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Download "Blender туториал - Как сделать изометрическую комнату"

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modeling
моделирование
3d
blender
blender уроки
blender tutorial
blender 3d
blender 3d моделирование
modeling tips
isometric illustrator
изометрия в блендере
блендер 3д
блендер уроки
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00:00:00
Hello everyone, welcome to the channel,
00:00:03
today I will show you how to make such an
00:00:05
isometric room using a blender,
00:00:07
first you need to download it, it’s
00:00:10
absolutely free,
00:00:11
just go to the site, I put a link,
00:00:14
click download, follow the instructions,
00:00:16
nothing complicated
00:00:18
after you download the blender and
00:00:20
open it for you there will be a menu like this,
00:00:24
you can click the new general file or
00:00:27
just click here somewhere here we
00:00:29
see the default scene I will say
00:00:32
what I will do but if you don’t hear
00:00:34
then just look here God see I
00:00:39
click somewhere and everything
00:00:41
that I click appears here and so we have a default
00:00:45
scene, let's take this cube and delete
00:00:47
it using David, press shift and
00:00:49
to add a new object,
00:00:51
select plain, its size is 2 meters by
00:00:56
two meters, you can see it here,
00:01:00
this size will suit me if you
00:01:03
want a larger room smaller, you can
00:01:05
edit these three meters here, I wo
00:01:08
n’t leave two, and so we select
00:01:13
our object,
00:01:14
go into editing mode
00:01:16
using tab, there are several
00:01:18
selection modes, selecting points, dividing edges and
00:01:23
selecting surfaces between these
00:01:26
modes, we switch using
00:01:28
the number on the keyboard, we need selection of
00:01:31
edges, so select the number 2
00:01:33
using shift and select these two
00:01:36
edges
00:01:39
click one on us and go to the
00:01:42
side view I want to draw out the walls so I
00:01:46
press and to extrude and
00:01:49
press for to
00:01:50
extrude sized you can
00:01:56
make walls of any length I want, I’ll
00:01:58
leave it I’ll probably
00:02:00
hold down control and I’ll also make two meters
00:02:06
so that we have a square room,
00:02:09
I click and to select everything
00:02:12
and go here extrud along the norm,
00:02:19
select it, grab this yellow
00:02:22
pimplet and start pulling, you see that the
00:02:25
walls are not extracted evenly, so
00:02:28
we clamp with the extruder they need to
00:02:33
the required thickness,
00:02:35
I think this will work again in the side view,
00:02:40
exit the editing mode,
00:02:44
use J to raise it along the z axis so that it stands
00:02:52
on our imaginary plane, great,
00:02:57
we’ve made the walls,
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now let’s fill our
00:03:01
room, I always use references,
00:03:04
you can, of course, create objects from your head,
00:03:06
but with reference you can’t it’s always better,
00:03:09
so take the mouse, put it
00:03:12
here in the corner, wait until it
00:03:14
turns into a cross and drag it, there will be
00:03:18
our second tap on it, we will place
00:03:20
our references, go here, select
00:03:24
image editor up, then go to the
00:03:30
folder where you have references,
00:03:32
I got myself references from the rooms
00:03:34
I want to do let's start with the
00:03:37
sofa choose your image up an
00:03:41
image I'll leave all the references that I
00:03:44
use in this tutorial in the package so
00:03:48
if you can find yours you can
00:03:51
use mine and so diva I want the
00:03:55
sofa to be here for this shift and
00:03:59
and I add play again like let's
00:04:02
raise it g xii seven to see the
00:04:07
top view let's reduce it
00:04:10
using c along the x axis and along the y axis
00:04:25
home a little more yes that will do
00:04:31
let's make the base of our sofa
00:04:36
go to edit mode we've
00:04:38
got everything selected, press the extrusion along the
00:04:41
z axis, well, something like this and so let's
00:04:48
now create this top
00:04:51
pad, go to the side view, select the
00:04:56
base shift d and drag it up, this
00:05:01
will be our pad, let's reduce it
00:05:04
along the z axis and put it on top, go to
00:05:09
edit mode and this side
00:05:14
a little -let’s move it a little to
00:05:15
do this, use the main field extrusion
00:05:22
so well, now select our lower
00:05:26
editing mode, press control or
00:05:29
more to create such a cut,
00:05:32
it will be exactly in the middle, press it and
00:05:34
move the end of our top pillow here,
00:05:41
now through the number 3, select this
00:05:45
place for the extruder to the top then
00:05:47
the back of our sofa will be great now
00:05:57
let's do the side ones, this can be done by
00:06:02
copying the error and reducing the
00:06:10
thickness of the game enough to move it like this so first of all, let's
00:06:27
extruder this side now down and
00:06:41
a little up I'm still in
00:06:47
extrusion mode you can see it
00:06:50
perfectly now we take this object and
00:06:52
duplicate it, and in general the DJ decided to
00:06:56
move it along the game so a little further,
00:07:07
let
00:07:09
's move it like this and here we see another
00:07:16
pillow, it's easy, just take our
00:07:19
