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Download "ПОЛНЫЙ БЕСПЛАТНЫЙ КУРС по АРХИКАДУ с нуля ЗА 1 ЧАС !!! 🎓 УРОКИ АРХИКАД"

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Table of contents
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Table of contents

0:10
прелюдия
0:43
интерфейс программы Архикад (Archicad)
2:49
как перемещаться по рабочему пространству Архикад (Archicad)
4:31
3d пространство Архикад (Archicad)
6:35
отображение 3д видов Архикад (Archicad)
7:20
присвоение материалов в Архикад (Archicad)
7:30
как открыть вкладку 3d если закрыл Архикад (Archicad)
7:55
окно навигатор в Архикад (Archicad)
8:24
как изменять цвет рабочего пространства в Архикад (Archicad)
9:06
как включить конструкторскую сетку в Архикад (Archicad)
9:21
как назначать горячие клавиши в Архикад (Archicad)
11:13
как открыть окна если закрыл в Архикад (Archicad)
12:01
как сохранить рабочий профиль в Архикад (Archicad)
15:20
как построить стену по размерам в Архикад (Archicad)
19:35
как поменять величины размерностей в Архикад (Archicad)
20:30
режимы построения стен (линейный, прямоугольный) в Архикад (Archicad)
24:25
привязка построения к оси стены в Архикад (Archicad)
25:05
как поменять толщину или ширину стены в Архикад (Archicad)
28:25
фоновая ссылка или как отобразить нижний этаж в Архикад (Archicad)
29:25
настройка параметров и уровня этажей в Архикад (Archicad)
30:25
как копировать свойства объектов в Архикад (Archicad)
31:55
как поделить на несколько сегментов стену в Архикад (Archicad)
33:50
как построить сетку осей в Архикад (Archicad)
37:43
как проставлять размеры в Архикад (Archicad)
41:10
как добавлять мебель и 3д объекты в Архикад (Archicad)
42:17
как перемещать объет в Архикад (Archicad)
43:15
как поворачивать объекты в Архикад (Archicad)
44:20
как перемещать вершину объекта в Архикад (Archicad)
47:43
как изменить высоту объектов в Архикад (Archicad)
50:17
как добавить текст в Архикад (Archicad)
51:18
как создать 3d текст в Архикад (Archicad)
53:29
слои (как добавить и управлять слоями) в Архикад (Archicad)
57:40
как гулять как в counter strike в Архикад (Archicad)
58:30
как создавать штриховку в Архикад (Archicad)
1:01:35
как сохранить картинку 3д вида в Архикад (Archicad)
1:02:15
как вставить фото в Архикад (Archicad)
1:03:00
печать в Архикад (Archicad)
Video tags
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Video tags

уроки архикад
курс архикад
обучение архикад
archicad
архикад для дизайнеров интерьера
занятия по архикад
полный курс по архикад
мехович антон
инхант
видеоуроки архикад бесплатно
archicad 23
archicad уроки
изучить архикад бесплатно
архикад с нуля
курсы архикад
полный базовый курс по архикад
архикад для начинающих
скачать уроки по архикаду
видеоуроки архикад торрент
архикад бесплатные уроки
обучение архикаду интерьер
дизайнер интерьеров в архикад
графисофт
курсархикад
урокиархикад
архикадснуля
архикаддляначинающих
обучениеархикад
видеоурокиархикад
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:02
in this video we will introduce you to the
00:00:05
Archikad program, we will completely analyze
00:00:08
its interface, the
00:00:09
main tools, you don’t need to
00:00:11
watch a bunch of boring Archikad lessons
00:00:14
to understand its work, in this video you
00:00:17
will find all the necessary information
00:00:19
that will allow you to get the first
00:00:22
the result in this program, well,
00:00:24
let's get started
00:00:28
[music] the
00:00:41
first thing we'll start with is the program interface, let
00:00:45
's start from top to bottom in the upper left part
00:00:47
we have
00:00:48
the name of our project, the abyss of me is indicated here on the
00:00:52
right we have the name and
00:00:55
version of the archicad program below is
00:00:58
the main thing menu
00:00:59
for example transported a file you can open a
00:01:02
new document
00:01:03
or create a new one print
00:01:06
other tabs we will also look at
00:01:08
during this lesson below we
00:01:11
have the main tab with it
00:01:13
you can measure your objects
00:01:17
operate the tool divide
00:01:19
copy the parameters of one object and
00:01:22
based on them integrate them with another object
00:01:24
below we have an information
00:01:27
board and it can change depending
00:01:30
on what tool we take on the
00:01:32
toolbar
00:01:34
if I take the wall tool then we
00:01:37
can select the type of wall construction,
00:01:39
for example it can be built by segment
00:01:42
on or we can set here building
00:01:48
immediately like a rectangle and so on with other
00:01:53
tools by selecting it in the
00:01:55
information board, we adjust
00:01:57
the parameters that we can change and
00:01:59
configure,
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for example, by taking the window tool we can
00:02:03
immediately set its size and our
00:02:06
toolbar is divided into several
00:02:08
categories, this is construction,
00:02:10
if we minimize we will also have a
00:02:13
documentation section and different at the same time,
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we can detach our
00:02:18
toolbar
00:02:19
by holding the left mouse button on the top
00:02:22
dash and move it where necessary,
00:02:25
or we can also move it
00:02:28
back and dock it to the left side of
00:02:30
our interface, if I want the
00:02:34
information board to be on top of my
00:02:36
toolbar, I will hold down the left
00:02:38
key mouse on the dashes of the information
00:02:40
board and like this I’ll move it
00:02:43
here like this and then I’ll release it
00:02:47
Now let’s figure out the
00:02:50
workspace of our program I’ll now
00:02:53
press escape to switch to the pointer and
00:02:55
then select these objects I’ll just
00:02:57
delete them so that they don’t bother us Let’s
00:02:59
learn work with our space,
00:03:01
and so if we turn the wheel away from us, we
00:03:03
bring it closer to the space, or if
00:03:06
we turn the wheel towards us there and
00:03:08
move it away, if we hold down the mouse wheel, then we
00:03:12
have a pen icon and we can
00:03:15
move around our
00:03:16
workspace like this at the bottom of you
00:03:19
there are these tools and
00:03:22
I can use, for example, the zoom icon to
00:03:24
select some area
00:03:28
and then it will be close, let’s
00:03:31
go to the design section and draw
00:03:33
a wall here so that you can understand it
00:03:38
like this, we are moving closer and moving away and holding the
00:03:41
mouse wheel I I can still move around
00:03:43
my space, also please
00:03:45
note that we have the
00:03:47
north, south,
00:03:51
west and east facades marked, and
00:03:54
you can get the data among the facades in the
00:03:56
navigator panel, here they are, you have them here, that
00:03:59
is, the eastern facade, by
00:04:02
clicking on it two Once you use the mouse,
00:04:06
this additional
00:04:09
window appears where the display of the
00:04:12
eastern facade appears, we can return
00:04:14
again to our first floor 2d plan and this is
00:04:19
what is displayed from the eastern facade, we
00:04:21
brought these tabs here, we can
00:04:25
close them using the cross icon, we
00:04:29
have a 2d plan and there is a 3d plan,
00:04:35
you can switch between them using the
00:04:37
hotkey f2 and f3 f2 is a 2d plan and
00:04:41
f3 is 3d
00:04:44
about working in 3d space if I hold down the
00:04:48
mouse wheel then I will move
00:04:50
parallel to my
00:04:52
object that I’m looking at if I hold down
00:04:55
shift and the wheel mouse at the same time,
00:04:58
then I will rotate my object
00:05:01
relative to the central axis. I can
00:05:04
also bring my object closer and further
00:05:07
by scrolling the mouse wheel. If I
00:05:10
lost my object and don’t know where it is, I turn the mouse
00:05:14
wheel and it’s not clear where it is, then
00:05:17
you can use this wonderful
00:05:18
