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Download "[AutoCAD для начинающих] Здание в 3D"

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уроки автокад
уроки autocad
autocad
автокад
autocad для новичков
автокад для новичков
автокад для начинающих
autocad для начинающих
обучение autocad
обучение автокад
основы черчения
меркулов автокад
меркулов autocad
курсы автокад
курсы autocad
план этажа
чертеж плана дома
план помещения
план квартиры
план комнаты
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00:00:03
so in this lesson we will learn to
00:00:05
create three-dimensional geometry using the
00:00:07
example of this building,
00:00:09
come back now we see the plan but
00:00:11
we will create not just a sketch,
00:00:13
not just a 3D model that you can
00:00:15
look at visually and rotate, but from
00:00:17
which you can get the required
00:00:19
amount of information here we see on
00:00:22
the plan now I’ll turn off the grid on the plan we
00:00:24
see reinforced concrete pylons, that is, who does
00:00:27
n’t mean he bought it and these are, roughly speaking,
00:00:29
long reinforced concrete columns in the distance we
00:00:32
see a three-layer wall that consists
00:00:35
of brick facing insulation and a
00:00:38
block, I removed everything unnecessary and in order to
00:00:40
leave only what we need
00:00:41
further inside we see brick partitions
00:00:44
and here the blocks are also 300 thick, so we
00:00:48
will create a model of a typical floor in order to
00:00:50
subsequently obtain all the volumes of these
00:00:53
structures,
00:00:54
I think it will be much more fun than
00:00:56
just drawing a 3D model and this will take
00:00:59
a little more time, but we will get
00:01:02
practical good information that
00:01:05
can be apply in real life, yes, they are
00:01:07
just a model, a model can be made in
00:01:09
Max, well, let's start, and here is the
00:01:11
main tool that we will
00:01:13
work with, it flew, it is located
00:01:15
here on the main tab, by the way,
00:01:18
who doesn’t know in Autocad there are
00:01:20
several workspaces by default, it costs
00:01:23
initially drawing abstract you
00:01:25
put 3d modeling not 3d
00:01:27
main but 3d modeling and so after
00:01:31
that on the main tab we select
00:01:32
the fly tool and we need to configure it
00:01:35
roughly speaking we can immediately draw
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the wall and perhaps we’ll start with the pylons the width can be
00:01:40
set by entering a value
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or you can set it visually by specifying two
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points, the
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distance between which will be the width,
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then we’ll set the height,
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let’s say 2,800, and we can start building the
00:01:54
pylons, the alignment, in my opinion, is
00:01:56
automatically in the center, that is, we
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just do it this way,
00:02:02
no, the alignment here means something different, so let’s
00:02:08
check the width, we have
00:02:11
n’t saved it, so the height is 2,800 and
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the alignment we will select the center and here it is
00:02:22
convenient to select the center and build the
00:02:25
pylons in this way. It is convenient to leave only the
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necessary bindings for this I go
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here, the binding parameters clear everything
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and select the middles, that is, with the help of
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this binding I will now build all the
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necessary pylons, if there are many repeating ones
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then in in principle, it’s easier
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where did it go
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copy one and paste in those places
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actually the point is you can do the same pylons
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and since you saw it did
00:03:09
n’t take much longer to draw by the way you can
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even if they are not the same insert and
00:03:14
change there is a handle by which we can
00:03:17
stretch the saw he did so autocad doesn’t want to
00:03:21
grab it, well, let’s
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move like this, we
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’ll try to grab it from this side, here
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we have only one handle by which we
00:03:31
stretch, that is, as you can see, there are several ways that
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can’t be copied here because the
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same ones went like this if they put the
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right point on them control z untied and
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put it down again,
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as you can see, it’s not necessary to
00:03:57
combine exactly exactly, as soon as you saw that it
00:03:58
appeared, you need to bind, press the left
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mouse button and everything was automatically
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combined in order not to constantly
00:04:13
click here, I click on the spacebar and the
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previous command is called up for me, that
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is put two points, confirmed by
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pressing the spacebar, pressed the
00:04:22
spacebar again and actually I’m building
00:04:24
another pylon, so we still have
00:04:28
simple ones without bends and without turns, and
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here with turns here we will
00:04:37
have to change the nature of the alignment,
00:04:39
select the alignment and select, say, on
00:04:41
the right, and yes, the binding Accordingly, we
00:04:47
also need to change it, let’s add the con binding
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.
