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Download "Метод прокликивания и превью"

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Алексей Радонец
Радонец
видеомонтаж
уроки видеомонтажа
уроки создания видео
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уроки After Effects
создание видео в After Effects
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00:00:11
Hello everyone, we're in touch Alexey Radonetsy, in
00:00:14
this lesson we'll walk you through the
00:00:16
clicking method, how to generally view a
00:00:18
video in After Effect, how to view a
00:00:21
project, understand what it consists of, and
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we'll generally understand the
00:00:26
preview or preview tool as it's
00:00:28
called in After effecti So let's go, where
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we are now in After Effects this is a
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project that I just opened
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incorporatel Logo This is a rather
00:00:38
interesting project because it has
00:00:40
several types of logos that exist
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within one project, several styles of
00:00:46
its appearance, the project opens in
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this form, we immediately see there are a
00:00:51
bunch of folders there are also a bunch of
00:00:53
some compositions that are already open, they have
00:00:56
strange names and we need to
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figure out what happens in them is the
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clicking method and the essence of it is
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that you click the mouse
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on this gray field on the timeline and
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this frame opens for you there is where the
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cursor is located exactly this frame
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is shown in the preview and in order to
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understand what is going on here in general We
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click and look Here the logo
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appears with such a haze Within the framework of
00:01:24
this composition Ink silhouette Okay, we
00:01:27
looked at it, we roughly understand Now
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let's go to the Ink Minimal section V
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This is another composition and we click and
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look What we have here is about here,
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too, the logo appears a little
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differently and here there is some more under the
00:01:44
text Under the logo and actually
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here the third option appears differently here
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That is, each option it it’s
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special, it’s different from the previous one, and
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when we click, we see how it roughly
00:01:58
happens; it’s an animation, and this is a
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non-standard preview;
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you never pressed the Play button and see how the
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video montage turns out. It does
00:02:10
n’t quite work as we would like, and
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we can view it simply by clicking on
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frames This is what I call the
00:02:17
clicking method and you have to get used to the
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fact that you work like this in the form of
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editors, you constantly click on different
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parts of the frame, see what
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effect is displayed there at that moment before
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seeing the tracks are located here on
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the screen and this is what I call
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clicking, it is necessary in order to
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understand what is generally within
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this composition and what kind of composition it is in
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general. At the same time, when we place the cursor
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on a new frame, such a
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stripe appears at this moment,
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this frame of this particular
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frame is rendered and the picture is gradually loaded, the
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speed of this rendering depends firstly,
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the complexity of the composition, before that I
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clicked and the picture is displayed Well,
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almost instantly, yes. But in this
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composition it is displayed for a long time because there
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is 3D, there is a camera and a
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bunch of other complex effects, so
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the picture is reflected longer; it
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also depends on the settings of your computer and
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if you want to somehow speed up this matter,
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then you can, for example, slightly reduce the
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quality of the preview in the preview window,
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there is such a panel now written
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here Full This means that the picture will be
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in full quality. If I do half, it
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will be half quality and the preview
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will work at two times faster This is
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nice because we spend less time
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waiting, but the quality is worse; it’s
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not really clear yet how much worse it is.
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Let’s put a third or even a quarter
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and you will see how much this quality
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will deteriorate, but the quality has clearly become
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worse. But this does not prevent us from seeing why
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the essence of the picture Let's open
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another example here it loads
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quite quickly even in the Full state;
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it will load even
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faster in the Half state. In total, the quality of the preview
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only affects the quality in which the
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picture is shown in your preview on the
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render on the final render and the output of the
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video file in general will not affect
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in any way You noticed that this window
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comes in different sizes, in order to
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change its size you need to use the
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mouse wheel, turn the wheel, this changes
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the size. Moreover, if you want to
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see something better, for example, in full
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quality, consider
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how the text appears here You
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you can zoom in and then hold down a key
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on the keyboard you will have this little
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hand. If you hold down this key and you
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can move around the canvas. This is
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quite convenient when you want to
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look at some details closer,
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for example, here this text is in its font.
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Yes, because from afar it can be
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the H key is not always noticeable - one of your
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favorites in the future, so remember
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it. Use it when we zoom in, we
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can move the H keys. By the way, you
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can see the pixels, these pixels are due to the
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fact that we have a quarter of the quality. In
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addition, a useful option in the preview window
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is when I turn the wheel
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these numbers change, yes 200 150 uh, well,
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you can put a feed Fit is when the size
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is adjusted to the size of the preview window If
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I make the window smaller, for example, then the size of the
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window is adjusted One to one to the
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height and width of your window Okay So we're
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a little we figured out the preview window with
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the size of the window, that it can be changed
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with the wheel, you can select Fit You can also
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select the quality, the
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rendering speed of a particular
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frame depends on this But in addition to the fact that you can just
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place the cursor and look at the frame You can
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also move the cursor with the mouse and the
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picture will be dynamic change Yes,
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now it changes quite roughly
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because we have such a special
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parameter, click on this icon and
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we have the adaptive resolution parameter.