command to the size of the window is adhesive on it,
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we display all the objects in our
00:05:24
window,
00:05:25
or if we can’t find it, then the analogue
00:05:30
of this command will be double clicking on the
00:05:33
mouse wheel like this, the same thing
00:05:36
works with 2d, if I lose sight of
00:05:39
my objects, I panic, I don’t
00:05:42
I know where they are and what should I do, just
00:05:45
double click on the mouse wheel or on this
00:05:48
icon, let’s respond to the mouse wheel
00:05:52
right away. I want to say that try to
00:05:55
use hot keys and
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minimally use all these
00:06:00
icons with a magnifying glass to enlarge it,
00:06:03
it’s so old-fashioned and disgusting
00:06:05
that it doesn’t matter that to meet a
00:06:08
girl on the street, approach her and ask
00:06:11
your mother a question, you don’t need a son-in-law,
00:06:14
so try to get used to the hot
00:06:17
keys and faster work by
00:06:20
using the mouse, they have these
00:06:23
icons, let’s move on, I’ll switch to 3d mode
00:06:27
and here we can
00:06:29
change the view of the display of our
00:06:32
surfaces,
00:06:33
I can go to the main menu view and then the
00:06:36
3d view parameters, here I
00:06:38
display
00:06:39
different variations of the shown models,
00:06:42
for example, if I take a white model here,
00:06:44
then everything will be displayed in white,
00:06:47
if I take just a wireframe view, then
00:06:52
I will have the frame of my
00:06:54
objects is displayed; this is necessary to
00:06:56
load the computer less; if you have many
00:06:58
objects of your model, then it will be easier for you to
00:07:01
work in 3D using a frame, and so it
00:07:04
will slow down less if you
00:07:07
want all your
00:07:09
textures and materials to be displayed, and then select
00:07:12
detailed painting
00:07:13
yes, you have a brick wall, then
00:07:16
the brick will be displayed
00:07:17
here we can also change the content of
00:07:19
our walls in the information board we
00:07:22
can change
00:07:24
the content of our structure for example we
00:07:26
can make it out of concrete
00:07:30
please here is the concrete
00:07:32
if suddenly for some reason we
00:07:34
have closed our the 3d tab, then
00:07:38
we can open it again using the navigation window section
00:07:42
and then 3d and here you can choose
00:07:46
either it will be perspective or
00:07:48
axonometry, but what we already
00:07:50
had was perspective, I will go
00:07:53
back to the 2d tab and continue to
00:07:56
further study the program interface on the
00:07:58
right we have a navigator in which
00:08:02
we can switch between our
00:08:03
floors and which by default are 3
00:08:06
we can receive data from the facades I have already
00:08:09
shown how they work to create a
00:08:12
sweep of the navigator window we can also
00:08:15
unpin with you and behind its top part by holding down the
00:08:20
left mouse button again with a doggy
00:08:23
style on the right side, I also want to say that
00:08:25
we can change the color of our
00:08:27
workspace, for this we can go to the
00:08:31
view section, then grids and
00:08:34
editing plane and grids and background, in this
00:08:39
section we can change the background of our
00:08:41
workspace, for example, if you
00:08:43
are used to working in autocad, then you can
00:08:45
select here the background fill color is black,
00:08:49
click ok and
00:08:51
okay, now our workspace is
00:08:54
black, you can choose any other
00:08:57
color that you like, but I’ll go
00:09:00
back and come back here white background
00:09:06
if you are a designer and you can’t live
00:09:09
without a design mesh, then you can go to the
00:09:12
main menu view and here turn on the
00:09:16
design mesh, but I’m not a
00:09:19
designer, so I’ll work without
00:09:21
it, and let’s talk about the
00:09:25
default hotkeys for the wall tool,
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we have it assigned, as
00:09:30
Archikad kindly tells us, the hotkey
00:09:32
w let
00:09:33
’s try, click on w and the
00:09:37
wall tool will be activated, please
00:09:40
we can build a wall, but how to assign
00:09:43
hotkeys to other tools
00:09:45
that you use quite
00:09:48
often, for example, how to set a
00:09:51
hotkey to the door tool, which by
00:09:54
default the hotkey is not set
00:09:57
for this, we go with you to the
00:09:59
environment parameters section and then the
00:10:04
keyboard commands on the
00:10:08
right side in the section search we can
00:10:11
enter the name of the team and
00:10:16
in this case we take the door without the
00:10:20
ellipsis here it is in this field we
00:10:25
assign hot keys for example y please
00:10:28
note that we can
00:10:31
only display the Russian letter that is y
00:10:34
on the keyboard and we see that the
00:10:36
real moment another command is attached to this hot key,
00:10:39
but we’ll forget about
00:10:42
it and click assign anyway and
00:10:45
click ok now if I want to call the
00:10:49
door tool using a hot
00:10:51
key, I press the
00:10:54
button y on the keyboard, or the button I in the
00:10:57
English layout and now it I have it
00:11:00
assigned and that is, I can
00:11:02
switch between hotkeys like this,
00:11:04
add this wall and English or in
00:11:08
Russian
00:11:09
it will be at this will be a door like this,
00:11:12
you can play your windows and
00:11:16
let's also close the navigator
00:11:20
to get these windows now for us you need to
00:11:22
go to the main menu, window, then panels,
00:11:26
and here we can get them again,
00:11:30
for example, click on the navigator, you see
00:11:32
the navigator is not turned on for me now, I
00:11:35
click on it and it turns on fine for me 2
00:11:38
and the same thing, I will turn on the toolbar,
00:11:43
here it is too using the window section, you
00:11:47
can add any other windows,
00:11:51
let's select
00:11:53
organizers here and the cost for another one, let's have a
00:11:58
drawing manager, this sounds very
00:12:00
serious, let it be and assume
00:12:03
that you are working in this layout,
00:12:06
that is, we have somehow changed our
00:12:08
interface, you add windows with with which you
00:12:10
often work, you configure
00:12:13
hotkeys for tools, but at the same time you
00:12:15
need to save your profile because
00:12:18
if you don’t save it, otherwise it will
00:12:20
rush to the original and hotkeys
00:12:23
and windows you will need to assign and
00:12:25
open a new one, so now we
00:12:28
will save our a profile with assigned
00:12:31
hotkeys and with open windows,
00:12:33
for this we go to the parameters
00:12:36
environment
00:12:38
again environment and here we
00:12:42
will have an environment profile and here
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we create a new profile let's create a
00:12:48
profile
00:12:49
meow meow meow well, in general, this is the
00:12:52
profile and click ok here our profile
00:12:56
was created here, click ok and now it is
00:13:01
saved and you can always return to it
00:13:04
or reset it,
00:13:06
for example, if I go to the
00:13:08
environment and profile application parameters,
00:13:12
it will now be listed here
00:13:14
if I switch to the standard profile
00:13:17
that I had in at the very beginning of my
00:13:20
lesson,
00:13:22
then pay attention, my windows
00:13:24
have disappeared,
00:13:25
which I opened, and the
00:13:29
assignment of hot keys to my
00:13:32
door tool has also disappeared, that is, now if I
00:13:34
click on y
00:13:35
or on English on the keyboard, then
00:13:39
my door command will not be called up,
00:13:41
see how if I want to apply
00:13:44
my profile again,
00:13:45
I go to the environment settings,
00:13:48
apply the profile and then select
00:13:51