top one and duplicate our people,
00:07:23
turn the game 90 degrees,
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let's raise it
00:07:35
a little it lower,
00:07:42
because it is slightly tilted, let's on
00:07:45
the horse, we press it or to rotate along the
00:07:48
yoke, that is, along a along the yoke and a
00:07:56
little in this direction and move it through
00:08:01
j x we
00:08:09
lower it a little, they are bad, so you see
00:08:16
that our sofa is so round, let's
00:08:20
make it round Let's also start with the
00:08:23
side ones, let's connect them through shift
00:08:27
and control jay, so we'll make them one
00:08:30
object, so we'll go to the modifiers
00:08:35
from here with a wrench from modify from
00:08:37
modifier and among the vision source, this
00:08:43
modifier does everything like a gulp,
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let's increase it, it's too
00:08:50
smooth, let's add cats through
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control all our add and pull to the bottom
00:09:00
here, too, the same pull down and
00:09:06
here we will side
00:09:17
here and here in general, add to you
00:09:25
where you want to add spice and a
00:09:29
small one like here so that normally the same
00:09:40
right mouse button 6 mut and so on great,
00:09:44
let's repeat everything, select the
00:09:52
vision surveys judge pad, increase it and
00:09:57
[music]
00:10:03
put
00:10:10
china with
00:10:15
the right mouse button with these and so now
00:10:47
that we have done there is a problem with our
00:10:50
sofa, it consists of these separate
00:10:53
parts and if we want to then
00:10:56
move it, we will have to do all this take a
00:10:57
moment, let's select all the objects one by one,
00:11:00
let's select the side bottom pad and the
00:11:04
top girlfriend, select the very last one,
00:11:07
after that press control in the form of
00:11:12
Cyprus from for we made this top
00:11:17
object as if they were the parents of everyone else,
00:11:19
so when we move it, everyone
00:11:21
else also moves, otherwise it’s just the legs
00:11:24
let's first put it where it needs to be
00:11:27
killed by choosing our our parent g
00:11:31
I'll put it against the wall and put it
00:11:41
you can go legs on them very easy
00:11:43
to make a whisper
00:11:45
cylinder we'll make it longer we'll do it
00:12:00
again I made 6 muse so that it's not
00:12:03
so sharp so let's move it I
00:12:08
press ji or nameplate
00:12:09
so that I can move along all axes
00:12:11
except the zee so that it doesn’t go up
00:12:14
put it here let’s add a defaire
00:12:19
called array you see
00:12:22
caught this means the number of copies to the
00:12:25
Greek for copies along the X
00:12:29
let’s move it a little along the X
00:12:34
excellent and another modifier
00:12:38
ray but no longer by X by by yule
00:12:43
let's press 1 here and here 0 and increase
00:12:48
y
00:12:58
let's move them down
00:13:06
and made them too let's determine the
00:13:10
parents of the contra buds
00:13:13
and if yes everything is fine don't forget
00:13:19
to maintain control with let's number
00:13:22
thirteen fourteen more precisely so the
00:13:26
next thing what I want to make
00:13:27
is a bedside table on which it will
00:13:31
play records, I was
00:13:34
looking through my riffs and saw that I
00:13:37
wanted to add this player
00:13:39
so let's move the sofa to the wall, it
00:13:49
seems to me that the ceilings are too high,
00:13:53
let's take these two walls and
00:13:58
lower them a little bit for
00:14:09
me video it seems this sofa is too big to give
00:14:12
less and put it
00:14:20
perfectly,
00:14:30
as you can see, I returned my cursor to
00:14:35
origin died and to do this, click on
00:14:38
snap cursor the world origin
00:14:43
also
00:14:45
right-click and at the week and I believe
00:14:49
that it appears on your youtube,
00:14:52
so let's let's add a cube to the bedside table
00:15:01
a little bit Ben and put it and let me stop
00:15:24
clocking the control app, let's do it
00:15:27
here as from above and in the mode for selecting
00:15:31
planes and holding alt select from the
00:15:35
plane and it removes all four in a circle,
00:15:40
we need it along normal and the
00:15:46
extruder checks for them it somehow
00:15:50
stuck out like here you can also press
00:15:53
control by so that it is not too much so that it
00:15:58
is slightly rounded like here
00:16:01
because nothing in the world is completely
00:16:04
smooth
00:16:05
so let's add drawers, select
00:16:09
control app control using the
00:16:14
wheel and reduce their number so that one
00:16:20
by one the line here turned out to be through the
00:16:23
construction site with a shift, select these two,
00:16:29
only these two lines and use the extruder a
00:16:37
little bit so that
00:16:41
or you can even forward as shown here,
00:16:46
you can even do more back behind the
00:16:51
contour b and more and again through the construction site
00:16:58
we remove it, exploit it forward and kun the pipes
00:17:03
with a ring a little - I’ll add a little bit,
00:17:09
you can add this carving too,
00:17:12
using the same way, you choose and
00:17:16
extrusion something in
00:17:20
general as you want, do it, I won’t
00:17:23
add anything like that, what’s even less
00:17:31
