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render.camp
pv
.4
занятие
115
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00:00:04
dear friends hello good evening
00:00:07
tried intercomp
00:00:10
my name is Danil Heating I hope everyone
00:00:14
good audible visible please put it
00:00:16
pluses in chat we are with you without pluses outside
00:00:18
let's start and
00:00:20
This is what we will start every lesson with.
00:00:24
over the next five weeks friends
00:00:27
Today we have our first lesson
00:00:29
introductory
00:00:31
I will try to be as succinct as possible
00:00:35
I'll try to take as little as possible
00:00:37
of your time for more
00:00:41
being as helpful as possible is great
00:00:45
we understand that you all
00:00:49
you don't have many working professionals
00:00:51
time to build up but at the same time there is
00:00:55
definite
00:00:57
educational process which should
00:00:59
pass the
00:01:00
so I'm right off the bat without a long time
00:01:03
buildup immediately starting to work today
00:01:06
We have our first lesson, it’s already introductory
00:01:08
so today some part of the lesson
00:01:11
we will dedicate
00:01:13
well let's put it this way
00:01:15
text format of communication between me and you I
00:01:19
I'll show you a few presentations I'll show you
00:01:21
pipeline of what we will do I
00:01:23
I'll show you the schedule and answer the most important questions.
00:01:24
common questions and I will try
00:01:27
stay there for a maximum of 30 minutes after
00:01:30
this we will go into maxi work with him
00:01:33
according to the first Roerich's face today we will
00:01:36
work in three rendering systems at once
00:01:37
so everyone watch everything today
00:01:40
Necessarily
00:01:42
from first to last we will say right away
00:01:45
We work on 3 render systems, this does not mean
00:01:47
that you need to choose the days from your
00:01:51
render system I know that the majority
00:01:53
people use corona render and
00:01:57
the meaning does not go beyond it
00:01:59
that our course is dedicated specifically
00:02:02
professional and commercial
00:02:05
namely visualization and this means that
00:02:08
professional that is, we do not accept
00:02:10
some half measures
00:02:12
commercial it means that we
00:02:14
we take it, that is, we
00:02:17
We set 1 task to be commercial
00:02:21
the task of our our visualization that is
00:02:24
in front of our visualization is
00:02:26
commercial task to sell something
00:02:28
toilet real estate toilet interior
00:02:31
architecture and sell in different senses then
00:02:34
Is it possible to sell this apartment and find money for it?
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buyer or sell this design
00:02:39
to the customer through the designer or if you
00:02:42
designer sell sell your design
00:02:45
I’m finishing, that is, we have this
00:02:47
task
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this is what we will do first
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pursue and of course visualization
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that is, we do not work
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I’ll say right away that we don’t have much depth
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modeling if we
00:03:02
if we are faced with the task of building
00:03:05
we'll probably take some model
00:03:07
we will either buy the finished model or buy it further
00:03:09
I'll explain why, but if I'm looking ahead
00:03:11
slightly commercially relevant
00:03:14
buy a model for there two three four
00:03:16
dollar than to spend some
00:03:19
quantity there for example day on model
00:03:23
because one hour of work is already worth it
00:03:26
more expensive than 2 3 4 dollars more about this
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we'll talk separately
00:03:31
organizationally our for classes each of
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our classes will be divided into
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two parts main lesson this is this
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it starts at 19:00 and will go to
00:03:42
on average two hours, sometimes a little
00:03:44
faster sometimes a little bit longer when
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let's do architecture
00:03:48
it will take longer when we do the interior
00:03:50
in short, there is a lot of architecture there
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number of computer processes sometimes
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hangs that's why but there's more needed
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do everything faster with interiors because
00:04:00
that the main work will lie in
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range
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put the right light
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make the right tonal decision
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make correct local mats
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a couple of basic materials after as after
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which it is already clear what to do with
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the interior is clear to the end
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what about tarot or two hours I'm not
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I'll have time to do it from scratch to the end
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the whole project so I take your projects
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which you from Madeleine and with yours
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real mistakes at the stage
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modeling even if you have already started work
00:04:42
around the world I
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I won’t take this light to work and so
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I won't correct it anymore, I'll take it
00:04:51
I delete everything that concerns
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light and everything that will happen in this scene
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besides modeling I leave only myself
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geometry and starting from scratch as quickly
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do as
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as required in this system the same
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in architecture please note that
00:05:13
please note that I am with you
00:05:17
we will go through certain stages
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first, easier scenes first
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then more complex scenes are needed for
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in order to gain a certain pace for
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so that at the head of ours you and I
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educational process is not a trick and
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tricks and some kind of light scheme
00:05:36
which I will duplicate at the head
00:05:40
this mother
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visual arts
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cut-off composition and we will go
00:05:48
along the way trail along the way increasing difficulty
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light shadows cut-off light composition
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I mean complexity not intricacy
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shadows a
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difficulties with the work itself, so sometimes
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at the end of this
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direct complexity will be a simple scene in
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which costs one chair and
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some kind of wall but it's so
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so detailed
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chiaroscuro is so nuanced
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complicated that repeat is much more difficult than
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large room with a huge restaurant
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I’ll tell you right away friends at the first lesson
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that's it and you chose some references yes
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for some it’s a little more difficult, for others it’s a little more difficult
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It’s easier to immediately say complex reference in
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plan
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complex reference is not the same reference
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on which there is a lot of geometry and I am in no way
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In case, I don’t recommend brother to take you
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It’s better to take references with a huge stage
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Very
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a very effective shot in which there will be
00:07:03
one table flower chair there and some
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drapery I assure you that it is
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the case when the quantity goes into
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quality that is when you take it
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huge space
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then light the shadow composition on it
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it's easier to get because when you have
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one object is very hard
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super effect on showing the ball in an empty
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stage this is the most difficult thing to know and therefore
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that when you start to more or less
00:07:36
complex complex objects you can them
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something about
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shell with light so they can play but
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when you have a super simple situation
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it's much more difficult for you, so I recommend
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you shouldn’t choose complex ones in construction
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I recommend choosing complex pictures
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by emotion pictures that
00:08:03
it evokes emotions in you, I repeat
00:08:06
waste than in the introductory video
00:08:08
choose references with your head like these
00:08:11
the materials for my braids are there
00:08:14
like the kind of light I need
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challenge choose exactly the emotions you have
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you find you want to learn how to transmit
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because emotions are where you go
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in any case yours will lead
00:08:28
professional career the sooner you get to
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this will come the sooner you understand this
00:08:33
all the better
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if you look look
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carefully on
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personal account behance instagram where
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whatever
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pros of any professionals in already
00:08:46
accomplished professionals in the environment
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visualization, you will notice that
00:08:54
all these guys are very
00:08:57
Seems like
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working with each other is what we have between us
00:09:02
we call ourselves scripts and that's what we're talking about
00:09:06
let's move on and deal with it of course
00:09:09
By the way, work according to scenarios, our course
00:09:11
also broken quite actively because
00:09:14
that the number one task is to learn to receive
00:09:18
basic and actually the most effective
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the scenario of the cut-off composition about this
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I'll tell you today and I'll be there all week
00:09:25
tell it ambient light when you
00:09:29
there is no direct sunlight when you have
00:09:31
there is just some kind of haze
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it’s not clear there is no particular contrast and on
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in fact this is what it is
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your future filling in the shadows when you
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you will add the sun there when you
00:09:47
make a light shadow composition with the sun
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this means you put ambient first
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light and then add something there
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the sun which further complicates chiaroscuro
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its composition and in such a design
00:10:01
the sun turns out more
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let's say the effect than
00:10:10
how
00:10:12
source generator of the main light and
00:10:14
overall this design
00:10:17
behavior with your scenes as much as possible
00:10:20
effective for your real projects
00:10:22
because if you work it off
00:10:24
even ambient light you come to that
00:10:28
that you do not have such a history as a search
00:10:31
you don't have the same story as there
00:10:34
some kind
00:10:35
there are emotional swings, yes we all know
00:10:39
this is it
00:10:40
this is what I consist of
00:10:42
I'm an artist [ __ ] in quotes where is today
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I made some cool picture this morning
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by the evening I don’t like her anymore and
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and so every day so that from this
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leave we are looking for the style that suits us
00:10:55
always like it I mean style
00:10:57
submissions of our
00:11:00
what we need to depict
00:11:02
architecture and visual behind or
00:11:04
interiors and we work in this format
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as long as possible you can object a
00:11:10
how come I'm an artist, I'm already a designer
00:11:13
I want different things, yes you only want different things
00:11:15
there is one nuance, it’s like
00:11:17
prosport representative office here
00:11:21
during training you practice this
00:11:23
blow your task there is a blow for example with a sword
00:11:26
turning where to the left upper nine and
00:11:29
your task within an hour and a half
00:11:31
train only this shot probability
00:11:33
that you will be there in an hour and a half
00:11:35
this kind of training you will always do this blow
00:11:38
perform as efficiently as possible extremely
00:11:41
higher compared to
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that situation if only an hour and a half
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you will shoot somewhere in the goal area
00:11:48
practice passes and shots and
00:11:50
there are some tricks there most likely
00:11:54
you won't finish this workout
00:11:56
some of this is professional and simple
00:12:00
you try it makes a lot of difference
00:12:04
a person who enters the profession from
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a professional a professional knows for sure
00:12:11
how to act in the current situation
00:12:13
circumstances so I offer you
00:12:16
take one situation one circumstance
00:12:20
and work it out with a bang, pay it off
00:12:23
pay attention to what your colleagues have here on
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this course there will be other situations and
00:12:31
you will notice that throughout
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the course is a certain vertical of this
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project, that is, you do your work
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you do modeling I do some
00:12:43
comments you make swear words you make
00:12:45
base light you make shadow light
00:12:47
composition I give my comments everywhere
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You doing
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tonal solution local mat and beyond
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I'll tell you what it is
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at every stage I give my comments and
00:12:58
if you trace the evolution of a particular
00:13:02
specific work, when will he come to you?
00:13:07
a task like this
00:13:11
approximately the same emotion from the picture you
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you can open the render computer you can
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discover the evolution of this person and
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see how he built it where
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there were mistakes and how the bathrooms were corrected
00:13:28
like this so let's quickly
00:13:31
I will answer the most common questions
00:13:32
how long does the class last?
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classes last about two, sometimes a little
00:13:37
faster sometimes a little longer after
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main lesson we take a break for
00:13:43
10 minutes and we do an after-school exercise
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it is slightly limited in time
00:13:48
classes in which we sit and
00:13:50
we're talking
00:13:51
where can I share with you
00:13:54
any information on any topic first
00:13:58
turn about today's topic in
00:14:00
the second stage is generally about visualization and
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thirdly on any other topic
00:14:04
which one you are interested in
00:14:06
interesting to know from me yes friends if
00:14:10
suddenly someone is a stray here, I think that
00:14:12
there really aren't any like that
00:14:15
don't really know me my name is what I am
00:14:18
Danil already told me to warm up, I’m working on it
00:14:20
professionally I'm commercial
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visualization 15 years behind me
00:14:24
quite a large number like huge
00:14:28
gigantic projects as huge
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We recently made hotel complexes
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presentations
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Formula 1 show
00:14:39
there are a lot of big projects and
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of course a huge amount
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small projects like a house house
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grass path fence what's wrong
00:14:51
between the giant hotels and
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there are also many projects for houses, including
00:14:57
interior of course so I
00:15:01
a gigantic amount is not gigantic for you
00:15:04
amount of information on any topic
00:15:06
besides, not only by visualization
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since I am the owner of the studio
00:15:10
visualization I can advise you on
00:15:12
organizing processes to respond to
00:15:15
questions to begin
00:15:19
employee motivation ending
00:15:21
law so don't be shy
00:15:25
ask these questions
00:15:26
2 will there be a recording when will there be a recording
00:15:30
Each lesson is recorded, but you may not
00:15:33
worry
00:15:34
I will post the recording itself
00:15:38
the day after each lesson
00:15:42
post comments comments I
00:15:44
I'm writing it down
00:15:46
every day in video format I sit down
00:15:49
I open an album of works and write a video
00:15:51
comments in a row for all works
00:15:53
which open
00:15:55
which
00:15:57
currently loaded
00:16:00
Having written it down, I’ll say it honestly, I’ll write it down
00:16:03
I will start commenting at different times
00:16:06
from 12 00 it depends on what
00:16:10
there is a specific meeting schedule
00:16:13
different stake trips to meetings to work with
00:16:18
different projects and so on, that's why I
00:16:20
I find somewhere 2-3 hours to record
00:16:24
comments on every work every day
00:16:26
but at different times my friends please
00:16:29
set yourself until 12
00:16:32
set yourself
00:16:34
just some kind of internal internal
00:16:37
the schedule is there at the latest at
00:16:40
1159 download the work you have
00:16:42
there is at the moment but there is one one
00:16:46
please don't upload anything
00:16:48
you need to reach a certain stage like
00:16:52
the minimum you understand
00:16:54
for example you have finished modeling and
00:16:57
show it to me I must give it to you
00:17:01
some comments say yes that's it
00:17:02
ok let's move on if God or not
00:17:05
fix this this this this this
00:17:07
no need to send work just to
00:17:10
send because I have sent
00:17:13
at work there is always a question: what do you mean to me?
00:17:15
show that is, if you tell me
00:17:17
send work from for example
00:17:21
there are some
00:17:23
large boxes are not all placed yet
00:17:26
everything is obviously unfinished just thinking about
00:17:30
just in case
00:17:31
I'll send it maybe there's something wrong
00:17:34
I know that this kind of work is not necessary
00:17:37
send send ever you
00:17:39
have completed a stage or you have a question
00:17:42
if you have a question please ask this one
00:17:44
Write your question in the comments to this
00:17:47
I hope this message is clear
00:17:51
have write I made this this this this
00:17:53
portion in this situation further
00:17:56
please tell me what to do or am I there
00:17:59
I did this, it looks like everything is finished
00:18:02
check if there is anything that needs to be fixed or
00:18:04
move on to the next stage so that I
00:18:06
I understand that you have to send it to me
00:18:09
please write comments
00:18:13
why do we work according to reference?
00:18:16
in fact the most important question is which
00:18:19
you must understand very deeply
00:18:22
actually a reference for each of your
00:18:26
the project must be what is it
00:18:30
reference is first of all a tool
00:18:33
first of all with a kilo
00:18:37
visualization is in no way design
00:18:40
for example, you design is just modeling
00:18:42
situation you are a designer and
00:18:45
invented for example Scandinavian
00:18:47
interior you and sat interior in
00:18:50
Scandinavian style yes you are looking for in
00:18:54
pinterest some reference which
00:18:56
corresponds to the global picture
00:18:59
which you came up with
00:19:01
repeat it
00:19:04
how we will do on here on the course and
00:19:08
after that you took control if you
00:19:13
repeated it effectively of course
00:19:15
it turned out well we took everything into our hands
00:19:17
techniques needed to create
00:19:20
this emotion that is in this picture
00:19:23
because the picture as you know y'all
00:19:26
already professionals to one degree or another
00:19:29
as you know the picture is always possible
00:19:32
disassemble into components at least
00:19:34
two main components there is the first
00:19:37
this is design 2 this is visualization yes we are all
00:19:40
we understand that if the design is [ __ ] then
00:19:42
visualization we won't fix it
00:19:44
and if the visualization is crap, then the design is well
00:19:47
that is, we kind of just ruined it
00:19:48
design that's why we have at least these
00:19:51
two components and you need to understand this
00:19:54
further we can also visualize
00:19:57
break it down into its component parts
00:20:00
like a chiaroscuro composition tonal
00:20:02
local mat solution
00:20:05
Well, next is a concept related to design
00:20:09
such as rhythm scale mass
00:20:13
correspondence of the mass of this color to the mass
00:20:16
this is the color you as designers should
00:20:20
dig deep into it and
00:20:24
in sent it sometimes consists of
00:20:29
the picture does not consist of
00:20:33
render settings render settings you
00:20:35
you will see that in all render systems
00:20:37
us almost 100 percent
00:20:38
default and here is the approach to building
00:20:43
black and white
00:20:45
compositions, that is, compositions of light and
00:20:48
shadows are like light and shadow with each other
00:20:50
combine, that’s what’s important and really
00:20:54
not even
00:20:55
the most interesting picture can be pulled out
00:20:59
the simplest example is for example what
00:21:02
imagine a photograph
00:21:04
communal apartments in dawn or
00:21:08
in the sunset rays, you know, it gives away
00:21:10
old aesthetics of some old ones there
00:21:13
some other communal apartments
00:21:14
there
00:21:15
for example, pre-revolutionary and where there
00:21:18
Everything is crackling everywhere and it smells like mold
00:21:20
some old chairs we picked up
00:21:25
We all understand that this picture can be
00:21:27
make it delicious yes it will be a picture
00:21:30
beautiful but the next question is whether he wants to
00:21:33
somebody
00:21:34
There’s no way to build such an interior now
00:21:37
of course everyone wants to live in a clean place
00:21:39
the little white one is beautiful, or if not
00:21:41
white it's still so beautiful
00:21:43
that's our task
00:21:44
rather not
00:21:47
exaltation of visualization and combination
00:21:53
design and visualization very often
00:21:56
I come across a story that I don’t
00:21:58
designer I'm just a visualizer on its a
00:22:01
ball set you even if you just
00:22:05
visualizer even if you are just a junior
00:22:07
even if you are at the very beginning
00:22:10
level visualizer you don't care
00:22:12
the artist of this picture is what will happen
00:22:16
depicted is the same zone of your influence
00:22:20
I'll explain why because if by
00:22:22
for any reason
00:22:24
the picture will be ugly and all the stones
00:22:27
will fall on you like this it works outside
00:22:30
depending on if you're not the best
00:22:34
talented designer gave some
00:22:36
some tz where the chairs don't fit
00:22:38
they will still tell the sofa that it is you
00:22:41
made a bad visualization and
00:22:44
let's just say I can't say what they are
00:22:45
will be right
00:22:47
I would rather not work in the future with
00:22:50
such designers but this is already question 16
00:22:53
The question is that I'm like this
00:22:56
situations I'll say hey buddy listen to these
00:22:59
the chairs don't fit this sofa
00:23:02
let's change something because
00:23:04
it turns out like this even if we take
00:23:06
these chairs mean we offer something
00:23:08
bent, you are in pairs, we are
00:23:10
professionals we know best
00:23:12
for example, what we found on references before
00:23:15
found other chairs and the same one as a reference
00:23:17
sofa on other chairs that fit
00:23:19
let's get these same chairs, we're talking to you already
00:23:21
be friends and we put these chairs here
00:23:23
and any person already becomes beautiful
00:23:26
which is not
00:23:28
lacking any basic taste will say yes
00:23:31
listen buddy you're right so you
00:23:33
you will only grow in your eyes but in fact
00:23:36
your employer something like this
00:23:39
very important story and by the way about
00:23:41
this topic is one of my favorite phrases
00:23:44
power is impossible to give power is possible
00:23:47
just take it and
00:23:49
this is what I'm talking about
00:23:52
to grow in the company
00:23:55
professional even in the eyes
00:23:58
yours
00:24:00
with
00:24:02
co-workers co-workers here
00:24:05
designers or visualizers who
00:24:07
sitting next to you
00:24:08
you need to take on some
00:24:12
obligations that come with this
00:24:15
the moment is beyond your competence so
00:24:18
so you will be professional
00:24:20
calling others plans to grow about it
00:24:23
Let's talk further, is it possible to move away from
00:24:26
reference in the work in general, yes possible
00:24:28
now I’ll even give an example of which one
00:24:31
way you can move away from defense in
00:24:34
let me show you my screen
00:24:37
this is the work of one of our students
00:24:42
was which was fulfilled
00:24:45
maybe a year and a half or two ago, it doesn’t matter
00:24:47
she's obviously a different model here
00:24:52
very different in design throughout
00:24:55
I'm not so much a designer here, but you are
00:24:58
you can agree that this model
00:25:00
here is as appropriate as the original
00:25:04
model before the designer in me can do it
00:25:08
revive like buddy but this is different
00:25:10
model from a completely different interior yes but
00:25:13
We're not doing design now, we're
00:25:15
we are engaged in visualization and here we are
00:25:16
let's move on to the next very important thing
00:25:18
point
00:25:19
modeling modeling should
00:25:23
Not
00:25:25
first of all, the model should not
00:25:29
repeat the original and
00:25:32
don't care what quality but first of all
00:25:35
turn she must be cool herself
00:25:37
yourself as a model before for us for
00:25:41
visualization for visualization for
00:25:43
visualizers for 3d artists yes I
00:25:47
I will continue to call us artists
00:25:48
because that's how I feel about it anyway
00:25:50
how to fine art so here it is
00:25:52
For us, the visual is also important here.