this profile, the windows
00:13:58
that I opened appear and if I press the hot
00:14:02
key, the
00:14:06
door tool will be called up in sleep, that is, everything is saved,
00:14:09
thereby you can set up a
00:14:11
profile for yourself once and then work with it
00:14:14
or switch between other
00:14:16
profiles that you have configured for a
00:14:18
specific type of work,
00:14:20
but if you want to delete this profile,
00:14:23
then there is no problem, also the
00:14:25
environment parameters and here you can
00:14:30
simply delete it or edit
00:14:33
it as you wish. I’ll delete it
00:14:36
if you want to start all over again then we
00:14:39
go to the file new new here we
00:14:43
select the default template this is a with 23
00:14:46
and given and the profile it can be current
00:14:50
or default if choosing the
00:14:54
default profile then everything I did according to the
00:14:57
settings of my interface it will be
00:14:59
reset, that is, if you start
00:15:01
working on someone else’s computer and don’t
00:15:05
understand what’s built where, then you
00:15:07
can always take the default profile then
00:15:10
everything will be reset to the original one,
00:15:16
well, you know almost all of
00:15:19
Archicad, let’s supplement our knowledge with the
00:15:21
wall tool,
00:15:22
I select it here or here these are the
00:15:26
hot keys b on the keyboard, I click
00:15:29
anywhere on the workspace and
00:15:31
starting to build my wall, pay
00:15:34
attention to the fact that in the lower right part
00:15:37
I have the length of my wall displayed,
00:15:40
I can use the mouse adjustment to
00:15:43
change directions,
00:15:44
if I hold down shift, then I will
00:15:47
snap direction to
00:15:50
either the horizontal x axis or the
00:15:53
vertical y axis, I release shift and
00:15:57
I can walk around with it again like this, I can
00:16:00
just click anywhere and set the
00:16:03
distance of my wall, then if I want to
00:16:06
specify the exact value,
00:16:09
I just enter the exact size of my wall from the keyboard
00:16:12
values ​​for example 5000 I just enter
00:16:16
5000 and press enter
00:16:20
let's repeat I click anywhere
00:16:23
starting to build the wall and to set a
00:16:27
specific value I enter
00:16:29
this value from the keyboard for example
00:16:31
let's 7000 and note that
00:16:35
below I have an angle displayed if I
00:16:39
click on tab then I will go to the next
00:16:41
parameter and seeing the value 45 here and
00:16:44
pressing enter I will build this wall with the
00:16:47
specified length and at the specified angle of 45
00:16:50
degrees,
00:16:51
then I can continue to build my
00:16:54
object and note that if I
00:16:57
missed and put the point in the wrong
00:17:00
place, I can click on the
00:17:03
backspace key on the keyboard and thereby I
00:17:07
will roll back one construction step,
00:17:09
that is, this is how you can
00:17:12
configure the walls and by pressing backspace I
00:17:15
can roll back one construction step,
00:17:18
that is, you do not have to delete the
00:17:20
entire wall that you built all the way,
00:17:22
you just need press the
00:17:24
backspace button and take a step back if the
00:17:27
formation is incorrect to finish the construction,
00:17:30
for example, at this point I must shout
00:17:33
again at this point then my construction
00:17:36
will be completed and I can move on to another
00:17:39
team or
00:17:40
build a wall in another place, please
00:17:46
note that when you build your
00:17:48
you are leading the wall now along the outer
00:17:51
surface and this item is responsible for this in the
00:17:54
information board, if
00:17:57
I switch here, put it in the center,
00:18:01
then I will build my wall
00:18:03
relative to it from the central axis,
00:18:05
if I screw the item here on the inner
00:18:09
surface, then I will build it
00:18:13
you can see along the bottom part or draw y
00:18:18
to the outer surface,
00:18:20
that is, in the center we build a wall
00:18:24
relative to its central axis, the outer
00:18:27
surface builds it along the lower
00:18:30
base and the inner surface
00:18:33
I build along its
00:18:35
upper base, let’s learn how to
00:18:38
select an object in order to select a
00:18:40
specific segment of my wall I
00:18:42
left click on it and then I can
00:18:45
click this barrel David I delete it if
00:18:48
I want to cancel my deletion for example I
00:18:50
deleted the wrong segment of the wall
00:18:52
I can go to the editor section and
00:18:54
cancel the deletion
00:18:56
I can also select two objects
00:18:59
using the frame like this and if I
00:19:02
delete them by clicking on the slipper, David, I can
00:19:05
cancel this action also using the
00:19:07
control z hotkey combination on the
00:19:10
keyboard, remember control z will be
00:19:13
useful to you many times, believe me, it’s
00:19:16
much faster than climbing into the editor and
00:19:18
clicking cancel the action. I also want to
00:19:22
say that when building a wall when
00:19:25
you arrange it, the
00:19:27
distance is displayed, you see now I have five
00:19:30
thousand now 4000 and so on, what do you
00:19:32
think is it correctly, it is
00:19:35
displayed in millimeters if we
00:19:38
want to put a different dimension,
00:19:40
for example, so that it is displayed in meters,
00:19:42
to change our dimensions to meter
00:19:44
and we go to the parameters section of the
00:19:46
project’s working environment and working unit
00:19:49
and here we can select units, for example,
00:19:53
not the tradition of meters, centimeters, well, let’s
00:19:56
take meters and also indicate the accuracy,
00:20:00
that is, the number of decimal places
00:20:02
after the decimal point, well, since we work with
00:20:04
architecture, they work with mechanical engineering, then we
00:20:07
’ll leave it to panels here now if the base
00:20:10
is building a wall, I will see that my values ​​​​are
00:20:13
much smaller because it is now
00:20:16
measured in meters,
00:20:17
you see, and now I will return everything
00:20:20
back to millimeters and now I see that I am
00:20:23
already counting in millimeters
00:20:26
also in the mode of building walls when
00:20:29
we take this tool, here we
00:20:32
can set various
00:20:34
construction commands, now I have the
00:20:37
construction mode selected in the segment,
00:20:38
but by holding down the left mouse button, here we
00:20:40
can select the type of construction of
00:20:42
the rectangle,
00:20:43
then if we are building a rectangle, then we
00:20:47
can enter our values ​​in size 1 and size 2,
00:20:50
for example 5000 I drive presses
00:20:54
tab and then I drive 9000 and press enter
00:20:58
thus we can quickly
00:21:00
build a box like this, our apartments at home or
00:21:03
something else, we can take for example the
00:21:06
second type of the type of structure of circular
00:21:09
segments and build just such a
00:21:11
circular segment and it can be
00:21:13
either a segment or if we click at this
00:21:16
point it will be a cylindrical
00:21:18
shape of the construction, let's go to 3d I mention
00:21:21
select in 3d you can simply press the
00:21:23
f3 key and to go to 2d we
00:21:26
press f2 and now in 3d we see yes,
00:21:29
indeed, we got something
00:21:31
like this here is a well of such disgrace,
00:21:34
using the example of which I showed the main
00:21:37
types in building walls,
00:21:39
if we want to select our objects, then
00:21:41
we need to switch from wall mode to
00:21:43
pointer mode, that is, we press
00:21:46
escape and now in pointer mode we
00:21:49
can select our objects
00:21:51
and By clicking on another object, our
00:21:54
selection switches from one to another.
00:21:56
If we want to select several objects,
00:21:58
we can hold down shift and simply click on
00:22:01
them to select them together.
