background top icon
background center wave icon
background filled rhombus icon
background two lines icon
background stroke rhombus icon

Download "3Ds Max. Урок 1. Создание стен в 3DMax"

input logo icon
Video tags
|

Video tags

3d max
3ds max
3d моделирование
обучение 3d Max
3д макс
уроки 3d max
3д моделирование
3d модель
курсы 3d max
модели 3d max
3d дизайн
3д макс видео урок
3Ds
Max
Studio
Интерьер
Модификаторы
Обучение
курс
уроки
Autodesk 3ds Max
Design
Extrude
Рендер
Архитектура
Interior
Architecture
видео
с нуля
для
новичков
начинающих
дистанционное
на
русском
работа
создание
стен
стены
комната
коробка
план
метод
Editable Poly
Subtitles
|

Subtitles

subtitles menu arrow
  • ruRussian
Download
00:00:02
one of four lessons devoted to
00:00:04
various ways of creating walls in 3d
00:00:06
max
00:00:07
in the first lesson I will show a classic
00:00:09
case, let's call it the correct one when
00:00:11
the walls are built according to a ready-made DVD
00:00:13
plan from Archikad Revit or Autocad in it I
00:00:16
will show three fundamental approaches to
00:00:18
modeling walls in 3d max which
00:00:20
can be used in any project of any
00:00:21
complexity in the second lesson I will tell you how to
00:00:24
calculate dimensions and build walls
00:00:26
based on data from the drawing if you
00:00:28
do not have a road plan but just a jpeg
00:00:30
picture of this plan in the third lesson I
00:00:32
will show you how to build radius walls in the
00:00:34
fourth, I will demonstrate how you can
00:00:36
build walls just like the
00:00:38
plan pictures by making it a backing instead of a drawing.
00:00:41
If you have opened 3d max for the first time and many of the
00:00:44
buttons and actions are unfamiliar to you, I advise you to
00:00:46
study the basic lessons, links to which
00:00:49
you can find under this video, but for
00:00:51
those who want learn via Skype,
00:00:53
I invite you to the course and we will personally guide you by the
00:00:56
hand to the result like my
00:00:58
graduates, you can see their work, you
00:01:00
can also see their work in the album under this video,
00:01:02
we have a plan, upload its
00:01:04
top view, import, poke the left
00:01:09
mouse button somewhere in the top not it’s important where and
00:01:11
center it by clicking here, here we
00:01:13
thought at once, then
00:01:16
we’ll group these lines because they’re
00:01:19
most likely, look at them, they’re broken
00:01:21
into many small pieces, I’ll select
00:01:25
all the groups of groups, I’ll group them together, okay,
00:01:29
now this is all a single whole of the object, it
00:01:31
’ll be more convenient to work with it and I change the color
00:01:33
to black on black, again it will be more convenient to
00:01:37
navigate
00:01:38
when we threw the plan into the scene, it may have
00:01:42
flown somewhere far from the
00:01:44
center, the cardinal moves it here to the
00:01:46
center, this will be much more convenient in the
00:01:48
future because when we
00:01:50
throw it into the scene there are all sorts of different objects,
00:01:53
there is furniture and so on, it will be
00:01:55
thrown as close to the center as possible,
00:01:57
and if we have a scene far from it, then it
00:01:59
will be inconvenient, then we
00:02:00
drag it all here and there again, we center it,
00:02:03
well, we have a plan here, I
00:02:06
usually turn off the grid in all types
00:02:08
so that she didn’t get in the way, so
00:02:10
let’s figure out how to make the walls, well, I’ll show you
00:02:13
three different options, choose for yourself
00:02:17
which one you like, the first one is the
00:02:20
simplest, select the line, put
00:02:23
conor conor here so that the line
00:02:24
is created without roundings,
00:02:26
right-click the snap, set up vertex
00:02:28
[ __ ] chance here and both bottom ones checkboxes, binding at
00:02:32
two and five, well, let's go,
00:02:33
outline the walls, close the
00:02:39
contours accordingly, Claus spline, before
00:02:43
creating the next line, be sure to remove this
00:02:45
checkbox so that our line is a
00:02:47
continuation of the first one, they are newly
00:02:49
created,
00:02:57
and so the creation of the line here, it
00:03:01
turned out a little crooked, but this it does
00:03:03
n’t matter at all since we see
00:03:05
the room only from the inside and it’s important for us
00:03:07
that everything inside is even, let’s
00:03:09
look and we have the lines, in
00:03:11
principle, we don’t need it anymore, you
00:03:13
can select it with the right button hotel
00:03:15
