background top icon
background center wave icon
background filled rhombus icon
background two lines icon
background stroke rhombus icon

Download "How to Create Cool Video Edits? 10 Video Editing Rules | Editing in Adobe Premiere Pro"

input logo icon
Video tags
|

Video tags

видеомонтаж
монтаж видео
монтаж
premiere pro
adobe
обучение
съемка видео
сабатовский
монтаж в премьере
монтаж по соколову
премьер
adobe premiere pro 2020
уроки
tutorial
как монтировать правильно
10 правил монтажа
монтаж по крупностям
монтаж по направлению движения
как монтировать
правильный монтаж
правила монтажа
монтаж по фазе движения
монтаж по свету
монтаж по ориентации в пространстве
видео
монтаж по композиции кадров
Subtitles
|

Subtitles

subtitles menu arrow
  • ruRussian
Download
00:00:01
time has come for our third
00:00:03
lesson on post-production
00:00:05
and editing, and since the previous ones we
00:00:07
very coolly disassembled all kinds of
00:00:09
tools, in this we will move on to
00:00:11
fundamental things and they
00:00:13
are sometimes complex and even you don’t you know
00:00:16
how to approach it, so today
00:00:18
I will tell you these attractively,
00:00:20
show you how to and how not to, and
00:00:22
we will talk to you about the 10 rules of
00:00:24
editing according to Sokolov, because this is the
00:00:27
fundamental thing that is
00:00:29
applied in one way or another in any of your editing,
00:00:31
even if you don’t realize it and At the same time, I
00:00:34
will do this with the help of the
00:00:36
video industry, so you and I will
00:00:38
do all this using the example of
00:00:40
GTA 5, because it turned out to be the ideal
00:00:42
editor for creating all kinds of
00:00:44
stitching situations, so we begin, I
00:01:03
don’t want you to earn your 10,000 hours
00:01:05
thanks to these so the
00:01:07
torment and the game will work out or it won’t
00:01:09
work out,
00:01:10
I’ll now tell you how it works
00:01:13
so that you can
00:01:16
use your instrument and
00:01:17
create exactly these 10,000 hours, and the things that I will
00:01:19
tell you were not invented by me, but the ones that
00:01:22
I have understood are made for you within the
00:01:25
framework of this blog and they work for
00:01:28
any editing,
00:01:29
even in let's play for Minecraft, or even a video
00:01:32
for those who are interested in at least a short
00:01:33
film, even a full meter,
00:01:35
so don't let that stop you,
00:01:37
I'm now on the photo of tasks 5 will be
00:01:39
as long as it works everywhere and my friend,
00:01:43
thank you for the comments under the
00:01:44
previous videos because which again
00:01:46
I will repeat, but this is wildly important for us, we
00:01:48
read everything, we look at what he writes to us,
00:01:50
you ask some questions, and especially we
00:01:52
look at those nice words that you
00:01:54
say to us, this wildly supports the
00:01:56
creation of child content in general, and now
00:01:58
it’s almost happening every day
00:02:00
there is you could notice this so in fact it’s
00:02:02
huge and let’s quickly go over it
00:02:04
because during this time you and I
00:02:05
have gone through
00:02:07
as you can see for a week of
00:02:09
post-production and editing we have to have
00:02:11
three lessons 1 was on the 18th we are in it
00:02:15
we studied 5 transitions with you, then there was the
00:02:18
20th in which you and I went through my
00:02:22
20 secrets 25 bath 25-40 30 there and
00:02:27
watched the eidos to the end of the
00:02:28
secrets in after effects on how to
00:02:30
do effects and you and I have already gone through all of this,
00:02:34
if we need anything what remains is today's
00:02:36
lesson which we will study 10 rules of
00:02:39
editing according to Sokolov so be sure to
00:02:42
watch to the end
00:02:43
because there is extremely useful
00:02:46
and important information waiting for you and let's go to the computer
00:02:50
[music] the
00:02:53
first rule teases editing in
00:02:55
size and before we even
00:02:57
accept the rules you need to understand what
00:02:59
size frames there are, so I’ve
00:03:00
prepared some footage for you here, and
00:03:02
this is a long shot, this is a long shot, this
00:03:05
is a second medium shot, when we
00:03:08
cut along the character’s legs above the knee,
00:03:11
of course, this is 1 medium, when we cut
00:03:13
above the waist, this is close up detail
00:03:18
thus we have 6 plans
00:03:20
that somehow need to be scattered in the editing
00:03:21
1 with the second doesn’t stick very well although
00:03:25
despite the fact that there is quite a
00:03:26
strong change here so it’s better to look at the
00:03:28
second and third as if we were
00:03:31
getting closer but not enough because the
00:03:34
first rule says about the fact that it’s
00:03:36
nice for the viewer when your coarseness
00:03:38
increases by one, that is, from the
00:03:42
general shot we jump to 1
00:03:45
medium then it will be good and let’s
00:03:48
see this in action with you, we
00:03:50
just have an approximation of one coarseness
00:03:53
bams and as if the operator jumped up and
00:03:55
the taxi was ported not very good, but
00:03:57
now let’s put a general plan with
00:03:59
the first one in the middle, it became much better,
00:04:05
it’s logical that then it would be possible to move on
00:04:08
to the detail and Sokolov just says
00:04:15
that by changing the size you
00:04:17
should have a good one through one
00:04:20
they are one after the other for this you teach this
00:04:23
when your husband edits his videos,
00:04:25
we can also notice that
00:04:26
the periscope is too strong in size from the background to the close-up, it does
00:04:28
n’t look very good, so we
00:04:32
also need to remember this, that is, not
00:04:33