00:22:11
deselect we
00:22:15
press escape the
00:22:16
selection is deselected if I click on this
00:22:19
rectangle then all the
00:22:22
wall segments are selected, but what if I want to
00:22:25
delete this particular part of
00:22:28
my object, this part of the wall I
00:22:31
need to ungroup my frame for
00:22:34
this I go to the section editor and
00:22:36
further grouping and ungrouping
00:22:38
then
00:22:40
if I select specific areas,
00:22:42
I will select them separately and then I
00:22:45
can delete a
00:22:46
specific one of them to group them again,
00:22:49
I will select them using a frame, I
00:22:52
will go to the grouping editor section
00:22:55
and group them, thereby
00:22:58
they will become grouped
00:23:01
to select all your objects on
00:23:03
the screen you can use the
00:23:05
hotkey combination contra and by pressing control
00:23:08
and you will select all your objects in
00:23:12
your space
00:23:13
and we want to deselect 4
00:23:16
facades for this I hold shift and
00:23:18
click on the facades and
00:23:21
left-click on it.
00:23:24
So I will remove the selections of those
00:23:26
objects on which I click and vice versa
00:23:29
by holding shift to my general selection
00:23:31
to add other objects,
00:23:33
this is done by holding down the shift key.
00:23:35
Now I want to build a small plan, I will
00:23:38
take the wall command and since I am
00:23:41
building a circle type of wall from the last
00:23:44
command, I change my mind here and I’ll select the
00:23:46
rectangle construction mode here and
00:23:50
give it specific dimensions,
00:23:52
for example 5000 tab and then 2000
00:23:58
5 by 2 meters, and here I want to build
00:24:02
a partition, for example in the center,
00:24:04
pay attention by pointing at the center, I
00:24:08
get this kind of binding and
00:24:10
I want to build it exactly from the center
00:24:12
I click on it and then I want to build
00:24:15
a partition, but since I’m building from the
00:24:18
previous command, I’ll pass it here and
00:24:21
put the building types here by
00:24:23
segments,
00:24:24
and if I’m building, I see that I’m building along the
00:24:28
inner surface, and I want to
00:24:31
build this partition in the middle, so I
00:24:34
go here and put it here here in the center,
00:24:38
and thus I build my partition exactly in the center,
00:24:43
click and shout again to
00:24:48
finish the construction, so I
00:24:51
get this segment, but I
00:24:54
said I want it to be a partition, what
00:24:56
if we switch to 3d mode by pressing f3
00:25:00
or click reason In this tab, I see
00:25:04
that my wall here is as thick
00:25:08
as the load-bearing walls,
00:25:09
but I want to make it thinner to
00:25:11
make this segment of the wall thinner than others,
00:25:14
I can select it while in
00:25:17
pointer mode and then I go to the
00:25:20
parameters dialog or you can use a
00:25:22
combination of hot keys keys contra cu
00:25:24
let's try the hot keys and it's also
00:25:26
much cooler, really,
00:25:28
I press the control and no [ __ ], okay,
00:25:32
then let's click on the
00:25:35
parameters dialog, here I see the parameters of
00:25:40
my entire wall that I selected, I can
00:25:42
change its thickness here, for example, it's 300
00:25:46
millimeters and I'll put it at 100 and
00:25:49
I click ok, we see that it has become
00:25:53
thinner, we can also change its
00:25:56
material to any of those that we see
00:25:59
and, if desired, we can make our
00:26:02
load-bearing walls higher, for this I again
00:26:06
go into the parameters section, we can also
00:26:09
do this in 2d terms
00:26:12
there, being in 2d, I select my
00:26:15
main walls and go into the
00:26:17
parameters dialog, and pay attention
00:26:19
here the hot keys are indicated, control e,
00:26:22
but what about e, this is Russian, that is, you
00:26:26
need to press control and where a is the Russian
00:26:29
and English key t on the keyboard,
00:26:33
then you will have this a window with
00:26:36
the parameters of your selected wall, here we
00:26:39
can already select either
00:26:42
its thickness or the height of the wall,
00:26:45
and note that the top
00:26:48
link is tied to the second floor
00:26:52
and here we can add some more height on top of our
00:26:55
second floor. For
00:26:57
example, I can enter 10400 and click ok
00:27:01
let's see what we got,
00:27:04
now it has become a little higher,
00:27:07
I'll go back to the parameters dialog and
00:27:11
here we can cancel the
00:27:14
top binding to the command, not connected,
00:27:17
then we can indicate the main
00:27:20
value of our walls, well, at least five meters,
00:27:24
click okay and here it is we have
00:27:27
such a
00:27:28
5 meter wall again Andrey and is the
00:27:31
control Russian, are you English, call up this
00:27:34
window and change it to let’s change it to 2,500, let’s
00:27:37
make it smaller,
00:27:40
or you can also select this wall and
00:27:44
go into these parameters and specify here the
00:27:47
binding to a specific floor,
00:27:50
for example set the second floor here to
00:27:53
0 and by default the link to the second
00:27:57
floor will report the height of the wall as 3
00:28:00
meters by clicking ok we get the height of
00:28:04
the wall to the second floor, okay, but how are
00:28:06
the heights of 1 2 3 floors determined? They are
00:28:10
determined here,
00:28:13
here are the navigator panels, not only can we
00:28:15
walk on the second and third floors,
00:28:17
moving along them, that is, in 2d,
00:28:21
here is our first floor on the second floor, it
00:28:25
will no longer be there if we want to build
00:28:27
objects on the second floor on the first floor,
00:28:30
then we need to enable the background
00:28:32
link, for this we go to this window,
00:28:35
click background link and Next, click
00:28:38
on this background icon. Thus, on the
00:28:43
second floor we will display a projection of the
00:28:46
first floor, according to which we
00:28:49
can build any extensions. Please
00:28:52
note, I am now building in the center, I want to
00:28:55
build along its upper part with the
00:28:57
upper base, for this I simply
00:28:59
switch here to to the inner
00:29:03
surface is like this and in this way I
00:29:06
can build my wall,
00:29:09
focusing on the plan of the first floor,
00:29:11
attaching myself to it and switching to 3d mode,
00:29:16
I will see that now I am completing
00:29:19
construction on the second floor, okay, but I still have
00:29:22
n’t answered you how you can change the
00:29:25
heights of our floors,
00:29:27
yes, it’s very simple, look, we
00:29:29
right-click on any of the floors
00:29:31
and select configure floors or controls
00:29:34
7 let’s try, you see here we
00:29:38
can change the level of our floors,
00:29:40
example if I set the level for the
00:29:42
second floor not 3000, but for example 1800 and
00:29:46
click ok then I will see that my walls,
00:29:50
these ones, will have a height of 1800
00:29:54
millimeters because this is a wall,
00:29:56
if I go into the parameters dialog, I see
00:30:01
that there is a connection to the second floor and I
00:30:04
really hope that I explain it clearly to
00:30:07
you, you can write in the comments,
00:30:09
I’m always pleased to read your
00:30:11
messages don’t skimp on likes and
00:30:14
reposts, I will be very grateful to you, well,
00:30:17
we’re moving on now, here I want to
00:30:20
show you how you can quickly copy the
00:30:23
properties of some objects and transfer
00:30:25
these properties to other objects, for example, I
00:30:27
want to make this partition with exactly the
00:30:31
same thickness and composition height as well as the
00:30:34
main load-bearing wall, I go to this
00:30:39
tool to perceive the parameters,
00:30:41
such a syringe is drawn, click on it and
00:30:44
then
00:30:45
click on that part of our structure from
00:30:48
which we want to take our parameters,
00:30:50
click
00:30:52
and now take the tool to transfer
00:30:54
the parameters, also the syringe, taking it we click
00:30:58
on that the part to which we want to apply
00:31:02
these properties, we see that now our
00:31:05
wall
00:31:06
has acquired the properties that were
00:31:09
assigned to our load-bearing wall, but at the same time
00:31:12
you see it has moved a little to the left,
00:31:15
why because we have the inner surface set here
00:31:19
am we needed to set it in the center
00:31:22
when applying parameters, let me
00:31:24
press control z, I will take the
00:31:27
perceive parameters tool, I will indicate this wall
00:31:30
and see here the inner surface,
00:31:34
I will put it on the center of the format and
00:31:37
then take the command transfer parameters, I will
