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Download "Creating Grainy Cell-Shade Texture (With Wednesday Addams) | Blender 3D"

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Video tags

Blender
3D
Frain
Grainy
Grain
Shader
Texture
Wednesday
Addams
Netflix
Stylized
Eevee
npr
Outline
Line
Cartoon
Render
cell
cellshade
cellshading
shading
material
voronoi
polla dot
colour ramp
ramp
color
jena ortega
ortega
tutorial
how
to
how to
howto
jenna ortega
lighting
stylized character
model
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  • ruRussian
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00:00:00
hey guys do you want to create these
00:00:02
sorts of grainy and graphic key
00:00:04
masterpieces in blender
00:00:07
if you want to achieve the stylized look
00:00:09
and apply them to your 3D animations and
00:00:12
renders pay attention to this tutorial
00:00:14
as I will show you how
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so I have a model of Wednesday here from
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the new Netflix show Wednesday
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so let's click into
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render mode
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and let's add some lights
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so let's select uh Point light just so
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we can see the shadows and the different
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faces of the model
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and to give it give it some atmosphere
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so let's go into the shadings tab
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and select the face we can start with
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the face we can add a vornoy texture
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node and a texture coordinate note
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and we can plug in the distance
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of the voranoid node to the base color
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of the principle bsdf and we can plug
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the camera
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node of the texture coordinate into the
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vector
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and let's increase the scale of the
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foreign texture node
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so that we get some noise and create
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that grain effect and then we can add a
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Shader to RGB node
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and also a color ramp so the color ramp
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would allow us to control the threshold
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of the Shadow as well as the light up
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part of the model and we can adjust the
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lighting again so that we can have a bit
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more of a contrast in lighting so that
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if we bring the
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black
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arrow and the white Arrow closer
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together in the color Ram there would be
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a higher contrast in terms of the Shadow
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play around with it
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um
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so that you get a effect that you like
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here we can click onto the arrows and
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control the color
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of the Shadow as well as the lighter
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part of the face it doesn't have to be
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black and white
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two different colors can give it a bit
00:02:42
of a character here I'm trying to create
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a
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Sinister look for Wednesday because
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she's kind of a psychopath right and
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then we can repeat the same step for
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other textures
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you know the lips the face the hair
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the clothing as well
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here we can add some textures to the
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clothing because the iconic ones they
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dress is actually a black and white
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polka dot shirt and here I add a voronoi
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texture
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and pluck the distance into a color ramp
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and reduce the randomness to zero
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adjust the size so that we can see the
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polka dots
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[Music]
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put in a texture coordinate node
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tuck the UV node into the vector note of
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the voranoid texture adjust the size of
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the vornoid texture so that the dots are
00:04:00
of the right size
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and using the color ramp we can adjust
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the size of the dots and their density
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here we can add a mapping node so that
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we can rotate the
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texture itself
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so that the polka dots are kind of in
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the slanted position
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now click on the arrow and
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invert the color so the dots should be
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white and the background of the clothing
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should be black
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and to put in the shadow back into the
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texture we need to add a
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RGB mix node
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and plug the two into the RGB mix and
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change the mix to multiply
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so that the shadow is Multiplied on top
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of the polka dot texture adjust the
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factor so that
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it's in the right balance
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you can also adjust the color ramp of
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the Shadow but we would add a rim light
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we can analyte at the back of Wednesday
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change it into an area light
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and increase the power to almost like
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500 watts so that it's like the
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brightest light in the scene because we
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want to try to get that Silhouette
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Lighting
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now click into the hair and duplicate
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the principal bsdf
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connect the fortnite node to the second
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principle bsdf
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and duplicate the color ramp and the
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Shader to RGB note as well
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so click on the arrows and the color
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ramp and make one of them white almost
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white or like a bright
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purple or whatever color you want for
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the rim light and push the two arrows to
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the right most part so that we get a
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very distinct and
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contrasted Rim light as you can see here
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it's good to make it as thin as possible
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and add a RGB mix node
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and set the max mode to add
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remember to plug the
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Rim light at color 2 and the shadow
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color ramp into color one so that the
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rim light is added on top of the Shadow
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now we can create the outline to achieve
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to the
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graphic Nook
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add another material at the bottom and
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call it outline
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at the Shader workspace we can delete
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the principal bsdf and add a RGB
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and put it as black
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and we can add a solidify modifier
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at the modifiers tab
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and we can change the normal to flip
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and the material offset
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will be full here because if we go to
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the texture tab we can see that the
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outline texture is offseted by four and
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check the backface calling option and
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for the auth set in the solidified
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modifier we should make it to one
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positive one and we can adjust
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the amount of Ops offset
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so that it controls the thickness of the
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black outline and yeah we can see that
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there's a black outline
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that is overlaid on top of the model
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and no matter how we rotate it you know
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the outline will be there
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and we can do
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something similar for all the other
00:08:35
objects as well for the hair
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for the color
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and one important thing to note is that
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we should make sure the geometry has no
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flipped normal so if we go to face
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orientation
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[Music]
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we can see that you know the flip
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normals are shown in red
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so if we want to flip it back to
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the correct normals we can select that
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geometry and then go to normals and
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click flip so that it becomes blue again
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which means the normal is
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facing the correct way
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and we can do the outline for the other
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geometries using the same method
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and when we are done we can add a camera
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find a good angle and we can render it
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if you find this tutorial interesting
00:09:58
and informative please subscribe to this
00:10:01
Channel and comment below what other
00:10:04
tutorials you want to see
00:10:06
and as always thanks for watching

Description:

Want to achieve those grainy, graphic, stylized look for your Blender animations and renders? This is the tutorial for you! In this tutorial I will go through: 0:00 The Art Style 0:15 Creating The Grainy Cell-shade Texture 3:15 Polka Dot Dress 5:20 Backlit Rim Light 7:00 Cartoon Outline 8:45 Checking for Flipped Normals 9:45 Render A cameo of Wednesday Addams from the new Netflix Show: Wednesday! Jenna Ortega was so good in it that I had to create a stylized version of her character!

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