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hey, it’s on the wrong side, so it’s here
00:05:00
from here and here, that is, after
00:05:08
installing 2 points, we can see if
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all the pylons are aligned correctly, and by the way, I
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forgot to warn you that it is necessary
00:05:17
to create a corresponding layer for each structure,
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so it will be easier,
00:05:20
I have layers created, so I I select
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these objects and transfer them to the
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appropriate layer, I have
00:05:30
pylons here, you can change the color to make it
00:05:34
more clear,
00:05:39
and so on, using the same principle, we create
00:05:42
blocks and create partitions,
00:05:45
let's start with the partitions, I'll start and
00:05:48
skip the whole process because, well, the meaning
00:05:50
here is the same yes, that is, we select
00:05:52
and change, set the desired width 120,
00:05:58
height, let's leave 2,800 and here
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the alignment should be left either on the right
00:06:04
or on the left, because we
00:06:06
will be attached to these points, so we'll see, well,
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yes, I chose it correctly and thus
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build partitions,
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by the way, one piece of advice can be given if it’s inconvenient
00:06:29
to switch to the visual style of
00:06:32
translucency, yes, that is, it will be
00:06:34
more convenient to stick to it;
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I completed the walls all according to absolutely the
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same principle that I showed you,
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just let’s look at a few
00:06:55
nuances, firstly, we don’t leave
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any gaps and spaces where the
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windows are, we’ll do the windows later first the
00:07:01
openings themselves, then the windows themselves, that
00:07:03
is, now we have solid walls, then a
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common question is why how to cancel a
00:07:08
point, you can cancel a point in the same way
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as canceling any action, that is,
00:07:14
let’s say you put a point in the
00:07:15
wrong place where you wanted, press control back
00:07:17
. canceled again one more . that is, in
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this way we can at least mark
00:07:22
all the points and re-label them, and this
00:07:29
also means one nuance, the nose and rather
00:07:31
constructive, they are theoretical, yes it is not
00:07:34
connected with AutoCAD, we made the insulation
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and facing masonry 200 millimeters
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higher than the pylons and the internal wall,
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well this It’s logical to go here to support the
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floor slab, so here in this
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way it may also come in handy for you and you
00:07:51
need to take this into account. Well, now regarding the
00:07:54
openings here, everything is actually simple,
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let’s probably make the
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floor slab; I won’t be tricky; I won’t do it
00:08:00
using a regular polyline; for this, I’ll use a
00:08:03
custom one To make it
00:08:05
more convenient for me, I’ll take a coordinate system and put it like
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this, turn off the snap using the
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f3 key and put it here on top of the pylon
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because this is where I will
00:08:15
have the ceiling and this is where I
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will now put the points of our
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line field, so I’m setting the search here so
00:08:22
that I can All bindings worked adequately,
00:08:24
including bindings again, I select the
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line field using the alias p.l.
