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Download "ФЕРМА СЛИЗИ (СЛАЙМОВ) В МАЙНКРАФТ 1.11 - 1.20.4"

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Инсургенто
Insurgento
майнкрафт
minecraft
ферма слизи
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slime farm
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  • ruRussian
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00:00:07
good afternoon dear friend my name is
00:00:10
insurgent and welcome to the 100th
00:00:11
workshop where we are studying
00:00:13
the mechanisms of the company
00:00:14
today we will talk about the mechanics of slugs
00:00:17
and on its basis we will build a farm slug
00:00:20
is a hostile mob of the
00:00:21
ordinary world in minecraft it comes in
00:00:23
three sizes large medium small a
00:00:27
large slug is quite a serious
00:00:30
enemy that deals a lot of damage
00:00:32
[music]
00:00:34
after death, a large slug crumbles
00:00:36
into several medium-sized slugs
00:00:39
[music] a
00:00:40
medium-sized slug is no longer as
00:00:42
dangerous as the high speed of its
00:00:44
movement and the damage that can cause is
00:00:46
significantly lower than the performance of a large
00:00:48
slug after death. scatters into
00:00:51
several medium small size
00:00:54
small mucus is not at all dangerous
00:00:57
its speed of movement is very low and the
00:00:59
damage done is zero after death
00:01:03
it drops a trope in the
00:01:04
form of clots of mucus the list of uses for
00:01:08
mucus is quite impressive we can
00:01:10
use it to create clots of
00:01:12
magma from which you can create a potion of
00:01:14
fire resistance or blocks mate we can
00:01:16
create habits sticky pistons and
00:01:18
of course with barking blocks in the game
00:01:22
there are 2 mechanics of spam on slugs
00:01:24
the first mechanic is related to the binomial swamp
00:01:27
there slugs can appear from 51 to 69
00:01:30
heights in the dark or at night
00:01:33
I also heard some phases of the moon they
00:01:36
say slugs appear in the swamp when
00:01:38
there is a full moon in minecraft personally, this
00:01:41
seems like a myth to me, I can’t tell the difference because the moons in the
00:01:44
game generally rise
00:01:46
exactly the same way every time, so how
00:01:49
can you determine from them whether the full moon is now or
00:01:50
not, I don’t understand how many times I
00:01:53
visited the swamps in at night there
00:01:55
were always slugs there, maybe of course I’m lucky, in a
00:01:58
hundred percent of cases it was during the
00:01:59
full moon that I came to the swamp, but to be honest, I
00:02:02
strongly doubt it, I’m very
00:02:06
interested in what you think about this,
00:02:08
write your thoughts in the comments and I’ll
00:02:10
definitely read it, don’t forget
00:02:12
to put it like and subscribe to the channel,
00:02:14
believe me, this is important for me, the first
00:02:17
version of the mechanics and spawn is convenient from the point
00:02:19
of view of initial development in the game, you
00:02:22
can always approach the swamp at night and
00:02:24
collect some mucus drops,
00:02:26
but we are not here for this purpose vein
00:02:29
2 mechanics related to the game chan komi
00:02:33
chang this area is 16 by 16 blocks and the
00:02:36
height is from 0 to 256 blocks, the game
00:02:41
mechanics provide that in some
00:02:42
chunks from 0 to 39 heights
00:02:44
slugs can appear and the spawn
00:02:47
of these slugs, unlike slugs in the
00:02:49
swamp, is not turned off by lighting and
00:02:52
this mechanic is suitable for us to create a
00:02:54
company after all, we will have a certain
00:02:56
area in which we can use lighting
00:02:58
to remove all monsters except slugs. The
00:03:01
next element of the mechanics is moving a
00:03:04
slug; it is very different from
00:03:07
the mechanics of moving other mobs,
00:03:09
which we talked about in the video about the
00:03:10
witch farm; the first difference is
00:03:14
that slugs are not tied to the distance from
00:03:16
player and can move
00:03:18
independently if the player is
00:03:19
far away; the
00:03:20
second difference is that there is no
00:03:23
need to select a block to
00:03:24
move; the slugs move to a
00:03:28
non-dense block; they move in
00:03:29
search of a target to attack; in principle, we
00:03:34
could stop now and start
00:03:35
developing the company; after all, these fundamental
00:03:37
differences from other mobs are already enough,
00:03:39
but I understand perfectly well that most
00:03:42
of you play on servers whose kernel
00:03:44
is not official,
00:03:47
on almost all servers where an
00:03:49
unofficially
00:03:50
optimized kernel is used, this is a twisted
00:03:52
mechanic,
00:03:53
let’s take this moment into account since we
00:03:58
can’t make a site surrounding them with
00:03:59
cliffs where slugs will fall out,
00:04:01
let’s take advantage our favorite
00:04:03
golems,
00:04:05
we already talked about them in the video about the
