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Download "Уроки solidworks. Моделирование резного декора"

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  • ruRussian
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00:00:00
Hello everyone and Alexander Grachev,
00:00:03
well, here we come to the carved decor, I
00:00:06
immediately want to say subscribe to
00:00:09
my channel, I will show you a lot more
00:00:11
interesting things, and besides, if I
00:00:14
hear any requests from my subscribers to
00:00:17
do a lesson on a particular topic, then
00:00:20
I try to satisfy them curiosity,
00:00:21
if the topics are also interesting, but I myself
00:00:25
still have a lot of ideas, I want to say that there is
00:00:33
nothing complex modeling of such decors, especially since there are
00:00:35
not so many tools here, it all
00:00:39
depends on perseverance and practice,
00:00:41
the more practice, the faster and brighter it
00:00:44
will turn out and it
00:00:47
seems to me that there are no rules either, I’m afraid that in general
00:00:49
everyone does it in their own way, for example,
00:00:52
this decor took four hours and it’s clear
00:00:56
that I won’t make such a long video, I’ll
00:00:57
take only one fragment,
00:01:00
the rest are done in the same way and in general
00:01:04
my scheme is like this the whole part consists of
00:01:08
several parts and what’s interesting is that these
00:01:14
parts can be assembled like a mosaic and
00:01:16
made into other decor from them, and I even
00:01:18
add and scale parts from other
00:01:21
files. Well, let’s get started, I’ll now
00:01:31
remove all the decors from the tree,
00:01:35
leave only one from which to start
00:01:42
and display the sketch according to to whom I drew all this,
00:01:46
well, let's go, take the plane that is
00:02:03
pushed forward and outline everything
00:02:13
and scale it down to a fragment, what I want to
00:02:25
do with this leaf is to turn on
00:02:36
a little transparency using the arrows, turn it around,
00:02:44
scale it up and start
00:02:53
dragging it out with the
00:03:02
left button, press it off, turn it off on the right,
00:03:05
point to the line and this one
00:03:15
right-click icon, turn on the dots and
00:03:21
put them in the corner and so on, you can
00:03:33
do this again right away and gradually
00:03:51
gradually begin to model
00:04:03
here right away, too, I’ll put it in the corner to
00:04:13
try to make sure that we have these
00:04:16
lines that go in the direction along the way
00:04:19
because I’m a little I immediately unfold them,
00:04:38
I unfold them along the way
00:04:54
using the arrow, you can lengthen them, you don’t need to
00:05:16
try to make a very fine mesh, the more
00:05:21
frequent the mesh, the more errors there will be in the future. does
00:05:43
n’t mean here, too, if you
00:05:47
just make a surface,
00:05:48
then you can also close your eyes to mistakes, but
00:05:56
we are interested in getting the body here, they are
00:06:02
only the surface, here we are,
00:06:05
from corner to corner we have a leaf,
00:06:09
so we hold down the counter keys and
00:06:17
shown on these three lines and also them
00:06:22
our city ruim
00:06:28
and here I connect these two points with the right
00:06:42
button and let’s correct this icon
00:06:47
a little, well, we have a
00:06:50
lot more to correct here, we
00:06:55
do the same thing on this side, we correct these
00:07:20
two points, connect them, click the right
00:07:29
button and take the pen
00:07:37
to the end, I don’t finish it
00:07:40
I’ll leave it at this,
00:07:54
well, we’ll
00:07:59
probably end up here in the corner, I do
00:08:10
n’t continue, we have a
00:08:11
tubercle going through here to
00:08:20
highlight it more clearly,
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we’ll continue the leaves first in
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this way and again take a pen and
00:08:41
draw lines so that we have
00:08:51
completeness, so that this tubercle To
00:09:02
highlight it more clearly,
00:09:03
I take a line and from about here with the
00:09:13