too close but not too far,
00:04:35
so now there is a gap between
00:04:37
these two plans let's set it to 2 medium and
00:04:40
we get that we have a long-range second medium
00:04:44
large, this already looks more
00:04:47
cinematic, pleasing to the eye, let's consider
00:04:49
another situation, here we have a long-range
00:04:52
general second medium 1 medium
00:04:57
large detail not even for the character and
00:05:00
here we use the same thing with you, let
00:05:03
's take for example we’ll remove this distant one,
00:05:07
then we’ll put in this plan, that is, 1
00:05:13
middle one, and let’s take, for example, we’ll put in a
00:05:17
detail of the car, it should also look
00:05:19
not bad, we get a distant
00:05:24
second middle one and the part looks
00:05:30
a little heavy, but for the reason that
00:05:32
between these gluings there are still a
00:05:34
huge number of other changes
00:05:36
in addition to the coarseness, how to do this more
00:05:39
plan, you and I will be able to answer when
00:05:41
we find out other rules of sand onion 2
00:05:48
rules allowed white editing by
00:05:49
orientation in space
00:05:50
I have here a multicam of this
00:05:53
sequence where the guys are sitting and will come from
00:05:56
several angles filmed
00:05:58
if you have already If you are familiar with these rules, you
00:06:01
can guess which of these plans
00:06:03
stands out from the overall picture, namely
00:06:06
the back one, because it violates these rules, the
00:06:08
rules of installation for orientation in
00:06:10
space, or the 180-degree rule, so
00:06:12
what made this one? Let’s
00:06:13
take this screenshot, and now I’ll tell
00:06:15
you I’ll draw a diagram like our aunt, we
00:06:17
have a camera that looks from here,
00:06:19
this is our general plan, we have camera 2,
00:06:23
which is closer and whose
00:06:26
size is also higher and looks
00:06:28
from the side, and there is another one from here, a
00:06:31
classic diagram for an interview
00:06:34
something or for a dialogue scene, what is happening
00:06:37
here, thanks to this arrangement of
00:06:40
all these cameras, you have
00:06:42
this kind of feature, the area in which you are working,
00:06:45
which is exactly equal to 180 degrees in it
00:06:48
you must work for what, so that when
00:06:51
you switch between cameras the viewer
00:06:53
understands where is it located in space
00:06:56
because if by chance you find yourself
00:06:59
right here, that is, beyond this line,
00:07:01
breaking this rule, and we have
00:07:03
just 4 cameras here, then for the audience
00:07:06
it will be unclear where we ended up where
00:07:08
we are and the
00:07:10
filmmakers will lose their memory of In this case,
00:07:12
if the viewer does not understand where he
00:07:14
is in space because of your
00:07:16
editing, you edited it this way, then it is unpleasant for the viewer,
00:07:18
he begins to waste time
00:07:21
trying to understand where the camera is in the
00:07:23
space where he is, what
00:07:24
is happening at all, and thereby you let
00:07:27
the audience watch your video
00:07:30
he begins to think about things that
00:07:32
he doesn’t have to think about, which you have to
00:07:33
decide for him, so you have chosen
00:07:35
some line for yourself to work as an
00:07:37
operator, here is the work in it, and there is already at the
00:07:40
stage of post-production and editing, then just do
00:07:42
n’t take this camera, but like With any
00:07:45
rule, if we know it, then we can
00:07:48
break it so that everyone can have a good time, and
00:07:49
Tarantino does this, for example, and I’ll
00:07:51
show you how to do it now, so
00:07:53
let’s first just edit it
00:07:54
correctly, let’s return with you to our footage,
00:07:56
we have a general shot, larger on the right,
00:07:58
larger on the left and the shot from the back, let’s 100, let’s
00:08:00
edit it first, let’s give
00:08:03
the exposure on the general side, then turn on
00:08:05
this shot, then on the other side of our
00:08:08
dude and let’s give the guy from behind where
00:08:15
he jumps up and see what we
00:08:18
got from you,
00:08:35
pay attention that
00:08:38
the viewer is watching the moment of this gluing
00:08:40
This situation was unusual for him because he had
00:08:42
previously seen the same background in three previous shots,
00:08:45
which
00:08:46
allowed him to navigate in
00:08:48
space and our dudes because
00:08:50
one was always on the left, the other was always on the
00:08:53
right, no matter where you placed the camera, but
00:08:55
here they are swapped places they look similar
00:08:58
they both with these with pigtails damn it the
00:09:01
background has completely changed the first
00:09:03
thought that the viewer has is
00:09:04
here where I ended up what is happening
00:09:06
so it can’t be done this way it’s better if we
00:09:10
just take and extend one of the
00:09:13
plans there and change it to some other
00:09:15
let’s just change it to the general shot
00:09:28
[music]
00:09:35
another thing is the situation has changed but
00:09:40
it happened to you so you want to
00:09:44
take this shot you want to take it from behind for
00:09:48
some reason how can this be done
00:09:50
you can only do this in one
00:09:51
case at the time of shooting you have
00:09:55
camera movement, that is, you, inside
00:09:57
the camera editing, take it with your own hands
00:10:00
and go to the other side, and I
00:10:04
just did it in this frame, that
00:10:06
is, when the character rises, I
00:10:09
move the camera beyond this imaginary line,
00:10:12
which allows me to
00:10:15
take and already in the next shot choose another shock, this one
00:10:19
from behind, and then the viewer will not have
00:10:23
any problem with the fact that you and I seem to
00:10:26