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and I start building since everything is
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rectangular, that is, everywhere there are 90 degree
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angles between the walls, I can turn on the
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map mode, it won’t be superfluous here, I remind you that the
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art mode is turned on with the f8 button,
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again you could turn on
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the transillumination, but oh well,
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of course, you could build differently, but
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this the method is the most obvious, we here
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clearly see where we have a contour
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overlap here I can use the
00:09:19
close option so now our polyline needs to be
00:09:23
selected until we see that it coincides with 3d
00:09:24
objects and I can turn on
00:09:27
cyclic selection control w in this case and
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now I point at the place where I have a
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polyline, I click strange, we
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can’t see our polylines, let’s try a 2d frame,
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so I’ve selected the polyline, now I select the
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extrude tool and extrude it by 200 millimeters, there’s
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our overlap, we can
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lower it down,
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select copy, let’s do it according to the
00:10:06
rules, that is, from the tape, select the
00:10:08
copy tool where it is there is
00:10:11
an edit here, copying
00:10:16
is anchored in principle to any point in
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space, the main thing for me is that the
00:10:20
art mode is turned on so that I can set
00:10:21
the direction strictly down and enter the value
00:10:24
2,800 there is an escape to finish
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copying and look at all the overlaps,
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but well, not quite, and still
00:10:36
need 200 millimeters I choose to lower the transfer
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and lower it by 200 millimeters, and
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here the part responsible for
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the sedge will already go, so now we wo
00:10:50
n’t fence anything for now, so let’s take care of
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the openings, everything here is also quite
00:10:55
simple, now I’ll hide the ceilings and you
00:10:59
hide it in the following way, select with the
00:11:01
right mouse button here
00:11:03
isolate hide I have
00:11:05
custom pseudonyms, if anyone is
00:11:07
interested, look for the video, I have
00:11:09
it on my channel or on the website, that is,
00:11:11
I can quickly hide and quickly
00:11:14
complete the insulation, a very convenient thing,
00:11:20
so let’s probably turn on transillumination and
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create boxes, that is, drawers and a paradise box
00:11:28
and create boxes for openings By snapping
00:11:34
in this way, you can snap to the
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object tracking here, this
00:11:39
button and set it means the height is not
00:11:45
15000 it was necessary one and a half thousand box so
00:11:51
here neatly by points here I snapped to the
00:11:54
point I have object
00:11:55
tracking enabled so I can carefully
00:11:57
move along the line
00:11:58
because the box should protrude behind
00:12:00
the wall this is important so and up I enter
00:12:03
the value 1500 ok so I select now
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this box I copy it by
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snapping it to a characteristic point and
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placing it in those places where I have a window
00:12:16
about 3 while three are on top so I’ll turn off the
00:12:20
art mode to make it easier to snap so as
00:12:23
not to jump around like that Well, a3 is
00:12:28
no longer there, I see there is o2,
00:12:30
I put it here and adjust the dimensions of the box to
00:12:35
the required size, I can do this,
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take it away when, that is, there is an intersection, it’s