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This means that the quality is selected
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based on the settings of your computer,
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based on its capabilities, and in the
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upper right corner now adaptive is shown
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resolution 1 to 5 then I slowed down at
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some point it became 1/3 now 1/8
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That is, it looks at the computer resources
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if they allow it, it produces
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better quality, if it does not allow it, it
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produces poorer quality, but it
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does it quickly. Here you see that I
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rotate the cursor left and right and it
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quickly displays a similar picture
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to how it moves Yes, it is not very
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beautiful, but due to the fast rendering we
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see it all in dynamics, you can also
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change it to the Fast Draft parameter, this
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will be even worse quality but then
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you will see the picture more
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quickly, it will be updated But due to
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fast-health we have lost some of
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the effects, you can see Yes, that’s why I don’t really
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recommend it, but it is more suitable for
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weaker computers And so the adaptive
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resolution does not affect the effects and does not distort in any way
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image and at the same time allows
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you to quickly scroll through. Let's
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open it here. Look, I'm just
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moving the cursor.
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I'm holding down the left mouse button. I'm going to type with
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the cursor and, in principle, I can see
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this whole effect and what it looks like. It looks
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quite decent and it’s clear what kind of
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screensaver style this is of all what
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is presented in the project we
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got to know you by clicking on the
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preview window But that’s not all These are just the
00:08:05
simplest preview methods But if
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let’s say you decide to edit
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the logo and everything has already worked out, you want to
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look at the final result before
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rendering, then you can make a
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preview in After effecti for this
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there is a built-in spacebar key, let me
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place the cursor. For example, here and
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press the spacebar key. Thus, I
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begin to miscalculate And now
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such a green worm is filled, the picture now
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slows down because
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it reproduces each new frame in good
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quality and as soon as a frame appears
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that is still it’s not calculated, it
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calculates it, but if I now press the
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space bar and put the cursor at the beginning, then
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this part, which is green, will be displayed to me.
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Quickly beautiful and at the
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speed in which the video was made, that
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is, without brakes, what is this
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Magic green worm is this
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sections of the video that are loaded into
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RAM, each computer
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has RAM and After Effects
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uses it, in the lesson about
00:09:14
settings we allocated RAM for
00:09:15
auto-fraction, he uses it
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to save render This
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video is in RAM, the more of it, the
00:09:23
longer your green can be worm
00:09:25
as soon as the green worm runs out,
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it means the RAM has run out and you
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won’t
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be able to view more like this quickly, but there are some life hacks
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regarding this green worm, the
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first thing you need to understand is when you
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edit the logo,
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let me now edit the logo in the
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Inc Minimal section, select Loga, add
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my logo here
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I add the picture right here to the screen,
00:09:59
I stretch it, I put the old logo in the center of the screen,
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I hide it, and this is what I
00:10:04
got.
00:10:05
I changed the logo, it’s now mine and all the
00:10:10
green worm is gone. Why is this
00:10:13
happening because we had a
00:10:15
picture with the old logo behind the render?
00:10:17
Now the composition has changed now there
00:10:20
is a new element here and how it
00:10:22
moves and how to render it into
00:10:24
a video, the author of the effect does not yet know,
00:10:26
so after each change you
00:10:30
need to load it into RAM again.
00:10:32
If you want to see what
00:10:34
happened. Therefore, the final
00:10:37
preview is this with loading into RAM.
00:10:40
I recommend do it closer to the end
00:10:42
of the video When you have made all
00:10:45
the corrections and want to look at the
00:10:47
result of the pre-render, if I
00:10:49
set the quality for example a third, then in
00:10:53
quality 1/3 I will lose the
00:10:55
green worm again because this is a different
00:10:58
resolution in this resolution the green
00:11:00
worm fills up faster because that
00:11:03
the quality is lower, the processor works
00:11:05
faster and processes the whole
00:11:08
picture faster, but if I change a third to a full one, then
00:11:11
I still have part of it. Why
00:11:14
Because I still have this part from the last
00:11:17
preview
00:11:19
Yes, it hasn’t gone anywhere And
00:11:21
so he continues it further Okay, we’ve
00:11:25
met you with the basics What is
00:11:27
RAM How is a video file loaded here
00:11:29
Now let's turn to this
00:11:32
menu that we set up in
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one of the lessons This menu opens
00:11:37
here there's a whole bunch of parameters now
00:11:40
we'll look at them and this is the preview menu If
00:11:42
suddenly you don't see it Go to
00:11:44
Windows
00:11:45
preview section and a special preview will open for you. There
00:11:48
are a bunch of different
00:11:51
settings. I’ll now show you the main ones.
