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Download "Объект Помещение Renga"

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renga помещение
renga авто определение помещения
renga точка помещения
renga
renga универсальные операции
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Сергей Одегов
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bim обучение
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проектирование
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сергейодегов,
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построениеобъектовrenga
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  • ruRussian
Download
00:00:03
filtering, I hope you
00:00:06
have finalized your model a bit,
00:00:09
look, I finalized it, I installed
00:00:11
windows everywhere, assigned a brand to each window accordingly,
00:00:16
please note, you can do the
00:00:20
following: when you have installed
00:00:23
all the windows, you can not punch through the brand, but
00:00:25
simply then select, select similar ones
00:00:28
at the level so they stand out there and
00:00:30
here you can already change the brand, that is, you
00:00:32
can do it this way, let’s
00:00:35
now master the so-called
00:00:38
room tool for placing rooms,
00:00:42
let’s open these two levels and
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place the room on the first
00:00:48
floor, the object of the room is in the
00:00:53
designation tool, here is the type
00:00:56
of designation placement in a room, like
00:01:00
any other object, there are methods
00:01:02
of construction
00:01:04
if you use these elements
00:01:08
automatically at a point, well, that is, you
00:01:11
and I have to look here, for
00:01:13
example, we put the cursor in this
00:01:17
place, that is, according to the same principle
00:01:19
as the implemented studies
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curves that is, we indicate, for example,
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the position of the cursor inside the
00:01:26
corresponding room and look, there
00:01:29
is a designation, here is such an
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outline, let’s say this is the room, it is a phantom
00:01:36
built inside, and the
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number of the room is drawn, according to its name and
00:01:42
area, you don’t need to look at the
00:01:46
design yet, this is a pure information
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characteristic, all the design takes place
00:01:51
on in the corresponding drawings about the room
00:01:57
there is naturally a height in this case,
00:02:00
well, here are two 800,
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yes, that is, this is the height of the room and, as you
00:02:05
understand, from the dimensions of the room it will be
00:02:09
possible to calculate the finishing area, taking
00:02:11
into account the cutout of openings and the like, that
00:02:15
is, there is quite a very flexible tool here
00:02:18
if we need will
00:02:20
naturally delimit the volume of finishing by the height of the
00:02:24
room, you will just need to
00:02:26
insert a room with different numbers in the same place
00:02:29
and thus delimit the
00:02:32
different finishes by height, well, if it
00:02:36
is required, this is such a life hack, let’s say,
00:02:39
now let’s
00:02:41
call this given room you and
00:02:46
I there is a statement we have from the
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statement explication of the premises,
00:02:52
let's
00:02:55
call the premises directly from the explication with you, look
00:02:56
01
00:02:57
ozone main, well, in order to get
00:03:00
from you and me directly one to one
00:03:05
in the documentation as Alexander received the
00:03:07
revit autodisk zone main we
00:03:14
can here Look at me from the devil
00:03:17
Lodz the main zone press the hop button
00:03:21
the main zone
00:03:22
is installed, if you select the marker like
00:03:25
this, pay attention to
00:03:28
these two points 1. This . markers,
00:03:31
these two points appear only
00:03:34
when we set the rooms using the
00:03:37
method automatically along the contour,
00:03:42
yes, that is, accordingly, we select and
00:03:45
automatic according to the point, but the
00:03:48
outline of the room is determined, which means if we, for example,
00:03:52
try to simply place the room like this and
00:03:55
draw it, you
00:03:59
and I will have it there vestibule,
00:04:06
I don’t know, let’s just do it on the walls, it does
00:04:11
n’t matter, but when transferring,
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naturally, we didn’t have 2 points with this marker,
00:04:18
but what is it for? This . it is
00:04:21
precisely this that determines this
00:04:24
area, that is, this point, move the morning
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here somewhere,
00:04:28
respectively, the zone you already see will be
00:04:33
the main one here, you see how
00:04:36
interesting it was done, that is, this one. it
00:04:38
determines the dimensions of this room,
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that is, I move this point
00:04:43
here, then me, the dimensions here
00:04:45
will be determined, let's
00:04:47
place the further rooms of you and me in the same way, we
00:04:50
get a vestibule vestibule vestibule
00:04:56
vestibule 22 rooms we select the
00:05:01
placed room and here we change
00:05:03
the number 22 and we write the vestibule like this,
00:05:08
then let’s define this room, you and I will have
00:05:12
it as a hall and
00:05:16
let’s look at the number according to the explication
00:05:19
huhuhuhu 21
00:05:30
then I think that you can handle it yourself, but
00:05:33
here, accordingly, it’s not a staircase to the forest,
00:05:35
that’s what we have there according to the
00:05:38
explication, it’s also like room 04 and
00:05:42
the area accordingly, but the height of this
00:05:45
room, I think it should be done to the
00:05:46
full height to and, accordingly, on the
00:05:51
second floor it will also be a whole
00:05:53
room on the second floor, I’ll also
00:05:55
arrange the room and accordingly already
00:05:58
[music]
00:05:59
then we’ll see others tools

Description:

📍 В этом видео Вы узнаете: 👉 Как создать помещение в Renga 👉 Какие способы построения помещений в Renga 👉 Как задать номер и имя помещения 👉 ОТ чего зависит и как рассчитывается отделка помещений в Renga 🔔НЕ ЗАБЫВАЙТЕ ПОДПИСЫВАТЬСЯ НА КАНАЛ!!!🔔 Добавляйтесь в друзья: ►Facebook - https://www.facebook.com/unsupportedbrowser ►Instagram - https://www.facebook.com/unsupportedbrowser ►Twitter - https://clck.ru/SqXRR В этом видео-курсе по Renga, мы создадим с вами модель ресторана «Собачья пасть», да, да, того самого ресторана по которому Александр Высоцкий учил вас Autodesk Revit. И вы сможете сами, по окончанию курса сравнить функционал программных продуктов и понять свои выгоды при примени того или иного программного продукта в зависимости от задачи и ситуации. Каждый из вас получит набор бесплатных шаблонов и библиотек, а также описания методов по работе с теми или иными инструментами программы. По мимо построения трехмерной модели, мы подготовим с вами необходимы спецификации и новые для вас объекты – легенды, научимся ими управлять, а также оформим и подготовим к печати чертежи необходимых разделов. Ну что же, давайте начнем. И да прибудет с нами BIM ).

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