counter key I highlight the lines and with this
00:09:22
icon I quote both sides, here you will
00:09:31
have to work a little to
00:09:35
spread them a little wider,
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and when you spread them out of the corner of your eye, keep an
00:09:50
eye on the correctness of the geometry so
00:09:54
that there is something missing the
00:09:56
broken line is so ugly into everything, as it were, it
00:10:01
should go smoothly, this point
00:10:16
can be moved further away,
00:10:24
so here we have a hole and there is nothing here,
00:10:29
too, we have a Yankee,
00:10:33
so well, and the tubercle with probably we will continue
00:10:36
and here we will take a feather and approximately the
00:10:41
center
00:10:47
may be what point. then we
00:10:55
’ll do it like this, like this, this is what we
00:11:07
got now here we also have
00:11:11
a cleavage, a hollow, and here the rise means
00:11:16
my poet’s cleavage should still
00:11:19
draw a line
00:11:27
here, I’ll probably go from the top of the head here, I’ll
00:11:44
connect it here, that’s what
00:11:49
we got, now
00:11:54
let’s do it
00:11:57
we will pull all these hollows and tubercles along the lines of the first
00:12:05
second, which I won’t use, but
00:12:08
highlighting the next ones is enough because
00:12:24
why didn’t you
00:12:25
lie 1 2 but we’ll raise this point, but not
00:12:30
as much as everyone else,
00:12:40
so now we have a tubercle right here
00:12:46
we don’t touch the very first ones and
00:12:53
I don’t touch the last one either and I’ll lift this will be
00:13:03
enough here we make a hollow
00:13:12
here we also make a hollow
00:13:23
and pull out a little more these
00:13:29
last ones too I don’t touch as you can see and
00:13:37
we’ll raise them again.
00:13:44
let's turn on the softness and see approximately
00:13:48
what we got, then we take
00:13:58
this icon, you see, we have the
00:14:02
entire contour selected, hold down the control
00:14:07
and add this one, and again with
00:14:14
offset we make an additional line with
00:14:19
the husband, by right-clicking the mouse,
00:14:22
arrows appear and lower, you
00:14:30
can lower it more, so we have here the leaves have a
00:14:39
clear outline defined,
00:14:43
how will we do this? again, take this
00:14:47
icon, select our outline again, not
00:14:52
forgetting about the tails, and make an asset
00:14:57
again, and make a new asset that we received
00:15:05
with an acute angle,
00:15:11
take again this icon, select
00:15:17
this outline, and once again we lower it and
00:15:26
now select the main contour and
00:15:31
lower it better a little further here in the
00:15:42
corners
00:15:43
we need to make the lines sharper,
00:15:48
that is, I also highlight
00:15:53
with the help of the counter, before this
00:15:58
we do the same with the sharp corner of them,
00:16:08
let's see what we got, I'll turn off
00:16:11
the transparency for now and you see, the whole
00:16:19
part has shrunk a little, as if to scale,
00:16:24
here I take the dots and, highlighting at the dot,
00:16:31
I begin to correct it a little like
00:16:46
this, you can
00:17:23
pull the bottom one like this, I’m saying all these
00:17:31
skills, they will come with practice, the more often you
00:17:36
do this, the faster when the
00:17:42
skills come to you,
00:18:06
the tip can be generally lengthened,
00:18:34
but in this form our mistakes
00:18:38
will not be visible even if somewhere there is no
00:18:42
this body, the surface may not
00:18:48
work out, I repeat once again we are
00:18:51
doing the body, we are not interested in the surfaces,
00:18:55
we are making the body, so we switch
00:18:57
again for example, on a rectangle and
00:19:02
check if we have about 3 whips
00:19:10
here, everything is fine here, too, according to the drift,
00:19:20
they need to do the geometry again at the same time, the
00:19:24
transitions need to be done more smoothly, something is
00:19:28
not clear here, although there is
00:19:36
nothing wrong here, so let’s correct it
00:19:45
a little, so
00:19:55
let’s go have a look further here the audience
00:20:00