00:25:55
art and understand that this is a chair
00:25:59
has the same mass has the same
00:26:03
coloristic meaning does the same
00:26:06
visual function that and this is answering
00:26:10
to your question is it possible to replace one
00:26:11
model to another yes of course it is possible but
00:26:14
it must meet the criteria
00:26:17
it must be of sufficient quality
00:26:19
as a model
00:26:21
like the model in terms of vertex polygons they are
00:26:24
that is, it must be of high quality
00:26:26
high quality with model other piece of furniture
00:26:29
secondly it must be cool
00:26:32
subject of design, that is, we even quality
00:26:35
us models on and
00:26:37
ugly chair, not interesting sofa
00:26:40
Kalinka you can google this is an example
00:26:43
there is no good furniture design here's how
00:26:47
it would be nice not to be with the Kalinka sofa models
00:26:49
this is not an interesting design item we are not
00:26:52
should take this into work in principle
00:26:55
basically how is it
00:26:58
designers shouldn't take this
00:27:00
by default because like designers
00:27:01
must choose among good items
00:27:03
design they are among the bad ones we are like
00:27:05
visualizers should accompany this
00:27:08
like artists
00:27:12
it is clear how precisely it needs to be repeated
00:27:16
the model is the same
00:27:19
continuation of the question this could be
00:27:21
different model but it should be the same
00:27:26
appropriate here and and in this case we
00:27:29
we can change
00:27:32
what to do if it doesn't work out friends
00:27:36
simple pipeline what if you don't have
00:27:38
it turns out whatever the first thing is that we
00:27:41
let's try again because
00:27:45
we get a huge amount
00:27:48
questions
00:27:50
which farmer can be laid like this
00:27:54
this form factor I did the same thing
00:27:57
I didn't succeed, my friends, invest
00:28:00
please the whole head is very important
00:28:02
critical paradigm if you do that
00:28:04
the same thing should happen the same thing
00:28:06
if you did the same to you
00:28:09
it turned out something else, most likely you
00:28:11
did not do the same thing and your task
00:28:14
number one find what you did no the same
00:28:17
the most because in fact
00:28:20
I will need it again for you personally
00:28:24
repeat what I already said either
00:28:26
did so let's do it not because
00:28:30
I'm lazy, no way that's the point
00:28:33
that the course will end and you need
00:28:36
learn in the world
00:28:38
information to obtain this information
00:28:42
on your own because you do the work
00:28:44
on the course it’s not so bad you
00:28:46
I'll do it
00:28:48
I'm responsible for this, don't worry if you
00:28:52
you will work you will definitely do the job
00:28:54
But
00:28:55
if you do let's say you won't
00:28:59
you won’t work, turn on your own
00:29:02
I want a result, well, it’s like a post
00:29:05
works alone and after the course
00:29:08
you understand ok let's move on
00:29:13
so that if it doesn’t work out first
00:29:17
try to solve the problem yourself
00:29:19
set in
00:29:21
point number two if it didn’t work out after
00:29:24
Write your own question in the chat
00:29:28
We have a discord in the discord write
00:29:30
the girls or I will always answer you
00:29:34
any question you have if you have the wrong gender
00:29:38
they will most likely give you an answer if
00:29:41
it won't work the first time, they'll give it
00:29:43
second third fourth question if you
00:29:45
you can't succeed after these tips
00:29:48
you can send the scene to me for analysis
00:29:51
analysis this is a video that I sit down
00:29:54
free time free your time and
00:29:57
writing
00:29:58
the answer to your question in video format later
00:30:01
I'm uploading it to the public this this
00:30:04
the video will be available to everyone yes so
00:30:07
your mistake will be seen by everyone and accordingly
00:30:09
as if on the one hand I solved your problem
00:30:13
on the other hand, well, whatever you want
00:30:15
this but the problem will be solved in general here
00:30:20
that's the story
00:30:23
work for analysis, I decide that
00:30:27
It's time for you to take a look, I'm not like you
00:30:30
send the scene and say yes not all 1
00:30:32
sort it out no if I see that you for example
00:30:36
We've almost reached a decision
00:30:38
yourself then I will continue to you
00:30:41
write in text why because
00:30:45
if you come to a decision
00:30:47
on your own this is tenfold
00:30:50
more effective than if I just tell you
00:30:52
I'll tell you this solution
00:30:54
yourself if in if you find
00:30:57
on your own you will say eureka is the same
00:30:59
that's how it works thank you very much
00:31:02
very much to my beloved, what if I tell you
00:31:05
oh well done, thanks for helping
00:31:08
and, as it were, the problem was solved, but not
00:31:12
we still have educational
00:31:14
process so I'm in favor of tasks
00:31:16
you decide but I will definitely help
00:31:21
when is the end of the course friends and ours
00:31:24
schedule next course runs 5 weeks
00:31:27
start today one two three 4 5
00:31:32
The last lesson will be on September 3rd exactly
00:31:36
a month and one day after that we
00:31:39
we will give you one week to complete
00:31:41
work on the final reaching of what
00:31:43
whatever and
00:31:45
Monday turns out
00:31:49
so so so so 3 this week 13
00:31:54
September is ending for us
00:31:57
course Monday 1200 I accept work
00:32:02
last time and
00:32:06
all 1200 who were not sent to work until
00:32:09
Monday 12-13 September until 1200
00:32:13
any work and on any project everything
00:32:17
course ends chat stops
00:32:20
everyone is going home I hope that's the point
00:32:23
it’s clear we have almost one and a half ahead
00:32:25
a month I think that's enough
00:32:28
to make those pictures on these
00:32:31
classes you will see that each of these
00:32:33
pictures one way or another can be made for
00:32:36
one day
00:32:37
from zero to one hundred before the final render
00:32:39
well, okay, put the wound on for the night, that's if
00:32:43
you will waste time two times a day
00:32:45
an hour will be enough for you, I saw the chat
00:32:49
on this topic in YouTube chat on this topic
00:32:52
any doubts, friends, don’t worry
00:32:55
this is true but the point is that
00:32:58
you need to spend your time efficiently
00:33:01
there
00:33:04
for example, looking ahead very often
00:33:07
Guys
00:33:08
there is no modeling there no no no
00:33:11
sends the finished work and there are errors there
00:33:15
I’m saying I’m already friends and well done, let’s go
00:33:17
you and I will probably return to the stage
00:33:19
modeling we will fix the model you
00:33:21
send it to the work, I approved it, I’ll keep it
00:33:24
I insist, I approve, well, in short, I’ll do it
00:33:27
approval then base light
00:33:31
then light and shadow composition then
00:33:34
artificial light if available later
00:33:36
tonal solution I'll tell you about it
00:33:42
in fact, let's all go now
00:33:48
on working with visualization what is it
00:33:51
light scenarios where they can be used
00:33:53
I'll give you a basic example I already said
00:33:56
today about the script of light by the sons of light
00:33:58
this is something you need to work on and
00:34:02
well, for example me
00:34:04
I’ll give an example of our work about 1
00:34:09
scale which are made absolutely according to
00:34:11
one script by one person
00:34:16
absolutely alike no one this one
00:34:19
I did the work, but I did all these
00:34:22
the other guy doesn't matter the meaning in
00:34:25
that this is all this work
00:34:27
made according to exactly the same
00:34:31
light shadow pattern
00:34:35
chiaroscuro and colorism
00:34:39
compositions
00:34:41
you can do absolutely everything the same
00:34:43
see the point is that we are from we
00:34:47
practice one blow after
00:34:50
this blow becomes
00:34:52
completely finished we can
00:34:54
go to
00:34:56
next option
00:34:58
I recommend this to you, not what it is
00:35:01
the only one
00:35:02
there is no only way to develop
00:35:05
definitely not, you can develop
00:35:07
You can do different things differently, but
00:35:10
then you will continue to come to
00:35:13
professional results in each
00:35:16
I hope these directions are clear
00:35:19
Next, let’s see what the stages of work are
00:35:22
us on the course this is super important
00:35:24
story friends please super attention
00:35:27
the first stage is modeling modeling and set
00:35:32
up that is, it doesn’t matter to me that you
00:35:35
or rather it doesn’t even matter to me
00:35:37
I probably don't need you to model
00:35:40
independently whatever
00:35:42
geometry I need you to collect
00:35:45
existing geometry we need
00:35:49
volume not only the faster you do it
00:35:51
you will do all the better ideally if you
00:35:53
spend it on this
00:35:55
12 for the time I understand perfectly well that
00:35:58
some of you will do it longer
00:36:01
some will do it in 2 hours and that’s it
00:36:03
they will forget, I understand it perfectly well
00:36:06
the spread is quite large
00:36:07
professionalism but nevertheless after that
00:36:10
now the industrial stage is the first one
00:36:13
modeling madeline as you can see done
00:36:16
with the base color in our lessons on
00:36:19
NGU models have three separate lessons
00:36:22
basic light in the crown basic light of faith
00:36:24
basic colors with rounds the meaning of which
00:36:26
installed plain and this plugin without
00:36:30
bindings in your reference that is
00:36:32
just plain which will somehow illuminate your
00:36:35
picture and
00:36:37
will show the volume of your geometry because
00:36:40
according to Prince Kirin, it’s not always possible to look at the screen
00:36:42
understand what scene you have, that is, how
00:36:44
Does your madeleine look good enough?
00:36:46
good good or are you sweet?
00:36:48
Are there any problems with smoothing?
00:36:50
you up to the geometry what are the gaps between
00:36:52
objects if there is any penetration
00:36:55
Is it even logical in principle to play?
00:36:58
geometry in general is all very important
00:37:00
so base light after base
00:37:03
colors we make the main light shadow
00:37:05
composition as in the form we make it on
00:37:08
material with a little gloss
00:37:12
as you see here the main light is
00:37:15
namely exterior light, but at the same time it is
00:37:19
light that repeats the final
00:37:22
reference that is with shadows with
00:37:25
black and white compositions certainly without
00:37:28
there we don't get bogged down in details but I
00:37:32
I have one reference repetition in detail
00:37:35
in one we do not have such a task we have
00:37:38
the task is to take a reference emotion and if
00:37:41
our shadow side does not give us what we need
00:37:43
emotion this indicates that
00:37:47
we need to repeat it if you
00:37:50
say, well, there’s a shadow right there like that
00:37:53
on the references and here the shadow is like in
00:37:55
reverse, but overall the picture is not
00:37:58
conveys the emotion of such chiaroscuro
00:38:01
of course we will not accept because we
00:38:03
more important
00:38:04
global emotion than some detail
00:38:07
chiaroscuro why because when you
00:38:10
you will work with your real
00:38:12
project you will do this
00:38:16
you will not have the opportunity to repeat
00:38:19
one day you will have another
00:38:22
situation but you will have emotion
00:38:25
which you need to repeat so here we are
00:38:27
we build our light shadow composition on
00:38:30
the basis of the emotion that we need later
00:38:34
call our
00:38:37
the viewer to the person who will
00:38:39
look at this work and admire it
00:38:43
the next stage is light
00:38:47
artificial if we have it then we
00:38:49
we turn it on exactly at this moment
00:38:52
We all understand that any light bulb
00:38:54
incandescent
00:38:55
millions of times billions I'm not for
00:38:58
endlessly
00:39:00
less powerful than in the sun, that’s why
00:39:05
the sun if it exists at all yes even if
00:39:09
it shines through the clouds it's all the same
00:39:10
the sun will still be much more powerful
00:39:13
it’s another matter if with us he values ​​something else
00:39:16
it matters if it’s night and there’s not even a moon
00:39:20
you can see either she is on the other side or
00:39:23
[music]
00:39:25
we're not filming in the dungeon there after all
00:39:27
the warriors also have a composition, but it
00:39:30
the other is shorter then artificial light
00:39:33
after artificial light we do
00:39:36
local mate
00:39:39
this should have been where but here
00:39:41
tonal here and light here and
00:39:45
what is tonal solution together?
00:39:48
tonal solutions drew attention
00:39:49
dark ceiling is lighter than the wall
00:39:55
light sofas dark floor and me
00:39:58
I'll tell you how it's done today
00:40:01
a little bit later literally sit for minutes
00:40:02
in five minutes this further
00:40:05
local mats local mats this light
00:40:08
global light of future materials
00:40:11
imagine that we took a diffuse map
00:40:13
which we should have in the future and
00:40:15
just woke her up as much as possible and
00:40:19
so we get something like this
00:40:21
a picture that is actually 90
00:40:24
percent already
00:40:27
finished finished image next is ours
00:40:30
task
00:40:32
make the same materials here
00:40:35
you can spend a lot more time
00:40:37
but the main effect is already here
00:40:42
captured and he is nowhere from us
00:40:44
will get away
00:40:45
next we do
00:40:50
next we do
00:40:52
so here is the local swearing, yes, that is, we
00:40:54
the colors were painted but here is the tonal solution
00:40:57
We probably specified the tonal tone here
00:40:59
solution yes this is the work of a real student
00:41:02
so here are all its stages
00:41:05
clarified local mats and tonal
00:41:08
decision and
00:41:09
moved on to
00:41:12
local swearing
00:41:15
the next stage is to decorate everything
00:41:17
objects then the first attempt at
00:41:20
I usually give materials to materials
00:41:23
in large strokes, that is, for example
00:41:25
ceiling wall this is there and this mat
00:41:29
that is, not all dates are the same
00:41:31
Large materials are further detailed
00:41:35
this and you, that is, you send this
00:41:36
the work I'm talking about is here
00:41:38
fix this this is what it does
00:41:40
the following materials for example this one
00:41:42
here is the next exact same comment
00:41:46
to the next work here we already see
00:41:47
did the floor and carpet and did something else
00:41:51
here are the details of the tulle curtain
00:41:54
curtain, why did you work here yet?
00:41:57
mat they did this, edited it
00:42:00
next stage added added colors
00:42:04
plants decor something else and the last
00:42:06
stage we did post-processing like this
00:42:09
evolution works for us, let's do it again
00:42:11
base light
00:42:13
light and shadow composition of natural
00:42:16
light finished cut-off
00:42:18
composition plus tonal solution
00:42:23
interior artificial sources
00:42:25
light blues clarified local obscenities in the form
00:42:29
between them there are more local mats
00:42:32
we have decorated our materials as needed
00:42:34
colors mats mats post-processing here
00:42:39
this is what the pipeline should be like
00:42:42
you have please capture this
00:42:45
to yourself and under no circumstances
00:42:48
jump from one stage to another
00:42:50
if you jump over I'll just
00:42:52
I will return you, he says, you’re great
00:42:54
I made local mats and now let's go back
00:42:56
into the light
00:42:57
something like this, everything is actually introductory
00:43:02
This information is complete, let's go
00:43:05
If you have any questions, I’ll answer them quickly
00:43:08
I'll answer and
00:43:10
let's go to work from today's scene where
00:43:14
you usually choose the main riffs for
00:43:16
objects, taking into account the fact that the rap should
00:43:18
be real photo pinterest
00:43:21
pinterest or whatever
00:43:24
how would we say for that time in
00:43:28
which I work I already know
00:43:31
many authors and for example for one
00:43:36
work I'll go there Fran Silvestri
00:43:38
arkitekt and looked at their lion for
00:43:41
other work I'll go to Eugene and take a look
00:43:43
Do they have a lion for 3 work I will go to the tank
00:43:47
Norman Foster and I'll look at his reef
00:43:49
for 4 work I will go to the photographer Mikey Lee
00:43:53
I'll look at his reef somewhere
00:43:56
I'll look there
00:43:59
some guys who do
00:44:03
furniture that yes yes by the way very often
00:44:06
I'm looking at some references
00:44:07
produced furniture like dust molds
00:44:10
note flex baxter form and so on here
00:44:15
something like this sometimes I google based on
00:44:20
google and pinterest based on some
00:44:24
final task or
00:44:27
reference points for example in my
00:44:30
the interior has a black wall
00:44:34
stone lava to black stone lava
00:44:37
Accordingly, I google on Pinterest
00:44:40
for example white interior with black
00:44:43
stone laby definitely in English
00:44:45
language because in Russian ben
00:44:47
inequality is so blue little
00:44:49
so I'm looking for this on pinterest and looking for
00:44:54
the pictures that suit me the most
00:44:55
like with this object
00:44:58
a very common question is: how?
00:45:01
be if I don't find what I
00:45:05
I came up with this for myself
00:45:07
very common question
00:45:09
my friends, I have something for you on this topic
00:45:12
there is, on the one hand, a relief
00:45:14
life is news from the other side
00:45:17
nice and it actually consists of 2
00:45:20
Option 1 option number one you are bad
00:45:22
were looking because the likelihood is that
00:45:25
let's do it without offense but as if in truth
00:45:31
Until in the world there are innovators like
00:45:35
Leonardo da Vinci but still peace
00:45:39
has been around for a very long time now
00:45:41
how many 8 billion people are there each
00:45:45
each of these people lives somewhere and there
00:45:49
even if every thousandth
00:45:50
took at least one frame of my
00:45:52
interior design to pinterest from gigantic
00:45:56
the amount of all that figs is wrong with him
00:45:59
what will happen in the future and what is on
00:46:01
at the moment and I am sure that in your
00:46:04
head of all these many pictures
00:46:07
not yet and let me tell myself that
00:46:11
If
00:46:13
if I didn't find some picture then
00:46:16
There are two options: either I didn’t look well or I
00:46:19
I came up with some [ __ ] that, well,
00:46:22
which doesn't look very nice in
00:46:25
in the real world most likely and most likely
00:46:28
first because
00:46:30
most often we spend searching for a reference
00:46:33
there 15-20 minutes because ours there
00:46:37
seething inside I already want to start
00:46:38
how to work and I’ve already figured out everything
00:46:41
in fact the preparatory process is
00:46:43
about ten percent of the time
00:46:47
all the work that is for there before
00:46:51
how to start basic modeling scenes i
00:46:54
first I'll figure out why I'm going to be a model
00:46:57
what will I build what will I do
00:47:01
when will my walls rise?