have moved, so here right here all the way
00:10:29
to here until it goes we have
00:10:31
this movement, and then we turn it on
00:10:35
from behind and see what happened
00:10:46
inside the chamber editing is a completely
00:10:50
different matter because the viewer
00:10:52
has a clue for orientation in
00:10:54
space
00:10:55
and you are such a great fellow that you have to think about it
00:10:57
in advance
00:10:59
[music] the
00:11:02
third rule is editing in the direction of
00:11:05
movement of the main object in the frame,
00:11:07
this is what we have with you secretions from the
00:11:09
frames of the car driving passes, passes
00:11:15
and an accident occurs, as you may have noticed in the
00:11:20
first three shots, the car was
00:11:22
always moving from left to right, and then suddenly
00:11:25
our cameraman crossed the street and the
00:11:27
direction of movement changed from right to
00:11:30
left, which is neither good nor
00:11:33
correct because the viewer again
00:11:34
immediately has questions and the smoothness of
00:11:37
its editing and its seamlessness disappears
00:11:39
from the word just how to fix it, that is, it
00:11:41
shouldn’t be like this, it’s
00:11:43
good as at the very beginning, and when the
00:11:45
4th plan is added, crap appears and as
00:11:49
you can see, the whole editing
00:11:51
begins at the pre-production stage
00:11:53
and and when you are thinking through the storyboard, but you
00:11:55
and I are already at the post and
00:11:57
this needs to be somehow healed, as this can
00:11:59
only be done if we
00:12:00
add some kind of intermediate frame
00:12:02
that allows the viewer to understand that the
00:12:03
direction of movement of the car has changed,
00:12:06
how to do this we have this
00:12:09
plan with you where the car drifts zero and
00:12:12
changes the direction of its movement,
00:12:14
let's try to put it between and
00:12:16
see what we can get
00:12:25
better, but still not completely
00:12:29
because in this frame the
00:12:32
change in movement occurs when it has
00:12:34
already gone behind the frame was placed in the wrong place gopro
00:12:37
there is another chance goop rohi from the
00:12:40
driver’s seat where
00:12:42
this turn occurs and the whole mass of the background
00:12:45
begins to move in the other direction
00:12:47
let’s try to substitute it now it’s already
00:12:59
much better and it doesn’t
00:13:01
ask any additional questions at all
00:13:04
so let’s thank the operator that he
00:13:06
managed to put on just in case a goo
00:13:08
about dicks muff the fourth rule
00:13:16
editing according to the phase of a moving object or in
00:13:19
common people editing in the wings when you and I
00:13:21
have a scene where the key
00:13:23
object in the frame performs some action
00:13:25
you want to change the size and change the
00:13:27
shooting point for example yes here it is
00:13:30
just important that they coincide in phase with
00:13:34
each other, that is, here he
00:13:36
turns and in the next frame he
00:13:39
completes his turn, here he starts
00:13:42
aiming at the front sight and ends here, and
00:13:47
sometimes even when the movement is very fast,
00:13:50
like here, up to much faster than
00:13:53
the turn for in order for the viewer to be
00:13:55
more comfortable, you need to take and
00:13:57
repeat this action a little in the
00:13:59
next frame, right now I’ll
00:14:00
literally take a couple of frames, drag and extend
00:14:03
this video and it will turn out that he lifts it here and
00:14:05
repeats this movement at the beginning in the
00:14:08
first two frames, but it looks
00:14:10
much better smoother than it was before this name
00:14:13
and twitchily you understand, and here the conversation is
00:14:15
in this very rule that you catch this gluing
00:14:18
literally one frame back 1 frame
00:14:21
forward until it works, you see it’s already
00:14:24
late here raised here only
00:14:26
raises implausible we return it to
00:14:29
its place and now everything will be well,
00:14:32
so you, like a true editor, sit and
00:14:35
watch, catching these moments
00:14:37
so that the viewer is comfortable and interested in
00:14:39
watching, so remember editing in the
00:14:41
wings is a very powerful gluing
00:14:43
that allows you to stitch together everything that
00:14:45
happens, regardless of what
00:14:47
actions happen in the frame 5 rules of
00:14:54
editing according to the tempo of moving objects if
00:14:57
you you have some objects in the scene
00:14:59
that are moving, for example, look,
00:15:02
the truck here is always driving at the same
00:15:04
speed, but depending on
00:15:06
what point you will shoot it from, if you
00:15:08
shoot it larger,
00:15:10
then it will go faster because
00:15:13
you have physically moved closer to it
00:15:15
its speed relative to the
00:15:17
reference system is we are not taking you, but the ground
00:15:20
remained the same, as it was driving there 30
00:15:23
km per hour, it still goes, and thanks to
00:15:25
your movement you took and accelerated it, and
00:15:28
for the viewer it again looks
00:15:30
unpleasant and implausible, therefore with
00:15:33
who in this situation suggests the
00:15:35
following solution to take and stand
00:15:37
a little to the sides so that the speed
00:15:40
remains the same, it
00:15:47
looks more comfortable to me this
00:15:49
rule is honest, I don’t completely
00:15:51
like it because even here we seem to
00:15:54
see that due to the fact that he is first on the
00:15:56
left on the left side of the frame, he is physically
00:15:58
closer to you, so here his speed is 1,
00:16:00
here he will already move slower
00:16:02
than they leave, the farther the sunset goes,
00:16:04
so remember this and do not enlarge too much
00:16:07