00:04:07
skeleton farm and the gold farm, so
00:04:11
we won’t dwell on this point in detail, so the first stage of building
00:04:16
a company will, strangely enough, prepare
00:04:18
the perimeter; you need to remove mobs from the
00:04:21
territory with a radius of approximately 250 by 250
00:04:24
blocks to do this you can use
00:04:26
lighting on floor blocks of water or any
00:04:29
other means why do we start
00:04:33
with this stage you ask, in order to achieve
00:04:35
maximum efficiency of the company we
00:04:37
still have to do this, but this will help
00:04:39
us save time in searching for
00:04:41
chunks in a layer; the second stage is searching for slime chang
00:04:45
and for this we need to go down below the
00:04:48
thirty-ninth level, I recommend
00:04:51
going down to the eleventh height, you will still
00:04:52
have to dig a lot, and if you
00:04:55
come across a diamond,
00:04:56
it will be more fun to dig up by going down to the
00:05:00
desired height, press f3 + g and
00:05:03
dig up a chang three blocks high,
00:05:10
illuminate the dug area and move away at a
00:05:12
distance no less Twenty-four
00:05:14
blocks are left for us to periodically
00:05:16
check whether a slug will appear; if it has
00:05:21
n’t appeared with you for a long time,
00:05:22
then most likely it’s not a layer of
00:05:25
chang, then we dig up a new chang, illuminate it
00:05:28
and again wait how long
00:05:33
this stage will take, it’s hard to say, it all depends
00:05:36
only on your luck after
00:05:41
we glorify Chang is found, we rise to
00:05:44
height 38 and begin to dig out markings
00:05:46
three blocks high.
00:05:48
Now in front of you are marking schemes. Floor
00:05:52
blocks are marked with Chang with a sea lantern. The
00:05:55
walls of the farm
00:05:56
pay attention to the northern and southern
00:05:58
sides. Golems will be located about the captive places,
00:06:02
and between the platforms there
00:06:04
will be walls. the gap where the slugs
00:06:06
will fall, trying to get to the
00:06:07
golems,
00:06:09
we dig a perimeter up to 5 heights on the
00:06:15
eastern or western wall, we punch an opening on
00:06:17
both sides, 4 blocks wide and
00:06:19
two blocks high, this is a place for
00:06:22
trolleys to enter, a system for unloading loot,
00:06:25
we create rooms for unloading loot, for this purpose
00:06:29
we punch more in length at least nine
00:06:31
blocks and a height of 7 blocks, I recommend
00:06:40
connecting these rooms into one large
00:06:41
room, it will be convenient to collect
00:06:44
future mechanisms to control
00:06:46
the movement of loot worked drive like this and in
00:06:48
general this room can be used
00:06:49
as a warehouse by retreating 1 block on the far
00:06:53
wall we install 4 rows of 2
00:06:55
observers we put 4 dense blocks
00:07:03
on top of the dense blocks we place 4
00:07:06
ejectors
00:07:10
on the reverse side we put 4 more rows of
00:07:13
2 observers in the opposite direction to the
00:07:19
bottom observer we put the ejector
00:07:21
and cover them with half blocks we put 4
00:07:29
funnels on the top ejectors
00:07:36
from the funnels we install comparators from the
00:07:43
comparator we put dense blocks
00:07:49
on the side on dense blocks we install 1
00:07:52
ton of torch above the torches we install the
00:07:57
blocks and cover them with half blocks
00:08:01
[music]
00:08:03
we turn to face the funnels and on the
00:08:05
dense block we place repeaters above the
00:08:11
comparator my holding shift insert
00:08:13
dense blocks and cover them with half
00:08:15
blocks
00:08:19
from the funnels on the side we place a row of ordinary ones
00:08:22
blocks
00:08:26
then we make a staircase down redstone
00:08:28
blocks with any blocks we fill the
00:08:35
space along the trust blocks you
00:08:38
should be left with a tunnel two
00:08:40
blocks high to the ejector from here it will
00:08:42
come out better than trolleys
00:08:44
you yourself organize the movement of loot to your
00:08:46
warehouse on top of the funnels we install
00:08:50
energy rails and place it on the
00:08:53
redstone blocks
00:08:57
between the legs or on dense blocks
00:08:59
we install ordinary rails, you know what
00:09:04
I thought, every time I say that we will
00:09:07
analyze this mechanism another time and
00:09:09
each time the timing of the video comes out in
00:09:11
10 minutes, not allowing us to insert an
00:09:13
analysis of this mechanism, it may be worth
00:09:15
making separate videos where we will talk
00:09:17
about the rails and
00:09:18
trolleys and we will analyze the various
00:09:19
unloading mechanisms, let me know
00:09:22
in the comments if you like this idea, we
00:09:25
continue the installation and heat up to the
00:09:27
opposite wall in places where there is no
00:09:30
bedrock, we install 1 com
00:09:32
blocks for powering the rails, there will not be
00:09:35
any exact position of the blocks because the
00:09:37
generation of all is different, the main thing is that