00:47:04
should the floor be what shape should it be
00:47:06
furniture what items should be
00:47:10
whatever the general rule should be
00:47:13
emotion of my future interior then 30
00:47:16
percent of the project time I spend on
00:47:18
model
00:47:19
I spend 30 percent of my time on light +
00:47:22
materials and 30 correct time
00:47:24
I leave it to render so that render doesn’t work
00:47:30
last night I needed a trend read
00:47:32
one hundred five hundred pictures in 18000 k a
00:47:36
I have single-core celeras, that is, this
00:47:40
what you should do at the very beginning
00:47:42
and planning the entire project is very
00:47:46
important part of visualization because
00:47:48
even if you are a super talented artist
00:47:51
and make incredible visualizations but
00:47:56
deliver your customer on time
00:47:58
most likely you won't get the next round
00:48:00
contact even if you did very
00:48:03
good job well, or rather it's 2 times
00:48:06
brother and if the second time you are exactly the same
00:48:07
you will definitely not let him down then
00:48:09
will address something like this therefore preparation
00:48:12
originally this
00:48:15
massive stage of work where you select
00:48:18
general reference reference by
00:48:20
subjects where you create a moodboard
00:48:23
By the way, the general reference is obliged to
00:48:25
you will be permanently on the screen yes friends
00:48:28
I write down a lot of comments and
00:48:32
I understand that there is, for example, 2 by 3
00:48:36
weeks of work a person stops watching
00:48:39
on reference he thinks that reference
00:48:40
him already imprinted in his head and he
00:48:42
remembers the ideal does the basics
00:48:45
mistakes, my friends, look at the reference
00:48:47
And
00:48:48
in short, you don’t work on the reference
00:48:51
a lot
00:48:53
really spend a little bit there
00:48:55
time two hours a day so that yours is important
00:48:59
so that reference doesn't bore you because
00:49:01
that crystal moments and it will stop
00:49:03
you like it, you stop wanting it with him
00:49:06
work is a very important story we to
00:49:09
We will return to this pipeline again
00:49:10
so it's okay and home
00:49:13
let's move on to
00:49:16
questions so let's ask questions friends
00:49:18
now a little because we will have
00:49:21
question answer session where I will answer
00:49:24
ardelle for example I had situations
00:49:27
when he offered a better one
00:49:29
design decision what I was told
00:49:31
and what do you teach me as a designer here I am they you
00:49:34
let it be true, how so
00:49:37
people are never interested in the result
00:49:40
don't say because whatever
00:49:44
specialists with whom I worked
00:49:49
showed themselves to be good specialists
00:49:51
long period of time
00:49:55
always listen to opinions
00:49:58
which at least hypothetically can
00:50:01
be more relevant at this time
00:50:03
the more moment you spend with it
00:50:06
the project takes longer than this one
00:50:09
the designer and from his point of view you
00:50:14
more like you spent more time with him
00:50:17
time, your opinion is needed at least
00:50:20
listen if they tell you frankly
00:50:22
what yes and cassidy
00:50:25
shut your mouth and him and someone else's, let's say
00:50:28
I hope smart people don't say that
00:50:31
the hint is clear, I am self-taught in visualization and
00:50:35
I did two or three works in this direction
00:50:37
I often watch lessons like this for the first time
00:50:39
there are many already working designers here
00:50:41
experienced to question self-doubt
00:50:44
we were able to complete the course if there was an error
00:50:47
I'm sorry and they're Russian, no big deal
00:50:49
we have everything here if it is more convenient for you
00:50:51
English and we will give a comment
00:50:52
Unfortunately there is no other language in English
00:50:55
I know
00:50:58
question about self-doubt: will I be able to
00:51:01
finish the lesson yes you can finish
00:51:04
lesson and how would it be hehehe plumb
00:51:07
just don't accept self-doubt
00:51:09
complex reference and lay both more
00:51:11
time to work
00:51:12
so you are not the only one, the main thing is to believe in yourself and
00:51:17
ask if something is not clear here
00:51:19
will definitely help absolutely true
00:51:21
that's right, we'll help, we won't abandon anyone
00:51:24
the main thing is to believe in yourself and work, that is
00:51:26
I would when we added it is possible to work
00:51:28
will it be possible to do at the end of the course
00:51:30
additional work if you stay in
00:51:31
let's finish the first one I'm starting ok at least
00:51:35
ten if you finished the first let's
00:51:38
second
00:51:39
When is the first check tomorrow?
00:51:43
they said there would be 3 flavors 1 comment
00:51:47
absolutely right, first we work with
00:51:48
Derek then with the interior before
00:51:51
met the interior then with
00:51:53
exterior three weeks, interior two weeks
00:51:55
weeks with the exterior, these are the stages of work
00:51:58
can be obtained for notes will be uploaded to
00:52:00
chat write you can write directly
00:52:03
Now they are on Petrovskaya’s discord
00:52:06
will load what ambient light is ambient
00:52:11
like this
00:52:13
take
00:52:16
this is a bandage
00:52:20
let's have
00:52:22
light ambient light is when the light
00:52:26
he's not as absent-minded as he can be
00:52:29
here Finn's cars are the maximum
00:52:33
diffuse light, roughly speaking, does not shine
00:52:36
the sun and soft box I will show it today
00:52:38
do not worry
00:52:40
So
00:52:42
what's happened
00:52:46
if not the West and the ancients with the model then
00:52:49
Is it possible to use deception and
00:52:52
I have a huge request for you
00:52:55
ask questions as much as possible
00:52:58
so that it is possible not on them
00:53:01
answer because I don't know
00:53:03
matches model doesn't match light doesn't match
00:53:06
coincides with deception and
00:53:09
say it was a coincidence to security it was a coincidence no
00:53:13
it is forbidden
00:53:14
if we are talking about geometry geometry
00:53:16
must be as clear as possible and we do not
00:53:18
we can allow ourselves to
00:53:20
everything was beautiful in the future but now
00:53:24
turn the vin and our chair is stretched
00:53:26
at 12 meters, well, that is, no chair should
00:53:29
be from any angle text parameters
00:53:31
if the chair on the repin is near
00:53:35
then it should be near your table
00:53:37
table if you can’t do it knows
00:53:39
that you didn't catch the perspective you
00:53:41
Ever done a group design?
00:53:43
when you make the design decision
00:53:45
someone else and you both are important as
00:53:48
dealing with disagreements is a question for
00:53:50
after-school let's talk there
00:53:52
explain to him in Kazakh, just kidding ha ha
00:53:54
cool joke let's talk again exactly
00:53:58
those photographers where you look for references
00:54:01
question for extension for tomorrow
00:54:04
only the first check needs to be done
00:54:06
stage of modeling interior scenes on
00:54:08
I already said tomorrow's extension, Ganya and
00:54:12
I’ll repeat it again, I’m doing checks
00:54:16
send every day not for a day but
00:54:19
when you're ready like what what do you want
00:54:22
show me or if you have any questions
00:54:24
send it doesn't know what you want
00:54:27
what needs to be sent tomorrow
00:54:29
whatever you need to do
00:54:32
modeling and and send for verification if
00:54:35
he won't be ready to send to tomorrow
00:54:37
the day after tomorrow oh my god
00:54:39
I won't be there
00:54:41
last chance to complete the course
00:54:45
a week since 4 I will be abroad is possible
00:54:48
will be after September 15th Yuri it will be possible
00:54:54
no one is stopping you from finishing the course early
00:54:56
since we've been working for three weeks on
00:54:58
interiors 2 over architecture finish
00:55:00
not 4 there
00:55:03
up to 3 so please set yourself
00:55:06
plan to finish the course work once you
00:55:09
you're leaving because September 4th is
00:55:12
rather an extra week than
00:55:15
duty again here's Yuri now here
00:55:18
how would I
00:55:20
not yet the person who can
00:55:23
to scold someone, but using the example of Yuri
00:55:25
I'll show you the basic error:
00:55:28
do friends watch yuri already and and
00:55:31
committed
00:55:32
us preparation preparation this is the stage
00:55:36
where you sign your name all over
00:55:40
work timings you know you are leaving
00:55:42
4 you know for example what you need
00:55:46
finish the work you know there are three
00:55:48
stage this means that up to 4 we have
00:55:52
one two three 4 5 weeks this means that
00:55:57
one and a half weeks for models one and a half weeks
00:56:00
light and swearing and a week and a half and a week on
00:56:04
render clear deadlines clear up to 11
00:56:09
the numbers you should have completed
00:56:11
modeling that is, I have to tell you
00:56:12
all the finals start light this is the maximum
00:56:16
if it's faster, then the loaf is better, you're in favor
00:56:20
make light for a day or two, then you make 2
00:56:23
2 3 iterations on materials finished
00:56:25
work if you want to do two jobs
00:56:28
then schedule your timeline more closely
00:56:31
there is not a week and a half for the models there
00:56:34
because I already said this modeling
00:56:36
stage setup can be done in 2 days
00:56:38
There's absolutely nothing to do there
00:56:41
the difficult thing is to catch the perspective further
00:56:43
throw good models that's all
00:56:46
put them in their places and that's it
00:56:49
everything done basic light sent two
00:56:50
three days maximum
00:56:52
after that, a maximum of a day in the light and even
00:56:56
if you will for each material
00:56:58
spend one dish at a time until the end
00:57:01
course you will definitely complete all the materials
00:57:04
The main thing is to create this schedule for yourself
00:57:07
because there is a huge amount
00:57:08
guys who start working for
00:57:10
last week so these are my friends
00:57:12
This is quite hard news for you
00:57:15
you won't make it through the nights last week
00:57:17
if you apply today you won't make it in time
00:57:21
until the final because this is the result
00:57:23
how we come we come only because
00:57:27
that we are very demanding of ourselves
00:57:30
it absolutely works for us
00:57:34
logic is hard to learn and easy to fight
00:57:37
I'll be honest, I'm very
00:57:39
I'm a demanding uncle by no means
00:57:41
I don’t let him through, but oh well, he’s not messing around there
00:57:45
no damn, take the simpler reference if
00:57:47
don't give a damn if you're having a hard time with your
00:57:50
reference with building it right away
00:57:52
change or he tortured you and or you
00:57:54
after today's lesson we realized that
00:57:56
this is not the reference you need
00:57:57
don't wait until three weeks have passed, you
00:58:00
want to work with him if you are today
00:58:02
If you don’t want to work, change that Teryokhina
00:58:04
which makes you alive no magic
00:58:06
I won't show the settings, yes I will
00:58:08
I'll show you a few
00:58:10
template ways to put the light
00:58:13
several template materials but I will help you
00:58:15
I assure you that if you don’t get fired up
00:58:17
your reference and you won't be lit
00:58:20
your work any templates will be 30
00:58:23
percent effective for you or maybe
00:58:25
be 100% answered all questions
00:58:28
let's go to work using our reference
00:58:32
stayed well let me try
00:58:34
as quickly as possible there as it goes in an hour
00:58:36
let's invest in it, let's see like this
00:58:39
this is the picture this is the reference
00:58:42
photo
00:58:43
completed in
00:58:45
or rather not a photograph, that's all I am this
00:58:49
I drag the image to the right screen like this
00:58:52
I'm all curled up to fall asleep
00:58:59
So
00:59:01
So
00:59:03
So
00:59:05
so-so
00:59:08
So
00:59:11
So
00:59:16
this is all a pure scene, absolutely not here
00:59:20
nothing, I removed all the light sources and
00:59:22
reset the rand settings the first thing I did
00:59:25
will do it
00:59:27
I'll put, for example, a crown and
00:59:31
returned well let's start with faith and also
00:59:34
since friends absolutely don’t care which one
00:59:37
We are using the render system now
00:59:39
Let's take the basic light which is the majority
00:59:42
of you will use yes by the way you
00:59:44
they asked what ambient light is
00:59:46
this is ambient light when you have all the light
00:59:48
scene flooded practical
00:59:52
uniform calm light
00:59:56
without any
00:59:58
difficulties the first thing we need to do
01:00:01
open this image with
01:00:04
photoshop friends this is for each of you
01:00:08
you need to do this open your
01:00:10
picture
01:00:11
duplicate the layer so that the original remains
01:00:15
duplicate it again
01:00:18
topmost layer
01:00:20
discolors ok this is what you need
01:00:24
you need to get the tonal at the stage, that is
01:00:27
light and shadows may composition plus
01:00:29
tonal solution but from here you can
01:00:32
how to get answers on chiaroscuro
01:00:37
look, take an ordinary pipette and
01:00:41
look at the white material in the retinue here
01:00:46
so we look with a pipette
01:00:50
225a white material in the shade
01:00:53
170 that is, since it’s nearby that is
01:00:57
it's the same material
01:00:58
so you should have something like this
01:01:01
same difference same for any others
01:01:05
For example, we take the material
01:01:09
we take we take we take for example there
01:01:13
black material up to ebony
01:01:17
in bloom
01:01:19
54 in the shadow 3024 contrast units here
01:01:24
that means you have about the same contrast
01:01:27
need to get the same thing here's a stone
01:01:29
white 227 193 this means that you
01:01:34
need to get the same level
01:01:35
contrast if you send me
01:01:38
pictures wherever you look, is it the right one?
01:01:41
do I have enough contrast instead
01:01:44
in order to send this picture to me and
01:01:46
asking me if the contrast is correct
01:01:48
open your then to your tonal
01:01:50
Photoshop light-shadow solution to grow light and
01:01:54
give him the composition and just check it out
01:01:57
place it on top of the same layer and
01:01:59
check
01:02:01
does it work the same
01:02:03
expressively now I will tune
01:02:06
adjusting the light to do the same with
01:02:09
this work and show accordingly
01:02:11
so we don't need it
01:02:14
We customize any basic light with HDR
01:02:17
and map
01:02:19
a very common question is whether it is possible to work with
01:02:22
corona san corona sky in paradise storm
01:02:25
sky you can work with all this but this
01:02:29
more primitive light on it gives down
01:02:33
it renders faster and that's why it's faster
01:02:36
it is rendered that it is more primitive then
01:02:38
there is he does not give the wealth of shadows he does not
01:02:41
gives wealth
01:02:43
colors of light yes this is a good solution with
01:02:47
point of view quickly done but it's
01:02:52
this solution is low ceiling quality we
01:02:55
we won't be able to move to the next level
01:02:58
realism with sky
01:03:02
again, compare the work of even the most
01:03:06
the best artists you like
01:03:09
which you know for sure by bob
01:03:11
Sky's help and the work of our students
01:03:14
which were completed on the course you saw that
01:03:16
there are more female students in our works
01:03:19
realism for this reason
01:03:23
ok let's move on from the gray doors
01:03:28
light by faith
01:03:32
house and
01:03:35
let's go here grid grid
01:03:40
let's put it here
01:03:41
Let's
01:03:47
So
01:03:49
publish
01:03:52
you part clipping will be turned off
01:03:55
viewport clipping I'll turn off all the fun
01:03:59
let's take a little closer to what
01:04:02
there is absolutely no distance to put
01:04:04
values I'll do that a little later, standard camera
01:04:09
as in the construction lessons I change to
01:04:12
faith to the world faith to the physics camera always
01:04:16
change the camera to that render camera
01:04:21
the system that you will now
01:04:23
render
01:04:24
align and line the alt key to
01:04:28
keyboard center center on all axes key
01:04:32
that’s the same thing: choose a target and align
01:04:35
here center center ok let's go now to
01:04:38
this camera
01:04:40
copy from here to the viewing angle
01:04:44
degrees yes
01:04:47
that is, it's not
01:04:51
this is just the field of view, yes that is
01:04:53
viewing angle not millimeters viewing angle not
01:04:56
we can confuse these things right away
01:04:59
set vertical alignment
01:05:02
automatic vertical tylt go to
01:05:05
camera and we see that he’s here
01:05:08
physicists camera here's a camera camera
01:05:11
a little bit of a small difference but this
01:05:12
the error of two different cameras is
01:05:15
absolutely permissible error in general
01:05:18
don't waste the original camera, I'll either
01:05:21
I delete or hide in this case
01:05:23
I'll hide it but you can delete it later ok
01:05:26
now let's go to
01:05:29
working with this scene
01:05:32
the first thing we need in general
01:05:35
understand this
01:05:38
where does the light come from let's look at
01:05:42
our let's do this I'm closing everything
01:05:53
reference
01:05:55
the light goes at 90 degrees if you
01:05:58
pay attention to the majority
01:06:01
pictures that you have chosen if we
01:06:04
conditionally the camera is located below and the camera
01:06:08
will look over there, here will be ours
01:06:12
some basic object for example in
01:06:14
in this case the table yes this is a top view
01:06:17
of course the light will be at 90
01:06:21
degrees either from one or the other
01:06:23
sides of England there at this in this
01:06:26
situations are approximately the following
01:06:29
Effective light for commerce will be in
01:06:33
range 90 degrees minus 10 degrees
01:06:38
plus 20 that is, as if closer to the camera
01:06:42
maybe a little less than 90 here you can
01:06:46
a little bit more it doesn't say what the
01:06:49
this range must not be exceeded
01:06:51
sometimes there is a good counter
01:06:53
light sometimes comes across not bad light
01:06:58
which goes for
01:07:01
cameras but this is rather an exception because
01:07:06
what backlighting will do for you
01:07:09
so much artistry
01:07:12
theatricality is also a tool
01:07:15
which you should use if you
01:07:18
do you want some kind of epochal light
01:07:20
get something like this, it's not possible to get grass
01:07:23
in vain all these effects when the rays
01:07:27
they are most often aimed at the viewer then
01:07:30
they look the most impressive, but
01:07:33
when the light comes from behind the viewer
01:07:36
the most ineffective light on the
01:07:39
We'll talk about this in the next lesson
01:07:40
for now just keep in mind that the light is below 90
01:07:43
degrees is right
01:07:45
the most effective way to show that
01:07:48
whatever
01:07:50
Makey, let's move on, Zira's favorite cards
01:07:54
absolutely correct question
01:07:56
not even so, they are not my favorite, they are the most
01:08:00
the most effective they do is what I need
01:08:04
likes more than anything
01:08:06
so let's go to vray
01:08:09
let's very very very very
01:08:13
bitmap
01:08:14
new faith
01:08:16
I'll take this card for one of us
01:08:20
free fat hewon and
01:08:22
I use this one very often
01:08:25
damn but let me be in this course
01:08:29
something new
01:08:31
I'll actually hire you
01:08:33
You can rip off almost any card
01:08:36
to some extent use
01:08:38
the main thing is how to do it carefully in
01:08:42
in general, don’t abuse it, so let’s do it
01:08:44
subtly, for example, let's try it
01:08:46
Let's see I don't know how bad she is
01:08:48
either it’s good there is no direct sun then
01:08:51
there will be no light rays
01:08:54
exactly what I need with this color
01:08:56
pretty neutral now
01:08:58
let's see what kind of light they give in general
01:09:01
working
01:09:05
V
01:09:08
drl
01:09:14
pick up a zira card you can always
01:09:17
focus on
01:09:18
these are the balls and you see
01:09:21
how many shadows will one or another produce?