00:11:52
Firstly, leave the shortcut so that the
00:11:56
Space Bar is here. This means that we
00:11:58
set up the space bar hotkey,
00:12:00
remove the volume icon, set the
00:12:05
volume icon in the Range Work Aria section,
00:12:08
which means that we will play without
00:12:09
sound And Work Aria is the
00:12:13
widest strip This is the Wide strip
00:12:16
that limits the rendering area and
00:12:18
this means that
00:12:20
preview playback will only be within its framework,
00:12:22
this is, in principle, a convenient setting and in
00:12:25
the future you will
00:12:26
use Play From karam this way Time
00:12:29
we leave the frame rate, you can set it to 24,
00:12:32
for example, this will be enough and the most
00:12:36
interesting thing is this skip parameter,
00:12:38
this parameter says that
00:12:41
every zero first
00:12:44
second or frame will be skipped, what does this mean, let
00:12:47
me open, for example, a complex picture in
00:12:52
3D and set the Skip 2 parameter that is,
00:12:57
two frames will be skipped after
00:12:59
each rendered Let's see
00:13:01
how it will look on the green
00:13:03
worm, I press Play, I start
00:13:05
a preview and look, it is
00:13:09
actually rendered and recorded Every third
00:13:11
frame, that is, some frames are skipped
00:13:14
due to this, the picture looks a little
00:13:16
twitchy but the computer works three
00:13:20
times faster because it renders
00:13:22
three times fewer frames Yes, because two
00:13:24
misses one renders two misses
00:13:27
one renders in the end This allows you to
00:13:28
save a lot of time for
00:13:31
preview Yes, the picture is not perfectly
00:13:33
smooth But you see and But the computer
00:13:36
renders much faster And if
00:13:39
you put less here too, then in the
00:13:42
end Here the computer will save on
00:13:44
resources here it will save
00:13:46
three times in resources and look at how fast the
00:13:48
preview is with virtually no delays
00:13:51
Okay Now if we put a skip of
00:13:54
1 frame here, then there will be an order of one per
00:13:58
rendering, one skipped one for
00:14:00
rendering, one is skipped and as a result
00:14:02
the picture will be smoother Yes,
00:14:05
because the densely green ones are closer and the author of
00:14:08
the effect will only view the
00:14:09
green ones This is how it will look even
00:14:13
if you have a more or less powerful
00:14:16
good computer I recommend leaving
00:14:18
one skip here if you have you have a fairly
00:14:20
old computer, I recommend
00:14:22
installing skip2 and these are good settings
00:14:25
that allow you to save on resources.
00:14:28
If you have a super powerful computer,
00:14:29
you can leave skip 0, this will be
00:14:33
enough. Let's summarize this
00:14:35
lesson, we figured out that each
00:14:37
composition needs to be studied, for this you need to
00:14:39
click on different sections to see in
00:14:42
which section what elements appear, you
00:14:44
can already drag the mouse with the left
00:14:47
button pressed along the gray strip in order to
00:14:50
see how the video track changes in
00:14:52
the process from beginning to end and when we
00:14:55
have edited the main elements and
00:14:57
want to see what happens. In the end,
00:14:59
then we use press the spacebar and
00:15:02
view Yes, we load
00:15:05
our image into the RAM And after that we click on the
00:15:08
beginning of the green worm and view
00:15:10
it in good quality. If our computer
00:15:13
leaves much to be desired, then we can
00:15:16
simplify its work by lowering the quality of
00:15:18
the preview by putting halfet code, I don’t
00:15:23
recommend a quarter because it’s
00:15:24
too much the quality is really bad. But for
00:15:27
some of you, this will also be a solution, and
00:15:29
also in the preview section, set skip 2.
00:15:33
As a result, you will render three
00:15:35
times less and the load on the computer
00:15:37
will be three times less, while
00:15:39
the preview and all these settings will
00:15:41
not work affect the rendering and when rendering you
00:15:44
will just need to leave the computer
00:15:46
alone so that it renders a beautiful video,
00:15:48
be sure to preview the video
00:15:51
before rendering that there are
00:15:53
no errors or typos in it Everything
00:15:56
works, all the animations are beautiful and then
00:15:59
you will save time on rendering because you do
00:16:02
n’t have to redo the render
00:16:03
again and again Well, here’s a lesson, be
00:16:06
sure to practice, set up
00:16:08
your preview as I showed and see you in the
00:16:11
next one

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________________________________________________________________ Меня зовут Алексей Радонец, и я - тренер по видеомонтажу своей Online-Школы Создания Видео https://vk.com/shkolavideoru Я благодарен, что Вы проявили интерес к моему ролику, который находится на моем Life канале YouTube, подписывайтесь на него: https://www.youtube.com/channel/UCUCvlFRzy7yoqy6tAUi6krA?sub_confirmation=1 🔥 Полезные ссылки: ✅ Телеграм-канал с полезным контентом: https://t.me/shkolavideo ✅ Сайт Школы Видео: https://shkolavideo.ru/ ✅ Группа Школы в ВК: https://vk.com/shkolavideoru ✅ Мой Instagram: https://www.facebook.com/unsupportedbrowser ✅ Мой основной канал на YouTube: https://www.youtube.com/c/radonetsaleksei?sub_confirmation=1 Если Вы хотите получить информацию о наших полных курсах по видеомонтажу, напишите на почту [email protected]

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