00:12:49
quite difficult to select which point,
00:12:51
but we still
00:12:53
selected it, and using the same principle,
00:12:58
I arrange
00:12:59
about two windows, then I have eye 4 and in the
00:13:03
same way the doors and so it seems like
00:13:08
I installed windows everywhere, put back
00:13:11
similar openings under the doors, but look here I
00:13:13
noticed a small mistake in myself, I
00:13:16
adjusted the opening under the door in width but
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forgot in height, and so that now I do
00:13:21
n’t have to tighten each opening manually, I I can do
00:13:22
the following, I’ll select
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this opening box everywhere, and so if something unnecessary is
00:13:30
caught with the shift, I can kind of
00:13:32
deselect what you’re going to do like this,
00:13:39
where we haven’t installed doors for the door yet,
00:13:44
but oh well, they won’t
00:13:48
deliver anymore, the main thing is that we understand that
00:13:51
the meaning and logic are correct, but they
00:13:55
seem to be all the door, I can go to
00:13:56
properties and in the properties I can change
00:13:59
the height, these are parametric objects
00:14:01
that have parameters for length and width
00:14:03
and height, I can thank God set the
00:14:06
desired height, I’ll set two two hundred
00:14:08
everything As you can see, all the boxes have lengthened, so
00:14:12
now we’ll work with the openings, we need to
00:14:14
select all the openings, let’s not be
00:14:17
tricky and just select them manually
00:14:22
and raise them to the desired height by holding the
00:14:26
gizmo, let’s say 800 millimeters, so
00:14:29
now what are we doing with
00:14:32
multi-layer walls and there are only Boolean
00:14:34
subtraction operations we can’t do it
00:14:35
because if we subtract
00:14:36
from three layers at once, they will merge,
00:14:40
unfortunately, so
00:14:41
we act a little differently. First,
00:14:44
we actually use the Boolean
00:14:47
subtraction operation to select the outer layer, press
00:14:50
confirm, that is, we have selected the layer from
00:14:52
which we will now subtract the
00:14:53
windows and now select what actually
00:14:57
subtract the
00:14:58
windows and openings that we have selected from the outside,
00:15:03
press the spacebar again and
00:15:06
subtract from the first layer
00:15:08
so that we can subtract the openings from subsequent layers,
00:15:11
we will use the
00:15:13
extrusion tool, select it like this,
00:15:19
pull it inward and as you can see, the walls
00:15:29
retain their uniqueness, but they are not
00:15:31
are combined inside, you can simply subtract,
00:15:35
yes, because here we have one layer,
00:15:37
but again, you can’t
00:15:40
select several individual elements at once when
00:15:42
subtracting because they will be combined, that
00:15:44
is, we act for each wall separately. a
00:15:57
wall and
00:15:59
two openings, respectively, selected a wall,
00:16:02
confirmed selected the first, made 2
00:16:04
openings, confirmed, well, let's probably
00:16:07
fix it, we'll create
00:16:08
one window, I'll take a custom
00:16:10
coordinate system and place it and here on the
00:16:15
surface so that it's
00:16:16
convenient for me to build a window right here along the
00:16:18
opening, select a rectangle
00:16:24
I won’t search for an alias, I’m
00:16:25
attached to the points, the cyclic selection
00:16:30
is even buggy,
00:16:31
out is working, I select a polyline and
00:16:34
hide everything else in such a way that
00:16:37
nothing bothers me, but I won’t bother with the
00:16:41
dimensions here
00:16:42
until I make 60 millimeters, but no,
00:16:47
first I probably need 20
00:16:56
Now I’ll make it for frame 60, so I’ll make a key with
00:17:04
more bindings,
00:17:14
make a few jumper partitions,
00:17:29
okay, I’ll probably leave it like this,
00:17:32
and here, by the way, we may still
00:17:34
have glitches, and we’ll just look
00:17:36
at their solutions, so let’s try to draw out
00:17:41
now this contour, which between us we
00:17:44
see that we don’t have This works especially well
00:17:47
because there is a fairly narrow
00:17:51
distance here and we cannot do this completely,
00:17:54
and look how to solve this
00:17:55
problem, how to stretch out this stripe, but
00:17:59
I go to editing, select an
00:18:02
area here, create an area from both the
00:18:05
inner contour and create an area
00:18:08
from the outer contour, and now I subtract from
00:18:10
more and less to get a strip,
00:18:12
choosing again the familiar subtraction
00:18:14
from this, I subtract
00:18:16
this now I select extrude and now it
00:18:20
will be much easier for me to do this
00:18:23