01:09:24
rayka for example
01:09:28
wow, very blurry shadows are cool
01:09:31
cool, but here you also need to understand that
01:09:33
blue up will give a blue highlight on
01:09:36
the floor and the yellow bottom will give
01:09:38
illuminated yellow ceiling, well, sort of
01:09:41
can be deodorized but it is better to choose
01:09:45
more
01:09:46
natural colors for your
01:09:52
for your situation so we again we
01:09:55
We will deal with all this, of course
01:09:56
that not everything is not on the first day
01:09:58
took this card and used it in any render
01:10:01
The system will do the following:
01:10:04
the very first thing we take is instance
01:10:08
take
01:10:10
I downloaded it now and it’s already here in the sphere
01:10:14
call all class let's upload here
01:10:17
general
01:10:19
color correction
01:10:21
we pull the ships
01:10:24
let's drag it here, by the way, friends
01:10:27
use light material editor if
01:10:29
you haven't crossed over yet
01:10:32
forced informatie go over it
01:10:35
necessarily this evolution
01:10:37
material by faith gray mtl
01:10:42
take an ordinary Sarmatian control on
01:10:47
we use ordinary faith intel
01:10:50
ordinary sirman look what it is
01:10:53
we take the format, let's talk about it
01:10:56
pictures now we will look at our
01:10:58
image and I will describe what is here
01:11:01
is happening look you know what
01:11:04
color range is absolutely white
01:11:08
this is 255 absolutely black this is 0 in ours
01:11:12
the pictures will be absolutely white here
01:11:16
it's 254 visible, it doesn't even reach 255
01:11:20
there is something as white as possible here and
01:11:22
here it is
01:11:24
also white, for example, yes, let's do it
01:11:28
let's look at the white one, for example this one
01:11:31
the door is white white but she is in the team and
01:11:33
this is also white
01:11:36
we take this white one here, but 92 then
01:11:41
there is a white range from 254
01:11:45
up to 92, that is, it is incredibly active
01:11:50
tonal solution that is, this is what you need
01:11:55
need to get it at your job
01:11:58
by the way the only thing I drive is
01:12:01
It’s just not white, the walls are gray after all
01:12:03
yeah ok but I think you get the point
01:12:06
this is very important a little bit of piri-piri well
01:12:09
here you can find some white
01:12:11
yes, here is white marble, well, 161 but
01:12:15
still about a hundred contrast even at
01:12:19
comparable planes this is very
01:12:21
important
01:12:23
accordingly here is ours
01:12:26
gradient from black to white like this
01:12:29
this light is black and
01:12:33
there is a certain range of light on
01:12:37
picture that should match
01:12:40
not the color of the material but the light, that is, we
01:12:45
Let's imagine a white sheet of paper
01:12:48
should look lighter when we
01:12:51
let's turn it so that it reflects the light in
01:12:54
camera, well, or for example white
01:12:57
glossy vessel of some cylinder yes
01:13:01
we understand that the shadow side
01:13:04
should be darker than the highlight on this
01:13:07
white glossy vessel until
01:13:09
we must have a range in the pictures
01:13:11
for this gloss, accordingly, we do not
01:13:14
we can choose absolutely white colors in
01:13:17
diffusion
01:13:18
to be simpler, the value is below 180 for
01:13:22
we are all closed, we are never used
01:13:26
that is, we consider the whitest color to be 180
01:13:30
this is the whitest sheet of paper
01:13:32
accordingly the average gray for us is 180
01:13:35
divide by half this is 92 and in order to
01:13:37
achieve effective effective
01:13:41
artistic chiaroscuro composition
01:13:43
most likely we will underestimate even more
01:13:46
medium gray dotam 76 10 for that
01:13:50
to get more contrasting shadows
01:13:52
looking ahead to the answer to the question how
01:13:55
get more contrasting shadows
01:13:57
take a darker Sarmat and increase
01:14:00
I’ll show you the exhibition now, how it’s done
01:14:02
done I'll start right away
01:14:05
Please look, I’ll start carefully
01:14:08
I'll take it from the wrong one
01:14:12
the medium gray color we had there
01:14:16
120 to default 120 well, for example, even
01:14:20
I will add reflect please note
01:14:22
I add reflect in the middle here
01:14:25
here and Galustyan from 06 remember
01:14:29
please this combination
01:14:30
remember the combination
01:14:33
value 60
01:14:36
reflect
01:14:38
128 06 is your basic gray mage
01:14:41
now i'm doing it wrong
01:14:43
I put diffuse, well, it’s lighter there
01:14:46
are 120 ok and now
01:14:51
I'm running making some rands
01:15:03
I'm running some kind of render
01:15:07
something is already rendered there, it’s physics
01:15:09
camera unnecessary faith camera of course
01:15:12
it's dark everything is fine the way it should be
01:15:16
let's go into the cell, by the way, we may not even be in
01:15:20
you can enter the camera into the light source like this
01:15:22
when by faith he lets go and set out
01:15:25
the power of this light source is more powerful
01:15:27
let's say another 30 legs
01:15:31
now let's rotate where is heaven map and
01:15:36
let's see where her maximum is
01:15:38
spectacular light and shadow composition
01:15:40
let's what is it
01:15:45
look here, yes, that is, we have very
01:15:48
a lot a lot of difference here and
01:15:51
it should be here
01:15:54
let's rotate it
01:15:59
for example here, let's go
01:16:02
we need to pay attention here let me do it
01:16:05
I'll check, to be honest, sometimes I confuse
01:16:09
before
01:16:12
let's go here and
01:16:18
him on the right is the most spectacular let's even
01:16:22
no let's do that
01:16:25
let's create a sphere
01:16:30
apply the same companies from
01:16:44
When
01:16:46
w
01:16:57
so I'll select this light source and
01:17:01
[music]
01:17:04
let's rotate it 30 degrees for example and
01:17:08
they will make sure the light is on the right
01:17:10
sides 30 60
01:17:14
90
01:17:16
120
01:17:19
what's next one hundred sixty one hundred
01:17:24
eighty here he seems to be on the right
01:17:27
sides
01:17:28
210 is on the right side
01:17:32
230 you can already take a smaller step where
01:17:35
then here I will look for everything nb regrets
01:17:39
it's still light on the right side here
01:17:41
here I have more expressive light
01:17:43
it turned out and
01:17:45
this is what I need now let's see
01:17:47
from looking closely at the details around the world
01:17:50
see if I should have it here
01:17:53
there might be a shadow here, well, I don’t know, yes, and
01:17:57
it seems like no what the shadow should be
01:17:59
here, well, I don’t know, it’s like this, it’s like
01:18:03
not like that
01:18:06
well overall it's actually quite
01:18:08
okay let's define this light
01:18:11
so that we don't find the absolutely perfect one
01:18:15
light, let’s just say we worked with the fact that
01:18:19
it worked out and so we made something like this
01:18:21
the light is on the wrong one
01:18:25
on the wrong color Sarmatian what are we
01:18:29
we do in order to get more
01:18:30
we will begin to enlarge the spectacular picture
01:18:34
multiplayer
01:18:36
there will be no shadows for us to
01:18:39
get the shadows we'll wind up
01:18:41
parameter contrast curves and
01:18:44
all that stuff, let's add it
01:18:47
ba ba ba ba ba ba act here
01:18:51
Dijon by default
01:18:58
the expo is already here
01:19:02
Let's turn up the contrast so that
01:19:06
get a more similar picture and
01:19:09
the picture will look like this
01:19:11
this is definitely wrong to worry about
01:19:14
here we remove how to get the right one
01:19:17
contrast
01:19:18
I describe, take the same one and rip off the card and
01:19:23
well let's return the value here
01:19:26
for example 30 open the material editor and
01:19:30
take this light and make it darker
01:19:34
I'll lower it, for example, to the value here
01:19:38
normal to average 90 became darker
01:19:41
and we understand that well, that’s about it
01:19:44
this is the color our stage should be if
01:19:47
it's not the same color, which means we need it
01:19:50
increase the exposure and we see that
01:19:53
now there is more contrast
01:19:58
we have the same exposure values
01:20:00
contrast has increased - the contrast parameter
01:20:03
no need to raise, let's do it here
01:20:05
for example Princescreen and we will compare with you
01:20:10
what am I going to do next?
01:20:13
even darker for example made 60 was 90
01:20:17
I give it 60
01:20:20
I'll lower the scene another 30 points
01:20:24
darker and at the same time rise
01:20:27
power of the light source to
01:20:29
it became lighter it became lighter
01:20:34
it has become lighter and we see that there is contrast
01:20:37
it became even more
01:20:39
yes, this is the most effective way
01:20:43
achieve contrast between light and shadow
01:20:46
now we compare with that contrast
01:20:49
which we need in our scene i
01:20:52
I understand that 60 is too much in this case
01:20:55
I don't need much of the situation
01:20:57
there is so much contrast in this scene and
01:21:00
at the same time we can do one trick
01:21:03
so small
01:21:05
nuanced trick we see that the ceiling
01:21:08
table and here the objects we have are white and
01:21:11
let's paint them more
01:21:15
light
01:21:16
the mat might even be white, let's choose
01:21:22
this is this this is this
01:21:30
yes it seems yes it seems yes it seems not
01:21:34
yes, now let's copy this new mat
01:21:36
I apply
01:21:38
applying it and making it lighter
01:21:41
it's clear that
01:21:43
I won’t get there, by the way, not every paint
01:21:46
white should be 180 for example you
01:21:50
you can find a picture on the Internet where
01:21:52
compare white sheet white gypsum white
01:21:56
wax
01:21:57
there is a white felt-tip pen, white plastic and there
01:22:02
if you finish off the glossy glaze you will see
01:22:05
that they are different white colors and
01:22:07
they are different in tone, in saturation, well,
01:22:11
in general, I understand that I need walls
01:22:14
paint
01:22:18
in the w key turned on
01:22:28
A
01:22:29
with the q key, okay, now let's
01:22:34
I'll choose
01:22:37
walls and
01:22:42
I'll refund them
01:22:45
gray mat
01:22:47
now I will define this and it is tonal
01:22:51
By the way, the solution is looking ahead a little
01:22:53
which we need to do before now
01:22:55
Looking ahead, let's look at this situation
01:22:58
which we have, or rather, like running
01:23:00
forward just look at this situation
01:23:02
we need a lighter ceiling, a lighter stage
01:23:06
what are the walls and what do we need for this
01:23:08
to do this we need to take here
01:23:11
this light source and probably do
01:23:13
there's always a huge problem
01:23:16
light ceilings or rather how to do it
01:23:19
make a ceiling light, you can do it
01:23:21
two most common ways
01:23:24
1 to put the light source the second is
01:23:26
put an absolutely white plain which
01:23:29
will reflect light from the dome upward
01:23:32
please note that I created some kind of plain
01:23:35
some color and he lit up the light
01:23:37
green please guess
01:23:39
what color is plain?
01:23:41
million dollar question
01:23:43
of course we take any basic white
01:23:47
mat
01:23:52
do not copy the original
01:23:56
create a completely white diffuse for it
01:23:59
cheating to make the ceiling become
01:24:01
white as much as possible so we can see it
01:24:06
hid his com I have hiding on high
01:24:08
the counter space is full and the ceiling has become
01:24:11
darker so I put it white it became
01:24:15
lighter ok good
01:24:18
it turned out great great we
01:24:21
got some basic picture
01:24:24
which seems similar to
01:24:28
reality is here
01:24:30
There is
01:24:31
overexposures we need to get rid of them
01:24:34
We know how to get rid of all overexposures
01:24:36
there's highlight born for that
01:24:39
wow, we got rid of it a little if
01:24:43
we don't have enough contrast like we do
01:24:46
contrast up
01:24:48
darker Sarmatian more powerful exposure if we
01:24:53
the other is missing but really
01:24:54
there's no need to do that here yet
01:24:57
compare in order to compare I tell you
01:24:59
highly recommend
01:25:02
at each stage just open your
01:25:05
picture
01:25:06
in photoshop
01:25:20
here
01:25:24
we need a little more, we brands are up to date
01:25:27
control I also center it and here it is
01:25:30
so we just compare, we have enough
01:25:33
contrast is obvious what is missing
01:25:36
we need to do we need to do
01:25:38
lighter white we need to make it lighter
01:25:40
walls and at the same time make the bottom a little darker
01:25:44
this is in order to
01:25:47
send me this work before
01:25:50
This is not the work to submit, needs to be checked
01:25:53
on your own it will be much more
01:25:56
effectively
01:25:58
let's take it now and put it on the floor
01:26:06
more
01:26:09
the format that exists
01:26:11
let's make the furniture darker
01:26:16
yes, what kind, for example, this facade here
01:26:18
these lamps and so that
01:26:20
the accents were already there
01:26:22
arranged
01:26:25
take this, this, this, and the facades
01:26:30
apply this mat and
01:26:33
make it darker never use it
01:26:37
value 0
01:26:38
units and this is the minimum value
01:26:40
which we can exhibit both tom and me
01:26:44
I set it to one, it’s already clear that it’s too much
01:26:46
You don’t need that much, let’s put 3 4
01:26:50
5 actually 5 would also be too much
01:26:53
but I'll give it a 3, we'll see okay
01:26:56
ok now we see what you're looking at
01:26:59
the walls should be visible even here
01:27:01
the floor is darker than the walls, but ours is the opposite
01:27:04
the walls are darker than the floor
01:27:06
what does it mean
01:27:09
we change the color of the walls so we have walls and that’s it
01:27:15
the rest of the objects are serm from here
01:27:17
main one so let's take it and
01:27:21
we do
01:27:25
we remember a little brighter that if we
01:27:27
let's make it much lighter, it will go away
01:27:29
contrast plus we still have exposure
01:27:31
gender we have dinner of course here we have gender yes
01:27:36
this mat on the floor we can do it
01:27:39
darken a little
01:27:45
Let's see if we're getting closer to what
01:27:48
we need, well, we seem to have gotten closer
01:27:50
the ceiling still needs to be lighter and lighter
01:27:52
than 180 we can’t mean which one
01:27:56
the only tool we have
01:27:58
the only tools for multiplayer
01:28:00
Well, either the exposition is not really
01:28:03
fundamentally when we are already working on
01:28:05
some nuanced things
01:28:08
it is acceptable and the exposure is okay
01:28:12
well look again at
01:28:14
reference no one is stopping us from saving
01:28:16
this is a picture of control alt shift with
01:28:20
for example on the desktop just in
01:28:23
black and white and
01:28:25
compare it, that is, without photoshop
01:28:28
just like that in large strokes
01:28:31
it’s better to look here, but already
01:28:34
better but I can't say what else yet
01:28:36
perfect let me put it on the right screen
01:28:38
I'll move it
01:28:39
a little
01:28:42
fade the color a little lighter
01:28:44
yes, now I don’t touch the nuances, I don’t touch the contrast
01:28:48
in contrast chalk yeah that's what else I don't
01:28:51
did this, this thing also needs to be in
01:28:53
black as in the form I have three motorcycles this and
01:28:56
there are local mats in real life
01:28:59
projects so much faster for you
01:29:01
work with your pictures when you
01:29:05
you define the spots globally
01:29:07
paint and look
01:29:09
good not good
01:29:12
ok let's
01:29:15
let's let's let's let's let's
01:29:17
let's make this mat a little lighter
01:29:26
applying it to this geometry is young
01:29:36
well, now it's closer
01:29:38
12-15 not 15 looks gray already 13
01:29:47
You can still go darker up to 12
01:29:52
ok
01:29:57
here they came before they arrived and now this is more
01:30:02
similar to our situation
01:30:05
to the fact that we need the situation now in
01:30:09
this moment begins the tricks that
01:30:11
available in every render system in the crown
01:30:15
at this moment we already cease to be able to do anything
01:30:18
do and we will generally begin to use
01:30:21
some kind of contrast to be honest
01:30:23
the crown cannot live without this contrast
01:30:26
I even raised the contrast here and
01:30:28
It’s already better, but it can do more doors
01:30:32
that's why I'm working on 3
01:30:36
render systems because
01:30:38
render system is like different
01:30:41
tools is how you can build the whole
01:30:44
a house with one hammer, well, in general it’s possible
01:30:47
but it will be better if you have a screwdriver
01:30:49
hammer perforator here and there
01:30:52
some tools anyway
01:30:54
more diverse functionality so here it is
01:30:57
same thing here so let's move on to
01:31:02
faith is
01:31:05
ok let me not be too strong
01:31:07
go deep into
01:31:09
first day of classes and I'll show you one
01:31:13
a small chip that I believe about
01:31:15
which you probably know has one
01:31:18
tab in render setup and j is global
01:31:22
emelina illuminations we will lower
01:31:25
multiplayer 1
01:31:27
or rather we will increase the multiplayer of the first
01:31:29
rebound and lower the multiplayer 2 2
01:31:32
rebound it means imagine
01:31:35
a photon of light that flew out of the sun
01:31:39
and flew to any object and behold
01:31:43
it was the first rebound, it was reflected
01:31:46
and flew off to the next object, this is the second one
01:31:48
rebound so here we are, this is the second rebound
01:31:50
let's make it darker and put it here yes
01:31:54
for example 08 and here 11
01:31:57
for this thing to work we need
01:32:00
restart trends we see that the picture
01:32:03
became a contrast not I am very important this
01:32:07
contrast is not a parameter contrast here
01:32:10
this contrast parameter also works on
01:32:13
light and materials parameter here it is
01:32:17
changes in settings affect only
01:32:21
to light only in chiaroscuro, that is
01:32:24
in this case we will no longer have textures
01:32:27
contrasting this is a very important story
01:32:30
Fine
01:32:31
let's move on what we need to do well
01:32:35
we are more or less similar picture
01:32:37
saved
01:32:40
let's call her something
01:32:44
let's call
01:32:47
you need to choose a jeep
01:32:49
safe on Kay
01:32:53
I'm not talking about color like that yet
01:33:00
we can watch operas
01:33:01
our picture has evolved from
01:33:04
previous time
01:33:05
yes, that's how it was, that's how it became, you see
01:33:09
it has evolved to live well and
01:33:12
let's now compare what we need
01:33:14
we need higher exposure what else do we need
01:33:18
need to
01:33:19
in general, here are the shadows we had and
01:33:22
there is a higher exposure more precisely on the work on
01:33:27
swearing and we also have trash bins like this
01:33:30
here is the blue light from which
01:33:32
I want to get rid of it, but there is one caveat
01:33:34
If
01:33:38
I have this picture for saturation
01:33:40
It's correct to compare like this
01:33:43
we see that we need a ceiling
01:33:45
lighten and
01:33:46
in fact, that's all up to this point
01:33:49
this is what we have here
01:33:52
very light or rather as it should be
01:33:56
you can almost see the river a little bit, but the ceiling
01:33:58
is not enough, that is, we need to do
01:34:00
darker stone and higher exposure and
01:34:05
this is how we get what we need
01:34:09
the desired color before we take the stone
01:34:13
copy this mat and apply it to again
01:34:18
make the stone darker
01:34:21
we see yes now let's look at
01:34:26
what is lighter than the wall or stone
01:34:30
obviously the walls are darker and we need that one
01:34:34
get the same effect, that is, we
01:34:36
it is necessary that all pairs of materials that
01:34:38
are next to each other were each other
01:34:41
similar to each other, that is, the ceiling and walls
01:34:43
so that they have the same parameter
01:34:46
contrast
01:34:48
the same difference in contrast is ethereal
01:34:51
so let's take it
01:34:53
the ceiling where he is he has us there already 180 about what
01:34:57
this means that we, well, we can’t
01:34:59
oh no we can
01:35:03
180 well there plus minus there not
01:35:06
in principle we can raise it to 180 and
01:35:08
respectively the walls of the nadya
01:35:12
a little bit darker up to the wall this is
01:35:15
this
01:35:20
lower this value by 10 for example
01:35:23
Yes
01:35:26
already
01:35:29
closer gift but we need even more contrast
01:35:32
let's do it here and bring it back
01:35:37
this is the wall before
01:35:42
let's 70
01:35:44
let's do it and raise the exposure a little
01:35:48
let's take a closer look
01:35:52
still need what do you think
01:35:58
I don’t even know what to give, let’s compare
01:36:01
render
01:36:18
drag control here
01:36:22
decolorize so let's compare
01:36:24
evolution from the previous one has become better yes
01:36:27
it definitely got better
01:36:30
compare with the reference as a whole
01:36:33
lighter picture before we see how
01:36:37
you need to make the floor darker and the walls lighter
01:36:40
but we still have this differentiation in
01:36:41
in general there is no so how would we have a common image
01:36:45
let's catch it let's do it
01:36:52
this bright line confuses me so much
01:36:55
seems to be here
01:37:02
some part of the ceiling in white
01:37:12
yeah that's better this way
01:37:15
I didn't paint it white so let's take a look
01:37:21
we need
01:37:23
overall exposure is lighter and
01:37:28
darker gender us gender separate mat here
01:37:32
this
01:37:34
By the way, we can add reflect to it
01:37:36
more accurately make it more glossy yes
01:37:39
this is it
01:37:41
we can make it a little lighter
01:37:44
do I mean reflect but at the same time
01:37:48
let's make it darker ourselves
01:38:00
look
01:38:02
darker we can let's eat here
01:38:08
here he is dismissed
01:38:11
desaturation 2 before we can compare but already
01:38:17
closer yes
01:38:20
but let's compare one
01:38:25
jpeg I know that jpeg is overloading
01:38:27
this removes contrast from the picture
01:38:30
It's OK
01:38:42
let's compare with the previous one it's better
01:38:44
yes it definitely became better and more dynamic
01:38:48
let's compare with the reference
01:38:50
Well, in general we are getting closer to that
01:38:54
what do we need let's find out
01:38:58
even higher dynamics and add here
01:39:01
the ceiling is light because this shadow is not
01:39:03
doesn't give me rest, let's choose
01:39:10
faith light
01:39:12
let's choose plain this is for the question fakes fakes
01:39:17
you can, but you see how much
01:39:20
at what point do we put them out yes I
01:39:24
I use light sources
01:39:26
With
01:39:28
It’s always easier to trade there like this
01:39:32
drive because I don't need light
01:39:34
not just anywhere, that's where exactly where
01:39:37
He's not needed
01:39:54
ok let me be
01:39:57
more
01:39:59
Teachable I will choose rectangle and gift
01:40:02
action unit
01:40:07
I don’t understand where it’s shining
01:40:13
I see that light is coming somewhere because
01:40:16
what is the reflection from it and where is it
01:40:19
it's shining I can't see
01:40:36
I'll probably restart
01:40:39
I don’t see and even if you crack
01:40:45
why doesn't it pass through, by the way
01:40:50
in order to see active from Windows
01:40:59
from the same position you can here
01:41:02
put the value
01:41:03
for example 14 will have to be before starting
01:41:07
render
01:41:09
when the exposure of the pony goes down
01:41:12
maybe even more 16 is the number
01:41:15
stops
01:41:17
Here
01:41:19
maybe 15 before and you’ll have what you need
01:41:27
given it's always to the stage
01:41:30
is selected individually and
01:41:35
just below it you need to let it be yes
01:41:41
I have my grandmother moved away here or something?