because then you will
00:16:08
change the speed of the object
00:16:10
if you know this rule maybe that’s what you
00:16:11
want, but the car is driving slowly and you
00:16:14
want to make it deliberately faster, then
00:16:16
stand closer and
00:16:18
it will just fly by in relation to you, or you can
00:16:21
even take the cameras and start
00:16:23
turning in the opposite direction to the object in the
00:16:26
frame that is moving and
00:16:27
you get one the speed
00:16:28
will be summed up with the speed of
00:16:30
objects that are on the other side and
00:16:31
will be even faster, so here it all
00:16:34
depends on the tasks, the
00:16:39
sixth rule is editing according to the composition of the
00:16:42
frames, that is, yes, you and I are such
00:16:44
great guys, we like to spread everything out in thirds,
00:16:46
but here’s a question,
00:16:48
did you break your frame into 3 in one frame
00:16:51
you have the action happening here
00:16:53
and in the other she moves here, this is
00:16:56
not very comfortable for the viewer
00:16:58
because he has to run his eyes back and
00:16:59
forth to the left to the right and therefore you
00:17:02
must adhere to so that you do not
00:17:05
have such large-scale
00:17:07
switches from left, right third, and for
00:17:09
example, if you are in the central or from
00:17:12
the central right, then the viewer will be
00:17:14
comfortable with this and we will now be
00:17:17
guided by you when we
00:17:18
edit this piece, for example,
00:17:20
we have an expeditionary shot, let’s take this one
00:17:22
where the guy is running and it is logical then that since
00:17:25
he is us and we are following him with our eyes
00:17:27
now, the right third of the frame, then we
00:17:30
need to take not this shock
00:17:31
where he goes down to the left 3, but this one
00:17:35
where he goes down to the right, so we
00:17:37
just don’t take it too far, we
00:17:41
ran away, let’s get him a little here
00:17:44
continues our escape, then we look at what
00:17:48
happens from the same part of the frame to the
00:17:51
central one, it runs into the middle of the road, it knocks like a dodik
00:17:53
here, it starts to fall into the left third, it ends up
00:17:57
right at the edge of the left and
00:18:01
well, it’s not very good how
00:18:03
the situation looks here, so let’s do it
00:18:05
let's change it, make it easier for the viewer,
00:18:08
take it and hide a little here and
00:18:12
move, that is, we crop
00:18:15
the image already in post so that
00:18:16
it satisfies this rule at least a little
00:18:18
and we get the following
00:18:20
picture here it rolls into the
00:18:23
left side of the frame and then
00:18:25
switches to another shock where he is not so
00:18:27
far from this left side
00:18:29
he gets up and jumps, and
00:18:34
again, since he was standing in the center, we can at least
00:18:37
on this side of him have him jump,
00:18:40
although with this there is no big problem
00:18:42
because one way or another in everything in all
00:18:45
this editing now there is also an editor who
00:18:48
will turn on the music of others, it’s absolutely wonderful, it’s
00:18:50
not like we have to suddenly jump from the
00:18:53
left side of the frame to the right side of the frame,
00:18:55
so I remember this, of course it can be
00:18:58
violated, but this violation must be
00:19:01
justified, otherwise the viewer will not be
00:19:02
comfortable watching if anything happens frame of Russia is
00:19:06
already inside your post-production inside
00:19:08
editing 7 rules editing according to the light,
00:19:17
everything is quite simple here,
00:19:18
you have some kind of
00:19:20
lighting scheme on your character, how
00:19:23
the light from the window works here, drawing everything else in the
00:19:25
room, also to fill the work and
00:19:28
we have a plan from here there is a shot from behind
00:19:32
completely where you can clearly see that he is
00:19:34
standing in silhouette, the one drawing on him here
00:19:36
begins to work as a back-up because you and I
00:19:38
have moved, there is
00:19:40
this shot where he is drawing almost
00:19:42
from the front
00:19:43
and the trick is that this frame will be
00:19:48
rushing around like with this and with this we
00:19:52
understand the whole lighting scheme and it does
00:19:54
n’t change radically for us, you can
00:19:56
look from here to here God also from here to here
00:20:06
too the windows are already heavier because
00:20:10
here it prevailed that it is more of a silhouette
00:20:12
than consecrated, but if we try to
00:20:15
stick together with you from this plan to the exact
00:20:19
opposite one, problems will begin here
00:20:23
because the lighting scheme changes very much,
00:20:26
so I remember this, what is
00:20:30
not allowed during editing and gluing is
00:20:34
such one event where our character
00:20:36
just has to change the lighting scheme very much,
00:20:38
it will be difficult to see, we don’t want
00:20:41
him it was hard, we want her
00:20:42
matte editing to not be thought about at all, so that
00:20:44
for him it would all be seamlessly
00:20:47
fluid and he wouldn’t notice the hard glues
00:20:50
because, well, of course it’s hard to work with hard glues,
00:20:53
but that’s exactly how all directors work,
00:20:55
so there you are, you strive somewhere towards
00:20:57
normal things, learn to work with rigid
00:20:59
gluing, they are through transition and other
00:21:01
things, the
00:21:06
eighth rule is editing in color, it is
00:21:09
similar to the previous one, only here it is
00:21:11
with that we pay the main attention not to the
00:21:13
lighting scheme, it is the main color
00:21:16
mass in the frame, so this one, the frames
00:21:19
with this are glued well, but with with its other