with an action, hide it, or hide it in layers,
00:03:18
well, you can throw and hide
00:03:20
one of these layers, in particular the plan,
00:03:24
then these lines we will now center on them
00:03:28
once again, we will center them on them like this,
00:03:30
let's extrude modifier
00:03:31
with a height of 3 thousand, the walls are ready next, we
00:03:37
need to make the lintels according to the window sill
00:03:39
here above the door, the same thing
00:03:41
again we take a simple way,
00:03:45
we create a box with a binding, the height of this
00:03:49
God himself will be 850 since this is a window sill,
00:03:53
here it is further in some kind of side view, I
00:03:56
lift it up along the y axis, holding down
00:04:00
shift so that it is copied and place it
00:04:03
accordingly with a corner, so when
00:04:05
this happens it’s inconvenient to grab it the
00:04:07
easiest way move it to the side and
00:04:09
now, like this, place it once along the
00:04:11
y axis by pressing this button, it is imperative
00:04:14
that we have zeros here and
00:04:16
the movement is relative, that is,
00:04:18
relative to the place where the object stands
00:04:19
on the toy, I raise it, stug on
00:04:22
will be 1700 by 1700 there, well, then you can
00:04:28
convert this box,
00:04:30
select the top point and bind them
00:04:32
again with the wall open to this
00:04:35
corner, but everything is basically ready,
00:04:38
then we just copy these two boxes,
00:04:41
selecting their frame, I selected two of them into
00:04:43
frames, now both of them and move them
00:04:46
accordingly to this is a window with a copy
00:04:49
and I’m putting it here, here
00:04:53
you can see that such a gap has formed, that
00:04:55
is, our sizes are different, well, it’s
00:04:57
okay, either we pull up this wall so
00:04:59
that the windows are the same, or we
00:05:01
throw an
00:05:03
edit poly modifier and dots on these two boxes Having selected,
00:05:06
we pull these points to the wall,
00:05:09
then we copy
00:05:10
again this same one, these same boxings
00:05:13
on, respectively, this window has already been
00:05:16
thrown at us with edit poly, you can select the points and
00:05:18
just take the points like this with your hands
00:05:20
in the corners and leave it here, that is
00:05:23
how you see, there are a lot of options,
00:05:24
you can do it this way, that is, if you have
00:05:27
walls that are not straight and diagonally, you
00:05:30
can place points along the opening,
00:05:32
so here too, well, the
00:05:35
door the door we get will be
00:05:39
2,100 high, the height of the wall will be 3000, it turns out that it
00:05:44
remains 900, so that means I’ll make a box here,
00:05:47
having entered it with the binding box, the height
00:05:50
will be 900 900 it stands at zero, that is,
00:05:56
it needs to be raised in height along z by 2
00:06:00
100,
00:06:01
everything is in its place,
00:06:04
I select it, I group it so that it is a single
00:06:07
whole, it is more convenient to work with it, so
00:06:10
they change the color for convenience on a horse another
00:06:11
to understand that these are the walls of the saint
00:06:14
on and the whole so there is the first method of
00:06:16
creating with that one is quite
00:06:18
primitive, well, the second is also
00:06:21
primitive, also effective,
00:06:22
I will demonstrate I remove these walls on
00:06:26
high doll I return plan 2 a little bit
00:06:29
probably faster but although in terms of time
00:06:31
for me it seems they are absolutely identical;
00:06:33
I won’t introduce these partitions; I’ll outline the
00:06:35
entire walls like this; we’ll close the
00:06:42
outline of the ladies in the properties; by going to the lines,
00:06:46
I’ll select the mode of working with spline and make
00:06:49
the thickness; again, it does
00:06:50
n’t really matter how big it will be;
00:06:51
the main thing is that, according to logic,
00:06:53
we’re going through the window here we got there now these are the
00:06:56
points
00:07:01
we don’t need these exact points so
00:07:04
control z no y selected so these are here
00:07:08
you are lit and we move this one with a snap
00:07:11
here this here this is a little bit for beauty
00:07:14
purely so that nothing sticks out here here
00:07:16
there are so the walls are ready, well, now in the
00:07:19
walls we need to cut windows
00:07:23
accordingly 100 first we need, of
00:07:24
course, to bring them out with difficulty to a
00:07:27
height of 3000 with water, the wall is ready and
00:07:29