great is I like it when I make
00:17:40
all sorts of countertops or there are such
00:17:44
cabinets, I like to pretend that
00:17:47
one of the shelves is extended, that is, we
00:17:52
select one of the
00:17:53
ones that you want to pull out, the things that you
00:17:56
want to pull out, remove it to the
00:17:59
extruder, go with these, select the top ones,
00:18:06
press and this one needs to be moved
00:18:14
so that it goes into it there with the help of
00:18:18
J, we move these lines of topics in
00:18:24
edit mode planes
00:18:26
5 extruder yourself voila sofa that
00:18:35
you will
00:18:44
save holes you can also add
00:18:49
handles select q
00:18:53
cursor to select from we can make exactly the
00:18:57
same handles we can do some others
00:18:59
they just don’t really like the round ones I
00:19:01
like to make these you know elongated I’ll
00:19:05
seem shift and so the cube and reduce Xiang
00:19:16
Xiang and then with the game or and well, move
00:19:27
forward in the
00:19:30
control app editing mode,
00:19:33
add the bow and through the construction site select
00:19:38
the last
00:19:39
studer and then turn the groove 180
00:19:45
degrees, move it up
00:19:57
and let's make more duplicates of the smoke from the
00:20:04
ray modifier
00:20:05
here we need to set it along the z axis so that it is you
00:20:17
now need to move these of yours, let's go
00:20:23
here and the cloak
00:20:24
is now not just projections, they are
00:20:28
real objects, through there we go to the
00:20:31
editing mode, turn on the leg
00:20:34
Nav mode, select let's select these
00:20:39
lower ones, right-click
00:20:43
separate selection, that is, it collects this
00:20:46
action separator from the selected one, that is,
00:20:47
now we remove these two are separated
00:20:51
from it and we shift the x axes to our
00:21:02
code let's
00:21:06
counter g so that they become one object
00:21:10
and let's make a bedside table for the parents
00:21:15
so that they can be moved together so
00:21:23
perfectly but save it and so let's
00:21:27
make this player
00:21:32
I'll start with the shape of this box, let's
00:21:39
move on, because on the side there is a whisper cube, it
00:21:47
will be on its own,
00:22:10
so let's use the editing mode
00:22:13
via kontrol to make rounded edges for it,
00:22:20
so right there in the editing mode, control
00:22:24
app a little higher and now we need to
00:22:30
separate this top part, in the
00:22:32
surface selection mode, select the top one and
00:22:35
press control + you see, he selects
00:22:40
things around and so the outline plus once again
00:22:43
counter blues
00:22:46
control +
00:22:47
see we have selected our entire box with the
00:22:52
right mouse button
00:22:54
separate selection now let's
00:22:58
turn and and r on the play and put it in
00:23:07
place
00:23:26
I think it's too big let's
00:23:27
select it for you and a little bit smaller
00:23:41
like great, let's add a little
00:23:46
depth to this item, first select the bottom
00:23:50
modifier, go to they fire and select
00:23:55
among the files here thickness
00:24:02
is the thickness here select the desired thickness
00:24:06
example 5 then go here and
00:24:10
repeat among file 05
00:24:15
as you can see here we have hard edges
00:24:20
so let's add another
00:24:22
refugee modifier from lychee and this
00:24:30
here also with division source
00:24:40
6 muse control with forget to save how
00:24:47
far you came from it let's
00:24:48
move it a little here we see that this is
00:24:58
not a complete box so I select our
00:25:03
lower part of the cases edit mode
00:25:08
select dots mode via alt select
00:25:12
all this together and press RF to
00:25:15
create a face here then and
00:25:29
and again and so that it’s exactly like this
00:25:32
let’s make a button here, select its
00:25:36
cursor selected shift and
00:25:39
cylinder
00:25:57
now let’s make a disk very easy to
00:26:00
do shift and
00:26:03
mesh circle reduce it under them the
00:26:14
editing mode you see We have everything
00:26:17
selected, but there is no filling here, so
00:26:19
we press f on the extruder with it a little
00:26:22
upward, where we press it and a little down again and
00:26:33
and through the construction site,
00:26:39
divide the face with several times to
00:26:45
not be foolish, let's make me
00:26:49
more like a record motive aires de
00:26:51
vision service is excellent so far less
00:27:02
curls with them and a little bit
00:27:05
on it comes out
00:27:18
so now let's do this tab needle
00:27:23
shift and mouse king reduce reduce
00:27:30
move goes to the ropes looks well don't
00:27:44
go straight here super realistic super
00:27:48
looks like you can just convey the idea of
00:27:53
this item select this side and
00:27:59
a little higher and to the
00:28:03
extruder they are again and now to the
00:28:13
extruder
00:28:22
let's try to turn it from the
00:28:35
extruder and here the needle is from below but from the
00:28:44
bottom it will work out let's do it from the top let's
00:28:46
go and from 0 to make a
00:28:56
needle of some kind for this let's decrease it
00:29:01
according to the game,
00:29:14
it will do, take the whole object and
00:29:17
turn it X for 180 grams so well,
00:29:24
let's
00:29:25
altar so that all of it is still
00:29:30