00:21:24
analogue, this one doesn’t work very well,
00:21:27
although it would seem that the shooting point was shifted,
00:21:30
the size was changed, but in general two
00:21:33
rules were satisfied,
00:21:34
but due to the fact that a red wall appears behind it,
00:21:36
it breaks absolutely everything
00:21:39
because for the audience the first question is
00:21:41
where am I who am I what’s the point life
00:21:44
here is all okay because this
00:21:46
blue sky foliage fence we are already accustomed to this
00:21:48
in this account and here we see
00:21:50
them again we immediately understand where we
00:21:52
are right at the subconscious level
00:21:54
there is no problem here there are big
00:21:57
questions why the hell the operator
00:21:59
asked the camera is opposite the red wall
00:22:03
[music] the
00:22:05
ninth rule is editing by shifting the
00:22:08
shooting axis, sometimes it’s not enough to just change the
00:22:11
coarseness one at a time, but sometimes you also need to
00:22:14
move the camera and this rule just
00:22:16
says this, that shifting about shooting at
00:22:19
the time of gluing, that is, shooting, let’s say
00:22:21
now guys like this and then you start
00:22:23
shooting like this a little bit from the side and
00:22:25
changing the coarseness as necessary,
00:22:27
satisfying the first rule of Sokolov,
00:22:29
this really saves the situation, it makes
00:22:32
everything very cinematic, we look beautiful,
00:22:34
but if you just physically come up and don’t
00:22:38
shift it to your shooting axis, then what
00:22:41
happens is not very beautiful and look like
00:22:47
bam it’s a bunch of sushi, we just
00:22:49
ported the taxi forward and this is a mistake very
00:22:51
often people make when they are filming
00:22:53
interviews when they are filming blogs, that is, they
00:22:56
don’t push it, this is the
00:22:58
camera movement, here we have three characters standing
00:23:00
in the bazaar with each other, the first shooting point
00:23:03
and we are like this even we can a little bit, here it is, here is the
00:23:06
axis, we can move it a little bit,
00:23:09
for example, and stand closer, this
00:23:13
will not be enough because it
00:23:15
will still feel like a
00:23:16
forward separation for the audience, like something you
00:23:18
just picked up and stopped, this is not a
00:23:21
movie, this it’s ugly, so you need to shift the
00:23:23
coordinates by as much as 45 degrees and
00:23:28
come up, and then you’ll have a gluing like this, a
00:23:38
completely different matter, but as you may have
00:23:40
noticed now, we don’t satisfy the
00:23:42
rule of mounting on the hook, otherwise
00:23:45
here it means from a lsa cigarette to a
00:23:48
tsa cigarette here so let's do it the
00:23:50
right way,
00:23:51
if he practically raised his hand here,
00:23:54
let's cut it here and here and put it in place
00:23:59
and see that it will be
00:24:05
beautiful and that's all,
00:24:06
these rules work
00:24:08
together, you have to think about each of them
00:24:11
when you mount something and
00:24:13
more precisely, it’s not even like that, I
00:24:15
’ll tell you at the end how this process should be and
00:24:16
to build the
00:24:21
tenth rule, it’s somewhat similar to 4
00:24:25
where we had a car with you, but
00:24:27
remember the third one for editing, the
00:24:31
direction of movement of the main object in
00:24:33
the frame, here the main thing was the object, but also
00:24:36
there is also a very tricky rule 10 in the
00:24:38
direction of movement of the main mass in the
00:24:41
frame, which is what I mean, look, the gluing doesn’t
00:24:49
look very good because when the
00:24:53
operator pans and
00:24:56
stops here, the whole mass of
00:24:59
the frame is a bus, a bus that goes from
00:25:02
left to right, then the gluing occurs into the
00:25:06
driver’s cabin your frame
00:25:09
of reference changes and it turns out that the entire background,
00:25:12
which occupies most of the mass in the
00:25:13
frame, begins to move from right to left,
00:25:16
you see, and for the viewer this is unpleasant
00:25:20
because we were driving from left to right, then
00:25:23
we drive sharply from right to left,
00:25:24
only then does he understand that we
00:25:26
moved the car and that’s why there then
00:25:29
it was bus 10, it was the background, but by the time
00:25:30
this time has passed, it will stop
00:25:32
hurting your movie, so what can we
00:25:34
do here? We keep the same
00:25:36
arrangement of forces, but we accompany
00:25:40
the bus up to the point until the
00:25:44
panning speed matches the
00:25:46
speed of its movement and it’s as if the frame
00:25:49
seems to freeze and even the background
00:25:52
here is already starting to move from right
00:25:55
to left and not from left to right, and already at this
00:25:59
moment it’s completely glue and look what
00:26:00
comes out
00:26:04
about much more comfortable, look again, it’s not
00:26:09
comfortable
00:26:17
comfortable, so remember this
00:26:21
when you’re shooting some- then things are why I
00:26:24
play that editing begins during
00:26:25
production and you can immediately
00:26:28
have a question, as if despite the fact
00:26:29
that you and I have now
00:26:32
sorted out all the rules in great detail using specific
00:26:34
examples, I even showed you what is
00:26:35
right and what is wrong. right
00:26:37
now run and edit but it’s very hard
00:26:39
to keep them all in your head and
00:26:41
how to edit and so on and this
00:26:44
satisfies this rule this
00:26:45
rule this rule this is a question so
00:26:47
you edit now intuitively and if
00:26:51
some moments confuse you, that is,
00:26:53
they don’t look cool they they don’t look
00:26:55
smoothed out, they look harsh and stop