using the extrude command, I select
00:18:27
extrude faith object and extrude damn I do
00:18:32
n’t remember how much my wall is,
00:18:34
let’s do it about 300 so
00:18:40
move it to the other side, so I grab the
00:18:42
axle and set 300 here so now the
00:18:46
frame itself, but here you’ll probably have to
00:18:48
do the same thing, although no, you see,
00:18:54
sometimes it catches, sometimes no, so backwards 50
00:18:58
millimeters,
00:19:01
these are 40 each
00:19:04
for clarity, you can chamfer it,
00:19:08
let me probably I won’t do this, I
00:19:10
don’t want to, that is, we’ll make glass of 5
00:19:18
millimeters,
00:19:24
we’ll move them to the center of the frame, so we’ll
00:19:31
probably need to embed all this
00:19:35
a little
00:19:36
and remove the primitives from which we made it,
00:19:51
now we’ll select all this and create
00:19:54
a window in order to create a blog I
00:19:59
press the spacebar so I missed and
00:20:05
apparently, well, yes, I would press the spacebar, press
00:20:08
the spacebar into the spaces, then immediately insert a
00:20:10
block and press the name of the eye, one base
00:20:16
point, I will indicate
00:20:17
and convert it directly into a blog
00:20:21
ok, later I will be able to extract
00:20:22
information about the windows, yes, that is, at
00:20:24
least quantity that I complete the insulation
00:20:28
and get this window, I
00:20:30
now have a single object and I can
00:20:32
insert it into the places where I
00:20:34
need it
00:20:41
so the last thing we will look at in
00:20:43
this lesson is how to determine the volumes of
00:20:45
elements in our case the volumes of the
00:20:47
structure,
00:20:48
that is, internal walls let's
00:20:50
define, say, the volume of blocks here, I
00:20:53
suggest using the following
00:20:55
tool on the layers panel on the
00:20:58
home tab, we have the bypass tool, an
00:21:00
excellent tool that allows you to
00:21:02
leave visible the layers that you
00:21:05
need, that is, I can select the
00:21:07
desired layer, be sure to uncheck
00:21:10
the box here, usually there is a check mark
00:21:12
we We remove it, click close
00:21:14
and we are left with only the layer that
00:21:16
we need in order to get
00:21:18
information about a specific wall,
00:21:20
we can enter the mosshart command,
00:21:25
select and confirm and we see here the
00:21:28
volume volume volume to us in cubic
00:21:32
millimeters for those who need to translate
00:21:34
using a calculator can select
00:21:37
copy and go to a quick
00:21:40
calculator like this, but we
00:21:44
saw that the volume of the wall is two and seven
00:21:46
cubic meters in order to
00:21:48
determine the volume of all the walls or
00:21:50
several, yes, we can immediately
00:21:54
use the Boolean operation of
00:21:55
combining, we will combine all the walls,
00:21:59
now we will confirm single object, let's
00:22:01
also enter the mass command hour, select
00:22:07
it enter and see thirty-seven cubic
00:22:10
meters, this way we can very quickly
00:22:13
determine the volume of structures, and
00:22:15
by the way, if it is necessary to
00:22:17
disconnect again, we can select select the
00:22:19
disconnect tool and well, yes, we
00:22:22
need to select after
00:22:24
confirm again and now we have again,
00:22:26
individual elements, well, this is how it’s
00:22:29
done, we’ll stop at this in this
00:22:32
lesson, I think it will be
00:22:34
useful to you, if you still have any
00:22:37
questions, then again, write them
00:22:38
in the comments, Alexey Merkulov was with you
00:22:41
until we meet again

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  • The best quality formats are FullHD (1080p), 2K (1440p), 4K (2160p) and 8K (4320p). The higher the resolution of your screen, the higher the video quality should be. However, there are other factors to consider: download speed, amount of free space, and device performance during playback.

mobile menu iconWhy does my computer freeze when loading a "[AutoCAD для начинающих] Здание в 3D" video?mobile menu icon

  • The browser/computer should not freeze completely! If this happens, please report it with a link to the video. Sometimes videos cannot be downloaded directly in a suitable format, so we have added the ability to convert the file to the desired format. In some cases, this process may actively use computer resources.

mobile menu iconHow can I download "[AutoCAD для начинающих] Здание в 3D" video to my phone?mobile menu icon

  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

mobile menu iconHow can I download an audio track (music) to MP3 "[AutoCAD для начинающих] Здание в 3D"?mobile menu icon

  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "[AutoCAD для начинающих] Здание в 3D"?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.