:14
can do the same and here is the same
00:06:17
version of the micro engine here we have a unique
00:06:19
ID as you remember in the manifest a set of
00:06:23
behaviors in the dependencies we indicated this ID I
00:06:26
generated it earlier for the fish file
00:06:29
so let’s put it in the modules here
00:06:32
too The main thing is that it should be
00:06:34
different, well, here we again introduce
00:06:37
the description of Otto,
00:06:40
and here again the versions of this addon are
00:06:42
more and more rp go, our addon has
00:06:45
nothing now you need and the race of your
00:06:47
addon, you can draw it in any
00:06:49
program, but the main thing is the aspect ratio is
00:06:51
one to one that is, and square when
00:06:54
you are ready to place this icon
00:06:56
r&b and b&b folder of your home, that is,
00:06:59
copy it there, but the main thing is that we are there,
00:07:01
call it for now ikan. png excellent
00:07:05
your 1 dun is ready though it doesn’t add anything yet
00:07:08
during addon development it is
00:07:10
necessary to constantly test it;
00:07:12
this fact that for this you need to
00:07:14
create a new world over and over again burdens this
00:07:17
work, so to develop an addon I
00:07:19
recommend placing it in special
00:07:21
folders they are called development by
00:07:24
Hayward pax and development resource pax and
00:07:27
they are needed in order not to create
00:07:30
new worlds example of how the addon works bypass the
00:07:32
old ones there train the addon on the
00:07:34
phone these folders are in your
00:07:36
internal memory then about while games
00:07:38
mosquito female here are these two folders
00:07:41
just don’t forget to
00:07:42
set external in the mycroft settings storage
00:07:45
on show they are along the way and
00:07:47
local disk c users then your
00:07:50
user appdata local ppx then
00:07:54
microsoft mycroft vp and some numbers
00:07:57
lagged state game mahjong and here
00:08:00
these folders are in development
00:08:03
fever pax put the bp folder of your don
00:08:06
in development resource pack rp folder of your
00:08:09
addon and for convenience, name them for
00:08:13
example my don bp and my don r.p. now
00:08:17
if we go to the Mycroft
00:08:19
world settings we will see that
00:08:21
our dad is not adding anything yet, but here we
00:08:23
have a question: how can we now
00:08:25
convert the agon file of the MC addon and
00:08:28
distribute it on the Internet? for this we
00:08:30
must take our bpr under the addon folder and
00:08:33
compress them into dip archive on willpower, for
00:08:36
example, this can be done through k x
00:08:38
explorer, for now, for example, through
00:08:40
winrar and rename the zip extension
00:08:43
mc extension and that file is ready when it is
00:08:46
opened through Mycroft One, it
00:08:48
is downloaded automatically
00:08:50
today we looked at the basics of creating
00:08:52
our own addon for Mycroft Bedrock in the
00:08:54
following parts of the course guides, we
00:08:57
will look at creating your own blocks of
00:08:58
items and other things, so be sure to
00:09:01
forget about liking if you liked this video
00:09:03
and found it useful, also in this
00:09:06
case, subscribe to the channel because the percentage
00:09:08
depended on the subscription has increased, for which
00:09:11
thank you all, now it is 22 percent
00:09:13
of all viewers, so let's
00:09:15
raise it more since this percentage is okay, I
00:09:19
say goodbye to you all, good luck to everyone, have a
00:09:21
nice day and bye to everyone
00:09:23
[music]

Description:

Это видео - первый урок в переиздании курса гайдов по созданию своих аддонов, или же модов для Minecraft Bedrock. Эти гайды научат создавать аддоны и на телефоне, и на ПК. Сегодня ты узнаешь, какие программы использовать для создания аддонов, что такое JSON и как с ним работать, что содержит в себе аддон и как создать свой первый аддон с помощью создания файла manifest.json. 🔽Архив с шаблонами: https://drive.google.com/file/d/12Hq2de_JeU6iFoiN_KWoNRiqcV73QEsf/view Генератор UUID: https://www.uuidgenerator.net/ 🔷Мой дискорд-сервер: https://dsc.gg/gormysha 🔷Я в вк: https://vk.com/vana.romonenko 🔷группа ВК: https://vk.com/gormysha 💰Помощь каналу донатом https://www.donationalerts.com/r/gormysha 📡Теги (для того, чтобы это видео можно было найти не только в ютубе, но и в поисковике): майнкрафт, пе, бе, бедрок, покет, эдишн, мкпе, мкбе, мод, моды, аддон, аддоны, как, создать, свой, свои, гайд, туториал, урок, по, созданию, модов, аддонов, для, на, основы, программирование, шаблон, шаблоны, скачать, делать, сделать, летс, плей, гормуша, minecraft, bedrock, pocket, edition, be, pe, mcpe, mcbe, addon, mod, addons, mods, for, how, to, create, make, custom, your, own, json, guide, tutorial, template, lats, play, gormysha, аддонописание, модописание, 1.17

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