00:26:57
you as spectators, and now you’ll start to
00:27:00
pay attention to it after this blog, and
00:27:01
then I was already wondering if
00:27:04
they satisfy one of these rules,
00:27:07
or even two, or even 3, if you see that
00:27:09
a contradiction arises somewhere, that means
00:27:12
this means this is the place that needs to be
00:27:14
treated, it could be that
00:27:16
everything has changed in color, or in light or in
00:27:18
size, you didn’t press it, or the rule of
00:27:20
the camera axis was broken, or the main
00:27:22
object began to move on the other side,
00:27:24
look at the situation, but this is a competent
00:27:27
approach that made the editing like this how do you know
00:27:29
the moments that see that the bad ones
00:27:31
are polished with skill,
00:27:34
focusing on the collection of Gennady, my friend, for
00:27:38
this week, in fact, a
00:27:40
lot has happened to you and me, well, we studied
00:27:44
with you 5 transitions and how to do them,
00:27:46
we studied 30 cool chips in after
00:27:50
effects for creating an effect, we looked at the
00:27:52
fundamental basic rules of editing
00:27:54
according to Sokolov,
00:27:55
but imagine what a huge number of
00:27:57
things are still hidden in post-production,
00:27:59
color correction, what to do with different
00:28:01
cameras, the design itself in general, directing
00:28:04
editing, interaction with music, how to
00:28:07
process video from cameras that are very
00:28:09
poorly recorded, and so on and so forth so
00:28:11
on, the board is not enough to
00:28:13
draw everything for you now and therefore, in
00:28:15
order to nevertheless present it all to you
00:28:17
and tell you so that you
00:28:19
can finally close your basic
00:28:21
need for knowledge and move on to
00:28:23
normal creativity where
00:28:25
nothing limits you, I want to give you
00:28:26
the opportunity to be on our new
00:28:28
stream of the post-production
00:28:31
and editing course. The last stream of this course was
00:28:36
already six months ago, so now you
00:28:38
have a unique opportunity to be
00:28:40
among the people who will take it.
00:28:42
Now I’ll also tell you the information you
00:28:45
need to know to be
00:28:47
on our course. for post-production
00:28:48
editing, firstly, you will need to
00:28:51
come see us directly, broadcast on the 25th at
00:28:54
1500 because that is where you will receive
00:28:57
all further instructions on how
00:28:59
to get here where you want, also
00:29:02
in order to be in all this
00:29:04
you will have three days, that is, three days of
00:29:08
access so that you can fly to our course and a
00:29:12
very important detail is that there are only
00:29:15
200 places for everyone, so take this into account
00:29:19
and in order not to miss out and
00:29:21
be in the front row,
00:29:23
you know what to do bro, follow the link in
00:29:25
in the description, a pre-recording will be waiting for you
00:29:27
by going to which
00:29:29
by registering you
00:29:31
will definitely secure your place in
00:29:33
this whole process and I won’t waste your
00:29:36
time talking about how
00:29:38
cool it is, how unique
00:29:40
information is there and that I have invested a huge
00:29:42
amount of souls into this whole
00:29:44
product so that you were able to
00:29:46
finally start creating and you can’t wait to press the
00:29:48
button and so I’ll just give
00:29:50
the floor to those people who have already taken it
00:29:56
[music]
00:30:00
aquas successes inspecting the lectures
00:30:05
handsome guys
00:30:07
told me that all this knowledge is already
00:30:09
on the Internet I simply thought
00:30:12
that this course was nothing can teach me
00:30:15
get angry has nothing to do with editing at all,
00:30:18
but so many of you, I think
00:30:22
we have that moment in life to
00:30:25
change something, now from the height of watching
00:30:28
more than 100 lectures, I can definitely say
00:30:30
that it was all not in vain, the
00:30:32
whole learning process is organized simply
00:30:35
on at the highest level, the training platform is
00:30:37
as easy to use as possible, and for the
00:30:39
clear presentation of knowledge, support
00:30:41
during the course and accompanying materials
00:30:43
for lectures, I want to say a special thank you,
00:30:46
I only got 40 less, I received a lot of
00:30:50
profit from
00:30:51
acquaintances of some potential
00:30:53
partners, the course gave me
00:30:57
real knowledge that I’m not just
00:31:00
just two types of
00:31:02
area in my works, I found myself
00:31:05
a job related to the business,
00:31:09
well, I bought this database from where to get
00:31:13
effects
00:31:14
music voiceover even where it
00:31:17
monitors trends and brothers browser we are
00:31:20
now just worth its weight in gold in it everything is
00:31:23
scattered on shelves in folders guillot
00:31:25
just possible live and improve
00:31:28
after every minute, thank you all so much to
00:31:31
the team for and floods
00:31:35
for always providing support,
00:31:38
feedback very well coordinated, very cool done, the
00:31:42
support guys are just awesome to God.
00:31:49
Kuzmich hesitated,
00:31:51
I personally will give it away very strongly, I haven’t
00:31:53
worked so closely on
00:31:55
video production, yes, great, yes, because I’m
00:31:58
my first commercial project, it turns out that
00:32:01
the date of the course and it’s definitely several times
00:32:03
better than those Serbia courses without going through
00:32:05
to get
00:32:06
[music]
00:32:08
I’m completely confident in my actions and
00:32:11
knowledge regarding post-production and my
00:32:13
level of editing just skyrocketed
00:32:16
so I ran to filming and I wish you all
00:32:20
successful editing
00:32:24
[music]