01:41:47
yeah there’s some kind of smoothing here too
01:41:50
which I don't need to give asmus
01:41:55
that's so good and
01:42:00
Overall, he's where I'm at
01:42:06
yeah it shines on 1 for me
01:42:11
for 1 lamp and I need 2 here I am
01:42:15
I'm dumb, he's not dumb
01:42:24
here
01:42:33
that's good, gray camera here you go
01:42:37
it shines where I need it, of course
01:42:39
that I set the direction aladdin so for
01:42:42
I take it for warming up
01:42:52
I'll probably set the power to about 03, well
01:42:55
And
01:42:56
I move the target a little lower
01:42:59
omitted less power did of course
01:43:29
look again Henry
01:43:36
I I think that
01:43:39
it's too much already, let's see
01:43:44
without it let's give 100
01:43:49
no, we need more power, but let's try
01:43:53
Musya Darakchi well
01:43:56
yeah this seems better to me
01:44:03
Yes
01:44:08
let's now
01:44:11
I'll copy it like this and
01:44:17
I'll drag it here
01:44:25
let's compare, we're already there, I see
01:44:29
that dark now needs to be made darker
01:44:32
and specifically the chairs and this thing on
01:44:36
darker
01:44:38
By the way, darkness is not always done
01:44:42
sometimes it gets dark
01:44:46
lack of reflector well let's start
01:44:49
I will take
01:44:52
then I think I’ll put them on the chairs now
01:44:56
new
01:44:58
new mat
01:45:05
because on the facades it needs a different one
01:45:08
here let's give one and here reflecta
01:45:12
I'll make it smaller
01:45:17
for example like this and this thing here
01:45:21
she's unique, I'll do it already
01:45:26
7
01:45:30
well let's save for
01:45:36
Dec
01:45:38
kay
01:45:44
drag it here
01:45:50
Fine
01:45:51
let's compare with the previous version yes
01:45:56
now it has become more active it has become darker by the way
01:45:59
you can see how printscreen differs from
01:46:05
saving render
01:46:07
and now we already see that we are
01:46:11
tonal solution came closer to that
01:46:15
what do we need what else do we need to do but
01:46:17
I need to make these things darker yeah
01:46:19
let's make them darker
01:46:22
let's make them darker
01:46:24
this is how we take the same thing
01:46:28
this mat
01:46:31
apply
01:46:36
for example, we don’t set one to 0
01:46:40
we do less reflecta but at the same time I
01:46:43
I think fleas on s let's put 08 for example yes
01:46:46
to make the black clearer like this
01:46:52
maybe even a little too much
01:46:55
Let's
01:47:00
not 40 let's 50 a little more reflecta and
01:47:05
a little more blurry its 7 yeah
01:47:09
like before
01:47:12
in an amicable way, of course, a little bit is possible
01:47:15
at least half a minute to render and
01:47:21
then friends will happen
01:47:23
please write in the chat if it’s clear
01:47:25
what we do what we get
01:47:31
does the information come through, is everything clear?
01:47:34
is everything clear do you understand that we
01:47:37
we do
01:47:44
globally it could be a little lighter
01:47:46
make walls and we already got what
01:47:49
we need okay for now we're not going any further
01:47:53
let's go this is a cut-off composition with
01:47:56
tonal solution with tonal mats.
01:48:00
more this is the first step you need
01:48:04
complete everything let's move on
01:48:06
Let's spend a little time
01:48:08
other render systems today
01:48:11
an introductory lesson is not a lighting lesson
01:48:13
This is a lesson in logic, well, in logic
01:48:16
what you need to do in the first days
01:48:19
second third day we will work well
01:48:22
let's count it as more activity
01:48:25
by faith and second by crown third by
01:48:29
side and that’s how we’ll work the doors
01:48:31
crown towards the crown doors in that
01:48:33
world indigenous
01:48:34
strict but now I
01:48:37
let's take this quickly and go to the crown
01:48:41
we'll do the same thing, I'll delete this one from yes
01:48:44
by the way let's delete it let's make one
01:48:47
cunning I
01:48:50
I'll launch it for you
01:48:53
let's save this render
01:48:56
desktop and
01:48:58
I'll call it faith
01:49:02
oh come on even me
01:49:05
I'll do white balance in this, this will be it
01:49:09
cool yes
01:49:10
Now let’s remove the situation or rather like this
01:49:14
let's put it together and make the right balance
01:49:17
white now I’ll show you one trick how
01:49:19
white balance is made more accurately based on
01:49:23
Sveta
01:49:25
when we set it up like this
01:49:27
color
01:49:29
we take the [ __ ] here's the sphere
01:49:32
put it somewhere in the middle put it on
01:49:35
there's no gray material
01:49:37
fundamentally what
01:49:41
launch interactive render of feelings
01:49:43
the nose stays on like that, what's this for?
01:49:46
launch interactive render go to
01:49:49
camera and
01:49:51
choose refusal there is a balance
01:49:54
pipette
01:49:56
for good reasons you have to wait until he
01:49:59
at least a little bit according to the edc it renders
01:50:01
in this light it will become some color and
01:50:03
we can make experience more less
01:50:07
it doesn't matter, the most important thing is that we are like this
01:50:09
way from balancing the camera from
01:50:12
there is excessive blue light there, but this
01:50:15
as if option number one besides this is you
01:50:19
must remember that for example I
01:50:20
I’ll add this light and for example to this one
01:50:24
mate, looking ahead a little, I’ll show you how
01:50:26
local ones are made, shake your mind and
01:50:29
mind and here see the tonal solution
01:50:32
we don't change anymore
01:50:34
because we have the color of this object like this
01:50:38
tone let me explain what tone tone is
01:50:41
this is the value this is from light to dark
01:50:44
we now need to add colors here
01:50:46
a little yes, that is, we see what is here
01:50:49
the walls are a little yellow and the floor and
01:50:52
the walls are a little yellow, so we
01:50:56
just add a little light
01:50:59
just the saturation doesn’t care what color
01:51:03
added a little bit of situation now
01:51:05
we move where the moment we get it
01:51:08
necessary
01:51:10
one exactly the right color and if necessary
01:51:13
we add situations so we don't
01:51:16
let's get into the tonal solution, that is, tons
01:51:18
we have already defined
01:51:20
we only add color and since this
01:51:25
light is present throughout the picture
01:51:27
very likely we will need well
01:51:30
a little bit
01:51:34
a little less color and let's add it to the walls
01:51:37
Let's also add intelligence and such
01:51:40
pretty
01:51:47
let's look the same way
01:51:51
let's go to
01:51:54
here we don’t change Hugh, we only change
01:51:59
we'll pour in and
01:52:05
so we get this story but
01:52:08
remember us white balance is already removed in
01:52:12
blue and in fact we are essentially what we are
01:52:15
compensated for that blue one and now we
01:52:17
we can from but no matter how to compensate for that
01:52:20
blue get more interesting here
01:52:23
light shadow composition
01:52:26
or rather, we’ll remove the color balance here
01:52:28
situations and look how animated she is
01:52:31
the picture became like a cold light
01:52:34
it's warm to fade and it's happening here too
01:52:37
that's what we need, yes we are a little bit
01:52:40
The colors need to be adjusted a little
01:52:42
now add them more red but
01:52:44
the essence of what we
01:52:48
produced so let's floor
01:52:55
I'll add a little red
01:52:59
well the walls in general
01:53:03
a little
01:53:07
walls, too, it’s better to do this of course
01:53:10
alone Matvey
01:53:12
destur did it a little more
01:53:16
red
01:53:18
generally the same red and
01:53:23
we can for justice in all
01:53:26
other render systems we will do this
01:53:27
make light parameters in frame buffer
01:53:29
and here I see the shard parameter sharp we
01:53:34
let's go in and do it in the have a filter here
01:53:37
I'll lower the standard parameter to 0
01:53:40
6
01:53:41
this is my favorite cherished meaning
01:53:46
I always make it like this, here’s a picture
01:53:48
became a little bit sharper so
01:53:52
now all we have to do is, well, a little
01:53:54
what from what I see, well, for example
01:53:57
add blue light here
01:54:02
Let's
01:54:05
I wanted to go one to the crown already
01:54:09
you want it anyway
01:54:11
I'm
01:54:12
still a little bit
01:54:16
perfectionist
01:54:18
before
01:54:24
we'll do the same
01:54:31
I'll send it here
01:54:34
I mean who is the most
01:54:37
overall given to me here and needed
01:54:40
I'll blur it out a little
01:54:44
I'll do it a little
01:54:51
wider
01:54:54
I'll send the target
01:55:03
a little here
01:55:05
Of course, I won’t take away the power
01:55:08
need that kind of power
01:55:10
130 and
01:55:12
I'll make him a color
01:55:30
more like this
01:55:40
you need white balance the other way around
01:55:42
move the blue and I want colored floors
01:55:46
do
01:55:57
let's have a little
01:56:00
we won't give you sweet
01:56:12
Here
01:56:15
here is our picture
01:56:17
we get there and it’s us without flowers it’s pure
01:56:21
but rather, without swearing, that’s just it
01:56:24
I see a little yellow here
01:56:27
but I don't want to add yellow here
01:56:29
the picture looks cleaner to me
01:56:31
like it
01:56:32
Let's
01:56:51
I would like to parse these objects
01:56:54
ok I won't do that anymore
01:56:58
ok good well overall overall you're good
01:57:02
gotcha gotcha let's get this picture
01:57:06
save and
01:57:08
let's move on to
01:57:18
Yuri
01:57:21
jpeg in general I always save renders in
01:57:25
png format
01:57:29
ok the picture is ready we didn't climb in
01:57:34
parameter we didn't make anything curves we
01:57:37
didn't do anything
01:57:39
parameters contrast why am I saying this
01:57:42
The trick is that if I need it I
01:57:45
I know how to improve my work
01:57:48
quite easily unfortunately in the crown
01:57:52
I won't have such a tool to
01:57:55
don't use it so it's like, well
01:57:59
it just won’t be as you see further
01:58:02
the more delicate my work was
01:58:04
more nuanced settings especially here
01:58:07
especially little by little I work on it
01:58:11
very, very important but nevertheless in an hour
01:58:13
an hour before talking with
01:58:16
with hand-waving explanations we
01:58:19
this was done in the render system which
01:58:21
Usually everyone calls the most difficult
01:58:24
was there something false for us no let's go
01:58:27
Next, now let's take it all from us
01:58:31
the main thing is that the pipeline is globally understandable
01:58:35
we do the same thing in the crown
01:58:38
open the material editor let's
01:58:40
let's call it view
01:58:42
crown
01:58:45
I'll go to the render setup
01:58:50
corona render
01:58:55
Yes all
01:58:59
apply
01:59:05
corona material
01:59:09
I didn't change that Lida
01:59:16
crown a
01:59:18
floor 7 to here legacy intel
01:59:24
control
01:59:26
we already know that we need Sarmatian
01:59:30
there somewhere towards 70 we know that
01:59:33
we need to set reflections to one
01:59:36
color reflecta medium glossy us 06
01:59:47
apply to all this geometry and
01:59:51
let's go to the light let me clean it up
01:59:59
for now this is it
02:00:03
it’s not clear what it is, okay let it be
02:00:06
will it be I don't need it
02:00:09
although it’s necessary, I’ll do it again
02:00:12
so don't care for now
02:00:18
I need to install a pocket camera
02:00:21
Let's
02:00:23
so standard crown com
02:00:28
align center center here
02:00:30
align the target and
02:00:33
take
02:00:34
values
02:00:38
this is the viewing angle
02:00:42
here we set the value here
02:00:45
We can probably remove the camera already
02:00:52
we exhibit
02:00:56
let's rip off the card first, yeah I guess
02:01:00
let's go then renders this is the son warm and
02:01:05
single map
02:01:07
select corona corona bitmap
02:01:10
we go to the same one
02:01:15
no, it’s not saved, but oh well
02:01:18
where is paradise where is paradise havan and we take
02:01:27
this one was taken to London
02:01:35
16th xor and
02:01:38
fil preserved hello vera where is it
02:01:41
you were there for the last two hours
02:01:49
ok ah
02:01:51
you can change the order they go in
02:01:53
render system starting from crowns
02:01:56
I really understand the question, what's the difference?
02:01:58
How many
02:02:00
what does this affect?
02:02:05
sing the render system to perform the task well
02:02:08
let's be honest I don't I don't
02:02:11
fundamentally what system you will be in
02:02:13
I work for you to do the same
02:02:15
all three but if we say this you will accept
02:02:20
the decision to work 2 or 1 - well, I’ll tell you
02:02:24
honestly you just limit yourself and but I
02:02:26
in general I don't mind
02:02:28
there will be a break until there will be a break now we
02:02:30
We'll probably make a crown, we'll set quickly
02:02:34
Let's do it here, in fact, the point is for us
02:02:36
is already clear and
02:02:41
let's move on to the crown so let's see
02:02:44
how much rotation angle we had here
02:02:46
230 here
02:02:50
set it to warm and 230 what it was
02:02:53
quite honestly
02:02:59
And
02:03:02
let's start interactive
02:03:07
in the crown it works even easier than in
02:03:10
faith and well, in fact, she is the crown
02:03:13
designed to be easier than
02:03:14
by faith
02:03:15
again we open our multi-colored
02:03:20
render or rather without colorless render
02:03:23
look at him and
02:03:25
we do everything exactly the same
02:03:28
picked up wait for heaven map and turned it and and
02:03:32
in the right way
02:03:33
Now we are trying to match the color
02:03:36
we have no power in warm on the therefore
02:03:40
yes I know that there is a take us color
02:03:42
correct and no it can't be used I
02:03:44
I know there is rgb put no that too
02:03:48
cannot be used can be used
02:03:50
only curves but curves will not give us
02:03:51
enough exposure is enough
02:03:54
so we use it to knock you down
02:03:57
exposure is not bad at all
02:04:01
raise the exposure to the desired value
02:04:03
as we will have about here in
02:04:07
crown we get faster when basic
02:04:11
the light, in fact, is what she is
02:04:14
attracts a huge number
02:04:16
fans because it’s easier to achieve with it
02:04:21
it's easier to quickly get something that's not very cool
02:04:26
result
02:04:34
well, you can beaver we are 180 to us there but
02:04:37
about 180 let's
02:04:39
ceiling
02:04:54
beam here
02:04:58
Looks like it's good, we need a ceiling
02:05:02
lighter but we know that we also have
02:05:03
plain under the windows and
02:05:06
there will be a fake light too so that's it
02:05:09
ok let's make a copy of this right away
02:05:12
source a copy of this material and accept
02:05:15
apply here
02:05:19
we know that here we will do it
02:05:22
darker
02:05:24
that means we do
02:05:26
no overexposure, we are not afraid of swearing
02:05:30
should look white if it's white
02:05:32
robe robe compress has not been canceled
02:05:35
it's clear that we will be them
02:05:37
use the only thing that is not a little
02:05:38
a little later not from the first moments
02:05:41
let's copy this mat let's rip it off
02:05:47
somewhere here
02:05:49
make the darkest for all objects
02:05:59
and make it darker
02:06:12
somewhere we remember what we need
02:06:15
make the floor darker than our walls
02:06:18
now, on the contrary, all the same stages
02:06:20
which we went through
02:06:22
we passed on faith and we are now passing
02:06:25
it's just faster here because we're already
02:06:26
we know what to do
02:06:29
apply this floor mat to the floor and
02:06:38
I'll do it
02:06:44
Same
02:06:51
no, probably don’t make the theme too dark
02:06:54
will
02:06:59
ok I'll just make this lighter
02:07:09
many are good
02:07:11
so I open the blade and blade
02:07:16
fingers spacebar and pressed and
02:07:19
pressed and slay so I open
02:07:22
here is this plain and I put the material on it
02:07:25
corona corona
02:07:27
legacy intel
02:07:30
legacy intel crown is mtl's crown
02:07:34
versions 60 and lower, I still use legacy
02:07:39
why on that old material why
02:07:42
because most of you are new
02:07:44
the crown hasn't passed yet so it's like that
02:07:47
ok yes it turns out somewhere like this
02:07:50
we throw the same thing over gray
02:07:53
take care two photoshop look
02:07:55
compare we get the result I already
02:07:58
I won’t transfer it, I’ll just spend it
02:08:00
time the point is clear
02:08:02
Let's
02:08:04
highlight compress
02:08:07
I'm not particularly afraid of overexposure, for example
02:08:10
if there is a little bit of overexposure here
02:08:12
it's ok I'll actually live with him
02:08:16
this is the [ __ ] when people bet
02:08:18
here 99 is heresy, you don’t need to do that
02:08:21
Moreover, if you pay attention above
02:08:23
10 nothing changes anymore
02:08:26
12 13 15 nothing changes
02:08:29
10 and 999 are the same and
02:08:33
these are very big values, you don't come here
02:08:36
go
02:08:38
in fact, you may not even be particularly afraid
02:08:41
overexposure overexposure is not bad if
02:08:43
look carefully here at
02:08:45
the picture that is, re-lights nothing in
02:08:48
there's nothing wrong with that
02:08:50
the trick is what is needed in this place
02:08:52
add a little blur
02:08:55
overexposure so that they glow and will
02:08:58
pretty good maybe a little there
02:09:01
raise fiona highlights if not at all
02:09:05
nice to look at him
02:09:07
something like this, the inscription is like this
02:09:10
So we come to approximately the same
02:09:12
I'm looking at what to add to the ceiling
02:09:14
light no need crown
02:09:17
made me the black metal I needed, but here it is
02:09:21
that's why it's probably needed here
02:09:24
I'll choose
02:09:27
corona corona light
02:09:32
I'll set it to play probably too big
02:09:37
always targeted
02:09:56
so I lift on entering too on it
02:09:59
I'll give the action a one so that
02:10:01
understand where it is shining
02:10:15
something like that
02:10:20
I'll lower it a little
02:10:25
this is the target that intensity
02:10:29
probably less
02:10:49
let it be so
02:11:00
here I’m making some kind of light like this
02:11:03
we now have more active shadows
02:11:05
more of a feeling that there is a window there
02:11:07
the only thing
02:11:09
the height of the light source itself is not enough
02:11:17
to make it feel like the windows are high
02:11:21
Well, somehow I didn’t add it so well
02:11:25
there are tickets and I won’t add them
02:11:27
here but in general almost anywhere
02:11:29
project I add vignetting right away
02:11:32
so I can use a date in my crown
02:11:36
shadows
02:11:38
Well, we can go over the colors a little
02:11:41
to get what you need
02:11:43
you see the result
02:11:44
when we know what to do we do it
02:11:48
it's faster already, the first time we did it was an hour
02:11:52
with explanation and an hour before without
02:11:54
explanations but 10 minutes would not be enough
02:11:57
side if I shut up and do this
02:11:59
do it and I'll do it in 5 it's easy
02:12:02
because
02:12:05
the path has already been passed, that's why I
02:12:08
I recommend everyone to work according to reference and
02:12:10
because repeating reference once
02:12:12
which in fact is already
02:12:15
the result of your work you know that
02:12:20
you to do in real projects
02:12:22
open material editor
02:12:25
but let's go to the floor completely
02:12:29
same for
02:12:33
go here add
02:12:35
saturation looking for color colors can
02:12:39
by the way we know we can do
02:12:42
we can do it like this so that
02:12:45
cheat a copy, well, it’s like that
02:12:47
compare renders
02:12:53
Well I do not know
02:12:57
maybe you need to choose your own color
02:13:00
it seems very dark to me
02:13:05
I picked this color in haste
02:13:22
21 no 22
02:13:29
ok I'll leave it like that
02:13:31
let's walls
02:13:40
Well, yes, faith will be better simply because
02:13:43
I think
02:13:47
because we spent more time
02:13:51
on him
02:13:52
It's not like it's very fair
02:13:55
to the crown but we have no comparison here
02:13:57
I show the logic of two rendering systems
02:14:06
that's
02:14:08
yes we don't have it here
02:14:11
no alternative
02:14:14
options for contrasting picture except
02:14:17
How
02:14:21
raise the contrast a little bit by the way we
02:14:24
we can know what to do, it's very cunning
02:14:26
Corona loves this instrument very much
02:14:29
other rendering systems also accept it
02:14:32
But
02:14:37
corona I'm a real fan, now I'll show you the crown
02:14:41
myself
02:14:46
we can put out the sun
02:14:56
for example something like this like this
02:14:58
corner
02:14:59
the intensity is understandable
02:15:03
0
02:15:07
well, kinda small
02:15:09
color I'm still
02:15:13
I'll put it up
02:15:19
slightly bluish and
02:15:22
take increases intensity
02:15:25
pretty much 20-30 60 I know
02:15:29
we get some interesting shadows
02:15:32
which I no longer seem to strongly
02:15:36
I'm looking at the reference and I'm already fantasizing
02:15:39
you can make it a little lower
02:15:45
so we get some long shadows
02:15:49
so I made it a little weaker 004
02:16:04
let's pump less than 25
02:16:18
I'll just see how he is, how he is, chiaroscuro
02:16:21
gives the drawing
02:16:25
make it as interesting as possible
02:16:28
I like this and
02:16:36
power 004
02:16:40
now I’ll make another sun
02:16:43
let's take it straight
02:16:46
Gimple for my ladies
02:16:50
whether local local and
02:16:57
here do the same thing in general only with
02:17:00
from less, well, for example 4
02:17:02
here and get something like this
02:17:05
light is possible here the power is even less
02:17:07
just make sure there is a hint of this
02:17:11
light us stage reference once again on
02:17:14
no need to, but it makes it so very
02:17:17
soft neat crown light it loves
02:17:20
exposed this way it turns out
02:17:22
the picture is very
02:17:25
it seems like the sun, but I’m not pinched
02:17:28
the sun is very, very
02:17:32
maybe a little interesting
02:17:34
moved the balance a little bit and and
02:17:37
make it colder
02:17:43
I’ll raise this one even higher a little bit
02:17:47
contrast
02:17:52
let me do this, I'll remove the vignetting
02:17:55
because that wouldn't be fair
02:17:57
compared to another rendering system but
02:18:00
I'll leave this until it's a little bit
02:18:03
It's okay to be different here
02:18:05
since I'm friends I don't compare
02:18:08
crown with veran I'm just showing
02:18:11
algorithm q you look you shouldn't
02:18:17
compare the crown and virium there here
02:18:21
it turned out better because if I
02:18:23
I'll spend more time in one render
02:18:25
system or I’ll try more in another
02:18:29
it will be better, that is, where you are
02:18:31
pay more attention I'll hurry up
02:18:33
more showing that each render
02:18:36
system you can get great
02:18:38
The trick is that it varies
02:18:40
working you can get different results
02:18:44
crown
02:18:46
legs so friends I have a question for you
02:18:49
let's go into the storm or that's enough for today
02:18:52
22:20 after all, we are already quite tight, I know
02:18:55
that information is only absorbed well
02:18:57
the first hour and a half two hours there
02:19:00
it's already a bit hard
02:19:02
in storm it will take some more time, maybe we’ll leave it
02:19:06
its on Friday for a whole class
02:19:08
hold knife top me either now
02:19:10
let's try as you say, I'll do it
02:19:14
in general I am not against either one or the other
02:19:18
stop telling his wife for everyone damn it
02:19:21
actually I'm also inclined to say enough
02:19:24
so as not to overdo it, let's compare
02:19:30
two pictures that we got on
02:19:32
at the moment it's
02:19:38
here is the crown and here is the hero, well, probably by faith
02:19:43
now it will be a little more interesting just
02:19:45
more dynamic but we are into it and he has it too
02:19:48
additional light seems to be not quite
02:19:52
equivalent to compare
02:19:59
but our task today is not to configure
02:20:03
believe the light or the crown we are today
02:20:07
worked the floor
02:20:10
How
02:20:12
like what kind of logic should we still have?