turned to cancel on the X for which is a
00:29:35
very month a little bit under them
00:29:52
and here it is not enough in the
00:29:56
editing mode, I select from it through g&g and
00:30:07
down
00:30:16
you can even make it thicker a little bit from
00:30:20
poses
00:30:24
he brought so there is still something here
00:30:30
we can do in the market, go to the tab
00:30:37
control app again control and select and
00:30:59
extruder with it a little bit
00:31:06
then and
00:31:13
well, it’s roughly similar, yes, so now
00:31:18
we can make a handle on examples of how
00:31:23
we made this Russian first notches
00:31:29
so where - here, in
00:31:46
general, I do it by eye, just what do you
00:31:55
take
00:32:01
extruders
00:32:12
from now we add scope,
00:32:29
increase it
00:32:38
to get closer to some object,
00:32:40
if you have it selected, you select it and
00:32:43
click on a point, for example, somewhere
00:32:45
far away you want to get closer,
00:32:47
select . you are approaching it so
00:32:52
we will make a bow and and extrud
00:33:07
so it is smooth here that there are sensors
00:33:15
here and here and here there is such a
00:33:24
seal, select the handle and cursor
00:33:30
tesselecta shift and
00:33:31
club
00:33:50
they also contain a thing and a
00:33:55
control app you can make it a little smaller
00:34:05
and that one enlarges
00:34:22
the antares like this we made a player,
00:34:27
let's now make a small
00:34:31
table here and it's very easy to do, select you
00:34:37
cursor creates origin, so add our
00:34:47
stove,
00:34:51
customizable
00:35:00
what size coffee tables are regular,
00:35:03
like that, I'm studying, select everything control, you
00:35:18
could google some beautiful
00:35:19
table there in Ikea, for example, you can
00:35:22
make it out of your head but there’s
00:35:35
a cool one here, let’s make the legs here
00:35:55
so we use the flight and with 2 more on the game
00:36:15
these three are already connected to this 1
00:36:18
since we haven’t pressed up like them yet they
00:36:21
just simply it’s like copies of it, not
00:36:26
separate objects so that’s all we
00:36:28
do with it happens with them too, the
00:36:32
extruder, so now Livia
00:36:46
has put it down, I think it’s too high,
00:36:50
let’s lower it, nothing less
00:37:00
control again, great, what else could
00:37:06
be in the room, we
00:37:07
can add what I had there,
00:37:12
we can add a shelf on top and a bunch of
00:37:19
posters, let’s make a shelf
00:37:23
it’s very easy to do, you’ve probably already
00:37:26
guessed how to reduce it,
00:37:31
let’s make a pin, what length and this
00:37:37
width are your favorite ones where you need it,
00:37:45
let it be above
00:37:52
the player
00:37:57
a little narrower,
00:38:13
we can make a few ladders,
00:38:16
for example, let’s add a little thickness, it’s
00:38:20
too thick,
00:38:31
you can leave it through the contours of the pipe you can put one of it here on a
00:38:35
nameplate and
00:38:41
put it up like this, I’ll leave one shelf,
00:38:50
we can think about what to put there so
00:38:55
you can put it on the shelf
00:38:56
that I can make a book, you can model a
00:39:03
book from scratch, you can
00:39:06
use it, but I didn’t say before, in general,
00:39:11
there’s such a cool thing in blender
00:39:13
It's called addons,
00:39:14
come here edit preferences
00:39:17
and dohc here you are looking for the mouse arches, you
00:39:23
should have it built in here. This ada
00:39:26
allows you to add different objects to your
00:39:30
scene, for example doors and windows and other
00:39:36
things, just remove it here, close it and
00:39:39
here we have the
00:39:41
mouse arches client, let's put it on the
00:39:46
application we click here on the shelf and
00:39:51
a lot of thin books appear on it, I
00:39:55
thought maybe we’ll make records
00:39:57
as if from this there could be so many of them,
00:40:00
but let them not have any randomness
00:40:05
in them, let them then be all the
00:40:07
same since you’re all the records are
00:40:18
alluring green, let's turn
00:40:22
everything back to red white records,
00:40:29
I don't like them all here,
00:40:32
they appeared standing up, it seems to me
00:40:37
if you didn't have the records lying down, so
00:40:39
let's turn them 90 degrees around the game
00:40:42
and put them on the shelf. too
00:40:52
small let's and
00:41:03
it will fit perfectly our records are ready
00:41:06
we can
00:41:08
return each a little bit separate of them so that there
00:41:13
is one
00:41:15
so that they don't seem artificially
00:41:18
generated and this one let's be great
00:41:27
and here you can buy just a box like
00:41:32
in the little prince that the boa constrictor who ate an
00:41:36
elephant is not an elephant be sure to draw, you
00:41:38
can just draw a boa constrictor,
00:41:41
so we’ll also make a box, but I
00:41:46
won’t tell you what,
00:41:57
we can also make the edges slightly
00:42:01
rounded for him and through the control app, make
00:42:08
him like this, you’re like, he opens here,
00:42:12
come here like this,
00:42:25
control with this, but since we they started
00:42:31
talking about the rky mouse they have here, as
00:42:35
well as doors and rooms, but even ru
00:42:43
I haven’t fully figured it out myself, sorry,
00:42:46