we need to make an opening and a box in them, I’ll create a
00:07:33
box box, we will have
00:07:39
wider links make it protrude
00:07:42
from the wall in the future, in this way we will cut an
00:07:45
opening in the wall, so in height we
00:07:49
will have 1700, and by default it is set at
00:07:53
0 until we raise it along the back at 850,
00:07:57
there are two, we shift it by copying it to the
00:08:02
second window,
00:08:03
again, yes, here we noticed that we don’t have
00:08:06
everything exactly exactly with the dimensions, but if
00:08:08
you need to adjust it, you don’t need to supply it like this,
00:08:11
holding down shift, I copy it to this window, and
00:08:14
here I don’t want to
00:08:16
rotate it now either, although you can do it from an angular
00:08:19
snap, it
00:08:21
will probably be easier even if I rotate it As
00:08:23
you can see, it doesn’t fit, it doesn’t match, so
00:08:26
we convert it by converting it, or
00:08:28
I throw an edit poly modifier on it,
00:08:30
whatever you want, it
00:08:32
will turn out absolutely the same thing, so there are ships here, and
00:08:39
the door is exactly the same, I create a box here with
00:08:46
a height of 2,100 and a little bit
00:08:49
more width, here so we have the splits
00:08:52
standing side by side in the wall, and from the wall we
00:08:56
subtract by cutting out through more
00:09:00
appropriately these boxes highlight the wall
00:09:02
I go to the compound section object sample
00:09:05
lean start picking and pumpkins just using
00:09:08
these boxes com they are subtracted we
00:09:10
get an opening here here are two
00:09:12
seemingly similar methods, so perhaps
00:09:15
I’ll show two more
00:09:16
now to the following actions about
00:09:21
more on perhaps you watched, of course,
00:09:23
some other lessons which
00:09:26
all kinds of professionals tell us
00:09:28
that we can’t use anymore
00:09:31
because it violates the mesh geometry,
00:09:34
spoils it blah blah blah I'm all that
00:09:36
stuff,
00:09:37
well, firstly, if it
00:09:38
weren't possible to use it, it wouldn't be in 3D Max,
00:09:40
and secondly, those who talk about it
00:09:44
most likely simply don't know that
00:09:46
there is a uvw map modifier with
00:09:48
which you can set the direction of
00:09:50
texture coordinates and
00:09:52
manage them accordingly, the problem
00:09:54
disappears as soon as we use it, I
00:09:57
still advise you to use it
00:09:59
more often because it is a very convenient thing
00:10:01
and you can compare it with other
00:10:03
methods if you know
00:10:05
how quickly and conveniently it turns out to
00:10:07
cut through windows accordingly and doors 2,
00:10:10
well, we’ll probably say that it will be
00:10:13
a little more elegant and who
00:10:17
will like it more, and so we draw lines by poking
00:10:20
each corner and so we have
00:10:29
now, in these places we
00:10:31
have points that
00:10:33
will help us
00:10:34
cut through windows in the future, we do it all with difficulty for sure
00:10:37
also for 3 thousand from us it turns out as a
00:10:40
room and an internal one, we can
00:10:42
now set up a larger viewing angle here, we
00:10:45
can fly inside it, here it is in the
00:10:51
room by pressing f4 from the keyboard,
00:10:55
we will see the edges that we will now
00:10:59
turn into windows, more precisely, they will help
00:11:01
create windows, so we select all the edges
00:11:05
vertical, I select any one and by pressing the
00:11:08
ring, all of them are selected, the
00:11:10
connect button from the keyboard is pressed
00:11:12
and it’s better to press probably
00:11:14
the window at once to create two edges so as
00:11:17
not to repeat the same action twice,
00:11:19
now we select by double-
00:11:22
clicking on the lower belt
00:11:25
and set its height, including we are
00:11:28
moving and disabling this button
00:11:31
and it will burn, turn it off,
00:11:32
we see that these ribs are at a height of
00:11:34
1000, we need them to be at a height of
00:11:36
850, we do the same with the top belt, it
00:11:39
turns out 850 plus 1702 550,
00:11:45
which means the height here should be 2,550,
00:11:48
so we have windows we marked it out, and the door
00:11:53
also needs to be marked accordingly,
00:11:55
so this one, this edge,
00:11:59
should have a height of side 2 or the
00:12:01
bottom
00:12:02
2 has a structural structure, well, here the scaife
00:12:05
taste begins to move the ribs so that they do
00:12:07
n’t get in the way, I select them with control, there is
00:12:10
a keyboard by pressing kontron backspace this