02:20:16
since friends please don't pull me out
02:20:19
of this course, take the parameters from
02:20:22
this course on how to think in order to
02:20:25
make the pictures cool then you're done
02:20:28
the pictures will be cool they just
02:20:32
toolkit of some parameters yes
02:20:34
of course I show a lot of different
02:20:37
chips, take them for yourself, but remember that you don’t
02:20:40
this is the main thing the main thing is logic action
02:20:44
understanding what is important and what is unimportant
02:20:48
friends for today's main activity
02:20:51
all of us
02:20:53
got this result
02:20:56
light, we worked very closely in the
02:20:59
at the beginning we do the basics for an hour 10
02:21:02
minutes break 2130 come back let's start
02:21:04
Afternoon I will answer all your questions
02:21:08
prepare them write in the chat I will answer
02:21:10
thank you very much for your
02:21:12
attention, we'll meet in 8 minutes
02:29:30
here friends let's go back we know
02:29:32
an extension of the first day of course 7.4 is possible
02:29:35
slow down a little, I'll do it too
02:29:39
slow down so as not to
02:29:41
so as not to spill until the end of our
02:29:44
course
02:29:45
now is the time for us to
02:29:48
talk communicate in general about any
02:29:52
topics ask questions I will be happy to
02:29:54
with joy
02:29:56
answer me the crown looks nicer
02:30:01
Friends
02:30:03
ok it happens let's do it I won't either
02:30:07
in no case is there anything to insist on
02:30:09
I know that
02:30:13
compare two works done in the crown
02:30:16
every
02:30:17
quite an incorrect story but
02:30:21
this I know that every render has
02:30:25
your strengths and weaknesses, to be sure
02:30:27
Viktor says this to be completely frank
02:30:28
that the crown looks nicer to me but
02:30:31
I have faith in this situation, but I have no faith
02:30:34
I will never say that faith is better
02:30:36
or the crown is better, it’s a matter of taste and for this
02:30:39
there is no need to argue the topic, I think that this is
02:30:42
the other is the tools to put on
02:30:46
a screwdriver, the task of a hammer is not needed exactly
02:30:49
just like with a hammer, the task of a screwdriver is not
02:30:51
you need both, they are different
02:30:53
tools for different tasks for different
02:30:55
evolution
02:30:57
artist
02:31:00
that's a plus
02:31:02
Everyone has a different taste, let's move on
02:31:06
great lesson, thank you very much
02:31:08
I tried I will try very hard
02:31:11
every lesson is rich every lesson
02:31:14
saturated on
02:31:18
it’s clear to people of color that it’s understandable on the first
02:31:22
week
02:31:24
classes will be more intense
02:31:29
different here is a large number of bright
02:31:32
tools and the further the
02:31:36
there will be fewer bright instruments
02:31:39
there will be further work
02:31:40
she's thinner
02:31:42
the further you go, the more work there will be
02:31:46
in nuances and
02:31:47
Of course I'm looking forward to your work
02:31:52
writing down comments every day I will
02:31:55
I will choose several works in advance
02:31:58
warn the guys and ask them to send
02:32:01
I will usually ask for scenes
02:32:02
several of you and on one of these
02:32:05
scenes to conduct the next lesson that is
02:32:08
this scene is not great, some kind of scene there
02:32:11
these are your scenes prepared by me
02:32:15
real with all the jambs with viruses with
02:32:18
incorrect geometry with correct
02:32:21
geometry here I will work with
02:32:24
your real scenes are very important
02:32:27
because it is very important for me to do this
02:32:30
was not prepared
02:32:33
if your references have an active one
02:32:36
light from the sun is created by
02:32:38
fake or using where is heaven or now
02:32:41
more tasks about tonal solutions
02:32:44
look Andrey we do it first
02:32:48
that's what we did today is amber
02:32:52
nod at least faith yes it's ambient
02:32:55
light that is this
02:32:57
light that has shadows, that is, light
02:33:00
shadow composition is a composition from
02:33:03
light and shadow on from lights and themes and light
02:33:07
and shadows let's do it like this
02:33:10
the shadow pattern looks compositional
02:33:15
it’s harmonious when we have this
02:33:18
ready we can add separately
02:33:21
light source crown sander and san and in
02:33:25
storms
02:33:26
this is how we create the sun that exists
02:33:29
on heaven maps everywhere I have never
02:33:32
I use
02:33:36
is it possible to get this scene to
02:33:39
practice yes friends all scenes
02:33:41
which we use in real life
02:33:45
educational purposes we will
02:33:47
put in main files, in my opinion, wayman
02:33:51
files they are in a separate folder on google
02:33:53
drive it will appear for you it will appear
02:33:55
you have it tomorrow along with an appointment for
02:33:59
you will have after-school classes again
02:34:01
where to enter binary bonuses that's all
02:34:05
another activity scene button will appear and
02:34:08
you go there and download them and so on
02:34:12
will be from every subsequent scene
02:34:15
rip off the informant or
02:34:18
house lights dior and which is better and which
02:34:23
difference of faith
02:34:25
only the house light zero in warm and this
02:34:29
archaism that has lived since the times
02:34:34
from time immemorial to today
02:34:38
moment
02:34:39
doors expects that we use
02:34:42
only house light other instruments
02:34:44
this is an atavism and to one degree or another
02:34:49
what a difference, well, how would he say it?
02:34:52
you are watching this tool is being created
02:34:55
especially for believing everything else is
02:34:59
well, well, ok, let him eat
02:35:02
replacement parameters for example, that is, to the house
02:35:05
bark we can have one light source
02:35:07
do
02:35:09
alpha others others reflect refract
02:35:14
we can do everything
02:35:16
set directional
02:35:19
use or not use yes
02:35:24
this lord
02:35:27
adaptability house light we can
02:35:30
use skylight portals if not
02:35:34
We use adaptability and up to the Shannon rivers
02:35:37
and skylight portals are all in any other
02:35:39
tools we can't in a common house
02:35:42
light
02:35:55
So
02:36:07
so damn there's a lot of information now
02:36:10
learn
02:36:11
look it's actually very simple and you
02:36:15
you can
02:36:18
re-listen to this lesson in format
02:36:22
podcast for example you can insert
02:36:26
get some headphones and go there while you're driving
02:36:29
work for example listening to him just there in
02:36:32
public transport or walking
02:36:34
or by car it just doesn't matter
02:36:38
listen there is a cool parable on this topic
02:36:41
one monk asks for another, tell me
02:36:44
please do you remember that we have this for ourselves
02:36:46
pastor for this morning's sermon
02:36:48
told here says a man one monk
02:36:52
in the garden I washed the thought of lettuce leaves for him
02:36:55
another monk comes up and says listen
02:36:57
Do you remember what our monk said in the morning on
02:36:59
sermon he answers no at all
02:37:02
I remember at least so why did you listen
02:37:04
says you know this is about the same
02:37:07
how do I wash these lettuce leaves I wash them
02:37:10
water rolls onto the leaf as it does so
02:37:12
it gets clean around here
02:37:14
same thing sometimes
02:37:16
even listen like this in hindsight
02:37:20
some kind
02:37:21
thoughts you can saturate with them so
02:37:26
it's the same as
02:37:28
put on your worker's background
02:37:31
table some picture which is
02:37:34
you are not a reference for the current project
02:37:37
look at her there all the time but she
02:37:41
the same thing can happen to you
02:37:44
do with the phone put on
02:37:46
screensaver for phone
02:37:48
this picture and it will be on you
02:37:51
act during the day you will be on her
02:37:52
look you will pay attention to
02:37:54
it will brainwash you if this
02:37:56
The picture is high quality, cool, beautiful
02:37:59
it will wash your brain efficiently
02:38:06
so why didn't you increase the brightness?
02:38:08
rips off via output
02:38:11
let's do it, depending on what parameters
02:38:14
the way through the curve can you just not
02:38:16
you will achieve a higher parameter
02:38:19
why not using
02:38:22
for example morons
02:38:24
yes your picture becomes brighter but
02:38:28
please tell me how much do you know
02:38:32
Indian, where does the light start coming from?
02:38:36
no, you don’t control it very much
02:38:38
probably that
02:38:40
you can get to the point where you just
02:38:43
the whole picture shines with a white dome and you
02:38:46
you can't do anything about it
02:38:47
multiplayer is a parameter that is not
02:38:51
changes the light and shadow composition, that is
02:38:53
doesn't change
02:38:56
for like
02:38:59
drawing of what shines it does simply
02:39:02
brighter the picture we get yes
02:39:05
A
02:39:07
raising the exposure or rather raising
02:39:11
for example, for the sake of bilovol, out of the way, wait for paradise
02:39:15
map we highlight the pixels on this
02:39:19
map, that is, in fact we do
02:39:21
sun larger by size on
02:39:24
the size of the halo and then to the size of the cloud
02:39:26
Vova then the size of the entire sky and so on
02:39:29
way we seem to be breaking the ardent card
02:39:32
so you highlight the picture, they rip it off
02:39:35
map all these tips what are they
02:39:37
you can't do this this is heresy this
02:39:39
it's wrong that we raise
02:39:43
output nothing bad happens
02:39:45
the only thing that can come from this
02:39:48
bad things happen
02:39:51
noise in the shadows but this is only in that case
02:39:56
if you overestimate the contract parameter
02:39:59
if you get highlights
02:40:01
black and white contrast and contrast
02:40:03
you get contrast parameters, that is, you
02:40:06
made a shitty holy shady
02:40:08
composition and increase the contrast then in
02:40:11
shadows may appear noise and but the meaning is
02:40:14
that this way you can get contrast
02:40:17
this is already an error, that is, the problem here is not
02:40:19
select the card and in the method of receipt
02:40:22
contrast in the image you understand that
02:40:25
there is therefore chiaroscuro we make it fun and
02:40:29
then there is no problem with noise in the shadows, well
02:40:34
and no one canceled this in the end
02:40:35
after all
02:40:38
why don't you choose for us?
02:40:44
multi-core processors
02:40:46
type zion or three drapers
02:40:49
I don't really understand
02:40:53
multi-core
02:40:54
motherboards yes you have v2 pro 2
02:40:58
processor on and
02:40:59
there's no need for zeon, it's basically server-based
02:41:03
solution that is, it is not suitable for
02:41:05
operational work, it renders quickly but
02:41:07
he doesn't switch quickly
02:41:10
tasks and interactive rendering is
02:41:12
exactly the task where you need it
02:41:15
quickly switch between them on
02:41:18
at
02:41:19
3 dripper I don’t know I’m serious why
02:41:24
here we get a render in 20 minutes
02:41:28
where we render even faster when
02:41:31
animation but the truth is mayor Andrey Nim
02:41:33
animation on the lip we get a frame in three
02:41:35
minutes you are much faster we are overnight
02:41:38
we render 30 seconds of animation there on one
02:41:40
video cards, well, that is, for what?
02:41:43
I don't see anything else in it
02:41:48
How can I not make a decision so quickly?
02:41:53
pictures are not for work
02:41:55
you need to think about the picture what it is like
02:41:58
will go take some pictures
02:41:59
look for reference and at the same time
02:42:03
there is a fast render
02:42:06
no need ok it happened and that’s all for me
02:42:09
still need to think
02:42:10
something like this
02:42:15
remember another important nuance: pipeline
02:42:18
Preparation
02:42:20
modeling light + mats
02:42:25
render that is, we have to render
02:42:27
scheduled time
02:42:30
in such a pony dad we just
02:42:33
there is no need and by the way I have never in my life
02:42:36
I haven't used any rendering systems
02:42:38
life on what render system this
02:42:40
render by the company I don’t know when everything is done
02:42:44
even the biggest projects are always
02:42:46
Do you render on your own?
02:42:48
even without ever really networking
02:42:51
computers just have proper distribution
02:42:55
time in the project
02:43:01
what if there are not 12 cameras, only 2
02:43:04
The angles of the sun and
02:43:07
camera question why did you put it in one
02:43:11
room 12 cameras what are you going to
02:43:13
show them think 12 will say something
02:43:16
something they didn't say previous 11
02:43:19
look how I do it, I generally don’t do it
02:43:23
many cameras when it comes to interior matters
02:43:26
if you need to show a lot of and mine
02:43:29
the customer, for example, the designer wants from him
02:43:33
very greedy for the camera he needs
02:43:35
show him very very much then I
02:43:39
suggested making a panorama for this one too
02:43:41
panorama
02:43:42
I'll do two three four maximum there
02:43:45
cool angle because if I
02:43:47
I'll do the same 2 3 4 cool ones there
02:43:51
angles and to her there are eight more crap
02:43:54
well, that is, they will force me to redo it
02:43:59
and let's just say this is for me
02:44:02
It's a dog's work, there's no need to do it and
02:44:06
I understand perfectly well I warn you about
02:44:09
this is an architect or a designer or something
02:44:12
we always take a camera and phone there
02:44:15
we see some beautiful place in
02:44:17
We took a photo of the interior and it turned out
02:44:19
it was awesome and it turned out great
02:44:22
expand the frame a little
02:44:23
we move around and take pictures of the same interior
02:44:26
it turns out badly and it's not because
02:44:28
I'm guilty because there are laws
02:44:30
composition laws of color are in
02:44:33
in general there is some information that
02:44:36
I transmit one frame on this frame
02:44:38
the interior looks good but the other frame
02:44:41
the same interior may not look
02:44:43
ok and that's normal and we should
02:44:47
show the customer only those that
02:44:48
look good because human
02:44:51
the eye perceives
02:44:53
the whole world is beautiful, even there is our office
02:44:57
it's black and white
02:44:58
white walls, wooden floors and everything
02:45:01
maybe black black that is to the eye
02:45:03
it's nice to be here comfortably
02:45:05
but it’s very difficult to do it right here
02:45:08
spectacular photos because everything is good
02:45:10
more or less the same, same here
02:45:13
the most important thing you must understand is that by the way there is
02:45:16
I had this option for myself not too long ago
02:45:19
discovered how photogenic interiors and not
02:45:22
photogenic interiors turned out to be so
02:45:24
it happens, and you've probably met it
02:45:27
be
02:45:28
such a phrase as instagram ny
02:45:31
the interior is where it is
02:45:33
the bottom is nowhere, take a photo everywhere, it’s cool
02:45:36
it happens but let's just say it's well it's
02:45:40
randomness randomness of light materials
02:45:42
there are certain patterns to this
02:45:44
well, how would it be
02:45:46
not every one of you will do this but how
02:45:49
this is the rule
02:45:50
nearby contrasting materials
02:45:53
complementary colors that is very
02:45:56
then it is important to have a narrow range of colors
02:45:59
for example gray walls wooden floor
02:46:01
White picture frames are almost always
02:46:03
will look like instagram just not
02:46:05
everyone in your interior will consist
02:46:07
in this narrow range
02:46:09
sometimes you want to make it light
02:46:11
the walls will already be, well, light-colored
02:46:15
it's harder to get contrast on the walls
02:46:17
there are quite a lot of patterns here
02:46:20
thoughts
02:46:21
We can also talk about this topic briefly
02:46:24
I'm not over 12 like cameras in one room but
02:46:29
if we're not talking about one room
02:46:31
no one is stopping you from doing, for example,
02:46:33
12 cameras there are three types of light 4 like this 4 like this
02:46:38
4 so on and you will note that at 90
02:46:44
degrees you understand that 90 degrees to
02:46:48
the light is from both sides, yes that is
02:46:50
for example we take
02:46:52
Light source
02:46:54
for example, here is the room and here is the window
02:46:59
the sun is shining like this and right there
02:47:03
where the sun shines from is 90 degrees
02:47:06
it's here and here and
02:47:11
accordingly we can put here
02:47:13
for example table yes we can chair here we
02:47:17
we can put the frame on about for example
02:47:21
detail of the chair common to this table and with
02:47:24
this side is also there for three frames
02:47:28
chair and common on the table for example later
02:47:32
we change the light, we make it from this side
02:47:35
And
02:47:36
Let's deploy the cameras now we can
02:47:39
do this side and this side
02:47:41
yeah, well, I don’t know your specific situation
02:47:44
but what I mean is, look, your task is here
02:47:48
maximum program to do it well 212
02:47:52
angles then of course I'm of course yours
02:47:54
the product is 12 beautiful visualizations
02:47:58
if this is the condition then that is you
02:48:02
for any reason you cannot satisfy
02:48:05
your client
02:48:08
four angles and a panorama and conditions
02:48:11
12 angles and you're a professional
02:48:15
then please change the light because
02:48:17
you took on such a task and
02:48:20
the tool for solving this problem is to change
02:48:23
color for two or three different typologies
02:48:26
the location of the cameras, well, somehow they are there
02:48:29
standardize and because 30
02:48:31
degrees here 30 degrees here it's already
02:48:33
60 degrees 60 there we multiply by 3 this is already
02:48:38
there is 180 to here the range is 180
02:48:42
degrees for the light that can enter
02:48:45
it's a lot of stuff it's almost everything
02:48:48
covers corners well everything
02:48:56
what rendering system are you using?