in general, they have windows here, we can
00:42:51
make a window, but to make a window
00:42:54
we need a hole in the wall,
00:42:55
let’s organize it with shift and a
00:42:58
cube like this let's return the cursor
00:43:03
the world origin it's here if you have
00:43:06
n't found it snap obj and it's Jackson's
00:43:09
cursor the world origin cursor it's all
00:43:12
here all actions with cursors
00:43:14
here shift and cube and select the shape of
00:43:22
your window
00:43:23
it can be stretched and can be
00:43:26
included I guess a little bit with this one
00:43:33
above, we have a cube, we move it
00:43:41
here into the wall so that I go over it,
00:43:46
select the wall, go in the modifiers,
00:43:49
click more, what does the modifier do, it’s
00:43:52
like gardens and holes and
00:43:54
a hole in the shape of the objects that
00:43:57
it intersects with, we want a hole in the
00:43:59
shape of this cube so we take a pipette
00:44:02
the cube
00:44:03
here should be the difference of life and
00:44:05
when we remove the cube we have a hole Olya
00:44:13
so to the holes
00:44:16
now we can go in the arch mesh fill
00:44:20
windows and please we have a window
00:44:24
to control this whole window
00:44:26
choose this guide of their steel
00:44:33
and we move it, we reduce the position
00:44:43
along the X in general, by the way, we can open it
00:44:57
even if you need it, it’s cool, it’s
00:45:01
very convenient, so we put it a little far away, so let’s put it a
00:45:23
little less, so
00:45:27
the plate doesn’t stick out perfectly, control with
00:45:30
there are others, for example, from a panel
00:45:32
window and
00:45:33
you can see what you
00:45:36
like add there is a lamp I'm looking for, let's
00:45:40
put a lamp here, let's choose
00:45:46
lamps,
00:45:52
let's choose something formal,
00:46:10
in principle, it will suit if you are too lazy, how can they
00:46:16
not create this lamp from scratch, you can
00:46:20
use the arches of the mouse personally, the basis is
00:46:22
control with we wanted to add more posters,
00:46:25
but you can also
00:46:28
add curtains here so what kind of curtains are there,
00:46:43
and there are no curtains like these from a jeep, low
00:46:53
plan birds, you need columns if you want,
00:46:55
kind of put yourself oh wow,
00:47:00
let’s make this thing,
00:47:14
find it not so strong and wider, and make it, you
00:47:21
can find it so that it covers half of it,
00:47:24
well, let’s just do it ok
00:47:28
normal control with beer posters
00:47:33
we can hold shift and right click
00:47:36
select where we should put our ridgid
00:47:39
if like by if you need it so
00:47:42
let's just play turn it so what's the
00:47:49
post to be sad a bunch of square island here
00:47:55
here where people can make small ones
00:48:18
here let's all we saw this a little
00:48:26
bit and you can extruded behind the walls I
00:48:34
pray that they
00:48:37
stick out you can you a little bit like google
00:48:42
and so great we are done with
00:48:49
the modeling hurray now let's get down to the
00:48:53
materials to begin with I would
00:48:57
advise you to decide on a color
00:48:58
palette just go to the Internet and
00:49:03
you can on Pinterest I’m still on pinterest
00:49:05
and all my own are like a combination of colors,
00:49:09
just go write and color flew
00:49:11
there became a palette and which one you like
00:49:13
choose
00:49:14
I liked this picture so I’ll
00:49:16
copy everything from it so first of all we
00:49:20
have a yellow background so let’s add a
00:49:24
background shift and play no,
00:49:26
let's return to the whisper camera plain and
00:49:32
make a huge thing like this,
00:49:36
go here to set up materials new
00:49:40
where buy scalar remove this gall
00:49:45
to look at our materials, go
00:49:48
and under shading, or you can go to render
00:49:53
immediately as you want, you can sit here for now just
00:49:58
fine I want walls, do
00:50:02
n’t let’s go to render, I want
00:50:05
pink walls, choose walls new ways
00:50:08
color pink is great, so it seems,
00:50:14
let’s add one more reference
00:50:16
here, horizontal split
00:50:19
image open Vienna, maybe pink walls are too much, let’s
00:50:29
make it just a little bit from pale pink they
00:50:31
were just a little pink, the weed plate,
00:50:35
we’ll make this box pink, so
00:50:39
peachy, if you want two
00:50:45
different objects to have the same
00:50:47
material, grab the material here and
00:50:49
drag it here, perfectly pink, so
00:50:55
the box to know means our bedside table
00:50:57
will be white, but maybe a little - let’s add a little
00:51:03
grayish ones,
00:51:04
let’s have the table be the same, well, let’s have
00:51:12
our shelf,
00:51:16
you can also have a great
00:51:22
box, let’s make it pale yellow, I
00:51:29
can make a sofa in this color, the
00:51:46
sofa is ready, you can have a lamp, so you
00:51:55
can also have albums in different colors,
00:51:58
they already have it here, there’s buxom materials
00:52:01
are God material come here and here we do
00:52:09
n’t have a mix shaker here this is the principle of
00:52:15
the years let’s let it be like this no
00:52:24
purple and there will
00:52:34
be purple let it be orange so wrong site
00:52:45
material don’t touch let it
00:52:47
remain white brighter orange orange
