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мастер-класс
живой класс
live classes
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журавлев
графика
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  • ruRussian
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00:00:04
good afternoon with you again, I’m Andrey
00:00:07
Zhuravlev and we continue to study the
00:00:09
Ada Photoshop program,
00:00:10
but more precisely, today we continue this
00:00:13
process that we started at the previous
00:00:15
master class,
00:00:16
last time we got acquainted with such a
00:00:20
wonderful color space as
00:00:23
club, but someone calls the space
00:00:24
someone- that’s what the color model says, and
00:00:27
today’s topic of our lesson is
00:00:29
adobe photoshop work in the lab, practice of
00:00:32
application,
00:00:33
but as always in any master class the
00:00:37
title of which is this
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practice of application,
00:00:40
today we will discuss the subtleties of the
00:00:42
tricks, the nuances of course, providing
00:00:47
some small theoretical
00:00:50
basis for this with an explanation of the reasons why
00:00:52
certain processes occur, but
00:00:54
today we will try to analyze some
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more cunning techniques than we examined
00:00:59
last time and I will begin my story with
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this topic:
00:01:04
myths and horror stories about paws,
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I hope that samlab has already ceased to be a
00:01:11
horror story for you and having seen Well, for example,
00:01:14
some photograph like this,
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if you discover that it is in the
00:01:24
lab color model, you won’t be
00:01:26
scared by the contents of the channels and abby
00:01:29
difference color channels, which
00:01:31
contain encoded information about the
00:01:34
chromatic component,
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we discussed in detail in the last lesson
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how these channels are arranged, what they mean
00:01:40
different brightnesses in these channels, how
00:01:44
can you work with this information using
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curves, today we will naturally continue
00:01:48
this conversation, but I hope that these
00:01:51
strange pictures no longer inspire
00:01:54
such horror as when you first look at the
00:01:56
paws, there is little representation of an ordinary
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image, to put it briefly,
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probably the majority horror stories related to
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the weak relate to the loss of information
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that can occur either when
00:02:14
working in the lab or, accordingly, when
00:02:16
transferring back and forth, well, let’s give the
00:02:19
simplest example, the most obvious
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where such horror stories come from, let’s
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assume we have some kind of image,
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then we create an adjustment layer for
00:02:30
curves, yes, this is a picture for now
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expression and start looking at the
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red channel in the channels, we see that the histogram is
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stretched over the entire range, that is, in the
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red channel there is brightness from 0
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to 255, the
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same picture is repeated in the
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green channel, the histogram is also stretched over the
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entire range, that is, also 256 levels,
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but also in the channel blue, similarly, if we
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take the number 256 and raise it to a cube,
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that is, we multiply the amount of brightness
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in the red channel by the amount of brightness in
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green, the amount of brightness in blue,
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we will get 16 million at the output there
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with some tail of combinations,
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these 16 million combinations by
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mistake are often called colors and you
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can come across such an expression that
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the monitor transmits to us 16 something like millions of
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colors or in the eight-bit representation
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in the picture we have 16
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million colors,
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but let’s talk about why they are mistakenly
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called colors, let’s talk a little
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later, for now that having temporarily gotten rid
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of this adjustment layer of
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curves, we will transfer the image to the lab and
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now we will create curves in the lobby and
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look at the histogram in the bright channel, in
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principle, the histogram
00:04:00
has not changed much, that is, they are stretched over the entire
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range, although here, at first, beginners
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also have some fears fears
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associated with the fact that the scale when working with
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curves in the York sleep channel is
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graduated from 100 units, but
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we already talked about this last time at the last
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master class, that in fact this is the
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brightness channel of the paws if your picture is
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presented in eight-bit form 8 bits
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per channel, respectively, in the furious
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paw channel there will be 256. levels, that is,
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156 new levels are not going anywhere,
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it’s just this brightness scale from 0 to
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255, as we are used to measuring it in the toad
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in lobby 1, graduated by 100
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conventional units, that’s all, that is, with a
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furious channel, everything is simple, this is such a
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horror story, very small, but then we
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go with these difference channels and see that
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they contain images with very