02:48:59
team most often we most often
02:49:01
we work in phpstorm because we
02:49:03
We try to take on ourselves as often as possible
02:49:06
I’ll be honest, no animation tasks
02:49:09
every project
02:49:11
animations buy us but we try
02:49:15
sell it as often as possible sincerely
02:49:18
I say because I need animation work
02:49:20
not very difficult at most
02:49:23
this is render time and it costs either
02:49:27
the same or even more expensive than the whole
02:49:29
work on previous projects therefore
02:49:31
for us it’s, well, let’s say it’s an easy way
02:49:34
earn some more good money so we
02:49:37
we try to work on and farm and in
02:49:39
overall we like it aside
02:49:41
you need to take homework in three systems
02:49:44
let's do the maximum program yes
02:49:47
how it goes from there
02:49:49
do it in one there for example do it
02:49:52
light in one see what you have and time
02:49:55
left and do what you want in the second
02:49:57
time left do what you want
02:49:59
third, make your own decisions, I will do it for you
02:50:02
I can’t decide, but I definitely recommend working
02:50:05
in all three why because it
02:50:08
the tools are the only way you can
02:50:12
let's say it a little bit like this
02:50:15
a little blasphemous but nonetheless
02:50:17
something like that
02:50:23
there is a poem from mine
02:50:25
when I was a student I’ll read it now
02:50:27
you will understand, you will laugh but you will understand
02:50:32
Now
02:50:37
don't cheat on me, ask you to love me
02:50:39
darling, I'm not cheating, but how else could I
02:50:43
I find out that there is no one more beautiful in the world than you
02:50:47
this is such veiled romanticism
02:50:51
this is how you know what corona is rendering to you
02:50:55
like it better if you haven't tried it
02:50:58
no other
02:50:59
but it’s fair that it’s possible here too
02:51:03
legally no one will fly you out
02:51:05
more on the head
02:51:12
so what stages of work do you show?
02:51:15
to the customer, depending on who the customer is, but more often
02:51:18
all this is done is modeling printscreen and
02:51:22
this is a cut-off composition but already
02:51:25
complete
02:51:26
these are local mats and in architecture
02:51:30
and in the interior
02:51:32
this is the method, this is methane and the final one
02:51:36
result
02:51:37
yes we show it, by the way, the answer to
02:51:40
the question is why we don’t have the right if we have
02:51:43
There are color edits, we are solving them on
02:51:45
color stage if we have edits on
02:51:48
stage
02:51:49
of light, we decide at the stage of light
02:51:52
plus what we approve with everyone
02:51:54
by the customer the reference is basically removed
02:51:57
most of the adjustments for us are because
02:52:00
What
02:52:01
we don't take how to move on if we
02:52:05
reference was not approved why because
02:52:07
reference is the main emotion of the project and
02:52:11
if we have approved the customer's reifen to us
02:52:13
said but I like this one even if
02:52:16
he's dumb as tight as a log, then he can
02:52:18
say this I like this
02:52:21
I just need my project and we are like people
02:52:24
who are professionals in this
02:52:26
understand not only pictures about
02:52:29
emotions yes he shows this one
02:52:32
he can't poke the picture
02:52:36
finger this is the sofa this is the sofa but
02:52:38
actually it's not about the sofa it's about
02:52:40
emotion about the fact that he
02:52:43
he generally liked this picture and
02:52:46
he is trying to explain his mobis to himself
02:52:50
thread that he liked it because
02:52:53
sofa or because the color of the wallpaper or
02:52:55
because there's something else there
02:52:57
you need to find the maximum
02:53:00
emotional image I am between ems from
02:53:03
emotions from whom he wants to get it and
02:53:06
and do and in that case you will
02:53:10
speak the same language at once
02:53:12
because if he tells you there
02:53:14
ambient light and you make the sun then
02:53:17
Of course, you won’t get right away about
02:53:20
you don’t even have to do it right away
02:53:21
wasting time to immediately go to grandma's
02:53:23
village to relax
02:53:25
get imbued with emotions so the question is
02:53:29
choose before starting work
02:53:30
Why did they throw color correction on her?
02:53:33
if through him I understood the cards correctly
02:53:37
we don't control yes that's a good reason
02:53:40
question look the trick is that sometimes I
02:53:43
dasa tury.ru I rip off the card dissociate
02:53:46
and move it a little
02:53:48
let's say it's you know how it's how
02:53:51
throw the spare wheel into the car in front
02:53:54
long journeys, I'm not sure what
02:53:57
I'm sure it will break through, but if it does break through
02:54:00
I have a spare tire
02:54:04
why is there light from the map in the scene?
02:54:06
you don't seem to be discolored
02:54:08
provided and so light and should not
02:54:12
be super colorful
02:54:14
the color of the light should be very nuanced
02:54:17
but in fact, again, it’s yours
02:54:19
reference says which one should
02:54:22
be the color of light of your situation sometimes
02:54:26
there are very strong blue reflections on
02:54:29
semi and then of course you have to
02:54:32
be blue
02:54:33
blue blue sky leaders paradise map and
02:54:36
the whole scene is filled with blue and when
02:54:40
you will work with local mats
02:54:43
you will be adding a lot of yellow to
02:54:46
in swearing to compensate this blue
02:54:49
that's definitely true yes
02:54:51
that is, your reference will tell you
02:54:56
in your studio workflow you also
02:54:59
use similar ones according to approval
02:55:01
bots yes absolutely of course absolutely
02:55:06
So
02:55:09
I understood correctly in this case now
02:55:12
just interior homework do exterior
02:55:14
we will separately analyze until the first
02:55:17
We've been working on the interior for three weeks
02:55:19
for the last two weeks we have been working with
02:55:21
architecture if we put it and wait for the heaven map
02:55:24
and the window comes into view as cleverly
02:55:26
what to do with the background outside the window background outside the window
02:55:28
we will place separately
02:55:31
physical plain geometry on it
02:55:33
separate material and separately
02:55:36
customize the mat as shown in this
02:55:39
the map doesn't matter, it doesn't matter to us
02:55:44
in principle we will install plain
02:55:45
or rather grown will always bet
02:55:48
separately
02:55:49
I also have faith and it seemed more lively, but...
02:55:54
It’s more convenient to do it in a crown at least
02:55:57
this is why I came to crown five
02:56:00
years ago I assure you that let's do this
02:56:03
work in
02:56:06
on the course by faith I in no way
02:56:09
I assure you that faith is no better
02:56:11
first of all, faith has changed a lot
02:56:13
Compared to five years ago, this is
02:56:16
it’s another instrument, that is, it’s no worse
02:56:19
better here's a promo, believe me it's like with
02:56:22
it's cold and square
02:56:25
different
02:56:28
well how
02:56:30
thinking paradigms
02:56:32
that's why I bought house group
02:56:35
crown so that they don't
02:56:36
competed with doors in general, that is, for
02:56:40
faith, I, for example, Arkhyz, it’s more of a burden
02:56:44
than the main task for the crown or twice
02:56:47
this is the main thing that the crown does
02:56:50
there is look the crown is arkhyz and light
02:56:53
entrance profession de rei is cj and
02:56:57
more animation and for example
02:57:02
cinematography that is all marvel movies
02:57:06
there are disi there are all these grown boys
02:57:09
this faith is some octane but most
02:57:12
by faith because and and it's like that
02:57:15
functionality that is not just one render
02:57:19
the system is currently not capable
02:57:22
so much to give, well, maybe cartoons in
02:57:25
render we don't do that, yes of course
02:57:29
there are all sorts of explosions happening there
02:57:33
per day
02:57:35
there
02:57:36
water realflow but these are plugins for
02:57:40
maxa plus is there
02:57:42
all sorts of blue ones, well, games are made in blue ones
02:57:46
in May oh well movies model rate
02:57:49
which in May are made on the same faith and
02:57:51
rendered well, in general, they seem to be different
02:57:53
clever combinations
02:57:56
pipeline or projects are almost up to
02:58:00
model price boreev below which you
02:58:02
approved after this lesson I realized that
02:58:04
I liked reference Perry, I realized that
02:58:06
the color is a bit boring, as are the textures
02:58:11
I'll take the new one xxx Dima actually
02:58:14
I congratulate you, that is, understand
02:58:18
It's the first day of classes, it's a real victory
02:58:20
if you would understand this
02:58:24
made it to 4 weeks, that would be it
02:58:28
trick if I have Lucy on the reef
02:58:31
front light from the window comes behind
02:58:33
reference light construction tools
02:58:36
It's better to replace it, look, I'm not in any way
02:58:39
case I'm not saying that some
02:58:41
the direction of the light is bad
02:58:43
the light can be different if you need a briefing directly
02:58:46
I liked it, maybe it's this one
02:58:50
you lack artistry
02:58:52
work because let's say the light is about 90
02:58:55
degrees, well, to be honest, this is the majority
02:58:58
work on the course so let's say this
02:59:01
make decisions with your heart or with your head
02:59:03
watch it if you still like it
02:59:05
this work is under no circumstances necessary from
02:59:09
refuse it simply because there
02:59:11
some light from some direction
02:59:13
if you really really like her
02:59:16
you think this is the best job
02:59:18
in the world and if you think that it’s not
02:59:21
the work is of course crap but there is light here
02:59:24
seems normal seems to be swearing and
02:59:25
useful then change it
02:59:31
if you have idols, your favorite studio is
02:59:34
I like it the most and of course I have it
02:59:36
my idol is me studios this is mine I am a fan
02:59:40
I love myself very much what we
02:59:42
we do and so we are the best at
02:59:45
light and soon we will enslave the universe with our
02:59:48
beautiful
02:59:49
visualizations
02:59:51
no hello youtube
02:59:53
gives a lot of characters so I'll break it up
02:59:56
just a few comments of mine
02:59:59
if you are a designer, you are not creating a specific one
03:00:04
from a ready-made reference and from scratch for
03:00:07
customer how well it fits
03:00:09
construction of a specific work scheme
03:00:10
tonality color scheme
03:00:12
speaking for this she fits the meaning in
03:00:16
that you can raise walls
03:00:18
they threw a chair on the sofa, a table that was needed
03:00:22
turned on the light, look, but only
03:00:25
when they threw it in, you know what?
03:00:28
you will have a sofa you cannot customize
03:00:30
light without a sofa because where you are
03:00:32
sofa there will be a lot of shadows and he will
03:00:35
there will be reflections and something else there
03:00:37
see the same sketched objects
03:00:40
That
03:00:41
takes off or doesn't take off if it takes off
03:00:44
that's cool
03:00:46
then they threw on some color and there
03:00:49
krieger each for example brown
03:00:51
brown slightly reflective inspect
03:00:53
cool no they made some kind of floor there
03:00:55
yellow wooden among to reflect on
03:00:57
look quickly she's not she but
03:01:01
even earlier before we start
03:01:04
do
03:01:06
if you are a designer you will not design the interior
03:01:08
specific and not specific according to the finished product
03:01:11
reference from scratch so look I
03:01:13
as I already answered this question
03:01:16
look
03:01:17
yes, you are not creating based on an abstract, but if you
03:01:20
sincerely believe that you
03:01:22
invent
03:01:24
I have some interior design for you
03:01:28
bad news in design you invent
03:01:32
you are more likely to combine ready-made items
03:01:36
in a certain way if you and everyone
03:01:40
the subject has beneficial and disadvantageous
03:01:43
combinations if for example you know that
03:01:46
you have this sofa and you want it
03:01:48
use see with what colors
03:01:51
it has already been used, for example
03:01:54
the manufacturer how he serves it
03:01:59
the most effective way of presentation and look for
03:02:02
this sofa on the Internet what’s its name
03:02:05
submitted, maybe you will find yours there
03:02:07
reference maybe you will find another
03:02:09
reference there is a sofa of the same proportions
03:02:12
same color but different model and there with
03:02:15
the same wooden panels there
03:02:18
on the walls and
03:02:20
and you will see, for example, that this is yours
03:02:24
the idea of ​​this sofa in this color in
03:02:26
on this scale with wooden ones like this
03:02:28
you don’t really like the panels and so
03:02:31
on the contrary, you will save yourself
03:02:33
time without creating this visualization and
03:02:36
now the way to bring this is
03:02:39
combination on
03:02:40
visualization is good because it's you
03:02:45
you'll know right away that it doesn't look good
03:02:48
honestly friends, I don’t want to hurt anyone
03:02:51
castles in the air and all that about
03:02:53
design but
03:02:55
to be completely honest we are neither
03:02:58
the words interior designer are not quite
03:03:01
right and because the designer is the one
03:03:04
who develops something
03:03:08
there is for example takes a dice sofa and
03:03:10
it's the sofa designer who comes up with it if
03:03:15
You when you come up with an interior, you are more of a stylist
03:03:18
interior design and the stylist is the one who takes
03:03:22
because the stylist is the one who takes
03:03:24
ready and bets on this person in
03:03:27
in this case, if it’s about the interior then
03:03:30
not for a person she is the Internet we take here
03:03:32
this sofa is in this color and we put it
03:03:35
on this floor which we also didn’t
03:03:37
invented nature invented it
03:03:41
flooring manufacturers made
03:03:44
some kind of finishing and we look like it
03:03:47
combines like these combinations
03:03:50
we don't invent either, we try, found out
03:03:55
learn about good or bad and honestly
03:03:59
say in my opinion in relation to
03:04:02
to the customer, well, let’s say this is not entirely honest
03:04:06
learning from his projects is much better
03:04:12
find
03:04:13
information about similar work that has already been done
03:04:16
work and try and see if
03:04:20
is that what you are
03:04:22
would you like to do it or not and if so you
03:04:26
we saw, for example, a green sofa, white
03:04:28
walls and yellow floor you found this
03:04:31
reference and found 10 references there
03:04:35
you probably don’t like all of them like that
03:04:38
this idea is not very good and it will save
03:04:41
you have a huge amount of time
03:04:44
developing such
03:04:46
project so rather this will help you
03:04:50
than in general, don’t throw away the search
03:04:53
references for a designer are even more
03:04:57
more important than for the visualizer
03:05:00
like this
03:05:03
because sometimes the designer doesn’t understand what he’s doing
03:05:07
searching for what kind of chandelier to install for him or
03:05:09
what color how will I make it
03:05:10
tonality color without understanding what it will be
03:05:13
interior alexander also see
03:05:16
3d max, in this case you use 3d
03:05:20
max as a search for ideas I in no way
03:05:24
I deny this may be the case but this
03:05:27
less effective tool than search
03:05:30
ideas using ready-made
03:05:34
solutions that are on the Internet because
03:05:37
that we go to pinterest and
03:05:41
all the ideas you come up with you can
03:05:45
write maybe you won't find it let's
03:05:47
even I won’t say there but
03:05:49
you may not find it
03:05:53
but at least you try and if you
03:05:56
in English write there there
03:05:59
the sofa is like this the white walls to hell out
03:06:03
the most likely boarding school if you
03:06:07
spend not three minutes but five minutes or
03:06:09
10 or 30 you will find some
03:06:12
quantity image and you will understand
03:06:15
like it if you see that yes you
03:06:18
like it if yes if do like it
03:06:21
this is what you meant yes there with
03:06:23
changes, my walls are not the same
03:06:25
a little bit different from the same sofa but overall
03:06:27
yes this is a ready concept then you can
03:06:29
see what kind of light is used in
03:06:33
this ready-made concept that I
03:06:35
I liked it, for example it’s ambient
03:06:39
light or there must be sun
03:06:42
and during the work you will see for example
03:06:45
oh, this sofa looks cool when
03:06:48
the walls are not white but like brick and
03:06:52
change the concept of your project then
03:06:54
yes, you will save yourself a lot of time
03:06:56
understand that reference search references
03:06:59
And
03:07:00
analysis of the work of previous generations for
03:07:04
rather us
03:07:06
saving time
03:07:09
Well, something like that, I'll be back company
03:07:13
I have another question about the tulle reference
03:07:16
at this stage shadows and light do it
03:07:18
translucent so that light passes through correctly
03:07:21
look at the basic stage you can
03:07:24
just hide it, just hide it and not
03:07:27
bother about this but
03:07:29
the next stages when we will already
03:07:30
make the light more precise
03:07:33
final light cut-off on course
03:07:36
we will make translucent all of us
03:07:37
Let's set it up, I'll tell you about it, I'll show you
03:07:40
why not give this price to students?
03:07:43
so that it doesn’t happen so that they immediately repeat
03:07:47
practiced why not give out give out
03:07:50
beginner's competition is called this for
03:07:52
beginners as an ideal situation which
03:07:54
Here
03:07:55
if anything what we are doing now is more difficult
03:08:00
this is like the next level
03:08:04
Here
03:08:09
do you use live mix work no I
03:08:12
I didn’t use it from nyx, I’ll explain it to work
03:08:14
why because that is at the stage
03:08:18
light and one angle it's cool
03:08:21
when I will be working with several
03:08:24
the light mix will interfere with the camera angles
03:08:27
because that is, Perry save light
03:08:31
the mix is ​​very awkward and easier for me to do
03:08:35
immediately with light so no light mix I don't
03:08:39
I use it in no format, moreover
03:08:41
then abandon it and
03:08:43
you refuse all over again the whole world
03:08:46
adjust at least the power
03:08:48
light source, well, in short for me it’s
03:08:49
haemorrhoids
03:08:50
I didn't get the job done and I understand
03:08:53
people who
03:08:55
light mix works, I know why they are
03:08:58
they use others as if in their work
03:09:01
accents
03:09:06
how to implement this pipeline by creating
03:09:09
all materials in the scene from scratch in
03:09:11
real projects considering the short period
03:09:13
or is it more of a curriculum that we
03:09:16
today we are considering no this is a dream this
03:09:18
worker look what the trick is the trick is
03:09:20
what can you say about what you already have
03:09:24
ready-made materials and you receive faster
03:09:27
would be more or less similar to the final one
03:09:30
picture but there is a nuance in this picture
03:09:33
send and your edits will be returned to you
03:09:36
because the mats don't fit each other
03:09:38
neither are they like the enlightenment of the figurative
03:09:42
art they are not with each other
03:09:43
combine
03:09:45
Well, that is, yes they can be combined but
03:09:47
This is more the exception than the rule
03:09:50
so what if you create it from scratch?
03:09:53
on your own you have no chance that
03:09:56
you for this reason will return to you
03:09:59
you immediately completed the remodeling project
03:10:02
such color scheme, such composition
03:10:03
which one do you need then and here is rather a question
03:10:06
Do you know how to make such a composition?