00:53:02
can be yellow control with I’ll remind you of the plate here,
00:53:37
go in surprise and select glossy,
00:53:53
this is grass, we reduce that it sparkled, but
00:54:01
we are now you are so you can’t
00:54:04
see it, but when you are surprised to give it, it will be
00:54:06
like this, according to the example, it should be and for us,
00:54:11
as you can see here in the middle, now
00:54:14
let’s have the same sparkling material for
00:54:17
the button on this one, as you can see, here on
00:54:24
the plate there is a place where they are black,
00:54:27
it’s easy to do, go to the
00:54:29
editing mode through the construction site, remove this
00:54:36
place new site
00:54:40
and here we will have another material
00:54:43
that we ourselves will choose, this new
00:54:47
material is
00:54:50
young, something like that the same here is the most
00:54:55
important thing so alt new here
00:55:06
also fleas choosing but leaving it
00:55:12
light
00:55:21
wasp grassroots press this is the metal
00:55:26
we use it and in this handle in these
00:55:31
handles you can use it in the legs of the
00:55:40
lamp
00:55:47
let's hide these objects for now
00:55:50
press as much as possible to see what it is from the window, we
00:55:52
look, we already have the eye material and the
00:56:00
Winda material, the wine material, you can
00:56:04
also know the white wood that we
00:56:06
used everywhere, so you
00:56:18
can also make a colored frame
00:56:22
as you want on the frame, calltouch to return it,
00:56:29
in principle, I like that it’s purple
00:56:35
you know about the walls, I thought maybe we could
00:56:38
give pink walls back to reason
00:56:48
bright pink
00:56:51
is great and some of the others left here should be a
00:56:58
creamy color and these
00:57:04
places are black stage let's choose them
00:57:23
you say
00:57:30
we can find it this black among the ones
00:57:34
that we have already taken this material
00:57:41
wear material it was used controls, there are
00:57:52
still some pieces left, so here on the
00:57:56
lamp and it’s standing this is not a submerged color,
00:58:02
we remove it, press new here,
00:58:05
select it and mishin mishna means glow
00:58:10
where we have it out an image color let’s
00:58:14
let it be warm and have more power
00:58:19
this is not now it’s visible so to
00:58:21
look at everything we’re
00:58:24
changing the rendering here to the site we’ll be equal to
00:58:27
giving the final picture too union it’s
00:58:31
too dark but you see it’s glowing
00:58:34
if we kind of remove the overhead light it’ll be
00:58:38
visible yes I’m always Randolph cycles
00:58:45
since I don’t like him better but kind of you
00:58:48
can render for him and you are
00:58:49
also not bad if the computer doesn’t
00:58:52
allow it if you like the effect
00:58:54
that is here let’s also make
00:58:56
pictures on the posters remove one of the
00:58:59
posters new go to shading go to the pastor and
00:59:06
then press shift and textures and torment
00:59:11
the action here we open well, sort of any
00:59:15
picture you want, I’ll just take
00:59:17
one of my renders, some kind of
00:59:19
muted,
00:59:24
so you can see that he’s
00:59:29
turned a little here,
00:59:31
press control, you lie and pose,
00:59:42
turn him to 270, if you
00:59:48
select, press control, then
00:59:51
nothing happens to you then go in,
00:59:54
preferences dohc will come out and remove
00:59:59
not free in the ring, that is, write in
01:00:05
it here we will have it, you select it
01:00:07
and everything should work out now let’s
01:00:13
make other pictures shift too and so
01:00:19
couture dreams I’ll just do some of
01:00:24
my art
01:00:53
if, as it were the shape of your
01:00:57
frame doesn’t fit, just change it to fit the
01:00:59
picture, it looked better here, too,
01:02:03
or you can rotate the object itself,
01:02:04
for example r x-90, yes, that’s also possible, in general,
01:02:14
we did it like this, here’s how you do all yours,
01:02:20
in general, this is how you do your posters,
01:02:23
save and one more thing that I
01:02:27
like to do this light outside the window winter
01:02:29
shift and you have play by turning it
01:02:40
I reduce it and take it out to the window you can
01:02:48
reduce it like this so that it
01:02:52
stands there and in the materials I walk rotted here again
01:02:58
we remove Misha the power and more and the light
01:03:02
can be as if it’s
01:03:04
a little evening there for example already if you
01:03:07
look at this through the website pm it will
01:03:13
look cool maybe it’s too strong let’s leave
01:03:18
it also all these surfaces have
01:03:25
different indicators of everything we have already
01:03:28
looked at to make something more
01:03:32
reflective of light mini reflective of light
01:03:34
for example this is a miracle
01:03:42
I want it looks like there were more highlights on it,
01:03:47
I want it to change a little when the light hits it,
01:03:49
there is this meaning of
01:03:53
peregrine falcon hiace, you insert it a little
01:03:56
and change the color as if there is something else under the sofa, for
01:04:03
example, when
01:04:07
you do the skin well, this is an example of yellow skin
01:04:11
or I don’t know, it’s beige
01:04:14
and under it there’s a slightly red profile.