00:31:41
point to our partition then it
00:31:44
will take the same properties
00:31:46
but at the same time it will be transformed
00:31:48
relative to its central axis, this is
00:31:51
very important if we want to build our
00:31:54
walls and snap to neither the middle, but for
00:31:58
example, for example, to divide, I found this
00:32:01
area into 3 equal parts, for this, at
00:32:04
this point of the line of the anchor point, we
00:32:06
can select the parts into which we want to
00:32:09
divide our The wall segment here shows
00:32:14
three parts, but we can
00:32:17
change it in the anchor point value settings,
00:32:20
for example to 5 and by clicking ok,
00:32:23
we will have 5 parts in this section, we
00:32:28
need to select this item and when in the
00:32:32
future we aim at 7 of our
00:32:34
walls, it will be divided 5 parts
00:32:37
further, by focusing on these lines, I get a
00:32:41
tick icon, this means that I
00:32:43
will build a wall,
00:32:45
the name of this department,
00:32:46
I make sure that I have the snap in the
00:32:49
center, I pay attention that I have a
00:32:52
check mark here and that the
00:32:54
snap mode is set here center and then here
00:33:01
I click on this line and then I just
00:33:05
drag it down like this down until it
00:33:08
intersects with another line and I set it and
00:33:10
I need to click again to complete the
00:33:13
command, we can go using the
00:33:16
hotkeys kontrol e well, or control t
00:33:20
English and then change it width
00:33:24
100 units 100 millimeters ok like that,
00:33:29
let me now select everything
00:33:31
using the kontrol hotkey combination
00:33:33
and I will select all the objects with the Shift key held down,
00:33:38
I will deselect my facades
00:33:49
and press delete so that we can build a
00:33:52
grid of axes we are already ready for
00:33:54
design and beyond select here the
00:33:56
axes grid
00:33:57
at this point we can set in the
00:34:00
axes location section the
00:34:03
distance between the axes both
00:34:06
horizontally so you vertically I can
00:34:09
change them here and similarly
00:34:15
vertically click ok and then insert the
00:34:20
grid of our axes you can put it at the
00:34:23
beginning of our drawing
00:34:25
then there is here at this point we have
00:34:28
coordinates zero zero by clicking with the left
00:34:30
mouse button and then we hand over the rotation
00:34:34
of our axes, you can align it
00:34:36
horizontally and by clicking with the left mouse button,
00:34:40
fix it further by taking the wall tool,
00:34:44
specifying the anchor line in the center outside
00:34:47
or inside, I can also initially
00:34:50
to how I built it along the axes, I can
00:34:53
customize it, that is, double-click on the wall icon, I
00:34:57
can immediately
00:34:58
initially adjust its width, height,
00:35:01
bind it to the second floor or without
00:35:06
binding, which means its own height,
00:35:12
for example 3000, configure it and its texture
00:35:16
contains the content from which it will be
00:35:19
attached or any other material,
00:35:21
I can also assign a facing to it, I
00:35:24
press ok and then I can snap
00:35:27
to these axes and I also want to talk to you
00:35:30
about the selection rules when I press
00:35:33
escape I switch automatically to the
00:35:36
pointer mode using the pointer I can
00:35:38
select my objects by the way it bothers me
00:35:43
this is the anchor that divides it into
00:35:44
five parts, so I’ll return it, I click
00:35:47
here and,
00:35:49
more precisely, out here and then I
00:35:53
just take the middle here so that these dashes of
00:35:55
opinions get in the way now I’ll ungroup my
00:35:57
wall for this I’ll go to the editor
00:36:01
and further groupings and
00:36:03
then ungroup mine the walls will be highlighted by
00:36:06
segment on I want to say that when
00:36:09
we enter the pointer mode there is a
00:36:11
selection option, both a black arrow and a white one, I
00:36:14
suggest you use the black
00:36:16
arrow and ignore the white one for now, that
00:36:18
is, if you suddenly
00:36:20
try to select an object and you don’t
00:36:22
it turns out that most likely you have the
00:36:24
selection type set to white arrow, you need to
00:36:28
select again to the black arrow then you
00:36:30
will be able to select your objects, you
00:36:32
will ask why the hell did you need
00:36:34
an arrow,
00:36:35
I will tell you that you do
00:36:37
n’t need it at all yet just don’t forget about it
00:36:40
now let’s learn to measure the length of
00:36:42
our objects, for this we have
00:36:44
such a wonderful tool as
00:36:45
measurement and Archikad tells us that we
00:36:49
can take it using the
00:36:51
hotkey b, let's try
00:36:54
clicking on b, select this
00:36:57
ruler tool and now let's measure
00:37:02
this side of
00:37:04
our wall, here I see in the context
00:37:08
window, which displays itself
00:37:10
as a length of 19,500 thousand millimeters, I
00:37:14
can measure other segments, for example,
00:37:17
this segment,
00:37:18
I just hover and see that here I have
00:37:21
values ​​​​of 11100, I’ll take another
00:37:25
wall tool and then build
00:37:28
another part here buildings and will make the
00:37:31
cement a little thinner, as if
00:37:34
this partition is for this purpose, I go into the
00:37:37
parameters and indicate here the thickness of 100
00:37:40
units, okay, let’s now set
00:37:45
the dimensions for this, I minimize
00:37:47
the design and go to the
00:37:49
documentation tab and then take the
00:37:52
linear dimension
00:37:53
by selecting it, I can also configure its
00:37:56
parameters and specify two points, for example from
00:38:00
this point to this one, specifying the length of the size,
00:38:05
I am now 3.
00:38:07
I indicate the place where I will
00:38:09
have the
00:38:10
length figure of this size and with the final click
00:38:15
I enter the values ​​​​of the length of this
00:38:19
segment, let's select the
00:38:21
linear tool again, I can also
00:38:24
indicate the height value,
00:38:27
I can change the value of this value,
00:38:28
for example, to 4 then specifying the first point, the
00:38:32
second point and then double by clicking
00:38:35
show the position of my size here and
00:38:39
I can snap the height to my
00:38:43
previous size by clicking the left
00:38:45
mouse button here and I have a
00:38:49
height size larger than the previous ones while
00:38:53
pressing escape by going to the pointer mode and
00:38:56
selecting it I
00:38:57
can always change its parameters
00:39:00
for example I am now 4 and I could be
00:39:03
here at 2 and by pressing enter it
00:39:05
will become the same in height as the first ones, I
00:39:09
can select my built size and
00:39:12
go into the
00:39:14
parameters dialog mode and here I can configure with you,
00:39:17
firstly, change the font
00:39:21
which I need it by default and
00:39:24
real I can change the height
00:39:26
signature I number color for example you can
00:39:30
take red and other parameters by clicking
00:39:33
ok we will see that they have changed and then of course we
00:39:37
need to make larger
00:39:38
the size of these markers, they
00:39:41
seem to me not enough, we select them and
00:39:43
let's go here and then change them,
00:39:48
here it was 0 5 millimeters and we
00:39:51
'll put three millimeters here, okay,
00:39:55
too much, let's put
00:39:58
the value here at 2, okay, this is
00:40:01
much better, and
00:40:06
before you start building your
00:40:08
dimension line,
00:40:09
you can always adjust the parameters
00:40:13
here, that is, set the
00:40:15
properties here, for example, green color,
00:40:20
now build
00:40:22
your dimension line, indicate two points and
00:40:26
double-click to complete the construction like this,
00:40:31
if you have a value here that does not
00:40:35
correspond to the one that should be
00:40:38
realistic, then you can simply change it
00:40:40
here in the pointer mode by selecting this
00:40:42
value you can go to the
00:40:44
parameters section and then you can simply change it
00:40:47
by seeing the special text, okay, we
00:40:53
got this value, that is, in
00:40:55
fact, you can write anything here, you
00:40:57
can even write letters like this,
00:41:02
but if you go here and put a
00:41:04
computational value here then here it
00:41:06
will be, respectively, 4,800 which
00:41:09
corresponds to the real size. Now
00:41:12
let's throw furniture here to
00:41:14
add chairs, tables,
00:41:18
anything from the interior to the bedroom. We need to
00:41:20
use the object command. I double-
00:41:24
click on the object and here I can
00:41:28
specify
00:41:30
what I need, for example, I can specify a
00:41:33
table.