00:12:12
arrow which letters we erase in
00:12:13
the text, respectively, these
00:12:16
edges are removed along with unnecessary dots, and we
00:12:18
also don’t need this with the bags contour, in
00:12:20
principle, just like these two
00:12:22
backspace contours, so here we have doors,
00:12:25
here we have windows, but in principle there’s nothing
00:12:27
wrong with what remains
00:12:29
additional edges as if they were in the
00:12:30
future we turn off s4 visibility
00:12:33
turn on our own we don’t see them during
00:12:35
texturing there will be no problems with this
00:12:36
we select the polygons first
00:12:39
I’ll squeeze out the windows with a scanner accordingly so
00:12:45
and the extrusion with buttons the window next to the
00:12:49
button we grow the extrusion to the thickness of the
00:12:52
wall if it is known to us in advance
00:12:54
for example 510 then we write 510 check mark
00:12:57
so we use these polygons if we
00:13:01
insert them into windows ready,
00:13:03
we don’t need them more than any type, we don’t need them,
00:13:05
you can remove them if you make a
00:13:06
burst from these polygons,
00:13:08
leave them accordingly and make windows out of them,
00:13:10
select the door in the same way the extrusion
00:13:12
window is grown, but here it is not necessary to go so
00:13:15
deep, perhaps, but on the other hand, it doesn’t
00:13:17
matter because we are putting a
00:13:18
door here, we will only see this door
00:13:21
and
00:13:22
see the slope further, so in
00:13:23
fact you can put 510,
00:13:25
but you can do less then it is
00:13:28
here the same thing, you can delete
00:13:31
the polygon, you can leave it because
00:13:33
I repeat, a door will be inserted here
00:13:35
that will close everything with itself, we won’t
00:13:37
see,
00:13:38
but for convenience, to navigate
00:13:40
easier, we’ll remove it like this, if by the way you have
00:13:45
some kind of glass in the door, for example, then of
00:13:48
course you will need build
00:13:50
another room
00:13:51
so that through this glass in the form it
00:13:53
corresponds to the room they let them in, I
00:13:54
feel a mistake, I leave an emptiness here,
00:13:56
through the glass we see the background outside the window, well, of course
00:13:58
it looks a little like Brad Venka,
00:14:00
but everything is basically ready,
00:14:02
turn off four of them and see inside the
00:14:05
rooms we have with windows with the openings everything is
00:14:08
neat and culturally
00:14:09
slopes are there if we want to see and
00:14:13
by the way this is a trick for if we
00:14:15
want to see through the walls for ease
00:14:18
of work we work there from the outside gift leaving the
00:14:20
furniture and so on select the object with the
00:14:23
right button
00:14:24
firing handle it and here we put a tick in the
00:14:27
backways count okay and now we can see
00:14:32
through the walls, but that’s exactly
00:14:34
what we don’t need, on the contrary,
00:14:37
we have the outer part, apparently the inner
00:14:39
part is disappearing, so we fly inside,
00:14:41
it’s empty, we need to turn the
00:14:43
polygons over, select
00:14:45
all the polygons all at once in the mode of working with elements and
00:14:48
click, well, basically for the slopes this is not
00:14:50
necessary; it will be possible to remove it from the slopes of surprise;
00:14:52
I’ll do it for everyone at once and
00:14:54
press the flip button and now
00:14:58
we see the walls from the outside as if we were
00:15:00
transparent in the hall, yes, I’m
00:15:03
inside the room, we see that everything is ok,
00:15:05
everything works when in the render, accordingly,
00:15:07
everything will also be okay, as if they are
00:15:09
dense, secular things will not pass through them,
00:15:11
everything will be great, and on the outside
00:15:14
they are so transparent that it is
00:15:16
actually very convenient to highlight the
00:15:18
ribs accordingly, right now these
00:15:21
internal 4 will not clog the external
00:15:25
walls, I also want to remind you that There is a constant
00:15:28
enrollment in a two-month 3D rocking course
00:15:31
in which I take my students from scratch to results
00:15:34
by analyzing absolutely the entire
00:15:36
visualization process, starting with light textures,
00:15:39
camera settings, ribs, and so on, and
00:15:42
ending with post-processing in Photoshop.
00:15:44
If you want to learn how to create the
00:15:47
same cool Rome Bris, then welcome on
00:15:49
the show online course
00:15:51
[music]