00:09:40
the energy rails were fully powered, we
00:09:44
need to install the magma blocks with the rails
00:09:47
[music]
00:09:53
let's immediately install the
00:09:55
trolleys of our kai on the rails to check,
00:09:56
if everything is done correctly, the trolleys
00:09:59
will move without getting stuck,
00:10:03
proceed to installing the platforms,
00:10:05
build up the perimeter of the chunk on a block above the
00:10:08
level of the magma blocks, this will be the first
00:10:11
platform
00:10:14
[music]
00:10:17
we install torches on the platform, I
00:10:20
use the following scheme, from the corner
00:10:23
we count 3 blocks diagonally and from
00:10:25
it to the sides diagonally we place a torch
00:10:27
and then we find 4 central blocks and install one torch on
00:10:31
any of them; this arrangement
00:10:34
allows us to cover the entire area
00:10:37
while we we take only nine blocks from the
00:10:38
platform to the lighting at level 3 blocks from
00:10:43
above, we repeat the platform and lighting,
00:10:45
but now we stand the platform with incomplete
00:10:47
blocks and
00:10:48
opal blocks in the top position, so
00:10:50
between the platforms there should be 2 and a
00:10:52
half blocks of height,
00:10:53
this is a sufficient distance for the appearance of a
00:10:56
large slug
00:10:58
[music]
00:11:02
we build 11 platforms, the upper platform
00:11:06
should be at height 38,
00:11:09
so you and I have used the
00:11:11
entire perimeter of the slug spawn, we just need to
00:11:15
install golems
00:11:16
for this in our pockets, we build openings
00:11:19
into the level of McMahon blocks on top, we
00:11:22
install more blocks on which
00:11:25
spawning is impossible,
00:11:26
I told a video about them about the farm in
00:11:28
mobs ok
00:11:30
now let's talk a little about
00:11:32
how to protect the golems our task is to make sure
00:11:35
that the slugs run to the golem how
00:11:37
many can I strangle them if we
00:11:41
reward the golem with one layer then it will
00:11:43
get the brownies but we don’t need this
00:11:48
but when we fence the golems in two layers
00:11:50
then the situation changes in a
00:11:52
positive direction, now the slugs
00:11:54
see the golem but cannot take damage from it;
00:11:57
this also applies to any types of
00:11:59
fences and gates; why do we need to
00:12:03
use only gates?
00:12:14
at the block level,
00:12:16
but if we stand on any of them and
00:12:18
look at the height, then it increases
00:12:20
by half a block, while visually the height does
00:12:23
not change, in other words, we get a
00:12:27
gap of half a block for the golem and
00:12:30
even a small slug cannot jump up to it,
00:12:31
but vision will work for a full block
00:12:34
and visibility at the knee will be without
00:12:36
loss, I recommend using a fence
00:12:39
or fence for a trivial reason,
00:12:41
unlike if, since their installation does not
00:12:43
require holding shift and the accounts are
00:12:45
much cheaper on the side walls of the
00:12:49
pocket, we put up a fence, we install a fence
00:12:53
along the floor on which it will be
00:12:54
located we build a golem on the second level of the
00:12:58
pocket, just in
00:13:01
case, under the barriers you can install a
00:13:03
couple of torches, we close the fence outside the pocket with
00:13:07
two blocks of height,
00:13:09
we create a golem, we build a floor above the golem
00:13:17
for the next pocket and repeat
00:13:19
the process; in total, you need to install 16
00:13:23
golems, 8 golems on each side,
00:13:28
above the last ones we use golems to fill the
00:13:30
remaining space with blocks and
00:13:32
leave the farm with fences up to the ceiling; the
00:13:39
company is almost ready; all you have to do is
00:13:43
create a zone at a distance of at least
00:13:45
twenty-four blocks from the farm and
00:13:47
organize a warehouse for mucus clots;
00:13:50
well, that’s all, dear friends, I hope
00:13:53
that after watching the video your knowledge of
00:13:56
my map became a little richer
00:13:58
for you, as always, the insurgent tried, and
00:14:00
if you liked what you saw, don’t forget
00:14:03
to thank me with a like and subscribe
00:14:04
to this channel, of course, I’m
00:14:07
not saying goodbye to you, I’ll see you soon
00:14:10
[music]

Description:

Добрый день, дорогой друг! Меня зовут Инсургенто и добро пожаловать в редстоун мастерскую, где мы с вами изучаем механизмы и фермы. Сегодня построим ферму слизней. ====================================================== Карта постройки: http://www.mediafire.com/file/toaxx1rnvz2h59c/%25D0%25A4%25D0%25B5%25D1%2580%25D0%25BC%25D0%25B0_%25D1%2581%25D0%25BB%25D0%25B8%25D0%25B7%25D0%25B8_%2528%25D0%25BD%25D0%25BE%25D0%25B2%25D0%25B0%25D1%258F%2529.rar/file ====================================================== Поддержать канал: https://www.donationalerts.com/r/insurgent0 ======================================================

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