00:41:35
by specifying the table I get different options for
00:41:37
tables that I can put, let's
00:41:39
put a billiard room who likes to shoot
00:41:42
balls, let's select this
00:41:45
image and before inserting we can
00:41:48
its length width and also its height and
00:41:52
also indicate to whom it will be
00:41:55
placed in this case on the first
00:41:59
floor click ok and then indicate the
00:42:04
position where we will have the billiards; let’s
00:42:07
put it here, if I’m delirious in 3D,
00:42:10
then I see that my billiards is located
00:42:14
here, that’s what’s not entirely correct, I
00:42:18
specifically placed it here to
00:42:20
show you the tools and movements, and
00:42:22
that’s what we need move it a little
00:42:25
lower for this, using escape, I
00:42:28
select
00:42:29
the pointer and click on my billiard
00:42:32
table,
00:42:34
then it lights up green
00:42:38
and is highlighted with these
00:42:39
markers, look, if I click on one
00:42:44
of these markers once, then this context window appears for me
00:42:47
here I can
00:42:49
move the object, rotate,
00:42:52
mirror, shift vertically, do
00:42:55
circulations or just move the vertex,
00:42:57
let's go in order, so I leave the
00:43:01
movement commands here and move it
00:43:04
here, let's go to 3d
00:43:06
and see that now everything is fine with us,
00:43:09
you can play billiards, I'll go
00:43:13
in 2d and now let's
00:43:17
rotate it, in pointer mode I click on
00:43:21
one of its points and this point will be
00:43:24
the base one, that is, I will use it to move,
00:43:26
rotate or perform other
00:43:28
actions, click on this point and here
00:43:32
I will select the rotate command by selecting the
00:43:36
rotate command not archikad suggests specifying
00:43:38
the center of each other rotation, I indicate
00:43:42
a line of two points relative to which
00:43:47
I will rotate my object and then
00:43:51
I can align this object
00:43:53
horizontally like this, I see in the
00:43:56
lower right part that I have an angle of 90 degrees,
00:43:59
or I can enter an angle for example 45 I
00:44:02
just move with the keyboard and it gets
00:44:05
to the first line of my context window
00:44:07
by pressing enter and I see that my barrel
00:44:11
rotates 45 degrees in general you
00:44:14
can hold down the left mouse button and by
00:44:16
holding it you can select the
00:44:19
parameters it is here that’s what there is a
00:44:21
parameter for moving the vertex and thus
00:44:24
you can mock your object
00:44:26
and stretch it
00:44:28
after not and about the length, I will go to 3d mode
00:44:33
to see all this and see that by doing this
00:44:36
we have stretched
00:44:37
the billiards disproportionately,
00:44:40
that is, let's summarize in the
00:44:42
pointer mode, we first select the base
00:44:45
point relative to which we we will
00:44:46
carry out all the operations, then we select the
00:44:49
operation mode, the type of the movement operation,
00:44:52
rotary, and so on, and then
00:44:55
we set the parameters of our object, of course,
00:44:58
let's put a person here so that there
00:45:01
is someone to play, I go to the object,
00:45:04
double-click with the mouse and here I write
00:45:08
a person until the choice is small,
00:45:11
well, let's let's try people, yes, this
00:45:15
choice is already more interesting, well, let's take
00:45:18
this girlfriend,
00:45:20
again, you can adjust her size in this
00:45:24
case, here about the metro
00:45:29
is blocked, well, you can adjust her
00:45:31
height, let's put it here, for example,
00:45:35
5000, let's misbehave a little, let's see a 5-
00:45:38
meter
00:45:39
woman, what will happen to her, come on ok and
00:45:43
let’s put it here like this and the most
00:45:47
interesting thing is 3d yes this means that it’s not
00:45:54
5 meters tall well ok let’s give it it’s done
00:45:59
normally I select here and in the
00:46:02
parameters dialog I put it
00:46:05
170 but 170 centimeters
00:46:09
more precisely thousand 1700 millimeters
00:46:12
ok let’s
00:46:16
3d come well that’s ok you can also
00:46:19
insert other objects, for example, you
00:46:21
can insert a window; in this case, we
00:46:24
insert the window on the wall, but not in
00:46:27
other places;
00:46:28
the window, and having indicated the initial
00:46:32
position, we can specify other
00:46:34
parameters; we can also take the
00:46:39
door tool here, place the door and
00:46:42
indicate where it is will open and
00:46:47
then by pressing escape, going into
00:46:49
pointer mode, we can select our objects, you see
00:46:52
the door needs to be selected by clicking on
00:46:55
here, then it will be selected and we can
00:46:59
always change its parameters, we can
00:47:03
select the type of doors, we can
00:47:06
again change the length and height of the door
00:47:10
as after before we installed the door
00:47:12
and before we install our door, we
00:47:14
can also adjust it, this is
00:47:21
what we end up with and
00:47:24
you can adjust the
00:47:25
parameters of your 3d objects directly from the
00:47:28
3d mode,
00:47:29
that is, select the window, go to the
00:47:33
parameters dialog and give it here directly
00:47:37
select the window, click ok and we see how
00:47:41
it immediately changes here, we can
00:47:43
adjust the position of our objects,
00:47:45
that is, if we want to put a
00:47:46
billiard table on the second floor, then we
00:47:50
can always go to its parameters and
00:47:52
here in the own floor section
00:47:54
put it on the second floor for example, that
00:47:57
is, it will start from the second
00:47:58
floor
00:47:59
by pressing ok, we see that now our
00:48:04
billiard table
00:48:05
will start from the second floor, and
00:48:08
since we don’t like our second floor
00:48:10
at around 1800, we can
00:48:13
raise it, for example, by 3000
00:48:16
millimeters, raise the level of the second floor by
00:48:18
pressing ok and our table flies up
00:48:22
three meters, now it stands at the
00:48:26
level of the second floor, really, that is, don’t
00:48:30
forget about the settings of your floors,
00:48:33
adjust them, so you can
00:48:36
attach your walls and your objects to them,
00:48:39
well, let’s make the ceiling, I’ll
00:48:43
do it in 2D format, how do you think
00:48:46
why now I have all this
00:48:48
displayed in yellow correctly because
00:48:51
I am on the second floor and I have
00:48:53
the background link turned on, see it is
00:48:56
turned on, that is, if I had turned it off,
00:48:59
I wouldn’t have shown anything
00:49:01
because the background link displays all the
00:49:04
objects that are standing below the second floor
00:49:07
or another floor on which you
00:49:09
are,
00:49:11
I go to the first floor and taking the
00:49:15
floor command, I specify these two
00:49:18
points and
00:49:23
put the floors at the extreme, well, let's
00:49:25
see another thing, let's
00:49:30
go again, let's come to the
00:49:32