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low contrast, but compared to the
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full contrast
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picture we are used to, and indeed, if
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we switch to the channel and we will see that there is
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a histogram here, but right from the
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very and and apparently the edges, taking into account here this
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small tail, well, at best, it is
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one quarter of the full range, that
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is, it turns out that
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three quarters of the once ranges of the channel
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hey bushes that small points do not
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correspond, that is, we have
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lost three quarters of the information in one of the channels
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and
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after that we go into the by channel here it’s
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a little wider, but also somewhere like that,
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about one third probably of the full
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range and two thirds still fell from here
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three times less information in the channel by
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4 times less information in the channel hey,
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well, if you compare this with a toad
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and now people start to feel sad, it seems
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how our information
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has decreased 12 times, but in general, of course, when it is
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transferred back into the paws, the information is
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partially lost; another question is
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how much of it is lost,
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let me show how the
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loss occurs; what was more clearly
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visible? I’ll open this image,
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this is a synthetic picture that is, it was
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artificially made and this picture
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contains all those same 16
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million there with a tail of the combination
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red green blue which can be specified
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in eight-bit mode if you look closely at the
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channels you will notice how it is
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arranged in the red channel we have one two
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three 4 5 6 7 8
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well here 8 that is 16 gradients of these
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vertical in the green channel we have
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16 horizontal gradients respectively
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that is it turns out to be a
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square and where the gradient is superimposed on the gradient
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and here the wind is repeated in general the
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same combination options and besides this
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there is also this a set of dies is already
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in the blue channel, also respectively 16
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pieces, so at the intersection of
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all these channels we get all
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possible combinations, what will happen
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if we transfer this picture to the lab,
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let me use the command edit
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envelopes profile convert to
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profile and turn off the checkbox here and us
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die erde why this needs to be done, I
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’ll explain a little later and you and I will select
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weak here and say okay, here we have
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a transformation, you can see how
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the channels are arranged that are here, well, it’s clear
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that Vlad, in general, everything
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turned out quite cleanly, and now
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let’s do the reverse conversion,
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we’ll give this is in the rye by let
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’s say this envelope to profile,
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out of habit I’ll transfer this to the
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srgb profile itself, which is so popular
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and simple and once again we’ll say ok
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if we now look at the contents of
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these rectangles, we’ll see that
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pasteurization is slowly starting here, that is, we can simply
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increase here, with barely
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a hint, such
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heterogeneity of vertical stripes is pecked, and
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if this picture is analyzed by
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Photoshop, in my opinion, it doesn’t know how to
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do such an analysis, but such an analysis was done
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using a special program, it
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turns out that after such a
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transformation it will be
00:09:06
translated from behind the fish in the forehead and translated
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back from the paws in the rye by
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out of 16 million combinations,
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approximately half are lost, that is,
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giving a real translation into the paws
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back leads to the fact that about
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half of the combination is lost, people then
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grab their heads and
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say how are you,
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how can you live after this, the gap can work like this
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and so here is the time to remember