03:10:09
whether you need it or not, so remember how
03:10:12
Zhvanetsky spoke to us
03:10:15
never have time to do a project
03:10:17
ok but there is always plenty of time
03:10:20
to redo it so that's what I'm talking about
03:10:22
I say we solve this situation again
03:10:26
we will not redo projects we have no projects
03:10:29
which are there for example the second round
03:10:33
They ask me for my rights all the time
03:10:34
distant type how many rounds do you have right
03:10:36
we don't have any edits because that's how we do it
03:10:40
a process has been built that when we showed
03:10:43
local checkmate and after that to the finals
03:10:48
mats leaves day 1 and at the same time the customer
03:10:53
already knows what picture he will have and
03:10:55
he approved it
03:10:57
one day and the project is finished, what if he
03:11:01
I do not like
03:11:02
there is the color scheme that I used
03:11:05
I spent on it on local mats, not me
03:11:09
I didn’t spend a week on her, I didn’t spend a week on him
03:11:11
spent an hour I he says there no it's not
03:11:14
then I want another color scheme for him, I’ll take it
03:11:17
I don't have another hour to spend on this
03:11:19
a lot of time so let's just say
03:11:23
it's more like time acceleration
03:11:27
just let's do it like anything new
03:11:31
for you it causes
03:11:35
rejection and anything new always
03:11:38
causes rejection, especially since the tone above
03:11:40
what do you need to work on?
03:11:42
and change
03:11:44
there is a habitual way of life, the brain works that way
03:11:48
the brain is a very resource-intensive thing
03:11:51
That's why
03:11:53
the first thing to remember is up to stage 5
03:11:56
acceptance did not sing the inevitable
03:11:59
denial anger bargaining
03:12:03
there's something in the fifth dimension
03:12:06
Fourth dimension
03:12:09
the first thing is no, this [ __ ] is still for me
03:12:11
you're offering the second one, it's kind of crazy
03:12:15
some kind of well let's at least half
03:12:17
we'll do this, but what about you?
03:12:20
we'll leave it later because
03:12:23
Dorothy accept and and in the end we are straight
03:12:26
we accept that this is how the brain works for any
03:12:29
whatever you always went, ate
03:12:31
lamb kebab here are your friends
03:12:36
let's fish moving fish always lamb
03:12:39
and then nasus and fish is fine
03:12:42
that's when we tried something delicious
03:12:45
diversity
03:12:46
Well, in short, that's what I'm saying, it's very
03:12:50
ok that's very correct
03:12:52
try try it good work
03:13:00
So
03:13:07
the average render takes 3-4 hours and still
03:13:09
there are noises in the shadows after the denunciation, what am I doing?
03:13:13
not this way
03:13:14
listen, let's do it this way, I don't know you
03:13:16
ask a question and take a look
03:13:19
the solution to the problem is never in sight
03:13:21
the level at which the problem was created
03:13:24
I can't tell you what and you forgot
03:13:26
here is the corner, that is, your entire previous
03:13:28
process
03:13:32
probably has some errors
03:13:35
enough contrast most likely you
03:13:39
fiddled with the parameters
03:13:43
the mapping tone most likely you went over with
03:13:48
the contrast parameter is more likely for you
03:13:50
lack is most likely not enough
03:13:52
cut-off contrast must be understood
03:13:54
you need to understand for the textures what you are
03:13:56
illuminate
03:13:57
here I have already added 6, you need to understand
03:14:01
whether you use a light mixer or not
03:14:04
because if you use do
03:14:05
mixers inflates power sources
03:14:07
light sources there, it’s most likely
03:14:09
because of this you need to understand
03:14:12
for example, what kind of computer do you have because
03:14:14
what if you have a single core celeron then
03:14:16
three to four hours to render is normal
03:14:18
Well, in general, yes, as if I counted 9
03:14:23
so the question is kind of an answer to this question
03:14:26
impossible to answer without introducing your
03:14:28
situation, work according to your project and
03:14:32
as soon as you collide on training
03:14:35
project as soon as you encounter this
03:14:37
problem ask me a question yes no
03:14:39
listen, I do everything logically, the render goes three
03:14:41
hour, what's wrong, we've reached this far, you
03:14:45
everything is approved and the rendering takes like three hours
03:14:48
what the hell let's figure it out too
03:14:50
we'll figure it out, I'll ask the same questions
03:14:52
we will understand the questions simply by the method of elimination
03:14:55
why is this so or do you always create
03:14:59
mats from absolute scratch
03:15:01
and sometimes you modify from sets no
03:15:04
never use sets
03:15:06
the sets are complete crap
03:15:08
look, the point is that I’ll explain why
03:15:11
because when you take swear words from
03:15:13
sets
03:15:15
in one set the magician can be cool
03:15:18
but in another set the mat is also cool but
03:15:22
they don't fight each other they are made
03:15:26
They were photographed under different lights
03:15:28
also with different colors differently different
03:15:32
the details of these mats are with each other
03:15:35
all will not work, that is, even if
03:15:39
each of them is good they are not good for each other
03:15:41
they fit like a boy and a girl
03:15:43
here's the boy brad pitt and angelina jolie
03:15:47
wonderful boy wonderful
03:15:48
girl with the same personalities
03:15:51
All
03:15:53
take your poop and give me my papers
03:15:56
like this
03:15:59
what processor do you have now?
03:16:04
I have an intel processor
03:16:07
10,980 x e
03:16:13
so you charge per quantity
03:16:16
pictures or through the area to readers a
03:16:19
how much am I different price price is formed
03:16:22
we listen we work differently more often
03:16:24
total either for pictures or for the whole
03:16:28
the amount of work we have in general
03:16:31
I ask how much it costs and
03:16:34
this is actually the wrong question
03:16:36
because when a person how much
03:16:39
ask how much it costs, I answer him
03:16:41
how much does it cost but without much hope it
03:16:44
client because the client who is ours is
03:16:49
the one we got from the market
03:16:51
some came to us somehow and already
03:16:54
asked a question because if he
03:16:56
asks how much it costs, does that mean he
03:16:58
chooses by price and we are dear boys, we
03:17:01
well, that is, it’s the same as going there
03:17:04
Cartier boutique there too
03:17:07
like that 5k bracelet
03:17:10
Well, no, Cartier doesn’t sell like that because
03:17:13
that the man was counting there he was walking along
03:17:15
I looked at the transitions there but where there are 10
03:17:17
bucks bracelet 5 bucks bracelet comes in
03:17:19
five thousand bucks, what the hell
03:17:23
yes no it doesn't work that way
03:17:25
that's why cartier ladies are exhibiting there well
03:17:29
that is, it has a large advertising budget
03:17:33
a huge wheel of advertising in different guises
03:17:38
in different
03:17:40
magazines in different movies
03:17:44
exhibited at various exhibitions
03:17:46
arranges
03:17:48
own precious exhibition there
03:17:50
to give this bracelet for 5000
03:17:54
dollars or euros
03:17:55
some kind of super value of the brand
03:17:59
yes, because we understand that this
03:18:01
this piece of gold
03:18:03
made there by a master in your city
03:18:06
the same form will not cost these days
03:18:09
it will cost 10 times less for 500
03:18:12
dollars the same nails can be bent
03:18:14
buy make gold not overall not very good
03:18:16
expensive
03:18:18
But
03:18:21
for 50 dollars if you buy a whole one and
03:18:24
I don't know how much it costs but I think it is
03:18:26
maybe here
03:18:28
You can make a shorter ponytail, but there
03:18:32
conditionally there I invent a price but there I am
03:18:34
I think this is exactly the one for 500 dollars
03:18:37
you can make carnations, but do it like this
03:18:39
so that this carnation can be sold for 5000
03:18:42
dollars for this you need a brand and
03:18:45
accordingly you should be like
03:18:48
company with clear not this is impossible
03:18:51
can be done in one day but this brand is necessary
03:18:53
you need to grow properly
03:18:55
marketing strategy needs to be correct
03:18:57
manage social networks speak on
03:18:59
events held online hush up and
03:19:03
tell
03:19:04
your way of presenting information here
03:19:08
there on
03:19:10
some time ago they came to us
03:19:13
the guys came here completely by accident
03:19:16
another sphere and so on it turned out to be them
03:19:18
also needed there due to the type of activity
03:19:20
visualization and they didn’t see our work
03:19:24
haven't seen them on
03:19:27
recommended us to these guys there
03:19:32
so they say, well, you are such a guru, you are
03:19:35
there are like big cool scale ones
03:19:38
of course there, well, that’s the opinion
03:19:43
us yes but this but in fact this person
03:19:47
didn't see us he didn't see the work he didn't
03:19:50
was on our Instagram he doesn’t know but
03:19:52
this is the paint and this is the brand trail
03:19:56
very important
03:19:57
In short, we calculate the price per project
03:20:01
to be short, it’s a week of the project, well
03:20:04
so let's use big strokes
03:20:07
costs about 5 5 thousand euros, that's if the project
03:20:12
done in a week 5 euros if for
03:20:14
2-10 if for 315 well, it’s clear that
03:20:17
we're going to some meeting there but we're starting
03:20:19
about like this
03:20:23
guideline or 1200 euros per frame but how
03:20:27
Overall we would end up with the same thing
03:20:29
we give the price
03:20:32
let's start, as it were, to bargain
03:20:35
but there it’s like let’s do this but here we are
03:20:37
let's have more perspective but less
03:20:39
but more time everything and well there as a rule
03:20:43
within the framework there is a 10 20 percent decrease
03:20:48
prices I understand perfectly well what to go
03:20:51
towards such a cost for services
03:20:53
this is absolutely normal we are going to this
03:20:56
side there we say 10
03:20:57
let's agree on 9 and remove the vice
03:21:06
So
03:21:10
laptop 7
03:21:12
875 HS narrow I don’t know about laptop and
03:21:16
because laptops have reduced processors
03:21:19
not only are they cut down, but rather as a system
03:21:22
cooling is configured so that when
03:21:25
heats up to a certain temperature
03:21:27
his productivity decreases
03:21:29
dotam 30 or 40 or 50 percent for
03:21:32
so that the processor does not burn out and
03:21:35
it’s like I don’t know how your situation is
03:21:39
working on therefore as if
03:21:43
I can’t say anything but that’s it
03:21:46
this is average but that's how average weight
03:21:48
categories not the worst not the best
03:21:50
good
03:21:53
see why it’s not possible to ask
03:21:55
render or light as the eye sees so that everything
03:21:58
looked good right away
03:22:01
listen to this, it's really big
03:22:03
cool question if you're really stupid, here's how
03:22:08
would
03:22:09
to answer the question that is like this
03:22:11
parameter f stops
03:22:13
This
03:22:16
stop, google what it is most often
03:22:19
this is about photographic equipment, so if we
03:22:22
we're talking about a camera, it's 45 stops
03:22:26
video cameras sometimes 6 stops human
03:22:29
this is an eye, that is, he doesn’t have one
03:22:31
parameter we all understand, even this is not
03:22:33
technology but the human eye is like this
03:22:36
would be more than 20 stops, that is, it’s strong
03:22:40
more feet it is
03:22:45
as far as I understand
03:22:49
stages from white to black, for example
03:22:53
I can look at the black ceiling during the day
03:22:56
or here in my interior
03:22:59
the concrete ceiling is dark gray I can
03:23:02
look at this ceiling and at the same time
03:23:03
see blue sky if i do
03:23:06
photograph the sky will be overexposed
03:23:08
the ceiling will be black because it's mine
03:23:12
camera on phone danny on phone de
03:23:16
solar camera is the same video camera
03:23:18
torso and is not capable of not having such
03:23:21
number of stops to
03:23:23
capture both at the same time
03:23:26
Here
03:23:28
in short, it’s true and it’s very helpful
03:23:31
great question because it's huge
03:23:33
Kalitina reading prisoners are trying to
03:23:36
visualization imitate the voice
03:23:40
it’s impossible to immediately say forget about it
03:23:43
can only be simulated for visualization
03:23:45
photograph
03:23:47
trying to imitate the voice you will get for
03:23:50
soapy picture without contrast
03:23:52
uninteresting that you don’t want
03:23:54
consider
03:23:56
veil that's why we work on
03:23:59
photos
03:24:01
will there be basic animation lessons?
03:24:03
listen we have a small block on
03:24:05
animation but he is very very small I am
03:24:08
I plan to record a separate one
03:24:11
video block on animation but not yet
03:24:15
I wrote down there is a more important task
03:24:18
Do you think it's worth a separate course?
03:24:21
use yes I will answer your questions
03:24:24
in animation with joy
03:24:27
if you ask us a question in general
03:24:30
there is a lesson on animation where they are and
03:24:33
shows how to animate something in 3D
03:24:37
max but the animation itself is strong
03:24:39
greater process because there is
03:24:41
scripts there are animatics and there are
03:24:45
directing, that is, there is empathy there
03:24:49
there is a viewer there
03:24:51
enough
03:24:53
opening frames closing frames
03:24:56
supporting detailed direction
03:24:59
movement is more about directing because
03:25:01
what to do so that the camera is somewhere
03:25:03
flew and the render thought it was easy and
03:25:05
count 100, that's a whole number, that is
03:25:09
you can go to
03:25:11
university for the profession of director and now 6 years
03:25:15
or study for five years and still don’t care
03:25:19
create shitty movies so how would
03:25:22
Little Denmark is the impudent one
03:25:25
did not receive education, not the fact that the most
03:25:28
best
03:25:32
there is an example to follow on this topic
03:25:35
cool youtube channel called Khokhlov
03:25:37
sabbath ovskiy
03:25:39
these are the guys who make movies
03:25:43
I highly recommend using them
03:25:47
how to look if it's true for you
03:25:51
animation is interesting there about how
03:25:54
how to shoot how to highlight how impressive
03:25:58
and directing camera scripts
03:26:01
Do you think it’s worth using crowns?
03:26:04
flight forever everything reflection reflecting
03:26:06
materials stage skk
03:26:08
this affects realism, I think that
03:26:12
use flight forever all reflective
03:26:15
the materials are absolutely there because
03:26:17
capable of reflecting material
03:26:20
some kind
03:26:23
light is his basic ability, that is
03:26:28
if we take
03:26:30
paint the floor pink in a white apartment
03:26:34
then the whole apartment will be pink and this
03:26:37
it's ok and it will be in the photos
03:26:40
pink another question what is the task
03:26:43
photographer set the white balance like this
03:26:46
and then retouch the picture like this
03:26:48
so that this doesn't happen and
03:26:51
here the question becomes what is possible for us
03:26:55
need a little saturated
03:26:59
pink so that it is not shown in the render
03:27:02
the apartment was illuminated well or yellow
03:27:04
for example gender or set white balance
03:27:07
on the camera or in the render so that we have it
03:27:11
was comfortable for the eye but at the same time you
03:27:14
you understand that if we put
03:27:15
value 5-600 and we will come to the camera
03:27:20
white balance and come to the interior with
03:27:24
bright yellow light and take a photo
03:27:26
photo the interior will be yellow
03:27:29
ok so no rice hiv
03:27:31
no need to use it, I know what it is
03:27:34
they recommend a huge number of different
03:27:36
YouTube specialists, I think this is bad
03:27:40
advice, I think this is how it solves it
03:27:44
small task
03:27:47
small and chops off your wings
03:27:50
large follow-up tasks are rude
03:27:53
speaking
03:27:54
cuts off your understanding of further
03:27:57
there are no processes, I think this is bad
03:28:04
you said you have no adjustments
03:28:07
agree on everything step by step, but
03:28:09
coordination takes place with the designer and
03:28:12
him and his customer who may not
03:28:13
like appears from here
03:28:15
adjustments listen and but this is a problem
03:28:18
this designer that is, no matter how I
03:28:20
I decide I am not responsible for world peace for
03:28:24
declaration of war and everything, that's me
03:28:27
I fulfill orders my customer is
03:28:31
the one who called me told me how much
03:28:34
it’s worth it and this person made an advance payment
03:28:37
customer, what if I have such a customer?
03:28:40
who says well I
03:28:44
do it there and then I’ll show it to mine
03:28:48
to the customer and if we edit anything then
03:28:51
in that case I say ok then I
03:28:55
I'll do it for you for a thousand dollars
03:28:58
then I will rule for so much
03:29:01
how much work will you bring me?
03:29:03
yeah
03:29:06
well, that is, like this
03:29:09
I am not in the open contract
03:29:14
work is free, that is, no it is
03:29:17
heresy and
03:29:19
no sane person works like that
03:29:23
but I have to say we don't work with
03:29:26
private designers
03:29:27
As a rule, we work with large
03:29:29
companies and this is either a developer or
03:29:32
developers or but somehow
03:29:35
although you can also do this without even
03:29:37
forbidden sir
03:29:40
we work we try to work for for
03:29:44
that market where visualization is commercial
03:29:48
visualization is a tool
03:29:49
making money they search for muse
03:29:52
because my my today
03:29:55
my current income depends on him
03:29:59
that is, how tasty will I eat?
03:30:03
today depends on that person from that
03:30:06
which foot will that person stand on? name
03:30:11
which I will never even know
03:30:14
obviously you're really signing up for this
03:30:18
my condolences
03:30:20
I'm not I'm clear enough
03:30:24
I explain yes you can order but
03:30:27
then I won't have a job, you won't
03:30:30
will not work only if you
03:30:31
do this job poorly if you
03:30:33
do well at every stage of your
03:30:36
project your projects will be you made
03:30:39
since he told you cool I gave it
03:30:44
says listen mutuzil cool but
03:30:45
customer, you speak differently without
03:30:48
I'll do the problem again differently
03:30:51
cool cost like us at the beginning
03:30:54
agreed clearly, that is, that’s how it is for me
03:30:57
and in order to have power like this
03:31:02
say you must be able to determine a
03:31:03
you must have a certain opinion
03:31:05
so that you have such an opinion
03:31:08
you need to take responsibility
03:31:09
because remember
03:31:11
power is impossible to give power is possible
03:31:14
just take you take power and
03:31:17
speak take on the power equal
03:31:19
you take responsibility
03:31:21
responsibility and that day which
03:31:25
what you just sent is complete crap
03:31:27
here but I did this and this and this
03:31:29
the buzz is great and it should be a thrill
03:31:33
if you do
03:31:36
not cool or cool only according to you
03:31:39
subjective opinion it’s bad, well
03:31:41
this means that you still need to study
03:31:44
if you have objectively taken upon yourself and
03:31:46
they said it would be better and so
03:31:48
it's really better he says yes you
03:31:49
right, for this you need to understand how he thinks
03:31:52
man for this you need to have reifen and
03:31:54
so that he explains it to you in order to
03:31:56
it was approved so you understand
03:31:58
the emotional message that he
03:32:01
invests in this reference and then you
03:32:04
done buddy well look I did it
03:32:07
cool cool as it was originally
03:32:10
it’s agreed and that’s all, I’m great, he’s
03:32:14
says well, you’re great, but my customer
03:32:17
that's it, well then you're not great, buddy
03:32:20
I'm sorry please
03:32:24
thanks for the answers, I found another one
03:32:27
references I want to change reference after
03:32:29
this lesson if sent to
03:32:30
statement
03:32:32
confirm today or tomorrow friends well
03:32:36
I tell my friends let's do this now
03:32:38
I'll finish my classes if I have any left
03:32:40
I’ll strengthen my strength a little today if I’m not there
03:32:43
tomorrow because not because I
03:32:45
harmful because it blurs the eyes
03:32:47
sometimes I open pictures or
03:32:50
I can’t read the lines to us because
03:32:52
well, jokes aside, but that's where we started
03:32:56
everyone, yes now everything will be there
03:32:57
when we finish it will be 23
03:33:00
How many
03:33:02
1923 4 hours staring at the monitor and
03:33:06
quite emotional, well, that is
03:33:08
try it
03:33:09
here’s another thing, and it’s not just like that
03:33:14
ask me one more question if
03:33:17
the selected recency would show ground as
03:33:19
make it so that on the final andra
03:33:20
only this background remains, that is
03:33:23
was not visible hd paradise already answered we will
03:33:27
Just put the picture while you're at it
03:33:28
white background and I have one more
03:33:32
if the customer wants to see footage at
03:33:34
day and night lighting light mixer
03:33:37
It helps a lot in this situation

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