second floor and put it here
00:49:35
I take one more floor and just like that
00:49:40
I’ll create it here, let’s go to 3d, it’s
00:49:46
created and our billiards
00:49:50
will stand on
00:49:53
the floor already, that is, we can move on to
00:49:56
build the second floor, but like this we can
00:49:59
switch between them and then
00:50:02
let’s go 3rd floor, if we assign our girl
00:50:05
in the parameters also a link
00:50:09
to the second floor,
00:50:12
then we will also be transferred to the
00:50:14
second floor like this, well, let’s
00:50:17
work with the text, well, let’s
00:50:20
work with the text, I’ll go to the
00:50:22
documentation section and minimize
00:50:25
the design to make it easier for me and
00:50:27
I’ll find the text, by selecting it, I’ll
00:50:30
go into its parameters, I can
00:50:34
specify here any parameters that need
00:50:36
color, height, well, you’re already adults, you already
00:50:39
understand everything, I won’t get
00:50:42
hung up on it by clicking ok and, for example,
00:50:47
the area I want to
00:50:49
write will be disabled, by highlighting this text I can
00:50:52
make it bigger for example 8
00:50:54
looking at the pointer with an escape, I select it
00:50:58
and can stretch it like this, I can
00:51:03
move it by taking the commands to move it like this,
00:51:07
I can move it, why do we
00:51:10
need two, let’s let it be number
00:51:12
one, click and they just walk on it, changing
00:51:16
nanana, we are all also wounded we can
00:51:19
create 3d text using
00:51:21
object design, I find
00:51:26
the text here,
00:51:28
we have 3d text, choosing its
00:51:32
parameters by length and width, well, you already
00:51:35
know and click ok,
00:51:37
then I’ll put it anywhere, here it is for
00:51:42
you, let’s raise it to the second floor,
00:51:46
for this we go to the department parameters and
00:51:49
set the level of the second floor here and
00:51:52
also let's
00:51:54
turn it to us degrees degrees ok
00:51:59
no let's better it to minus 45 like
00:52:03
this ok
00:52:08
let's go to 2d let's go to the second floor and
00:52:13
move it like this Well, to
00:52:20
change the content of this text, what do
00:52:22
you think what you need to do, think about it,
00:52:25
okay, okay, you need to select it
00:52:27
firstly and secondly, go to the
00:52:30
parameters section and in the parameters section of the
00:52:33
text,
00:52:34
indicate the text that you need and
00:52:36
just change it there, but
00:52:45
let’s move the other text like this just a little bit
00:52:47
here
00:52:51
this text will move only along the x y plane
00:52:54
because in height
00:52:56
we can only adjust it according to
00:52:59
these parameters; we can bind the Lego either
00:53:02
to its own floor or according to the article, we
00:53:06
can only adjust it according to these
00:53:08
parameters, that is, we have attached it to
00:53:09
which floor and therefore
00:53:12
When moving, he will only walk us along the second
00:53:18
floor according to its height,
00:53:19
and its height is 3000 millimeters, as we
00:53:22
agreed with you, how do you like this
00:53:26
friend,
00:53:29
now let’s figure out
00:53:31
layers, what they are and what they are, let’s
00:53:34
move on to the section document layers and layers
00:53:37
model views You can call this
00:53:39
using the hot keys counter + d
00:53:41
Russian, select this and we see quite
00:53:44
a lot of layers, and all these
00:53:48
layers were there from the
00:53:49
very beginning of working with our honest
00:53:52
documents and creating new objects,
00:53:54
for example walls, doors, windows, all these
00:53:57
objects fell into the corresponding layers
00:54:00
which have already been created, let’s figure
00:54:03
it out, I’ll select billiards and see that
00:54:08
it belongs to my interior furniture and by
00:54:11
entering the window for working with layers using
00:54:14
control & d Russian, so I enter this
00:54:18
window and now look for this layer which
00:54:20
belongs to the billiard table data,
00:54:22
namely interior furniture
00:54:25
I'm looking for it here, here it is, interior
00:54:29
furniture,
00:54:30
I can block this layer then
00:54:33
if I block it, then I won't be able to
00:54:37
move it, let's try, I click
00:54:39
ok and I blocked the billiard table, or
00:54:42
rather, I blocked all the objects
00:54:45
that belong to the interior furniture layer
00:54:47
if I now I’ll try to move it, that
00:54:50
is, by clicking on this marker, I see I
00:54:52
can’t move it, not how I go with the
00:54:55
hot keys for counter and for
00:54:57
Russian in
00:54:58
but layers and try now with this your
00:55:01
interior furniture, I’ll
00:55:02
try to just turn it off, we
00:55:05
click on the eye, the eye closes
00:55:07
at the same time we need to click one more ok so
00:55:09
that our layer
00:55:12
disappears, click ok and our layer disappears,
00:55:16
and the billiard table
00:55:19
and the beautiful girl and the 3d text also disappear if I
00:55:23
now switch to the 3d view, then these
00:55:27
objects will be here
00:55:30
because I call the window layers using
00:55:32
control and for Russian I see that the interior is
00:55:36
furniture and this layer to which they all
00:55:38
belong, it and me are turned on here, I
00:55:43
can also turn it off here and by clicking
00:55:45
ok
00:55:46
they will all disappear in front of me in the
00:55:49
layers window, I will turn it on here and by clicking ok
00:55:53
they will appear here, that is, I
00:55:57
can select any object to find out which
00:55:59
layer it belongs to. I can simply
00:56:03
turn it off or on, or I can
00:56:06
block it. What is blocking for?
00:56:09
If you just moved the axes of the load-
00:56:12
bearing wall and partition, then most
00:56:14
likely you won’t move them anymore but
00:56:17
you will only move the furniture, so
00:56:20
in order not to accidentally bring in your wall with the
00:56:23
chair that you will move, you can
00:56:26
block the whole layer with the axes
00:56:29
from the lower ones with existing walls and partitions
00:56:31
in the window layers, that is, and just block this layer like this,
00:56:35
thereby you will
00:56:37
predetermine a lot of errors
00:56:39
which can happen when moving
00:56:42
other interior elements,
00:56:44
so I recommend those objects that
00:56:46
will definitely be stationary and that
00:56:49
layers with their participation will not move, just block
00:56:52
there is another way, this is a wireframe
00:56:55
display,
00:56:56
let's figure it out, so I selected my
00:57:00
object and it is defined as
00:57:03
interior furniture
00:57:05
I go to the layers window and here this
00:57:10
layer interiorfurniture
00:57:11
I will set the type to wireframe by clicking ok,
00:57:16
all objects in this layer will be treated
00:57:19
as wireframe
00:57:20
and other objects will be treated
00:57:22
according to our 3d views representation parameter.