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that it is wrong to call 16 million
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colors, according to various estimates, a person is
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able to distinguish,
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well, there are 10-20 thousand colors, this is the
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estimate along the lower edge
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to a maximum of about 200 thousand colors,
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the estimates are very different because in general
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our perception of gradation as in brightness
00:10:00
so in terms of saturation in hue, it is not
00:10:03
linear, that is, well, roughly speaking, at
00:10:06
different brightnesses we perceive a different
00:10:08
number of gradations of saturation, and
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depending on the hue, the
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perception and amount of perceived
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gradation of brightness changes, that is, there is a very
00:10:17
tricky complex relationship and of
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course no one put a person and I didn’t
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try to show him 200 thousand different
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patches,
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the estimate is in general about several
00:10:27
tens of thousands of colors, you and I are able to
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distinguish,
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therefore, even if there are 8 million
00:10:35
combinations, red green blue is
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redundant for our vision, extremely
00:10:40
redundant and in real photographs,
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especially if we take into account the presence of noise in the photograph,
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disappearance Some of the possible
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combinations of the toad, replacing them with similar ones will
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not lead to a visual change in the picture,
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that is, if we again return
00:11:00
from an artificially made patch,
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some real photographs like this, for
00:11:05
example, and we will conduct an experiment with you, let
00:11:09
’s assume there ten times transferring
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this picture there back, that is, we will
00:11:15
and have healed, transfer to the lab and then
00:11:17
transfer back to Urzhum
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purely technically, then we will compare the two
00:11:21
images by nesting, for example, on top of each
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other in the difference mode and enhancing the
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difference, of course we will notice that these
00:11:28
pictures are different, but visually this
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difference will not appear in any way if
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you try conduct such an experiment
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and you will see that the difference
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has accumulated quite large,
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most likely this happened precisely because you
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had this
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checkbox enabled in the Russian version, it’s called
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dithering;
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this noise, let's
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look a little further, but the 2nd horror story is
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also related to the disappearance of information, it
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concerns the contrasts that were in the
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channels, we have already looked at
00:12:23
this photo with you in one of the previous
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master classes devoted to
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working with image channels and we saw
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that in the blue channel it is very well
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preserved the texture of the tablecloth is very clearly visible,
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while the red
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and green channels are practically empty; in the
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red there is just a blatant hole in the
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green channel; here, in
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general, it’s neither fish nor fowl, and yet in the
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blue channel the tablecloths
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survive
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if we now convert this image
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into lab let's say okay,
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then we will see that the appearance of the tablecloth has been
00:12:59
approximately preserved, but such an obvious
00:13:01
clear texture as
00:13:02
could be found in the blue channel is
00:13:05
no longer present and the bright dream channel of the paws generally
00:13:10
contains, well, almost incomprehensibly, it is
00:13:13
not clear that this is very reminiscent of the
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contents of the green channel before translation
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then there is very low contrast, there seems to be
00:13:19
almost no detail in the by channel, there are
00:13:23
some seemingly details in also
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very low contrast, and those who have
00:13:29
already communicated with the fish channels are used to
00:13:32
somehow extracting information from them that is
00:13:34
useful for work; in this place,
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there is also some fear and what to do
00:13:40
next? Well, we had details in the blue
00:13:42
channel, but they disappeared, in fact, they did not
00:13:45
disappear. You need to understand that any
00:13:47
representation of both color, that is, the color of an
00:13:51
individual pixel, and the
00:13:53
array of distribution of these colors, that
00:13:55
is, the picture as a whole, be it Jiri Bella
00:13:58
dusts a moment this and you can also
00:14:01
add here these are just different options for
00:14:04
presenting information on the 1st floor, simply
00:14:08
depending on and in which version of
00:14:10
this information you present some
00:14:15
details that can appear more
00:14:17
openly or less openly, that is,
00:14:20
Vlad’s presentation, this texture does
00:14:22
not appear so clearly how did you live, but if
00:14:24
we translate this picture back,
00:14:26
let's say profile again to the envelope and
00:14:29
recalculate it to ourselves,
00:14:31
we will see that
00:14:34
all the detail that we observed
00:14:36
earlier has returned to the blue channel, that is, don’t be alarmed, until in the lobby, well, it’s
00:14:40
not so bright, not so interesting,
00:14:44
some are presented
00:14:46
brightness contrast and which can be found
00:14:47
in the mode, but nevertheless they do not
00:14:50
disappear anywhere, that is, we love to turn everything inside out and
00:14:52
you will see that all the detail
00:14:55
is restored.