Description:

Для новичков: Бесплатный курс по 3DsMax (моделирование интерьера) 👉 https://vk.cc/7PCHxD - Записавшись, вам через день (т.е. каждые 2 дня) будет приходить новый урок по новой теме (более сложной). Всего 10 уроков (3 недели). ________________________________________________________________ Урок 1. Создание стен в 3DMax: https://www.youtube.com/watch?v=4ob59RMja8o Урок 2. Стены без чертежа в 3DMax: https://www.youtube.com/watch?v=YFPH8I9FFdE Урок 3. Круглые стены в 3DMax. https://www.youtube.com/watch?v=SytGm7ul2s4 Урок 4. Стены по картинке в 3DMax https://www.youtube.com/watch?v=W0vsrxQHbuU Альбом с уроками по базовым действиям в 3DMax - https://vk.com/videos-111277203?section=album_12 Интерфейс и кнопки в 3DMax - https://www.youtube.com/watch?v=8lsLhsnC088 ________________________________________________________________ Работы выпускников: http://vk.com/album185963424_222165720 Отзывы https://vk.com/topic-111277203_34824744 _______________________________________________________________ Бесплатный курс по 3Ds Max здесь: https://3ddmax.ru/ - Курс о том как с «0» создать красивую картинку всего за 1.5 часа. P.S. даже если вы впервые открыли 3d max.

Preparing download options

popular icon
Popular
hd icon
HD video
audio icon
Only sound
total icon
All
* — If the video is playing in a new tab, go to it, then right-click on the video and select "Save video as..."
** — Link intended for online playback in specialized players

Questions about downloading video

mobile menu iconHow can I download "3Ds Max. Урок 1. Создание стен в 3DMax" video?mobile menu icon

  • http://unidownloader.com/ website is the best way to download a video or a separate audio track if you want to do without installing programs and extensions.

  • The UDL Helper extension is a convenient button that is seamlessly integrated into YouTube, Instagram and OK.ru sites for fast content download.

  • UDL Client program (for Windows) is the most powerful solution that supports more than 900 websites, social networks and video hosting sites, as well as any video quality that is available in the source.

  • UDL Lite is a really convenient way to access a website from your mobile device. With its help, you can easily download videos directly to your smartphone.

mobile menu iconWhich format of "3Ds Max. Урок 1. Создание стен в 3DMax" video should I choose?mobile menu icon

  • The best quality formats are FullHD (1080p), 2K (1440p), 4K (2160p) and 8K (4320p). The higher the resolution of your screen, the higher the video quality should be. However, there are other factors to consider: download speed, amount of free space, and device performance during playback.

mobile menu iconWhy does my computer freeze when loading a "3Ds Max. Урок 1. Создание стен в 3DMax" video?mobile menu icon

  • The browser/computer should not freeze completely! If this happens, please report it with a link to the video. Sometimes videos cannot be downloaded directly in a suitable format, so we have added the ability to convert the file to the desired format. In some cases, this process may actively use computer resources.

mobile menu iconHow can I download "3Ds Max. Урок 1. Создание стен в 3DMax" video to my phone?mobile menu icon

  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

mobile menu iconHow can I download an audio track (music) to MP3 "3Ds Max. Урок 1. Создание стен в 3DMax"?mobile menu icon

  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "3Ds Max. Урок 1. Создание стен в 3DMax"?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.