everything is fine, here you can correct the corner of things
00:20:03
more sharply, so
00:20:04
you can
00:20:10
push it a little, so here, in
00:20:29
principle, all the most
00:20:33
difficult places are fine, these are exactly these,
00:20:37
here there are the most mistakes and
00:20:43
so we succeeded, let's switch
00:20:47
again to microsd here these two
00:21:04
lines, even the three wives, lower them a little,
00:21:08
and on this side, this whole thing needs to be
00:21:20
raised,
00:21:24
let’s try to raise the ridge itself, well, to
00:21:39
put it roughly, just
00:21:42
run through it now and give it a little shape and
00:22:00
don’t constantly forget
00:22:03
about the geometry by switching again to the
00:22:23
cube, so here again, something is wrong with us, you
00:22:29
see, yes. the distant ones went down somewhere, we
00:22:36
need to pull it out, well, at first
00:22:46
glance, everything seems to be fine,
00:22:51
now I trace everything and try to lower this entire
00:22:57
surface,
00:22:58
well, approximately so we are the
00:23:04
same height as my first part
00:23:13
so that it goes smoothly and the
00:23:16
connection of the tail asks us to
00:23:25
lower it lower down, we highlight the upper points,
00:23:36
lower the perry a little, select these,
00:23:40
skip this a little more so that the
00:23:43
search is as smooth as possible, and look at the
00:23:50
tail itself, look at the top view,
00:24:00
move it a little so
00:24:03
that it looks
00:24:05
like it’s coming out of this branch,
00:24:17
look, maybe there’s something else then
00:24:19
you can adjust the drift like this,
00:24:21
pull it up like this, and it becomes equal and it becomes
00:24:29
as if everything is fine,
00:24:40
these are the last little touches we do,
00:24:48
well, the
00:24:49
principle is like this now, if you
00:25:01
do nothing and just press ok,
00:25:12
well, I do it anyway, so I
00:25:15
want to check what if there are errors in the surface
00:25:18
when some errors
00:25:21
light up here! it appears, it
00:25:25
shows that there seem to be no errors, I
00:25:32
return it to editing and
00:25:37
so that now I would make it a little lower,
00:25:42
that is, I’ll take this icon, we divide the
00:25:48
bottom
00:25:50
bottom lines all and like this I
00:25:53
’ll reduce it, but you can do it, you don’t have to
00:25:58
do it, then I’ll take it again
00:26:01
I show the icon on the lower outline and
00:26:04
see it in the mirror,
00:26:07
now we have it mirrored
00:26:11
and I didn’t set it to ok, let’s
00:26:14
repeat the
00:26:18
losses from the mirror part again, we can no longer
00:26:23
move it up and down like this, if the
00:26:26
whole thing is just not getting it, then
00:26:30
it’s it just starts to scale us,
00:26:39
let's see what we have if we have
00:26:44
errors,
00:27:09
Scofield has such a sign because from there
00:27:12
was a surface and now the tree
00:27:16
will appear here, but now the bodies are being created, you
00:27:20
see in this attention that it says that
00:27:24
somewhere there is a surface and there is no surface without a
00:27:27
surface we got bodies and
00:27:28
surfaces are here, but we just remove it and
00:27:33
now we have this body, if we look at it
00:27:38
in a section, we see that this is
00:27:45
our body, they are surfaces, well,
00:27:58
actually, this is how I model, if
00:28:05
you have any questions, ask them
00:28:08
below the question I always answer if you need
00:28:13
any help,
00:28:17
I also try to help everyone solve any
00:28:21
problems if possible, don’t forget to like,
00:28:26
subscribe to my channel, good luck to everyone

Description:

В этом ролике вы научитесь работать с инструментами power surfacing и получите первые навыки моделирования резного декора в solid works. Подписывайтесь на мой канал и тогда первыми будете узнавать о новых роликах, не забывайте ставить лайки, если вам нравятся мои уроки. Все уроки вы можете смотреть на моем канале. https://www.youtube.com/channel/UChykoTm07h5BCtRPv4RPytA?view_as=subscriber Скачать данную модель можно на моем сайте. https://slworks.ru/

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