00:14:56
Well, let’s finish by still
00:15:01
showing some real fear, otherwise we are
00:15:04
all about far-fetched phobias There is such a horror story that when
00:15:10
transferred to the lab, pasteurization begins
00:15:14
on artificial gradients, artificially
00:15:18
made gradients, or on very very
00:15:20
smooth, very smooth gradients that
00:15:23
sometimes appear in photographs very
00:15:26
often, by the way, such gradients appear
00:15:29
against the background if the background is very homogeneous and
00:15:34
there is naturally some kind of
00:15:35
gradient on it illumination, here we get
00:15:37
such a major transition, here the transition is
00:15:41
made artificially, let’s increase,
00:15:46
for example, this fragment and if we
00:15:49
look at the channels
00:15:51
red channel green channel blue channel,
00:15:54
well, it’s clear that there is some slight
00:15:58
hint of gradation because after
00:16:00
all the gradient is a long difference in
00:16:02
brightness, insignificant work we
00:16:05
eight-bit mode and for this reason
00:16:09
we have all 256 levels per channel, one
00:16:13
difference here and even less, so
00:16:16
yes here we see such a barely
00:16:19
noticeable pasteurization due to the fact that
00:16:21
quite wide areas of the gradient are
00:16:23
painted in a uniform color
00:16:25
if we now transform this
00:16:27
image in the lab
00:16:30
we convert to a profile, again without
00:16:32
this checkbox, we’ll say ok,
00:16:36
but if you look in the lobby, in general there is
00:16:39
no special banding of the channels here
00:16:42
and both are generally more uniform, it feels like
00:16:45
they are almost evenly colored in the
00:16:48
bright dream channel, a smooth soft gradient,
00:16:50
but the opposite the transition will give
00:16:57
such an effect, the striping has clearly begun
00:17:00
in red, we have very
00:17:03
decent stripes in the mushroom, we have
00:17:06
outright
00:17:08
pasteurization in the blue channel, yes,
00:17:11
indeed, this is not a horror story, this is a
00:17:14
real effect, transfer to the lab and back,
00:17:18
these are two conversion procedures from the
00:17:22
profiles of the street profile, both there is no profile, there is
00:17:26
only one representation in Photoshop,
00:17:27
but this transformation effects the
00:17:31
mathematical transformation is quite
00:17:32
complex and
00:17:33
on such artificial gradients the
00:17:36
rounding errors come out very
00:17:39
clearly, that is, there really is such a
00:17:43
nuisance,
00:17:44
however, this nuisance can be
00:17:46
dealt with quite effectively, let
00:17:48
me close the picture and open it again so that
00:17:50
we can again, starting from scratch,
00:17:57
defeating this kind of low-contrast
00:18:00
pasteurization on a gradient can be achieved in one
00:18:03
single way by adding noise to it; this is exactly what the
00:18:06
checkbox that
00:18:10
I stubbornly unchecked before does this, this
00:18:12
checkbox and uni, that is, dithering, it
00:18:16
adds noise, put this key, transfer it
00:18:20
to lab and let's once again
00:18:23
transfer the profile envelopes back into the toad,
00:18:25
let it stand again, let's create
00:18:28
ok, go to the red channel and see that
00:18:32
everything is not so loud and noisy and return not so
00:18:35
loud the posts are drawn, the effect of
00:18:38
softening pasteurization appeared due to the
00:18:41
fact that on this gradient has added
00:18:42
noise, I’ll increase it on purpose now,
00:18:44
but I don’t know how it will be a video
00:18:47
because the codec will then process all this,
00:18:49
but in theory, with such an
00:18:51
increase it should be noticeable that
00:18:53
our gradient is not perfectly uniform,
00:18:56
that such small concessions have appeared on it
00:19:00
the effect of adding noise, it
00:19:06
knocks down very effectively, it knocks down
00:19:08
somewhat
00:19:09
red banding, and if you see that
00:19:16
in the picture you have some
00:19:18
smooth transitions, then when
00:19:20
converting from profile to profile or when
00:19:23
converting there, jumping from some
00:19:26
profile in the lab, you definitely need a tattoo here
00:19:29
put a tick plus 9 in order to
00:19:33
compensate for pasteurization what is the
00:19:40
difference between well, let’s first talk
00:19:44
about the difference between the picture
00:19:49
the original picture that you converted many times
00:19:51
into paws back I said
00:19:54
that you can experiment with the
00:19:56
example with this image
00:19:59
big difference big difference between
00:20:02
source and multiple times converted
00:20:05
image can accumulate if
00:20:07
each time during conversion this key was
00:20:10
active, that is, it turns out that every
00:20:13
time during conversion noise is added
00:20:16
if you do 10 conversions there and