01:04:16
I like to give such an effect to things
01:04:20
as if the sun is shining on them and
01:04:22
some new color appears on them, for example, on the
01:04:27
walls, you can also make soup sauce and
01:04:31
let the
01:04:32
red one turn red and then you’ll see if
01:04:39
you move away that’s it. here where you put
01:04:41
the light the wall turned red, it looks interesting,
01:04:45
I like it, so for example, this is the
01:04:48
same type of wood, so let’s
01:04:50
make the Murov smaller so that it kind
01:04:53
of reflects how sparkling it was, I
01:04:58
like also this plastic,
01:05:00
let it sparkle more, and let the sofa, on the contrary,
01:05:05
be fabric and there is less of this in it
01:05:09
as well, and this is this
01:05:20
plate
01:05:21
of it, we can also make it with different
01:05:23
materials, we can make it so that it
01:05:25
is, for example, very reflective
01:05:30
when you look and for example, increase the
01:05:38
metallic value,
01:05:39
look, maybe you like this
01:05:43
effect, so I remove the metallics and
01:05:48
here I put Mishin also but with
01:05:53
strength and slightly
01:05:55
reducing it
01:06:01
and I like it when the world itself glows
01:06:04
if you look then the lighting from the world
01:06:07
also goes wrong wait this time
01:06:17
the world also glows but it
01:06:21
has this gray color that
01:06:23
it gives if we do for example, the
01:06:26
orange moth is more yellow, then this will
01:06:30
influence the world on our image, I
01:06:34
like to give everything to the world so that the image
01:06:37
turns out lighter, you know, I’m
01:06:40
looking at this sofa, it doesn’t seem
01:06:42
too green, let’s make
01:06:47
it not green, purple,
01:06:52
let’s say it glows blue, lights up
01:06:57
how is he like that, you can experiment with
01:07:01
colors, change them, let’s put
01:07:04
our main light, this is our default
01:07:06
light, it stood here, you can also move it
01:07:09
like any object through J, you can
01:07:12
put it a little to the side and lower,
01:07:23
but I don’t like this one, I’ll
01:07:26
just insert a regular light right in the center
01:07:31
here from above, let it shine
01:07:34
right there, these are the shadows I like,
01:07:38
you can make it less powerful, for example,
01:07:42
let it be 500 and not white, but for
01:07:47
example, let it be like this blue green
01:07:52
white and
01:08:00
I think that’s all with the materials and we
01:08:02
finished now let's set up the camera
01:08:06
so let's press 0 on the keyboard
01:08:08
press 0 we go to the camera view that
01:08:11
is what the camera sees is what we will
01:08:13
render I kind of promised you an
01:08:17
isometric room so let's go here
01:08:19
camera settings from perspective change
01:08:22
to spelling but if you like I would
01:08:25
like the perspective
01:08:26
so that the image is deep then
01:08:30
leave the perspective I fly off if I
01:08:33
stand or take a few everything seems so
01:08:34
toy-like not real I like
01:08:37
this effect although I use both cameras
01:08:39
this size how close our
01:08:42
camera will be to the object you can do it as
01:08:45
close as I can it’s really too far to put it so
01:08:48
that there would be such a small
01:08:49
dollhouse, I’m crazy, it turns out some people
01:08:51
do this, I saw it, I don’t like
01:08:52
the resolution of our camera, I like the
01:08:55
square image, so let’s go to
01:08:57
us wow, here’s the properties, that is, the
01:09:01
output settings and press it like this to
01:09:05
select both at once and set it to two thousand but I
01:09:08
put two thousand, you can
01:09:10
choose any size, how many pixels you need,
01:09:13
type that it’s a square image, now
01:09:16
we put the camera, you need to bring it a little closer,
01:09:21
so let’s see how the render looks, that is, this is how it
01:09:25
will be rendered, I
01:09:27
like it, you can tilt the camera a little,
01:09:32
here it is if you go into view, click
01:09:35
camera to view and now when you
01:09:37
move the camera moves with you, you
01:09:42
can turn different ones in
01:09:46
different ways, look, I like it to be a
01:09:52
little on top in this direction,
01:09:54
more in this direction, I usually stay at the
01:09:58
default position, I just change
01:10:02
resolution these will come back so we
01:10:16
figured out the cameras with the lighting now
01:10:18
let's go now let's go here select de but I'm
01:10:22
a printer so you can see this noise in
01:10:27
the image the more samples you
01:10:31
have there will be less show but
01:10:32
it will still remain so I usually
01:10:36
put it on the render Our 128 samples
01:10:38
still remain here, the more samples
01:10:40
the better the image, so
01:10:42
if your computer can do that much,
01:10:44
you do it, but the larger this number, the
01:10:47
longer it will take, and the rendering will take place. In
01:10:50
general, we choose where the legs are so
01:10:51
that this noise is not superfluous, but that’s the
01:10:53
point, but if you I like the way