Description:

►Pre-Enrollment at our Post-Production and Video Editing Course: https://bit.ly/3j2Z2zP Here goes our next video editing and post-production tutorial. Today Vlad will explain to you 10 montage rules by Sokolov. These rules are like a sacred mantra that will make any video pleasant to watch. Vlad will explain to you those rules with the help of the GTA V footage. Yes, we are surprised too! However, even in a video game, the rules are working the same way as in a music video, feature film or a documentary. Watch the video until the end, as there is important info out there. 0:00 Introduction 02:49 Shot Change Rule 1— Shot closeness 05:43 Shot Change Rule 2 — Space orientation 10:58 Shot Change Rule 3 — Direction of the movement of the object 13:10 Shot Change Rule 4 — Phase of movement 14:48 Shot Change Rule 5 — Tempo of movement 16:35 Shot Change Rule 6 — Shot composition 19:10 Shot Change Rule 7 — Change by light 21:02 Shot Change Rule 8 — Change by color 22:01 Shot Change Rule 9 — Axis of action 24:17 Shot Change Rule 10 — Direction of mass movement 26:24 Conclusion Stay tuned: ► Facebook: http://facebook.com/khsfilms ► Instagram: https://www.instagram.com/khsfilms/ ► For collaboration: [email protected] Production Music courtesy of Epidemic Sound