00:57:27
This is done so that
00:57:33
especially heavy objects from the texture can be
00:57:37
represented in wireframe plan
00:57:41
and so that your computer does not
00:57:43
strain too much and inter mazel
00:57:45
I want to show you a very interesting feature:
00:57:47
how you can walk in the space of your
00:57:50
model, we go to the view section,
00:57:53
model review, then 3d review,
00:57:57
and now using hot keys as in a
00:58:02
computer game, we can
00:58:03
move around our according to our model like
00:58:07
this, anyone who has played computer
00:58:11
games will understand me perfectly
00:58:16
[music]
00:58:23
to be out of this mode we press
00:58:25
escape old format
00:58:32
another topic is shading
00:58:35
if I don’t tell you about it you
00:58:37
will be very sad because it is this
00:58:39
topic used very often, let's
00:58:42
actually close it so that my soul and yours
00:58:45
are at peace
00:58:46
I close the design section and
00:58:49
documenting I take shading I can
00:58:52
customize it I can customize the lines
00:58:56
display
00:58:57
bricks metal and flint porn protection
00:59:00
sand whatever you want and by clicking ok
00:59:04
I can control the born entry
00:59:06
shading, it can be either a
00:59:07
geometric version of a rectangle like this, you
00:59:10
can build this, this will be
00:59:13
our shading, or I can take a lot of
00:59:16
polygon mode of
00:59:19
shading construction and build and just like that, that
00:59:27
is, this will be a complex form of
00:59:29
constructing our shading, so by selecting
00:59:33
shading we can also change its
00:59:36
color, for example, to another one, let’s be more
00:59:38
cheerful, and then of course you tell me
00:59:41
why the hell it’s just filled in where
00:59:44
the shading is, and if I zoom in, I see that
00:59:47
here the shading is really made of the
00:59:49
kind of material that we assigned,
00:59:51
but the scale of this shading is so
00:59:53
small that when on a large scale,
00:59:58
when reduced, it merges into
01:00:01
a single color, the question is how to make the step of
01:00:05
this shading larger, let’s
01:00:07
figure it out, we need to go to the parameters of the
01:00:10
element props and then select the
01:00:13
shading item, and here we can
01:00:16
simply increase it in the interval section, for example
01:00:18
500 and 500 horizontally and vertically
01:00:22
by clicking ok,
01:00:24
I get that my shading
01:00:26
is now displayed normally, I can
01:00:29
also change the type of my list shading
01:00:33
to any other and now our insurance
01:00:38
looks normal and does not merge into a
01:00:41
single color, by selecting the shading and going
01:00:45
into its parameters, we can also check
01:00:47
the box in the check-box and show the area and
01:00:51
by clicking ok
01:00:53
we will display its area and by
01:00:56
clicking here on this marker we are in the
01:00:58
wrong place on this one until by selecting this
01:01:03
text we can use these markers to
01:01:07
pick it up like this and move it to where
01:01:10
we need it and In general, we can change the
01:01:14
value of this area by going to the
01:01:16
business parameters and write whatever you
01:01:19
want, I just really love cats, you
01:01:25
love cats, write who loves cats, I
01:01:28
believe that cats rule the world,
01:01:30
cats and brunettes with huge ones and
01:01:33
the end of our lesson, I want to show
01:01:36
you how you can make a screenshot caste of our
01:01:39
image, that is, I now want to
01:01:41
save the display of
01:01:44
our 3d model in jipeg format, for this I go to the
01:01:47
file, then save as and let’s
01:01:50
set the name of our file here
01:01:59
and by clicking save, we will save the
01:02:03
images from our 3d model in
01:02:06
that position which
01:02:09
our camera is now located, let's see what
01:02:11
happened here is our image which
01:02:13
we saved gpg
01:02:16
here it is we can insert
01:02:19
any photos on our tes if you are building a
01:02:22
plan of your object according to the drawing
01:02:24
so that you don’t have to switch between
01:02:27
around so that you don’t have to have an accident
01:02:30
between the diagram and your
01:02:32
workspace, you can insert a photo
01:02:34
here, how to do it, I take a photo and
01:02:40
simply drag it onto the
01:02:42
archicad workspace and then I can
01:02:44
move it wherever I want, I can
01:02:47
zoom out, enlarge and compare, and
01:02:51
this way I always see the
01:02:53
diagram and my the real plan, that is,
01:02:56
all the photos, you can always insert a new one in
01:02:59
your workspace,
01:03:00
friends, and of course I want to complete
01:03:02
this video lesson
01:03:04
commands print file print either control
01:03:08
+ z
01:03:10
well, or frame plus English p that
01:03:13
see Archikad confuses us, he
01:03:15
prescribes Russian letters for us although we everyone is
01:03:18
used to using hotkeys in
01:03:20
English, but oh well, having taken the
01:03:23
print settings, you can configure its
01:03:26
parameters,
01:03:27
namely the size and orientation, and
01:03:31
here you select the printer that
01:03:33
is connected to your computer and
01:03:35
press
01:03:37
print, everything is ready, friends, I am eternally
01:03:40
grateful that you watched this lesson
01:03:42
to the end this means that you have a lot of
01:03:45
patience and you are very persistent, so you
01:03:48
will achieve a lot, I wish you the conquest of
01:03:51
architectural peaks and also see
01:03:54
my lessons on the Khan dot ru website on
01:03:56
photoshop autocad and other programs,
01:03:59
they are very interesting and effective,
01:04:01
so I will wait for you there and see you

Description:

🎓 Уроки Архикад | Изучите Archicad за 1 час с нуля | Пишите в комментах 👍🏻 Если не жалко - лайкни меня и будь счастлив 😄 😘 Станьте мастером проектирования 👉 https://inhunt.ru/bonus 👔 Содержание видеоурока: 00:00:10 - прелюдия 00:00:43 - интерфейс программы Архикад (Archicad) 00:02:49 - как перемещаться по рабочему пространству Архикад (Archicad) 00:04:31 - 3d пространство Архикад (Archicad) 00:06:35 - отображение 3д видов Архикад (Archicad) 00:07:20 - присвоение материалов в Архикад (Archicad) 00:07:30 - как открыть вкладку 3d если закрыл Архикад (Archicad) 00:07:55 - окно навигатор в Архикад (Archicad) 00:08:24 - как изменять цвет рабочего пространства в Архикад (Archicad) 00:09:06 - как включить конструкторскую сетку в Архикад (Archicad) 00:09:21 - как назначать горячие клавиши в Архикад (Archicad) 00:11:13 - как открыть окна если закрыл в Архикад (Archicad) 00:12:01 - как сохранить рабочий профиль в Архикад (Archicad) 00:15:20 - как построить стену по размерам в Архикад (Archicad) 00:19:35 - как поменять величины размерностей в Архикад (Archicad) 00:20:30 - режимы построения стен (линейный, прямоугольный) в Архикад (Archicad) 00:24:25 - привязка построения к оси стены в Архикад (Archicad) 00:25:05 - как поменять толщину или ширину стены в Архикад (Archicad) 00:28:25 - фоновая ссылка или как отобразить нижний этаж в Архикад (Archicad) 00:29:25 - настройка параметров и уровня этажей в Архикад (Archicad) 00:30:25 - как копировать свойства объектов в Архикад (Archicad) 00:31:55 - как поделить на несколько сегментов стену в Архикад (Archicad) 00:33:50 - как построить сетку осей в Архикад (Archicad) 00:37:43 - как проставлять размеры в Архикад (Archicad) 00:41:10 - как добавлять мебель и 3д объекты в Архикад (Archicad) 00:42:17 - как перемещать объет в Архикад (Archicad) 00:43:15 - как поворачивать объекты в Архикад (Archicad) 00:44:20 - как перемещать вершину объекта в Архикад (Archicad) 00:47:43 - как изменить высоту объектов в Архикад (Archicad) 00:50:17 - как добавить текст в Архикад (Archicad) 00:51:18 - как создать 3d текст в Архикад (Archicad) 00:53:29 - слои (как добавить и управлять слоями) в Архикад (Archicad) 00:57:40 - как гулять как в counter strike в Архикад (Archicad) 00:58:30 - как создавать штриховку в Архикад (Archicad) 01:01:35 - как сохранить картинку 3д вида в Архикад (Archicad) 01:02:15 - как вставить фото в Архикад (Archicad) 01:03:00 - печать в Архикад (Archicad) 🙏 Пожалуйста, если Вам понравились мои видеоуроки по Архикаду для начинающих или у Вас есть предложения - оставьте свой комментарий под видео или напишите мне https://vk.com/anton882 🙏 -------------------------------------------------------------------------------------- Это видео может быть интересно по запросам:

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