01:10:55
the image with noise looks, then please, you
01:10:57
can put it and so select the
01:10:59
legs and press f12 so that traders and
01:11:03
since you see the render is finished,
01:11:05
it took six and a half minutes
01:11:07
to save this image, just
01:11:09
press image safe with go where you
01:11:14
want to save it and
01:11:19
you can just call it seeds no 72
01:11:24
that's how I look here, it seems to me that we could
01:11:28
do the colors differently
01:11:30
I don't really like the colors don't
01:11:32
redo everything and lose sight of it,
01:11:34
here's where slot 1 is, click slot 2,
01:11:39
return our render and I want I
01:11:42
think I could change the color of the wood if
01:11:45
it was like Stashkova and it would be cool, it
01:11:50
would look good and I could make the sofa as I
01:11:54
wanted in a turquoise color
01:11:58
so I forgot on the leg and I also want the player in a
01:12:06
turquoise color like this one, let’s
01:12:14
try that again, press render
01:12:16
and so on this was rendered in less k
01:12:20
and surine, almost 30 seconds less in
01:12:22
rendered. It’s strange that I
01:12:24
got it in the second slot, we can
01:12:26
compare it with the first slot 1, second slot,
01:12:32
which one do you like better? I’ll probably
01:12:38
give it 1. In general, I like
01:12:39
to experiment with rendering, for example, but
01:12:42
you can try to make a night version
01:12:44
so that it is done not from the world and not from the window,
01:12:46
but from this lamp,
01:12:48
let's open another slot, number
01:12:52
three, to do this, save it, let's
01:13:01
make this light blue, this is the evening world, the world
01:13:08
can be lowered to dark, and this
01:13:15
area how to remove it
01:13:24
and so we can remove it and where is my top
01:13:32
light we
01:13:37
can remove it and sender here
01:13:40
you click this camera means
01:13:42
render if we remove the camera
01:13:43
it means we are not rendering it and here where
01:13:56
the power light is added you can
01:14:04
add a light source directly there from here select
01:14:09
this one cone you saw the selected whisper
01:14:14
light we add the same way as ordinary
01:14:16
light objects you can understand the courts you know how to make
01:14:24
it
01:14:27
any color you want,
01:14:43
you can because the black layer can be applied
01:14:45
return for example si well I just remove it
01:14:52
so that everything is black and again and press
01:14:56
trends and so on in 6 minutes of rendering This is what
01:14:59
we have in
01:15:00
common, you can render it as you want,
01:15:02
I just gave you examples, there are many
01:15:06
different ways, for example, I also
01:15:09
like to render when there are no
01:15:11
materials yet to just show and
01:15:13
did, but it can be done and now
01:15:15
just remove the material and do it if
01:15:18
you want but in general that's all
01:15:20
thanks for watching I hope you
01:15:22
liked this tutorial maybe you
01:15:25
want to hear something else from me
01:15:27
write in the comments maybe I'll
01:15:29
shoot something else I hope you
01:15:30
liked write a comment like it
01:15:32
everyone bye

Description:

УБЕДИТЕЛЬНАЯ ПРОСЬБА НЕ ПИСАТЬ МНЕ В ВК, Я НЕ ВАШ ЛИЧНЫЙ УЧИТЕЛЬ. ЭТО ВИДЕО Я СНЯЛА ДАВНО, БОЛЬШЕ 3Д НЕ ЗАНИМАЮСЬ. ПОМОЧЬ НЕ СМОГУ. 🐵 Блендер: https://www.blender.org/download/%E2%80%8B ✨ Референсы: https://vk.com/wall-37888603_1422 😊 Другие мои видео: Моделирую свою комнату в Blender: https://www.youtube.com/watch?v=YGKlKStJqvo Скетчинг еды, как отдельный вид релакса: https://www.youtube.com/watch?v=HVfal51Kizw%D0%A8%D0%95%D0%9E%D0%A7%D0%AC ГУ

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mobile menu iconWhich format of "Blender туториал - Как сделать изометрическую комнату" video should I choose?mobile menu icon

  • The best quality formats are FullHD (1080p), 2K (1440p), 4K (2160p) and 8K (4320p). The higher the resolution of your screen, the higher the video quality should be. However, there are other factors to consider: download speed, amount of free space, and device performance during playback.

mobile menu iconWhy does my computer freeze when loading a "Blender туториал - Как сделать изометрическую комнату" video?mobile menu icon

  • The browser/computer should not freeze completely! If this happens, please report it with a link to the video. Sometimes videos cannot be downloaded directly in a suitable format, so we have added the ability to convert the file to the desired format. In some cases, this process may actively use computer resources.

mobile menu iconHow can I download "Blender туториал - Как сделать изометрическую комнату" video to my phone?mobile menu icon

  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

mobile menu iconHow can I download an audio track (music) to MP3 "Blender туториал - Как сделать изометрическую комнату"?mobile menu icon

  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "Blender туториал - Как сделать изометрическую комнату"?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.