Preparing download options

popular icon
Popular
hd icon
HD video
audio icon
Only sound
total icon
All
* — If the video is playing in a new tab, go to it, then right-click on the video and select "Save video as..."
** — Link intended for online playback in specialized players

Questions about downloading video

mobile menu iconHow can I download "How to Create Cool Video Edits? 10 Video Editing Rules | Editing in Adobe Premiere Pro" video?mobile menu icon

  • http://unidownloader.com/ website is the best way to download a video or a separate audio track if you want to do without installing programs and extensions.

  • The UDL Helper extension is a convenient button that is seamlessly integrated into YouTube, Instagram and OK.ru sites for fast content download.

  • UDL Client program (for Windows) is the most powerful solution that supports more than 900 websites, social networks and video hosting sites, as well as any video quality that is available in the source.

  • UDL Lite is a really convenient way to access a website from your mobile device. With its help, you can easily download videos directly to your smartphone.

mobile menu iconWhich format of "How to Create Cool Video Edits? 10 Video Editing Rules | Editing in Adobe Premiere Pro" video should I choose?mobile menu icon

  • The best quality formats are FullHD (1080p), 2K (1440p), 4K (2160p) and 8K (4320p). The higher the resolution of your screen, the higher the video quality should be. However, there are other factors to consider: download speed, amount of free space, and device performance during playback.

mobile menu iconWhy does my computer freeze when loading a "How to Create Cool Video Edits? 10 Video Editing Rules | Editing in Adobe Premiere Pro" video?mobile menu icon

  • The browser/computer should not freeze completely! If this happens, please report it with a link to the video. Sometimes videos cannot be downloaded directly in a suitable format, so we have added the ability to convert the file to the desired format. In some cases, this process may actively use computer resources.

mobile menu iconHow can I download "How to Create Cool Video Edits? 10 Video Editing Rules | Editing in Adobe Premiere Pro" video to my phone?mobile menu icon

  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

mobile menu iconHow can I download an audio track (music) to MP3 "How to Create Cool Video Edits? 10 Video Editing Rules | Editing in Adobe Premiere Pro"?mobile menu icon

  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "How to Create Cool Video Edits? 10 Video Editing Rules | Editing in Adobe Premiere Pro"?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.