00:20:19
10 conversions back twenty
00:20:21
times, additional
00:20:23
noise is added to your picture, well, of course, this is early
00:20:26
or it looks late, that is, it will become
00:20:28
noticeable that the picture is so clumsy and
00:20:30
it turns out so if for some
00:20:34
reason you need to
00:20:36
transfer the image several times to the lab and back in the
00:20:39
fish, I can’t because I can’t
00:20:42
consciously think of what the reason could be,
00:20:44
well, let’s assume it’s hot
00:20:47
as they say in this case, I highly
00:20:51
recommend that all conversions
00:20:53
except the last one be done with the
00:20:55
add noise checkbox unchecked,
00:20:58
and only the last time when you
00:21:00
finally get out of your paws and translate
00:21:02
the picture you have broken, but you will have to
00:21:06
do it simply because monitors
00:21:09
that work head-on do not invented, it
00:21:10
cannot be invented, that is, of course, the
00:21:13
user still needs to make an
00:21:15
image of the fish, or maybe there,
00:21:18
okay in a moment, if you are dealing with this
00:21:20
division for printing,
00:21:21
at the last transformation, this
00:21:24
key must be set, then the noise will be
00:21:26
added once, this will be enough
00:21:29
to soften
00:21:32
arising on smooth gradients,
00:21:35
pasteurization, but at the same time there
00:21:38
will not be much of your opinion on the picture, and at the end of
00:21:41
this conversation, a topic that I have already
00:21:43
touched on
00:21:44
regarding the difference between the commands image
00:21:48
mod for paws and ball mod for fish,
00:21:52
that is, translation expressed directly through
00:21:56
commands from the image mod menu and translation
00:21:59
through the command there is convert to profile
00:22:02
editing the conversion to the profile,
00:22:05
there is also such a thing, it’s not a horror story, it’s cute and there is
00:22:10
a misconception that there
00:22:12
is a fundamental
00:22:13
difference between these commands, and it’s correct
00:22:17
to do nothing like that only with the help of converting a profile,
00:22:20
and I talked about this in the master class
00:22:22
regarding the color management system, let me
00:22:25
just remind you
00:22:26
of the settings we have in the
00:22:29
profile envelope command, which profile
00:22:31
to convert, which engine will be how to
00:22:34
get rid of out-of-coverage colors,
00:22:36
whether to compensate for the black point and whether
00:22:39
or not to add noise, let’s talk about the
00:22:42
end and go to the color
00:22:45
settings settings colors that we
00:22:48
see here we see that in this section of
00:22:51
conversion absence we have the same
00:22:54
set of parameters what engine
00:22:56
what to do with them with cotton colors
00:22:58
whether to use black dot compensation
00:23:00
and whether or not to add noise to an 8-
00:23:05
bit image
00:23:06
yes this last checkbox is it is connected
00:23:09
with the collaboration between Photoshop and the
00:23:13
Adobe After Effects program, so
00:23:16
for us it does not play a role, this is the
00:23:20
same set of settings that is in the
00:23:22
pro envelope command, convert convert
00:23:24
to profile, if these settings match,
00:23:29
what is in the color settings
00:23:31
is what is entered in the profile envelope there will
00:23:34
be no difference when translating a picture,
00:23:37
well, naturally, from the profile that is
00:23:39
selected, there will be no difference when translating a
00:23:42
picture using the command image model and
00:23:45
using the command goes to the profile envelope,
00:23:48
why now when I was
00:23:52
experimenting when I translated something I
00:23:54
used the profile envelope command
00:23:56
because I wanted to
00:23:57
convert removing the noise reduction, but
00:24:01
at the same time I didn’t want to change the
00:24:02
color settings,
00:24:04
that is, the commands for the profile envelope were made
00:24:07
so that it was possible to
00:24:09
convert the image from the
00:24:12
profile profiles with some individual
00:24:15
settings
00:24:17
without changing the general color settings.
00:24:19
Well, for starters, we’ll assume that with
00:24:24
We've figured out the main lab horror stories
00:24:26
and let's move on to the next topic

Description:

Смотреть весь мастер-класс «Adobe Photoshop: цветовая модель Lab. Практика применения» – https://liveclasses.ru/course/graphics/lab_color_model_practice/ Научись работать в пространстве Lab Все мастер-классы преподавателя: https://liveclasses.ru/teachers/andrey_zhuravlev/ Онлайн-курсы преподавателя: https://www.profileschool.ru/teacher/andrey-zhuravlev Telegram канал LiveСlasses: графика и дизайн: https://liveclasses.ru/tg/graphics/

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